diff options
author | Tedd Hansen | 2007-08-14 15:59:36 +0000 |
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committer | Tedd Hansen | 2007-08-14 15:59:36 +0000 |
commit | afaa12a9e2fd24c03c0f46716e9758cc591703c2 (patch) | |
tree | f6f6977314ab65d88822b592378806142090e99d | |
parent | More inventory work, should be able to now create new inventory folders and t... (diff) | |
download | opensim-SC-afaa12a9e2fd24c03c0f46716e9758cc591703c2.zip opensim-SC-afaa12a9e2fd24c03c0f46716e9758cc591703c2.tar.gz opensim-SC-afaa12a9e2fd24c03c0f46716e9758cc591703c2.tar.bz2 opensim-SC-afaa12a9e2fd24c03c0f46716e9758cc591703c2.tar.xz |
ScriptEngine: Some error handling, logs to logger
12 files changed, 69 insertions, 428 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 4b95e02..1d1d337 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -155,7 +155,7 @@ namespace OpenSim | |||
155 | } | 155 | } |
156 | 156 | ||
157 | // Load all script engines found | 157 | // Load all script engines found |
158 | //OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(); | 158 | OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log); |
159 | 159 | ||
160 | for (int i = 0; i < configFiles.Length; i++) | 160 | for (int i = 0; i < configFiles.Length; i++) |
161 | { | 161 | { |
@@ -166,11 +166,11 @@ namespace OpenSim | |||
166 | UDPServer udpServer; | 166 | UDPServer udpServer; |
167 | Scene scene = SetupScene(regionInfo, out udpServer); | 167 | Scene scene = SetupScene(regionInfo, out udpServer); |
168 | 168 | ||
169 | 169 | ||
170 | //OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine"); | 170 | OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine"); |
171 | //scene.AddScriptEngine(ScriptEngine); | 171 | scene.AddScriptEngine(ScriptEngine, m_log); |
172 | //// TODO: TEMP load default script | 172 | // TODO: TEMP load default script |
173 | //ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST"); | 173 | ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST"); |
174 | 174 | ||
175 | 175 | ||
176 | m_localScenes.Add(scene); | 176 | m_localScenes.Add(scene); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 5123048..4254f74 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1017,10 +1017,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1017 | 1017 | ||
1018 | #region Script Engine | 1018 | #region Script Engine |
1019 | private List<OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface> ScriptEngines = new List<OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface>(); | 1019 | private List<OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface> ScriptEngines = new List<OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface>(); |
1020 | public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine) | 1020 | public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine, LogBase m_logger) |
1021 | { | 1021 | { |
1022 | ScriptEngines.Add(ScriptEngine); | 1022 | ScriptEngines.Add(ScriptEngine); |
1023 | ScriptEngine.InitializeEngine(this); | 1023 | ScriptEngine.InitializeEngine(this, m_logger); |
1024 | } | 1024 | } |
1025 | #endregion | 1025 | #endregion |
1026 | 1026 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs index 5f378a6..510f257 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs | |||
@@ -34,7 +34,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
34 | { | 34 | { |
35 | public interface ScriptEngineInterface | 35 | public interface ScriptEngineInterface |
36 | { | 36 | { |
37 | void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld); | 37 | void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger); |
38 | void Shutdown(); | 38 | void Shutdown(); |
39 | void StartScript(string ScriptID, string ObjectID); | 39 | void StartScript(string ScriptID, string ObjectID); |
40 | } | 40 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs index 4b912e4..2c87359 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs | |||
@@ -36,14 +36,25 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
36 | { | 36 | { |
37 | public class ScriptEngineLoader | 37 | public class ScriptEngineLoader |
38 | { | 38 | { |
39 | public ScriptEngineLoader() | 39 | private OpenSim.Framework.Console.LogBase m_log; |
40 | public ScriptEngineLoader(OpenSim.Framework.Console.LogBase logger) | ||
40 | { | 41 | { |
42 | m_log = logger; | ||
41 | } | 43 | } |
42 | 44 | ||
43 | public ScriptEngineInterface LoadScriptEngine(string EngineName) | 45 | public ScriptEngineInterface LoadScriptEngine(string EngineName) |
44 | { | 46 | { |
45 | return LoadAndInitAssembly(Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"), | 47 | ScriptEngineInterface ret = null; |
46 | "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine"); | 48 | try |
49 | { | ||
50 | ret = LoadAndInitAssembly(Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"), | ||
51 | "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine"); | ||
52 | } | ||
53 | catch (Exception e) | ||
54 | { | ||
55 | m_log.Error("ScriptEngine", "Error loading assembly \"" + EngineName + "\": " + e.ToString()); | ||
56 | } | ||
57 | return ret; | ||
47 | } | 58 | } |
48 | 59 | ||
49 | /// <summary> | 60 | /// <summary> |
@@ -73,6 +84,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
