diff options
author | Melanie | 2013-01-10 01:25:07 +0000 |
---|---|---|
committer | Melanie | 2013-01-10 01:25:07 +0000 |
commit | aecb32b74efa5b74adcfc026f7261f43ad5934f4 (patch) | |
tree | 8c775eca7460a5c5c2bc08e25d2334897e693673 | |
parent | Merge branch 'avination' into careminster (diff) | |
parent | Change IsRoot to use ReferenceEquals to prevent operator == messiness (diff) | |
download | opensim-SC-aecb32b74efa5b74adcfc026f7261f43ad5934f4.zip opensim-SC-aecb32b74efa5b74adcfc026f7261f43ad5934f4.tar.gz opensim-SC-aecb32b74efa5b74adcfc026f7261f43ad5934f4.tar.bz2 opensim-SC-aecb32b74efa5b74adcfc026f7261f43ad5934f4.tar.xz |
Merge branch 'avination' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
15 files changed, 609 insertions, 122 deletions
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs index 4fa604f..5536564 100644 --- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Drawing; | 32 | using System.Drawing; |
32 | using System.Drawing.Imaging; | 33 | using System.Drawing.Imaging; |
@@ -50,6 +51,7 @@ namespace OpenSim.Capabilities.Handlers | |||
50 | { | 51 | { |
51 | public class UploadBakedTextureHandler | 52 | public class UploadBakedTextureHandler |
52 | { | 53 | { |
54 | |||
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
54 | 56 | ||
55 | private Caps m_HostCapsObj; | 57 | private Caps m_HostCapsObj; |
@@ -79,9 +81,9 @@ namespace OpenSim.Capabilities.Handlers | |||
79 | { | 81 | { |
80 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 82 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
81 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 83 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
82 | 84 | ||
83 | BakedTextureUploader uploader = | 85 | BakedTextureUploader uploader = |
84 | new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener); | 86 | new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_HostCapsObj.AgentID); |
85 | uploader.OnUpLoad += BakedTextureUploaded; | 87 | uploader.OnUpLoad += BakedTextureUploaded; |
86 | 88 | ||
87 | m_HostCapsObj.HttpListener.AddStreamHandler( | 89 | m_HostCapsObj.HttpListener.AddStreamHandler( |
@@ -125,6 +127,7 @@ namespace OpenSim.Capabilities.Handlers | |||
125 | asset.Temporary = true; | 127 | asset.Temporary = true; |
126 | asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are | 128 | asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are |
127 | m_assetService.Store(asset); | 129 | m_assetService.Store(asset); |
130 | |||
128 | } | 131 | } |
129 | } | 132 | } |
130 | 133 | ||
@@ -137,15 +140,19 @@ namespace OpenSim.Capabilities.Handlers | |||
137 | private string uploaderPath = String.Empty; | 140 | private string uploaderPath = String.Empty; |
138 | private UUID newAssetID; | 141 | private UUID newAssetID; |
139 | private IHttpServer httpListener; | 142 | private IHttpServer httpListener; |
143 | private UUID AgentId = UUID.Zero; | ||
140 | 144 | ||
141 | public BakedTextureUploader(string path, IHttpServer httpServer) | 145 | public BakedTextureUploader(string path, IHttpServer httpServer, UUID uUID) |
142 | { | 146 | { |
143 | newAssetID = UUID.Random(); | 147 | newAssetID = UUID.Random(); |
144 | uploaderPath = path; | 148 | uploaderPath = path; |
145 | httpListener = httpServer; | 149 | httpListener = httpServer; |
150 | AgentId = uUID; | ||
146 | // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); | 151 | // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); |
147 | } | 152 | } |
148 | 153 | ||
154 | |||
155 | |||
149 | /// <summary> | 156 | /// <summary> |
150 | /// Handle raw uploaded baked texture data. | 157 | /// Handle raw uploaded baked texture data. |
151 | /// </summary> | 158 | /// </summary> |
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 4df4fb6..ffc3527 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -66,7 +66,9 @@ namespace OpenSim.Framework | |||
66 | protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f); | 66 | protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f); |
67 | protected float m_avatarFeetOffset = 0; | 67 | protected float m_avatarFeetOffset = 0; |
68 | protected float m_avatarAnimOffset = 0; | 68 | protected float m_avatarAnimOffset = 0; |
69 | protected WearableCacheItem[] cacheitems; | 69 | protected WearableCacheItem[] m_cacheitems; |
70 | protected bool m_cacheItemsDirty = true; | ||
71 | |||
70 | public virtual int Serial | 72 | public virtual int Serial |
71 | { | 73 | { |
72 | get { return m_serial; } | 74 | get { return m_serial; } |
@@ -118,8 +120,14 @@ namespace OpenSim.Framework | |||
118 | 120 | ||
119 | public virtual WearableCacheItem[] WearableCacheItems | 121 | public virtual WearableCacheItem[] WearableCacheItems |
120 | { | 122 | { |
121 | get { return cacheitems; } | 123 | get { return m_cacheitems; } |
122 | set { cacheitems = value; } | 124 | set { m_cacheitems = value; } |
125 | } | ||
126 | |||
127 | public virtual bool WearableCacheItemsDirty | ||
128 | { | ||
129 | get { return m_cacheItemsDirty; } | ||
130 | set { m_cacheItemsDirty = value; } | ||
123 | } | 131 | } |
124 | 132 | ||
125 | public AvatarAppearance() | 133 | public AvatarAppearance() |
diff --git a/OpenSim/Framework/WearableCacheItem.cs b/OpenSim/Framework/WearableCacheItem.cs index 83b1346..1aecf79 100644 --- a/OpenSim/Framework/WearableCacheItem.cs +++ b/OpenSim/Framework/WearableCacheItem.cs | |||
