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author | Justin Clark-Casey (justincc) | 2011-10-23 03:14:32 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-23 03:14:32 +0100 |
commit | b868328d519cfb3db597f684fd1f947912fc2222 (patch) | |
tree | 215ed96fed8d0baba57829402fd02540f9ea3615 | |
parent | Fix missing Busy-Mode Response (diff) | |
download | opensim-SC-b868328d519cfb3db597f684fd1f947912fc2222.zip opensim-SC-b868328d519cfb3db597f684fd1f947912fc2222.tar.gz opensim-SC-b868328d519cfb3db597f684fd1f947912fc2222.tar.bz2 opensim-SC-b868328d519cfb3db597f684fd1f947912fc2222.tar.xz |
Comment out the uuid gatherer lines that I accidentally left in.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index cc3f7a3..efb68a2 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -244,21 +244,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | /// <param name="assetUuids">Dictionary in which to record the references</param> | 244 | /// <param name="assetUuids">Dictionary in which to record the references</param> |
245 | private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, AssetType> assetUuids) | 245 | private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, AssetType> assetUuids) |
246 | { | 246 | { |
247 | m_log.DebugFormat("[ASSET GATHERER]: Getting assets for asset {0}", embeddingAssetId); | 247 | // m_log.DebugFormat("[ASSET GATHERER]: Getting assets for uuid references in asset {0}", embeddingAssetId); |
248 | 248 | ||
249 | AssetBase embeddingAsset = GetAsset(embeddingAssetId); | 249 | AssetBase embeddingAsset = GetAsset(embeddingAssetId); |
250 | 250 | ||
251 | if (null != embeddingAsset) | 251 | if (null != embeddingAsset) |
252 | { | 252 | { |
253 | string script = Utils.BytesToString(embeddingAsset.Data); | 253 | string script = Utils.BytesToString(embeddingAsset.Data); |
254 | m_log.DebugFormat("[ARCHIVER]: Script {0}", script); | 254 | // m_log.DebugFormat("[ARCHIVER]: Script {0}", script); |
255 | MatchCollection uuidMatches = Util.PermissiveUUIDPattern.Matches(script); | 255 | MatchCollection uuidMatches = Util.PermissiveUUIDPattern.Matches(script); |
256 | m_log.DebugFormat("[ARCHIVER]: Found {0} matches in text", uuidMatches.Count); | 256 | // m_log.DebugFormat("[ARCHIVER]: Found {0} matches in text", uuidMatches.Count); |
257 | 257 | ||
258 | foreach (Match uuidMatch in uuidMatches) | 258 | foreach (Match uuidMatch in uuidMatches) |
259 | { | 259 | { |
260 | UUID uuid = new UUID(uuidMatch.Value); | 260 | UUID uuid = new UUID(uuidMatch.Value); |
261 | m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); | 261 | // m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); |
262 | 262 | ||
263 | // Assume AssetIDs embedded are textures. | 263 | // Assume AssetIDs embedded are textures. |
264 | assetUuids[uuid] = AssetType.Texture; | 264 | assetUuids[uuid] = AssetType.Texture; |