73 | //} | 84 | //} |
74 | //catch (Exception e) | 85 | //catch (Exception e) |
75 | //{ | 86 | //{ |
87 | // m_log.Error("ScriptEngine", "Error loading assembly \"" + FileName + "\": " + e.ToString()); | ||
76 | //} | 88 | //} |
77 | 89 | ||
78 | 90 | ||
@@ -89,9 +101,20 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
89 | //} | 101 | //} |
90 | //catch (Exception e) | 102 | //catch (Exception e) |
91 | //{ | 103 | //{ |
104 | // m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString()); | ||
92 | //} | 105 | //} |
93 | 106 | ||
94 | return (ScriptEngineInterface)Activator.CreateInstance(t); | 107 | ScriptEngineInterface ret; |
108 | //try | ||
109 | //{ | ||
110 | ret = (ScriptEngineInterface)Activator.CreateInstance(t); | ||
111 | //} | ||
112 | //catch (Exception e) | ||
113 | //{ | ||
114 | // m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString()); | ||
115 | //} | ||
116 | |||
117 | return ret; | ||
95 | 118 | ||
96 | 119 | ||
97 | } | 120 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs index 6df5b9f..49367f6 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs | |||
@@ -35,6 +35,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
35 | public static class Common | 35 | public static class Common |
36 | { | 36 | { |
37 | static public bool Debug = true; | 37 | static public bool Debug = true; |
38 | static public ScriptEngine mySE; | ||
38 | 39 | ||
39 | //public delegate void SendToDebugEventDelegate(string Message); | 40 | //public delegate void SendToDebugEventDelegate(string Message); |
40 | //public delegate void SendToLogEventDelegate(string Message); | 41 | //public delegate void SendToLogEventDelegate(string Message); |
@@ -44,13 +45,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
44 | static public void SendToDebug(string Message) | 45 | static public void SendToDebug(string Message) |
45 | { | 46 | { |
46 | //if (Debug == true) | 47 | //if (Debug == true) |
47 | Console.WriteLine("SE:Debug: " + Message); | 48 | mySE.m_logger.Verbose("ScriptEngine", "Debug: " + Message); |
48 | //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); | 49 | //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); |
49 | } | 50 | } |
50 | static public void SendToLog(string Message) | 51 | static public void SendToLog(string Message) |
51 | { | 52 | { |
52 | //if (Debug == true) | 53 | //if (Debug == true) |
53 | Console.WriteLine("SE:LOG: " + Message); | 54 | mySE.m_logger.Verbose("ScriptEngine", "LOG: " + Message); |
54 | //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); | 55 | //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); |
55 | } | 56 | } |
56 | } | 57 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 5fa25fb..f9908e4 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -13,7 +13,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
13 | public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID) | 13 | public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID) |
14 | { | 14 | { |
15 | World = _World; | 15 | World = _World; |
16 | Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID); | 16 | Console.WriteLine("ScriptEngine", "LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID); |
17 | 17 | ||
18 | return; | 18 | return; |
19 | } | 19 | } |
@@ -49,14 +49,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
49 | public void llWhisper(int channelID, string text) | 49 | public void llWhisper(int channelID, string text) |
50 | { | 50 | { |
51 | //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); | 51 | //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); |
52 | Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); | 52 | Console.WriteLine("ScriptEngine", "llWhisper Channel " + channelID + ", Text: \"" + text + "\""); |
53 | } | 53 | } |
54 | //public void llSay(UInt32 channelID, string text) | 54 | //public void llSay(UInt32 channelID, string text) |
55 | public void llSay(int channelID, string text) | 55 | public void llSay(int channelID, string text) |
56 | { | 56 | { |
57 | //TODO: DO SOMETHING USEFUL HERE | 57 | //TODO: DO SOMETHING USEFUL HERE |
58 | //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); | 58 | //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); |
59 | Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\""); | 59 | Console.WriteLine("ScriptEngine", "llSay Channel " + channelID + ", Text: \"" + text + "\""); |
60 | //World.SimChat( | 60 | //World.SimChat( |
61 | } | 61 | } |
62 | public void llShout(UInt16 channelID, string text) { return; } | 62 | public void llShout(UInt16 channelID, string text) { return; } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs deleted file mode 100644 index 3a87fa9..0000000 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs +++ /dev/null | |||
@@ -1,387 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | ||
34 | { | ||
35 | public class LSL_BuiltIn_Commands_TestImplementation //: LSL_BuiltIn_Commands_Interface | ||
36 | { | ||
37 | public LSL_BuiltIn_Commands_TestImplementation(string FullScriptID) | ||
38 | { | ||
39 | Common.SendToDebug("LSL_BuiltIn_Commands_TestImplementation: Creating object for FullScriptID: " + FullScriptID); | ||
40 | } | ||
41 | |||
42 | |||
