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author | Melanie Thielker | 2008-09-06 04:21:36 +0000 |
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committer | Melanie Thielker | 2008-09-06 04:21:36 +0000 |
commit | b6b1e9e214c31d27ec871fe3134cc4f62df285fe (patch) | |
tree | fe7dbe04692c155429f0c5bc1d5b6d10d1bb28d0 | |
parent | more unit test tweaks in the name of cross-platform compatibility (diff) | |
download | opensim-SC-b6b1e9e214c31d27ec871fe3134cc4f62df285fe.zip opensim-SC-b6b1e9e214c31d27ec871fe3134cc4f62df285fe.tar.gz opensim-SC-b6b1e9e214c31d27ec871fe3134cc4f62df285fe.tar.bz2 opensim-SC-b6b1e9e214c31d27ec871fe3134cc4f62df285fe.tar.xz |
Mantis #624
Thank you, openlifegrid, for a patch to move new user connections to
thread pool threads.
Reworked by me to fit current trunk.
I believe that that patch may be beneficial in reducing the cases
in which regions become unresponsive and will no longer accept
new logins.
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 28 |
1 files changed, 27 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 8dec185..c01f6d6 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Net; | 31 | using System.Net; |
32 | using System.Net.Sockets; | 32 | using System.Net.Sockets; |
33 | using System.Threading; | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using libsecondlife.Packets; | 35 | using libsecondlife.Packets; |
35 | using log4net; | 36 | using log4net; |
@@ -69,6 +70,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
69 | protected AssetCache m_assetCache; | 70 | protected AssetCache m_assetCache; |
70 | protected AgentCircuitManager m_authenticateSessionsClass; | 71 | protected AgentCircuitManager m_authenticateSessionsClass; |
71 | 72 | ||
73 | protected Queue<Packet> CreateUserPacket = new Queue<Packet>(); | ||
74 | |||
72 | public LLPacketServer PacketServer | 75 | public LLPacketServer PacketServer |
73 | { | 76 | { |
74 | get { return m_packetServer; } | 77 | get { return m_packetServer; } |
@@ -236,7 +239,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
236 | { | 239 | { |
237 | // new client | 240 | // new client |
238 | m_log.Debug("[UDPSERVER]: Adding New Client"); | 241 | m_log.Debug("[UDPSERVER]: Adding New Client"); |
239 | AddNewClient(packet); | ||
240 | 242 | ||
241 | UseCircuitCodePacket p = (UseCircuitCodePacket)packet; | 243 | UseCircuitCodePacket p = (UseCircuitCodePacket)packet; |
242 | 244 | ||
@@ -248,6 +250,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
248 | ack_it.Packets[0].ID = packet.Header.Sequence; | 250 | ack_it.Packets[0].ID = packet.Header.Sequence; |
249 | ack_it.Header.Reliable = false; | 251 | ack_it.Header.Reliable = false; |
250 | SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code); | 252 | SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code); |
253 | |||
254 | // toss it to a worker thread so IOthread can go home | ||
255 | lock (CreateUserPacket) | ||
256 | { | ||
257 | CreateUserPacket.Enqueue(packet); | ||
258 | } | ||
259 | WaitCallback createUserCallback = new WaitCallback(AddNewClient); | ||
260 | ThreadPool.QueueUserWorkItem(createUserCallback); | ||
251 | } | 261 | } |
252 | } | 262 | } |
253 | catch (Exception e) | 263 | catch (Exception e) |
@@ -311,6 +321,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
311 | } | 321 | } |
312 | } | 322 | } |
313 | 323 | ||
324 | /// <summary> | ||
325 | /// target of workerthread delegate to create a new user. | ||
326 | /// It assumes we get fired for each new user packet that comes in. | ||
327 | /// </summary> | ||
328 | /// <param name="o"></param> | ||
329 | protected void AddNewClient(object o) | ||
330 | { | ||
331 | Packet packet; | ||
332 | lock (CreateUserPacket) | ||
333 | { | ||
334 | packet = CreateUserPacket.Dequeue(); | ||
335 | } | ||
336 | if (null != packet) | ||
337 | AddNewClient(packet); | ||
338 | } | ||
339 | |||
314 | protected virtual void AddNewClient(Packet packet) | 340 | protected virtual void AddNewClient(Packet packet) |
315 | { | 341 | { |
316 | //Slave regions don't accept new clients | 342 | //Slave regions don't accept new clients |