@@ -26,14 +26,132 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenMetaverse.StructuredData; | ||
30 | 32 | ||
31 | namespace OpenSim.Framework | 33 | namespace OpenSim.Framework |
32 | { | 34 | { |
35 | [Serializable] | ||
33 | public class WearableCacheItem | 36 | public class WearableCacheItem |
34 | { | 37 | { |
35 | public uint TextureIndex { get; set; } | 38 | public uint TextureIndex { get; set; } |
36 | public UUID CacheId { get; set; } | 39 | public UUID CacheId { get; set; } |
37 | public UUID TextureID { get; set; } | 40 | public UUID TextureID { get; set; } |
41 | public AssetBase TextureAsset { get; set; } | ||
42 | |||
43 | |||
44 | public static WearableCacheItem[] GetDefaultCacheItem() | ||
45 | { | ||
46 | int itemmax = 21; | ||
47 | WearableCacheItem[] retitems = new WearableCacheItem[itemmax]; | ||
48 | for (uint i=0;i<itemmax;i++) | ||
49 | retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i + 1}; | ||
50 | return retitems; | ||
51 | } | ||
52 | public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache) | ||
53 | { | ||
54 | List<WearableCacheItem> ret = new List<WearableCacheItem>(); | ||
55 | if (pInput.Type == OSDType.Array) | ||
56 | { | ||
57 | OSDArray itemarray = (OSDArray) pInput; | ||
58 | foreach (OSDMap item in itemarray) | ||
59 | { | ||
60 | ret.Add(new WearableCacheItem() | ||
61 | { | ||
62 | TextureIndex = item["textureindex"].AsUInteger(), | ||
63 | CacheId = item["cacheid"].AsUUID(), | ||
64 | TextureID = item["textureid"].AsUUID() | ||
65 | }); | ||
66 | |||
67 | if (dataCache != null && item.ContainsKey("assetdata")) | ||
68 | { | ||
69 | AssetBase asset = new AssetBase(item["textureid"].AsUUID(),"BakedTexture",(sbyte)AssetType.Texture,UUID.Zero.ToString()); | ||
70 | asset.Temporary = true; | ||
71 | asset.Data = item["assetdata"].AsBinary(); | ||
72 | dataCache.Cache(asset); | ||
73 | } | ||
74 | } | ||
75 | } | ||
76 | else if (pInput.Type == OSDType.Map) | ||
77 | { | ||
78 | OSDMap item = (OSDMap) pInput; | ||
79 | ret.Add(new WearableCacheItem(){ | ||
80 | TextureIndex = item["textureindex"].AsUInteger(), | ||
81 | CacheId = item["cacheid"].AsUUID(), | ||
82 | TextureID = item["textureid"].AsUUID() | ||
83 | }); | ||
84 | if (dataCache != null && item.ContainsKey("assetdata")) | ||
85 | { | ||
86 | string assetCreator = item["assetcreator"].AsString(); | ||
87 | string assetName = item["assetname"].AsString(); | ||
88 | AssetBase asset = new AssetBase(item["textureid"].AsUUID(), assetName, (sbyte)AssetType.Texture, assetCreator); | ||
89 | asset.Temporary = true; | ||
90 | asset.Data = item["assetdata"].AsBinary(); | ||
91 | dataCache.Cache(asset); | ||
92 | } | ||
93 | } | ||
94 | else | ||
95 | { | ||
96 | return new WearableCacheItem[0]; | ||
97 | } | ||
98 | return ret.ToArray(); | ||
99 | |||
100 | } | ||
101 | public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache) | ||
102 | { | ||
103 | OSDArray arr = new OSDArray(); | ||
104 | foreach (WearableCacheItem item in pcacheItems) | ||
105 | { | ||
106 | OSDMap itemmap = new OSDMap(); | ||
107 | itemmap.Add("textureindex", OSD.FromUInteger(item.TextureIndex)); | ||
108 | itemmap.Add("cacheid", OSD.FromUUID(item.CacheId)); | ||
109 | itemmap.Add("textureid", OSD.FromUUID(item.TextureID)); | ||
110 | if (dataCache != null) | ||
111 | { | ||
112 | if (dataCache.Check(item.TextureID.ToString())) | ||
113 | { | ||
114 | AssetBase assetItem = dataCache.Get(item.TextureID.ToString()); | ||
115 | if (assetItem != null) | ||
116 | { | ||
117 | itemmap.Add("assetdata", OSD.FromBinary(assetItem.Data)); | ||
118 | itemmap.Add("assetcreator", OSD.FromString(assetItem.CreatorID)); | ||
119 | itemmap.Add("assetname", OSD.FromString(assetItem.Name)); | ||
120 | } | ||
121 | } | ||
122 | } | ||
123 | arr.Add(itemmap); | ||
124 | } | ||
125 | return arr; | ||
126 | } | ||
127 | public static WearableCacheItem SearchTextureIndex(uint pTextureIndex,WearableCacheItem[] pcacheItems) | ||
128 | { | ||
129 | for (int i = 0; i < pcacheItems.Length; i++) | ||
130 | { | ||
131 | if (pcacheItems[i].TextureIndex == pTextureIndex) | ||
132 | return pcacheItems[i]; | ||
133 | } | ||
134 | return null; | ||
135 | } | ||
136 | public static WearableCacheItem SearchTextureCacheId(UUID pCacheId, WearableCacheItem[] pcacheItems) | ||
137 | { | ||
138 | for (int i = 0; i < pcacheItems.Length; i++) | ||
139 | { | ||
140 | if (pcacheItems[i].CacheId == pCacheId) | ||
141 | return pcacheItems[i]; | ||
142 | } | ||
143 | return null; | ||
144 | } | ||
145 | public static WearableCacheItem SearchTextureTextureId(UUID pTextureId, WearableCacheItem[] pcacheItems) | ||
146 | { | ||
147 | for (int i = 0; i < pcacheItems.Length; i++) | ||
148 | { | ||
149 | if (pcacheItems[i].TextureID == pTextureId) | ||
150 | return pcacheItems[i]; | ||
151 | } | ||
152 | return null; | ||
153 | } | ||
38 | } | 154 | } |
155 | |||
156 | |||
39 | } | 157 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index f6146a9..b06788b 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -103,6 +103,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
103 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | 103 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; |
104 | private static readonly string m_getObjectCostPath = "0102/"; | 104 | private static readonly string m_getObjectCostPath = "0102/"; |