43 | public float llSin(float f) { return 0; } | ||
44 | public float llCos(float f) { return 0; } | ||
45 | public float llTan(float f) { return 0; } | ||
46 | public float llAtan2(float x, float y) { return 0; } | ||
47 | public float llSqrt(float f) { return 0; } | ||
48 | public float llPow(float fbase, float fexponent) { return 0; } | ||
49 | public UInt32 llAbs(UInt32 i) { return 0; } | ||
50 | public float llFabs(float f) { return 0; } | ||
51 | public float llFrand(float mag) { return 0; } | ||
52 | public UInt32 llFloor(float f) { return 0; } | ||
53 | public UInt32 llCeil(float f) { return 0; } | ||
54 | public UInt32 llRound(float f) { return 0; } | ||
55 | public float llVecMag(Axiom.Math.Vector3 v) { return 0; } | ||
56 | public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); } | ||
57 | public float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; } | ||
58 | public Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } | ||
59 | public Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v) { return new Axiom.Math.Quaternion(); } | ||
60 | public Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up) { return new Axiom.Math.Quaternion(); } | ||
61 | public Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } | ||
62 | public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } | ||
63 | public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } | ||
64 | public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); } | ||
65 | public void llWhisper(UInt16 channelID, string text) | ||
66 | { | ||
67 | Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); | ||
68 | Common.SendToLog("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); | ||
69 | } | ||
70 | //public void llSay(UInt32 channelID, string text) | ||
71 | public void llSay(object channelID, object text) | ||
72 | { | ||
73 | //TODO: DO SOMETHING USEFUL HERE | ||
74 | Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); | ||
75 | Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\""); | ||
76 | } | ||
77 | public void llShout(UInt16 channelID, string text) { return; } | ||
78 | public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; } | ||
79 | public void llListenControl(UInt32 number, UInt32 active) { return; } | ||
80 | public void llListenRemove(UInt32 number) { return; } | ||
81 | public void llSensor(string name, string id, UInt32 type, float range, float arc) { return; } | ||
82 | public void llSensorRepeat(string name, string id, UInt32 type, float range, float arc, float rate) { return; } | ||
83 | public void llSensorRemove() { return; } | ||
84 | public string llDetectedName(UInt32 number) { return ""; } | ||
85 | public string llDetectedKey(UInt32 number) { return ""; } | ||
86 | public string llDetectedOwner(UInt32 number) { return ""; } | ||
87 | public UInt32 llDetectedType(UInt32 number) { return 0; } | ||
88 | public Axiom.Math.Vector3 llDetectedPos(UInt32 number) { return new Axiom.Math.Vector3(); } | ||
89 | public Axiom.Math.Vector3 llDetectedVel(UInt32 number) { return new Axiom.Math.Vector3(); } | ||
90 | public Axiom.Math.Vector3 llDetectedGrab(UInt32 number) { return new Axiom.Math.Vector3(); } | ||
91 | public Axiom.Math.Quaternion llDetectedRot(UInt32 number) { return new Axiom.Math.Quaternion(); } | ||
92 | public UInt32 llDetectedGroup(UInt32 number) { return 0; } | ||
93 | public UInt32 llDetectedLinkNumber(UInt32 number) { return 0; } | ||
94 | public void llDie() { return; } | ||
95 | public float llGround(Axiom.Math.Vector3 offset) { return 0; } | ||
96 | public float llCloud(Axiom.Math.Vector3 offset) { return 0; } | ||
97 | public Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } | ||
98 | public void llSetStatus(UInt32 status, UInt32 value) { return; } | ||
99 | public UInt32 llGetStatus(UInt32 status) { return 0; } | ||
100 | public void llSetScale(Axiom.Math.Vector3 scale) { return; } | ||
101 | public Axiom.Math.Vector3 llGetScale() { return new Axiom.Math.Vector3(); } | ||
102 | public void llSetColor(Axiom.Math.Vector3 color, UInt32 face) { return; } | ||
103 | public float llGetAlpha(UInt32 face) { return 0; } | ||
104 | public void llSetAlpha(float alpha, UInt32 face) { return; } | ||
105 | public Axiom.Math.Vector3 llGetColor(UInt32 face) { return new Axiom.Math.Vector3(); } | ||
106 | public void llSetTexture(string texture, UInt32 face) { return; } | ||
107 | public void llScaleTexture(float u, float v, UInt32 face) { return; } | ||
108 | public void llOffsetTexture(float u, float v, UInt32 face) { return; } | ||
109 | public void llRotateTexture(float rotation, UInt32 face) { return; } | ||
110 | public string llGetTexture(UInt32 face) { return ""; } | ||
111 | public void llSetPos(Axiom.Math.Vector3 pos) { return; } | ||
112 | |||
113 | |||
114 | public void llGetPos() { } | ||
115 | public void llGetLocalPos() { } | ||
116 | public void llSetRot() { } | ||
117 | public void llGetRot() { } | ||
118 | public void llGetLocalRot() { } | ||
119 | public void llSetForce() { } | ||
120 | public void llGetForce() { } | ||
121 | public void llTarget() { } | ||
122 | public void llTargetRemove() { } | ||
123 | public void llRotTarget() { } | ||
124 | public void llRotTargetRemove() { } | ||
125 | public void llMoveToTarget() { } | ||
