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authorDiva Canto2012-12-09 22:05:12 -0800
committerDiva Canto2012-12-09 22:05:12 -0800
commitaf8d53657d581404e4719a4f2e75eff3c56f524a (patch)
tree494b095ec6caf0efa9a5590e77e7291ab637e679
parentSwitched the order by which foreign inventory and foreign assets are brought ... (diff)
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HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids.
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs38
1 files changed, 35 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
index f8ec6de..7871eda 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
@@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
71 71
72 #region Internal functions 72 #region Internal functions
73 73
74 public AssetMetadata FetchMetadata(string url, UUID assetID) 74 private AssetMetadata FetchMetadata(string url, UUID assetID)
75 { 75 {
76 if (!url.EndsWith("/") && !url.EndsWith("=")) 76 if (!url.EndsWith("/") && !url.EndsWith("="))
77 url = url + "/"; 77 url = url + "/";
@@ -86,6 +86,27 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
86 return meta; 86 return meta;
87 } 87 }
88 88
89 private AssetBase FetchAsset(string url, UUID assetID)
90 {
91 // Test if it's already here
92 AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
93 if (asset == null)
94 {
95 if (!url.EndsWith("/") && !url.EndsWith("="))
96 url = url + "/";
97
98 asset = m_scene.AssetService.Get(url + assetID.ToString());
99
100 //if (asset != null)
101 // m_log.DebugFormat("[HG ASSET MAPPER]: Fetched asset {0} of type {1} from {2} ", assetID, asset.Metadata.Type, url);
102 //else
103 // m_log.DebugFormat("[HG ASSET MAPPER]: Unable to fetch asset {0} from {1} ", assetID, url);
104
105 }
106
107 return asset;
108 }
109
89 public bool PostAsset(string url, AssetBase asset) 110 public bool PostAsset(string url, AssetBase asset)
90 { 111 {
91 if (asset != null) 112 if (asset != null)
@@ -228,11 +249,22 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
228 if (meta == null) 249 if (meta == null)
229 return; 250 return;
230 251
231 // The act of gathering UUIDs downloads the assets from the remote server 252 // The act of gathering UUIDs downloads some assets from the remote server
253 // but not all...
232 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 254 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
233 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL); 255 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL);
234 uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids); 256 uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids);
235 257 m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count);
258 bool success = true;
259 foreach (UUID uuid in ids.Keys)
260 if (FetchAsset(userAssetURL, uuid) == null)
261 success = false;
262
263 // maybe all pieces got here...
264 if (!success)
265 m_log.DebugFormat("[HG ASSET MAPPER]: Problems getting item {0} from asset server {1}", assetID, userAssetURL);
266 else
267 m_log.DebugFormat("[HG ASSET MAPPER]: Successfully got item {0} from asset server {1}", assetID, userAssetURL);
236 } 268 }
237 269
238 270