105 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | 105 | private static readonly string m_ResourceCostSelectedPath = "0103/"; |
106 | private static readonly string m_UpdateAgentInformationPath = "0500/"; | ||
106 | 107 | ||
107 | 108 | ||
108 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 109 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
@@ -287,6 +288,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
287 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | 288 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); |
288 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | 289 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); |
289 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | 290 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); |
291 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); | ||
292 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); | ||
290 | 293 | ||
291 | m_HostCapsObj.RegisterHandler( | 294 | m_HostCapsObj.RegisterHandler( |
292 | "CopyInventoryFromNotecard", | 295 | "CopyInventoryFromNotecard", |
@@ -1438,6 +1441,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1438 | string response = OSDParser.SerializeLLSDXmlString(resp); | 1441 | string response = OSDParser.SerializeLLSDXmlString(resp); |
1439 | return response; | 1442 | return response; |
1440 | } | 1443 | } |
1444 | |||
1445 | public string UpdateAgentInformation(string request, string path, | ||
1446 | string param, IOSHttpRequest httpRequest, | ||
1447 | IOSHttpResponse httpResponse) | ||
1448 | { | ||
1449 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1450 | OSDMap resp = new OSDMap(); | ||
1451 | |||
1452 | OSDMap accessPrefs = new OSDMap(); | ||
1453 | accessPrefs["max"] = "A"; | ||
1454 | |||
1455 | resp["access_prefs"] = accessPrefs; | ||
1456 | |||
1457 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1458 | return response; | ||
1459 | } | ||
1441 | } | 1460 | } |
1442 | 1461 | ||
1443 | public class AssetUploader | 1462 | public class AssetUploader |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs index 3b0ccd7..6bed95f 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Drawing; | 32 | using System.Drawing; |
32 | using System.Drawing.Imaging; | 33 | using System.Drawing.Imaging; |
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] | 54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] |
54 | public class UploadBakedTextureModule : INonSharedRegionModule | 55 | public class UploadBakedTextureModule : INonSharedRegionModule |
55 | { | 56 | { |
56 | // private static readonly ILog m_log = | 57 | private static readonly ILog m_log = |
57 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 58 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
58 | 59 | ||
59 | /// <summary> | 60 | /// <summary> |
60 | /// For historical reasons this is fixed, but there | 61 | /// For historical reasons this is fixed, but there |
@@ -64,31 +65,195 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Scene m_scene; | 65 | private Scene m_scene; |
65 | private bool m_persistBakedTextures; | 66 | private bool m_persistBakedTextures; |
66 | 67 | ||
68 | private IBakedTextureModule m_BakedTextureModule; | ||
69 | |||
67 | public void Initialise(IConfigSource source) | 70 | public void Initialise(IConfigSource source) |
68 | { | 71 | { |
69 | IConfig appearanceConfig = source.Configs["Appearance"]; | 72 | IConfig appearanceConfig = source.Configs["Appearance"]; |
70 | if (appearanceConfig != null) | 73 | if (appearanceConfig != null) |
71 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 74 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
75 | |||
76 | |||
72 | } | 77 | } |
73 | 78 | ||
74 | public void AddRegion(Scene s) | 79 | public void AddRegion(Scene s) |
75 | { | 80 | { |
76 | m_scene = s; | 81 | m_scene = s; |
82 | |||
77 | } | 83 | } |
78 | 84 | ||
79 | public void RemoveRegion(Scene s) | 85 | public void RemoveRegion(Scene s) |
80 | { | 86 | { |
87 | s.EventManager.OnRegisterCaps -= RegisterCaps; | ||
88 | s.EventManager.OnNewPresence -= RegisterNewPresence; | ||
89 | s.EventManager.OnRemovePresence -= DeRegisterPresence; | ||
90 | m_BakedTextureModule = null; | ||
91 | m_scene = null; | ||
81 | } | 92 | } |
82 | 93 | ||
94 | |||
95 | |||
83 | public void RegionLoaded(Scene s) | 96 | public void RegionLoaded(Scene s) |
84 | { | 97 | { |
85 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 98 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
99 | m_scene.EventManager.OnNewPresence += RegisterNewPresence; | ||
100 | m_scene.EventManager.OnRemovePresence += DeRegisterPresence; | ||
101 | |||
102 | } | ||
103 | |||
104 | private void DeRegisterPresence(UUID agentId) | ||
105 | { | ||
106 | ScenePresence presence = null; | ||
107 | if (m_scene.TryGetScenePresence(agentId, out presence)) | ||
108 | { | ||
109 | presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings; | ||
110 | } | ||
111 | |||
112 | } | ||
113 | |||
114 | private void RegisterNewPresence(ScenePresence presence) | ||
115 | { | ||
116 | presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings; | ||
117 | |||
118 | } | ||
119 | |||
120 | private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) | ||
121 | { | ||
122 | int maxCacheitemsLoop = cacheItems.Length; | ||