126 | public void llStopMoveToTarget() { } | ||
127 | public void llApplyImpulse() { } | ||
128 | public void llApplyRotationalImpulse() { } | ||
129 | public void llSetTorque() { } | ||
130 | public void llGetTorque() { } | ||
131 | public void llSetForceAndTorque() { } | ||
132 | public void llGetVel() { } | ||
133 | public void llGetAccel() { } | ||
134 | public void llGetOmega() { } | ||
135 | public void llGetTimeOfDay() { } | ||
136 | public void llGetWallclock() { } | ||
137 | public void llGetTime() { } | ||
138 | public void llResetTime() { } | ||
139 | public void llGetAndResetTime() { } | ||
140 | public void llSound() { } | ||
141 | public void llPlaySound() { } | ||
142 | public void llLoopSound() { } | ||
143 | public void llLoopSoundMaster() { } | ||
144 | public void llLoopSoundSlave() { } | ||
145 | public void llPlaySoundSlave() { } | ||
146 | public void llTriggerSound() { } | ||
147 | public void llStopSound() { } | ||
148 | public void llPreloadSound() { } | ||
149 | public void llGetSubString() { } | ||
150 | public void llDeleteSubString() { } | ||
151 | public void llInsertString() { } | ||
152 | public void llToUpper() { } | ||
153 | public void llToLower() { } | ||
154 | public void llGiveMoney() { } | ||
155 | public void llMakeExplosion() { } | ||
156 | public void llMakeFountain() { } | ||
157 | public void llMakeSmoke() { } | ||
158 | public void llMakeFire() { } | ||
159 | public void llRezObject() { } | ||
160 | public void llLookAt() { } | ||
161 | public void llStopLookAt() { } | ||
162 | public void llSetTimerEvent() { } | ||
163 | public void llSleep() { } | ||
164 | public void llGetMass() { } | ||
165 | public void llCollisionFilter() { } | ||
166 | public void llTakeControls() { } | ||
167 | public void llReleaseControls() { } | ||
168 | public void llAttachToAvatar() { } | ||
169 | public void llDetachFromAvatar() { } | ||
170 | public void llTakeCamera() { } | ||
171 | public void llReleaseCamera() { } | ||
172 | public void llGetOwner() { } | ||
173 | public void llInstantMessage() { } | ||
174 | public void llEmail() { } | ||
175 | public void llGetNextEmail() { } | ||
176 | public void llGetKey() { } | ||
177 | public void llSetBuoyancy() { } | ||
178 | public void llSetHoverHeight() { } | ||
179 | public void llStopHover() { } | ||
180 | public void llMinEventDelay() { } | ||
181 | public void llSoundPreload() { } | ||
182 | public void llRotLookAt() { } | ||
183 | public void llStringLength() { } | ||
184 | public void llStartAnimation() { } | ||
185 | public void llStopAnimation() { } | ||
186 | public void llPointAt() { } | ||
187 | public void llStopPointAt() { } | ||
188 | public void llTargetOmega() { } | ||
189 | public void llGetStartParameter() { } | ||
190 | public void llGodLikeRezObject() { } | ||
191 | public void llRequestPermissions() { } | ||
192 | public void llGetPermissionsKey() { } | ||
193 | public void llGetPermissions() { } | ||
194 | public void llGetLinkNumber() { } | ||
195 | public void llSetLinkColor() { } | ||
196 | public void llCreateLink() { } | ||
197 | public void llBreakLink() { } | ||
198 | public void llBreakAllLinks() { } | ||
199 | public void llGetLinkKey() { } | ||
200 | public void llGetLinkName() { } | ||
201 | public void llGetInventoryNumber() { } | ||
202 | public void llGetInventoryName() { } | ||
203 | public void llSetScriptState() { } | ||
204 | public void llGetEnergy() { } | ||
205 | public void llGiveInventory() { } | ||
206 | public void llRemoveInventory() { } | ||
207 | public void llSetText() { } | ||
208 | public void llWater() { } | ||
209 | public void llPassTouches() { } | ||
210 | public void llRequestAgentData() { } | ||
211 | public void llRequestInventoryData() { } | ||
212 | public void llSetDamage() { } | ||
213 | public void llTeleportAgentHome() { } | ||
214 | public void llModifyLand() { } | ||
215 | public void llCollisionSound() { } | ||
216 | public void llCollisionSprite() { } | ||
217 | public void llGetAnimation() { } | ||
218 | public void llResetScript() { } | ||
219 | public void llMessageLinked() { } | ||
220 | public void llPushObject() { } | ||
221 | public void llPassCollisions() { } | ||
222 | public void llGetScriptName() { } | ||
223 | public void llGetNumberOfSides() { } | ||
224 | public void llAxisAngle2Rot() { } | ||
225 | public void llRot2Axis() { } | ||
226 | public void llRot2Angle() { } | ||
227 | public void llAcos() { } | ||
228 | public void llAsin() { } | ||
229 | public void llAngleBetween() { } | ||
230 | public void llGetInventoryKey() { } | ||
231 | public void llAllowInventoryDrop() { } | ||
232 | public void llGetSunDirection() { } | ||
233 | public void llGetTextureOffset() { } | ||
234 | public void llGetTextureScale() { } | ||
235 | public void llGetTextureRot() { } | ||
236 | public void llSubStringIndex() { } | ||
237 | public void llGetOwnerKey() { } | ||
238 | public void llGetCenterOfMass() { } | ||
239 | public void llListSort() { } | ||
240 | public void llGetListLength() { } | ||
241 | public void llList2Integer() { } | ||
242 | public void llList2Float() { } | ||
243 | public void llList2String() { } | ||
244 | public void llList2Key() { } | ||
245 | public void llList2Vector() { } | ||
246 | public void llList2Rot() { } | ||
247 | public void llList2List() { } | ||
248 | public void llDeleteSubList() { } | ||
249 | public void llGetListEntryType() { } | ||
250 | public void llList2CSV() { } | ||
251 | public void llCSV2List() { } | ||
252 | public void llListRandomize() { } | ||
253 | public void llList2ListStrided() { } | ||
254 | public void llGetRegionCorner() { } | ||
255 | public void llListInsertList() { } | ||
256 | public void llListFindList() { } | ||
257 | public void llGetObjectName() { } | ||
258 | public void llSetObjectName() { } | ||
259 | public void llGetDate() { } | ||
260 | public void llEdgeOfWorld() { } | ||
261 | public void llGetAgentInfo() { } | ||
262 | public void llAdjustSoundVolume() { } | ||
263 | public void llSetSoundQueueing() { } | ||
264 | public void llSetSoundRadius() { } | ||
265 | public void llKey2Name() { } | ||
266 | public void llSetTextureAnim() { } | ||
267 | public void llTriggerSoundLimited() { } | ||
268 | public void llEjectFromLand() { } | ||
269 | public void llParseString2List() { } | ||
270 | public void llOverMyLand() { } | ||
271 | public void llGetLandOwnerAt() { } | ||
272 | public void llGetNotecardLine() { } | ||
273 | public void llGetAgentSize() { } | ||
274 | public void llSameGroup() { } | ||
275 | public void llUnSit() { } | ||
276 | public void llGroundSlope() { } | ||
277 | public void llGroundNormal() { } | ||
278 | public void llGroundContour() { } | ||
279 | public void llGetAttached() { } | ||
280 | public void llGetFreeMemory() { } | ||
281 | public void llGetRegionName() { } | ||
282 | public void llGetRegionTimeDilation() { } | ||
283 | public void llGetRegionFPS() { } | ||
284 | public void llParticleSystem() { } | ||
285 | public void llGroundRepel() { } | ||
286 | public void llGiveInventoryList() { } | ||
287 | public void llSetVehicleType() { } | ||
288 | public void llSetVehicleFloatParam() { } | ||
289 | public void llSetVehicleVectorParam() { } | ||
290 | public void llSetVehicleRotationParam() { } | ||
291 | public void llSetVehicleFlags() { } | ||
292 | public void llRemoveVehicleFlags() { } | ||
293 | public void llSitTarget() { } | ||
294 | public void llAvatarOnSitTarget() { } | ||
295 | public void llAddToLandPassList() { } | ||
296 | public void llSetTouchText() { } | ||
297 | public void llSetSitText() { } | ||
298 | public void llSetCameraEyeOffset() { } | ||
299 | public void llSetCameraAtOffset() { } | ||
300 | public void llDumpList2String() { } | ||
301 | public void llScriptDanger() { } | ||
302 | public void llDialog() { } | ||
303 | public void llVolumeDetect() { } | ||
304 | public void llResetOtherScript() { } | ||
305 | public void llGetScriptState() { } | ||
306 | public void llRemoteLoadScript() { } | ||
307 | public void llSetRemoteScriptAccessPin() { } | ||
308 | public void llRemoteLoadScriptPin() { } | ||
309 | public void llOpenRemoteDataChannel() { } | ||
310 | public void llSendRemoteData() { } | ||
311 | public void llRemoteDataReply() { } | ||
312 | public void llCloseRemoteDataChannel() { } | ||
313 | public void llMD5String() { } | ||
314 | public void llSetPrimitiveParams() { } | ||
315 | public void llStringToBase64() { } | ||
316 | public void llBase64ToString() { } | ||
317 | public void llXorBase64Strings() { } | ||
318 | public void llRemoteDataSetRegion() { } | ||
319 | public void llLog10() { } | ||
320 | public void llLog() { } | ||
321 | public void llGetAnimationList() { } | ||
322 | public void llSetParcelMusicURL() { } | ||
323 | public void llGetRootPosition() { } | ||
324 | public void llGetRootRotation() { } | ||
325 | public void llGetObjectDesc() { } | ||
326 | public void llSetObjectDesc() { } | ||
327 | public void llGetCreator() { } | ||
328 | public void llGetTimestamp() { } | ||
329 | public void llSetLinkAlpha() { } | ||
330 | public void llGetNumberOfPrims() { } | ||
331 | public void llGetNumberOfNotecardLines() { } | ||
332 | public void llGetBoundingBox() { } | ||
333 | public void llGetGeometricCenter() { } | ||
334 | public void llGetPrimitiveParams() { } | ||
335 | public void llIntegerToBase64() { } | ||
336 | public void llBase64ToInteger() { } | ||
337 | public void llGetGMTclock() { } | ||
338 | public void llGetSimulatorHostname() { } | ||
339 | public void llSetLocalRot() { } | ||
340 | public void llParseStringKeepNulls() { } | ||
341 | public void llRezAtRoot() { } | ||
342 | public void llGetObjectPermMask() { } | ||
343 | public void llSetObjectPermMask() { } | ||
344 | public void llGetInventoryPermMask() { } | ||
345 | public void llSetInventoryPermMask() { } | ||
346 | public void llGetInventoryCreator() { } | ||
347 | public void llOwnerSay() { } | ||
348 | public void llRequestSimulatorData() { } | ||
349 | public void llForceMouselook() { } | ||
350 | public void llGetObjectMass() { } | ||
351 | public void llListReplaceList() { } | ||
352 | public void llLoadURL() { } | ||
353 | public void llParcelMediaCommandList() { } | ||
354 | public void llParcelMediaQuery() { } | ||
355 | public void llModPow() { } | ||
356 | public void llGetInventoryType() { } | ||
357 | public void llSetPayPrice() { } | ||
358 | public void llGetCameraPos() { } | ||