123 | if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES) | ||
124 | { | ||
125 | maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES; | ||
126 | m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES); | ||
127 | } | ||
128 | |||
129 | m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
130 | if (cacheItems.Length > 0) | ||
131 | { | ||
132 | m_log.Debug("[Cacheitems]: " + cacheItems.Length); | ||
133 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
134 | { | ||
135 | m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
136 | cacheItems[iter].TextureID); | ||
137 | } | ||
138 | |||
139 | ScenePresence p = null; | ||
140 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p)) | ||
141 | { | ||
142 | |||
143 | WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems; | ||
144 | if (existingitems == null) | ||
145 | { | ||
146 | if (m_BakedTextureModule != null) | ||
147 | { | ||
148 | WearableCacheItem[] savedcache = null; | ||
149 | try | ||
150 | { | ||
151 | if (p.Appearance.WearableCacheItemsDirty) | ||
152 | { | ||
153 | savedcache = m_BakedTextureModule.Get(p.UUID); | ||
154 | p.Appearance.WearableCacheItems = savedcache; | ||
155 | p.Appearance.WearableCacheItemsDirty = false; | ||
156 | } | ||
157 | |||
158 | } | ||
159 | /* | ||
160 | * The following Catch types DO NOT WORK with m_BakedTextureModule.Get | ||
161 | * it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
162 | * | ||
163 | catch (System.Net.Sockets.SocketException) | ||
164 | { | ||
165 | cacheItems = null; | ||
166 | } | ||
167 | catch (WebException) | ||
168 | { | ||
169 | cacheItems = null; | ||
170 | } | ||
171 | catch (InvalidOperationException) | ||
172 | { | ||
173 | cacheItems = null; | ||
174 | } */ | ||
175 | catch (Exception) | ||
176 | { | ||
177 | // The service logs a sufficient error message. | ||
178 | } | ||
179 | |||
180 | |||
181 | if (savedcache != null) | ||
182 | existingitems = savedcache; | ||
183 | } | ||
184 | } | ||
185 | // Existing items null means it's a fully new appearance | ||
186 | if (existingitems == null) | ||
187 | { | ||
188 | |||
189 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
190 | { | ||
191 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
192 | { | ||
193 | cacheItems[i].TextureID = | ||
194 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID; | ||
195 | if (m_scene.AssetService != null) | ||
196 | cacheItems[i].TextureAsset = | ||
197 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
198 | } | ||
199 | else | ||
200 | { | ||
201 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
202 | } | ||
203 | |||
204 | |||
205 | } | ||
206 | } | ||
207 | else | ||
208 | |||
209 | |||
210 | { | ||
211 | // for each uploaded baked texture | ||
212 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
213 | { | ||
214 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
215 | { | ||
216 | cacheItems[i].TextureID = | ||
217 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID; | ||
218 | } | ||
219 | else | ||
220 | { | ||
221 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
222 | } | ||
223 | } | ||
224 | |||
225 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
226 | { | ||
227 | if (cacheItems[i].TextureAsset == null) | ||
228 | { | ||
229 | cacheItems[i].TextureAsset = | ||
230 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
231 | } | ||
232 | } | ||
233 | } | ||
234 | |||
235 | |||
236 | |||
237 | p.Appearance.WearableCacheItems = cacheItems; | ||
238 | |||
239 | |||
240 | |||
241 | if (m_BakedTextureModule != null) | ||
242 | { | ||
243 | m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems); | ||
244 | p.Appearance.WearableCacheItemsDirty = true; | ||
245 | |||
246 | } | ||
247 | } | ||
248 | } | ||
86 | } | 249 | } |
87 | 250 | ||
88 | public void PostInitialise() | 251 | public void PostInitialise() |
89 | { | 252 | { |
90 | } | 253 | } |
91 | 254 | ||
255 | |||
256 | |||
92 | public void Close() { } | 257 | public void Close() { } |
93 | 258 | ||
94 | public string Name { get { return "UploadBakedTextureModule"; } } | 259 | public string Name { get { return "UploadBakedTextureModule"; } } |
@@ -100,15 +265,23 @@ namespace OpenSim.Region.ClientStack.Linden | |||
100 | 265 | ||
101 | public void RegisterCaps(UUID agentID, Caps caps) | 266 | public void RegisterCaps(UUID agentID, Caps caps) |
102 | { | 267 | { |
268 | UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( | ||
269 | caps, m_scene.AssetService, m_persistBakedTextures); | ||
270 | |||
271 | |||
272 | |||
103 | caps.RegisterHandler( | 273 | caps.RegisterHandler( |
104 | "UploadBakedTexture", | 274 | "UploadBakedTexture", |
105 | new RestStreamHandler( | 275 | new RestStreamHandler( |
106 | "POST", | 276 | "POST", |
107 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, | 277 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, |
108 | new UploadBakedTextureHandler( | 278 | avatarhandler.UploadBakedTexture, |
109 | caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture, | ||
110 | "UploadBakedTexture", | 279 | "UploadBakedTexture", |
111 | agentID.ToString())); | 280 | agentID.ToString())); |
281 | |||
282 | |||
283 | |||
284 | |||
112 | } | 285 | } |
113 | } | 286 | } |