359 | public void llGetCameraRot() { } | ||
360 | public void llSetPrimURL() { } | ||
361 | public void llRefreshPrimURL() { } | ||
362 | public void llEscapeURL() { } | ||
363 | public void llUnescapeURL() { } | ||
364 | public void llMapDestination() { } | ||
365 | public void llAddToLandBanList() { } | ||
366 | public void llRemoveFromLandPassList() { } | ||
367 | public void llRemoveFromLandBanList() { } | ||
368 | public void llSetCameraParams() { } | ||
369 | public void llClearCameraParams() { } | ||
370 | public void llListStatistics() { } | ||
371 | public void llGetUnixTime() { } | ||
372 | public void llGetParcelFlags() { } | ||
373 | public void llGetRegionFlags() { } | ||
374 | public void llXorBase64StringsCorrect() { } | ||
375 | public void llHTTPRequest() { } | ||
376 | public void llResetLandBanList() { } | ||
377 | public void llResetLandPassList() { } | ||
378 | public void llGetParcelPrimCount() { } | ||
379 | public void llGetParcelPrimOwners() { } | ||
380 | public void llGetObjectPrimCount() { } | ||
381 | public void llGetParcelMaxPrims() { } | ||
382 | public void llGetParcelDetails() { } | ||
383 | |||
384 | |||
385 | |||
386 | } | ||
387 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index 7ad00d1..25db231 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |||
@@ -44,12 +44,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
44 | { | 44 | { |
45 | myScriptEngine = _ScriptEngine; | 45 | myScriptEngine = _ScriptEngine; |
46 | // TODO: HOOK EVENTS UP TO SERVER! | 46 | // TODO: HOOK EVENTS UP TO SERVER! |
47 | Common.SendToDebug("EventManager Start"); | 47 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start"); |
48 | |||
49 | // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager | 48 | // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager |
50 | 49 | ||
51 | // Hook up a test event to our test form | 50 | // Hook up a test event to our test form |
52 | Common.SendToDebug("EventManager Hooking up dummy-event: touch_start"); | 51 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Hooking up dummy-event: touch_start"); |
53 | // TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER | 52 | // TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER |
54 | myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start); | 53 | myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start); |
55 | //myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start); | 54 | //myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start); |
@@ -58,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
58 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | 57 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) |
59 | { | 58 | { |
60 | // Add to queue for all scripts in ObjectID object | 59 | // Add to queue for all scripts in ObjectID object |
61 | Common.SendToDebug("EventManager Event: touch_start"); | 60 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); |
62 | myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 }); | 61 | myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 }); |
63 | } | 62 | } |
64 | 63 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index 59f669b..0d8c160 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
51 | public EventQueueManager(ScriptEngine _ScriptEngine) | 51 | public EventQueueManager(ScriptEngine _ScriptEngine) |
52 | { | 52 | { |
53 | myScriptEngine = _ScriptEngine; | 53 | myScriptEngine = _ScriptEngine; |
54 | Common.SendToDebug("EventQueueManager Start"); | 54 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Start"); |
55 | // Start worker thread | 55 | // Start worker thread |
56 | EventQueueThread = new Thread(EventQueueThreadLoop); | 56 | EventQueueThread = new Thread(EventQueueThreadLoop); |
57 | EventQueueThread.IsBackground = true; | 57 | EventQueueThread.IsBackground = true; |
@@ -70,7 +70,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
70 | } | 70 | } |
71 | catch (Exception e) | 71 | catch (Exception e) |
72 | { | 72 | { |
73 | Common.SendToDebug("EventQueueManager Exception killing worker thread: " + e.ToString()); | 73 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); |
74 | } | 74 | } |
75 | } | 75 | } |
76 | // Todo: Clean up our queues | 76 | // Todo: Clean up our queues |
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
79 | 79 | ||
80 | private void EventQueueThreadLoop() | 80 | private void EventQueueThreadLoop() |
81 | { | 81 | { |
82 | Common.SendToDebug("EventQueueManager Worker thread spawned"); | 82 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); |
83 | try | 83 | try |
84 | { | 84 | { |
85 | while (true) | 85 | while (true) |
@@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
93 | { | 93 | { |
94 | // Something in queue, process | 94 | // Something in queue, process |
95 | QueueItemStruct QIS = EventQueue.Dequeue(); | 95 | QueueItemStruct QIS = EventQueue.Dequeue(); |
96 | Common.SendToDebug("Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); | 96 | myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); |
97 | // TODO: Execute function | 97 | // TODO: Execute function |
98 | myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); | 98 | myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); |