114 | } \ No newline at end of file | 287 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 7364f45..465d76d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -3629,7 +3629,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3629 | 3629 | ||
3630 | avp.Sender.IsTrial = false; | 3630 | avp.Sender.IsTrial = false; |
3631 | avp.Sender.ID = agentID; | 3631 | avp.Sender.ID = agentID; |
3632 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); | 3632 | m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); |
3633 | OutPacket(avp, ThrottleOutPacketType.State); | 3633 | OutPacket(avp, ThrottleOutPacketType.State); |
3634 | } | 3634 | } |
3635 | 3635 | ||
@@ -11725,32 +11725,134 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11725 | // var item = fac.GetBakedTextureFaces(AgentId); | 11725 | // var item = fac.GetBakedTextureFaces(AgentId); |
11726 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | 11726 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); |
11727 | 11727 | ||
11728 | IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | 11728 | IAssetService cache = m_scene.AssetService; |
11729 | if (cache == null) | 11729 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); |
11730 | //bakedTextureModule = null; | ||
11731 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
11732 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
11733 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
11734 | |||
11735 | if (bakedTextureModule != null && cache != null) | ||
11730 | { | 11736 | { |
11731 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | 11737 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid |
11738 | |||
11739 | WearableCacheItem[] cacheItems = null; | ||
11740 | ScenePresence p = m_scene.GetScenePresence(AgentId); | ||
11741 | if (p.Appearance != null) | ||
11742 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
11743 | { | ||
11744 | try | ||
11745 | { | ||
11746 | cacheItems = bakedTextureModule.Get(AgentId); | ||
11747 | p.Appearance.WearableCacheItems = cacheItems; | ||
11748 | p.Appearance.WearableCacheItemsDirty = false; | ||
11749 | } | ||
11750 | |||
11751 | /* | ||
11752 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
11753 | * | ||
11754 | catch (System.Net.Sockets.SocketException) | ||
11755 | { | ||
11756 | cacheItems = null; | ||
11757 | } | ||
11758 | catch (WebException) | ||
11759 | { | ||
11760 | cacheItems = null; | ||
11761 | } | ||
11762 | catch (InvalidOperationException) | ||
11763 | { | ||
11764 | cacheItems = null; | ||
11765 | } */ | ||
11766 | catch (Exception) | ||
11767 | { | ||
11768 | cacheItems = null; | ||
11769 | } | ||
11770 | |||
11771 | } | ||
11772 | else if (p.Appearance.WearableCacheItems != null) | ||
11773 | { | ||
11774 | cacheItems = p.Appearance.WearableCacheItems; | ||
11775 | } | ||
11776 | |||
11777 | if (cache != null && cacheItems != null) | ||
11732 | { | 11778 | { |
11733 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 11779 | foreach (WearableCacheItem item in cacheItems) |
11734 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 11780 | { |
11735 | cachedresp.WearableData[i].TextureID = UUID.Zero; //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | 11781 | |
11736 | cachedresp.WearableData[i].HostName = new byte[0]; | 11782 | if (cache.GetCached(item.TextureID.ToString()) == null) |
11783 | { | ||
11784 | item.TextureAsset.Temporary = true; | ||
11785 | cache.Store(item.TextureAsset); | ||
11786 | } | ||
11787 | |||
11788 | |||
11789 | } | ||
11790 | } | ||
11791 | |||
11792 | if (cacheItems != null) | ||
11793 | { | ||
11794 | |||
11795 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11796 | { | ||
11797 | WearableCacheItem item = | ||
11798 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
11799 | |||
11800 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11801 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
11802 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11803 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
11804 | { | ||
11805 | |||
11806 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
11807 | } | ||
11808 | else | ||
11809 | { | ||
11810 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11811 | } | ||
11812 | } | ||
11813 | } | ||
11814 | else | ||
11815 | { | ||
11816 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11817 | { | ||
11818 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11819 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11820 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11821 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11822 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11823 | } | ||
11737 | } | 11824 | } |
11738 | } | 11825 | } |
11739 | else | 11826 | else |
11740 | { | 11827 | { |
11741 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | 11828 | if (cache == null) |
11742 | { | 11829 | { |
11743 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 11830 | for (int i = 0; i < maxWearablesLoop; i++) |
11744 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 11831 | { |
11832 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11833 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11834 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11835 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
11836 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11837 | } | ||
11838 | } | ||
11839 | else | ||
11840 | { | ||