99 | } | 99 | } |
@@ -101,14 +101,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
101 | } | 101 | } |
102 | catch (ThreadAbortException tae) | 102 | catch (ThreadAbortException tae) |
103 | { | 103 | { |
104 | Common.SendToDebug("EventQueueManager Worker thread killed: " + tae.Message); | 104 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); |
105 | } | 105 | } |
106 | } | 106 | } |
107 | 107 | ||
108 | public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) | 108 | public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) |
109 | { | 109 | { |
110 | // Determine all scripts in Object and add to their queue | 110 | // Determine all scripts in Object and add to their queue |
111 | Common.SendToDebug("EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); | 111 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); |
112 | 112 | ||
113 | foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) | 113 | foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) |
114 | { | 114 | { |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 4a09cf3..bcfc06d 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -42,16 +42,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
42 | internal EventManager myEventManager; // Handles and queues incoming events from OpenSim | 42 | internal EventManager myEventManager; // Handles and queues incoming events from OpenSim |
43 | internal EventQueueManager myEventQueueManager; // Executes events | 43 | internal EventQueueManager myEventQueueManager; // Executes events |
44 | internal ScriptManager myScriptManager; // Load, unload and execute scripts | 44 | internal ScriptManager myScriptManager; // Load, unload and execute scripts |
45 | internal OpenSim.Framework.Console.LogBase m_logger; | ||
45 | 46 | ||
46 | public ScriptEngine() | 47 | public ScriptEngine() |
47 | { | 48 | { |
48 | Common.SendToDebug("ScriptEngine Object Initialized"); | 49 | //Common.SendToDebug("ScriptEngine Object Initialized"); |
50 | Common.mySE = this; | ||
49 | } | 51 | } |
50 | 52 | ||
51 | public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld) | 53 | public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger) |
52 | { | 54 | { |
53 | World = Sceneworld; | 55 | World = Sceneworld; |
54 | Common.SendToDebug("ScriptEngine InitializeEngine()"); | 56 | m_logger = logger; |
57 | |||
58 | m_logger.Status("ScriptEngine", "InitializeEngine"); | ||
55 | 59 | ||
56 | // Create all objects we'll be using | 60 | // Create all objects we'll be using |
57 | myEventQueueManager = new EventQueueManager(this); | 61 | myEventQueueManager = new EventQueueManager(this); |
@@ -71,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
71 | [Obsolete("!!!FOR DEBUGGING ONLY!!!")] | 75 | [Obsolete("!!!FOR DEBUGGING ONLY!!!")] |
72 | public void StartScript(string ScriptID, string ObjectID) | 76 | public void StartScript(string ScriptID, string ObjectID) |
73 | { | 77 | { |
74 | Common.SendToDebug("ScriptEngine DEBUG: StartScript: " + ScriptID); | 78 | m_logger.Status("ScriptEngine", "DEBUG: StartScript: " + ScriptID); |
75 | myScriptManager.StartScript(ScriptID, ObjectID); | 79 | myScriptManager.StartScript(ScriptID, ObjectID); |
76 | } | 80 | } |
77 | } | 81 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 0c5bfc2..0c4adc1 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
41 | public ScriptManager(ScriptEngine _ScriptEngine) | 41 | public ScriptManager(ScriptEngine _ScriptEngine) |
42 | { | 42 | { |
43 | myScriptEngine = _ScriptEngine; | 43 | myScriptEngine = _ScriptEngine; |
44 | Common.SendToDebug("ScriptManager Start"); | 44 | myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Start"); |
45 | } | 45 | } |
46 | 46 | ||
47 | 47 | ||
@@ -102,7 +102,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
102 | /// <param name="ObjectID"></param> | 102 | /// <param name="ObjectID"></param> |
103 | public void StartScript(string ScriptID, string ObjectID) | 103 | public void StartScript(string ScriptID, string ObjectID) |
104 | { | 104 | { |
105 | Common.SendToDebug("ScriptManager StartScript: ScriptID: " + ScriptID + ", ObjectID: " + ObjectID); | 105 | myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager StartScript: ScriptID: " + ScriptID + ", ObjectID: " + ObjectID); |
106 | 106 | ||
107 | // We will initialize and start the script. | 107 | // We will initialize and start the script. |
108 | // It will be up to the script itself to hook up the correct events. | 108 | // It will be up to the script itself to hook up the correct events. |
@@ -114,13 +114,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
114 | FileName = ScriptID; | 114 | FileName = ScriptID; |
115 | 115 | ||
116 | // * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache) | 116 | // * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache) |
117 | Common.SendToDebug("ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower()); | 117 | myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower()); |
118 | switch (System.IO.Path.GetExtension(FileName).ToLower()) | 118 | switch (System.IO.Path.GetExtension(FileName).ToLower()) |
119 | { | 119 | { |
120 | case ".txt": | 120 | case ".txt": |
121 | case ".lsl": | 121 | case ".lsl": |
122 | case ".cs": | 122 | case ".cs": |
123 | Common.SendToDebug("ScriptManager Script is CS/LSL, compiling to .Net Assembly"); | 123 | myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script is CS/LSL, compiling to .Net Assembly"); |
124 | // Create a new instance of the compiler (currently we don't want reuse) | 124 | // Create a new instance of the compiler (currently we don't want reuse) |
125 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); | 125 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); |
126 | // Compile | 126 | // Compile |
@@ -130,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
130 | throw new Exception("Unknown script type."); | 130 | throw new Exception("Unknown script type."); |
131 | } | 131 | } |
132 | 132 | ||
133 | Common.SendToDebug("Compilation done"); | 133 | myScriptEngine.m_logger.Verbose("ScriptEngine", "Compilation done"); |
134 | // * Insert yield into code | 134 | // * Insert yield into code |
135 | FileName = ProcessYield(FileName); | 135 | FileName = ProcessYield(FileName); |
136 | 136 | ||
@@ -149,7 +149,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
149 | //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_TestImplementation(FullScriptID); | 149 | //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_TestImplementation(FullScriptID); |
150 | 150 | ||
151 | // Start the script - giving it BuiltIns | 151 | // Start the script - giving it BuiltIns |
152 | Common.SendToDebug("ScriptManager initializing script, handing over private builtin command interface"); | 152 | myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager initializing script, handing over private builtin command interface"); |
153 | Script.Start(myScriptEngine.World, ScriptID); | 153 | Script.Start(myScriptEngine.World, ScriptID); |
154 | 154 | ||
155 | 155 | ||
@@ -174,7 +174,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
174 | /// <returns></returns> | 174 | /// <returns></returns> |
175 | private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName) | 175 | private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName) |
176 | { | 176 | { |
177 | Common.SendToDebug("ScriptManager Loading Assembly " + FileName); | 177 | myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName); |
178 | // Load .Net Assembly (.dll) | 178 | // Load .Net Assembly (.dll) |
179 | // Initialize and return it | 179 | // Initialize and return it |
180 | 180 | ||
@@ -218,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
218 | 218 | ||
219 | internal void ExecuteFunction(string ObjectID, string ScriptID, string FunctionName, object[] args) | 219 | internal void ExecuteFunction(string ObjectID, string ScriptID, string FunctionName, object[] args) |
220 | { | 220 | { |
221 | Common.SendToDebug("Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName); | 221 | myScriptEngine.m_logger.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName); |
222 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = myScriptEngine.myScriptManager.GetScript(ObjectID, ScriptID); | 222 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = myScriptEngine.myScriptManager.GetScript(ObjectID, ScriptID); |
223 | 223 | ||
224 | Type type = Script.GetType(); | 224 | Type type = Script.GetType(); |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
226 | 226 | ||
227 | //System.Collections.Generic.List<string> Functions = (System.Collections.Generic.List<string>) | 227 | //System.Collections.Generic.List<string> Functions = (System.Collections.Generic.List<string>) |
228 | //Type type = typeof(OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass); | 228 | //Type type = typeof(OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass); |
229 | Common.SendToDebug("Invoke: \"" + Script.State + "_event_" + FunctionName + "\""); | 229 | myScriptEngine.m_logger.Verbose("ScriptEngine", "Invoke: \"" + Script.State + "_event_" + FunctionName + "\""); |
230 | type.InvokeMember(Script.State + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, Script, args); | 230 | type.InvokeMember(Script.State + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, Script, args); |
231 | //System.Collections.Generic.List<string> Functions = (System.Collections.Generic.List<string>)type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, Script, null); | 231 | //System.Collections.Generic.List<string> Functions = (System.Collections.Generic.List<string>)type.InvokeMember("GetFunctions", BindingFlags.InvokeMethod, null, Script, null); |
232 | 232 | ||
diff --git a/prebuild.xml b/prebuild.xml index 67c7e8a..89a7cea 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -958,6 +958,7 @@ | |||
958 | <Reference name="Axiom.MathLib.dll" localCopy="false"/> | 958 | <Reference name="Axiom.MathLib.dll" localCopy="false"/> |
959 | <Reference name="libsecondlife.dll"/> | 959 | <Reference name="libsecondlife.dll"/> |
960 | <Reference name="OpenSim.Framework"/> | 960 | <Reference name="OpenSim.Framework"/> |
961 | <Reference name="OpenSim.Framework.Console"/> | ||
961 | <Files> | 962 | <Files> |
962 | <Match pattern="*.cs" recurse="true"/> | 963 | <Match pattern="*.cs" recurse="true"/> |
963 | <Match pattern="*.lso" recurse="true"/> | 964 | <Match pattern="*.lso" recurse="true"/> |