11841 | for (int i = 0; i < maxWearablesLoop; i++) | ||
11842 | { | ||
11843 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11844 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11745 | 11845 | ||
11746 | 11846 | ||
11747 | 11847 | ||
11748 | if (cache.Check(cachedtex.WearableData[i].ID.ToString())) | 11848 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) |
11749 | cachedresp.WearableData[i].TextureID = UUID.Zero; | 11849 | cachedresp.WearableData[i].TextureID = UUID.Zero; |
11750 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | 11850 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); |
11751 | else | 11851 | else |
11752 | cachedresp.WearableData[i].TextureID = UUID.Zero; // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | 11852 | cachedresp.WearableData[i].TextureID = UUID.Zero; |
11753 | cachedresp.WearableData[i].HostName = new byte[0]; | 11853 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); |
11854 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11855 | } | ||
11754 | } | 11856 | } |
11755 | } | 11857 | } |
11756 | cachedresp.Header.Zerocoded = true; | 11858 | cachedresp.Header.Zerocoded = true; |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 3080023..27cf204 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -205,10 +205,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
205 | // ((ScenePresence)sp).SetSize(box,off); | 205 | // ((ScenePresence)sp).SetSize(box,off); |
206 | 206 | ||
207 | } | 207 | } |
208 | //if (cacheItems.Length > 0) | 208 | |
209 | //{ | ||
210 | sp.Appearance.WearableCacheItems = cacheItems; | ||
211 | //} | ||
212 | // Process the baked texture array | 209 | // Process the baked texture array |
213 | if (textureEntry != null) | 210 | if (textureEntry != null) |
214 | { | 211 | { |
@@ -284,8 +281,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
284 | public WearableCacheItem[] GetCachedItems(UUID agentId) | 281 | public WearableCacheItem[] GetCachedItems(UUID agentId) |
285 | { | 282 | { |
286 | ScenePresence sp = m_scene.GetScenePresence(agentId); | 283 | ScenePresence sp = m_scene.GetScenePresence(agentId); |
287 | Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = GetBakedTextureFaces(sp); | ||
288 | |||
289 | WearableCacheItem[] items = sp.Appearance.WearableCacheItems; | 284 | WearableCacheItem[] items = sp.Appearance.WearableCacheItems; |
290 | //foreach (WearableCacheItem item in items) | 285 | //foreach (WearableCacheItem item in items) |
291 | //{ | 286 | //{ |
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs index d63898a..21ed44f 100644 --- a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs | |||
@@ -13,7 +13,7 @@ namespace OpenSim.Services.Interfaces | |||
13 | { | 13 | { |
14 | public interface IBakedTextureModule | 14 | public interface IBakedTextureModule |
15 | { | 15 | { |
16 | AssetBase[] Get(UUID id); | 16 | WearableCacheItem[] Get(UUID id); |
17 | void Store(UUID id, AssetBase[] data); | 17 | void Store(UUID id, WearableCacheItem[] data); |
18 | } | 18 | } |
19 | } | 19 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 54e3b2d..a5ef2b7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2982,6 +2982,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2982 | // start the scripts again (since this is done in RezAttachments()). | 2982 | // start the scripts again (since this is done in RezAttachments()). |
2983 | // XXX: This is convoluted. | 2983 | // XXX: This is convoluted. |
2984 | sp.IsChildAgent = false; | 2984 | sp.IsChildAgent = false; |
2985 | sp.IsLoggingIn = true; | ||
2985 | 2986 | ||
2986 | if (AttachmentsModule != null) | 2987 | if (AttachmentsModule != null) |
2987 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); | 2988 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e68793a..2a0d2ea 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | /// </remarks> | 144 | /// </remarks> |
145 | public bool IsRoot | 145 | public bool IsRoot |
146 | { | 146 | { |
147 | get { return ParentGroup.RootPart == this; } | 147 | get { return Object.ReferenceEquals(ParentGroup.RootPart, this); } |
148 | } | 148 | } |
149 | 149 | ||
150 | /// <summary> | 150 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b9cd3fc..1d6898b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -225,8 +225,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
225 | /// </summary> | 225 | /// </summary> |
226 | public bool LandAtTarget { get; private set; } | 226 | public bool LandAtTarget { get; private set; } |
227 | 227 | ||
228 | private bool m_followCamAuto; | ||
229 | |||
230 | private int m_movementUpdateCount; | 228 | private int m_movementUpdateCount; |
231 | private const int NumMovementsBetweenRayCast = 5; | 229 | private const int NumMovementsBetweenRayCast = 5; |
232 | 230 | ||
@@ -355,6 +353,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
355 | /// </summary> | 353 | /// </summary> |
356 | protected Vector3 m_lastCameraPosition; | 354 | protected Vector3 m_lastCameraPosition; |
357 | 355 | ||
356 | private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1); | ||
357 | private bool m_doingCamRayCast = false; | ||
358 | |||
358 | public Vector3 CameraPosition { get; set; } | 359 | public Vector3 CameraPosition { get; set; } |
359 | 360 | ||
360 | public Quaternion CameraRotation | 361 | public Quaternion CameraRotation |
@@ -604,6 +605,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
604 | } | 605 | } |
605 | 606 | ||
606 | public bool IsChildAgent { get; set; } | 607 | public bool IsChildAgent { get; set; } |
608 | public bool IsLoggingIn { get; set; } | ||
607 | 609 | ||
608 | /// <summary> | 610 | /// <summary> |
609 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. | 611 | /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. |
@@ -740,6 +742,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
740 | AttachmentsSyncLock = new Object(); | 742 | AttachmentsSyncLock = new Object(); |
741 | AllowMovement = true; | 743 | AllowMovement = true; |
742 | IsChildAgent = true; | 744 | IsChildAgent = true; |
745 | IsLoggingIn = false; | ||
743 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; | 746 | m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; |
744 | Animator = new ScenePresenceAnimator(this); | 747 | Animator = new ScenePresenceAnimator(this); |
745 | PresenceType = type; | 748 | PresenceType = type; |
@@ -912,6 +915,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
912 | else | 915 | else |
913 | { | 916 | { |
914 | IsChildAgent = false; | 917 | IsChildAgent = false; |
918 | IsLoggingIn = false; | ||
915 | } | 919 | } |
916 | 920 | ||
917 | 921 | ||
@@ -1405,35 +1409,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1405 | /// <param name="collisionPoint"></param> | 1409 | /// <param name="collisionPoint"></param> |
1406 | /// <param name="localid"></param> | 1410 | /// <param name="localid"></param> |
1407 | /// <param name="distance"></param> | 1411 | /// <param name="distance"></param> |
1412 | /// | ||
1413 | |||
1414 | private void UpdateCameraCollisionPlane(Vector4 plane) | ||
1415 | { | ||
1416 | if (m_lastCameraCollisionPlane != plane) | ||
1417 | { | ||
1418 | m_lastCameraCollisionPlane = plane; | ||
1419 | ControllingClient.SendCameraConstraint(plane); | ||
1420 | } | ||
1421 | } | ||
1422 | |||
1408 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | 1423 | public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) |
1409 | { | 1424 | { |
1410 | const float POSITION_TOLERANCE = 0.02f; | 1425 | const float POSITION_TOLERANCE = 0.02f; |
1411 | const float VELOCITY_TOLERANCE = 0.02f; | ||
1412 | const float ROTATION_TOLERANCE = 0.02f; | 1426 | const float ROTATION_TOLERANCE = 0.02f; |
1413 | 1427 | ||
1414 | if (m_followCamAuto) | 1428 | m_doingCamRayCast = false; |
1429 | if (hitYN && localid != LocalId) | ||
1415 | { | 1430 | { |
1416 | if (hitYN) | 1431 | CameraConstraintActive = true; |
1417 | { | 1432 | pNormal.X = (float)Math.Round(pNormal.X, 2); |
1418 | CameraConstraintActive = true; | 1433 | pNormal.Y = (float)Math.Round(pNormal.Y, 2); |
1419 | //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); | 1434 | pNormal.Z = (float)Math.Round(pNormal.Z, 2); |
1420 | 1435 | pNormal.Normalize(); | |
1421 | Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); | 1436 | collisionPoint.X = (float)Math.Round(collisionPoint.X, 1); |
1422 | ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); | 1437 | collisionPoint.Y = (float)Math.Round(collisionPoint.Y, 1); |
1423 | } | 1438 | collisionPoint.Z = (float)Math.Round(collisionPoint.Z, 1); |
1424 | else | 1439 | |
1425 | { | 1440 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, Vector3.Dot(collisionPoint, pNormal)); |
1426 | if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1441 | UpdateCameraCollisionPlane(plane); |
1427 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 1442 | } |
1428 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1443 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
1429 | { | 1444 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) |
1430 | if (CameraConstraintActive) | 1445 | { |
1431 | { | 1446 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right... |
1432 | ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); | 1447 | UpdateCameraCollisionPlane(plane); |
1433 | CameraConstraintActive = false; | 1448 | CameraConstraintActive = false; |
1434 | } | ||
1435 | } | ||
1436 | } | ||
1437 | } | 1449 | } |
1438 | } | 1450 | } |
1439 | 1451 | ||
@@ -1508,12 +1520,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1508 | // DrawDistance = agentData.Far; | 1520 | // DrawDistance = agentData.Far; |
1509 | DrawDistance = Scene.DefaultDrawDistance; | 1521 | DrawDistance = Scene.DefaultDrawDistance; |
1510 | 1522 | ||
1511 | // Check if Client has camera in 'follow cam' or 'build' mode. | ||
1512 | Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation); | ||
1513 | |||
1514 | m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f) | ||
1515 | && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; | ||
1516 | |||
1517 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; | 1523 | m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; |
1518 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; | 1524 | m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; |
1519 | 1525 | ||
@@ -1533,24 +1539,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
1533 | StandUp(); | 1539 | StandUp(); |
1534 | } | 1540 | } |
1535 | 1541 | ||
1536 | //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); | ||
1537 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view | 1542 | // Raycast from the avatar's head to the camera to see if there's anything blocking the view |
1538 | if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) | 1543 | // this exclude checks may not be complete |
1544 | |||
1545 | if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast()) | ||
1539 | { | 1546 | { |
1540 | if (m_followCamAuto) | 1547 | if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) |
1541 | { | 1548 | { |
1542 | // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; | 1549 | Vector3 posAdjusted = AbsolutePosition; |
1543 | // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); | 1550 | // posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; |
1544 | 1551 | posAdjusted.Z += 1.0f; // viewer current camera focus point | |
1545 | Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT; | 1552 | Vector3 tocam = CameraPosition - posAdjusted; |
1546 | Vector3 distTocam = CameraPosition - posAdjusted; | 1553 | tocam.X = (float)Math.Round(tocam.X, 1); |
1547 | float distTocamlen = distTocam.Length(); | 1554 | tocam.Y = (float)Math.Round(tocam.Y, 1); |
1548 | if (distTocamlen > 0) | 1555 | tocam.Z = (float)Math.Round(tocam.Z, 1); |
1556 | |||
1557 | float distTocamlen = tocam.Length(); | ||
1558 | if (distTocamlen > 0.3f) | ||
1549 | { | 1559 | { |
1550 | distTocam *= 1.0f / distTocamlen; | 1560 | tocam *= (1.0f / distTocamlen); |
1551 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback); | 1561 | posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); |
1562 | posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); | ||
1563 | posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); | ||
1564 | |||
1565 | m_doingCamRayCast = true; | ||
1566 | m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); | ||
1552 | } | 1567 | } |
1553 | 1568 | } | |
1569 | else if (CameraConstraintActive && (m_mouseLook || ParentID != 0)) | ||
1570 | { | ||
1571 | Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... | ||
1572 | UpdateCameraCollisionPlane(plane); | ||
1573 | CameraConstraintActive = false; | ||
1554 | } | 1574 | } |
1555 | } | 1575 | } |
1556 | 1576 | ||
@@ -2265,7 +2285,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2265 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); | 2285 | ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot"); |
2266 | return; | 2286 | return; |
2267 | } | 2287 | } |
2268 | // m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString()); | ||
2269 | 2288 | ||
2270 | RemoveFromPhysicalScene(); | 2289 | RemoveFromPhysicalScene(); |
2271 | 2290 | ||
@@ -2276,7 +2295,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2276 | 2295 | ||
2277 | part.AddSittingAvatar(UUID); | 2296 | part.AddSittingAvatar(UUID); |
2278 | 2297 | ||
2279 | |||
2280 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); | 2298 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); |
2281 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | 2299 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); |
2282 | bool forceMouselook = part.GetForceMouselook(); | 2300 | bool forceMouselook = part.GetForceMouselook(); |
@@ -2502,20 +2520,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2502 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 2520 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2503 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 2521 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2504 | // storing a requested force instead of an actual traveling velocity | 2522 | // storing a requested force instead of an actual traveling velocity |
2505 | if (Appearance.AvatarSize != m_lastSize) | 2523 | if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) |
2506 | { | ||
2507 | m_lastSize = Appearance.AvatarSize; | ||
2508 | SendAvatarDataToAllAgents(); | 2524 | SendAvatarDataToAllAgents(); |
2509 | } | ||
2510 | // Throw away duplicate or insignificant updates | ||
2511 | else if ( | ||
2512 | // If the velocity has become zero, send it no matter what. | ||
2513 | (Velocity != m_lastVelocity && Velocity == Vector3.Zero) | ||
2514 | // otherwise, if things have changed reasonably, send the update | ||
2515 | || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) | ||
2516 | || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) | ||
2517 | || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))) | ||
2518 | 2525 | ||
2526 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || | ||
2527 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | ||
2528 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) | ||
2519 | { | 2529 | { |
2520 | SendTerseUpdateToAllClients(); | 2530 | SendTerseUpdateToAllClients(); |
2521 | 2531 | ||
@@ -2704,6 +2714,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2704 | return; | 2714 | return; |
2705 | } | 2715 | } |
2706 | 2716 | ||
2717 | m_lastSize = Appearance.AvatarSize; | ||
2718 | |||
2707 | int count = 0; | 2719 | int count = 0; |
2708 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2720 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2709 | { | 2721 | { |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs index 6e9281b..7fe3109 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs | |||
@@ -173,8 +173,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
173 | d.GeomRaySetClosestHit(ray, closestHit); | 173 | d.GeomRaySetClosestHit(ray, closestHit); |
174 | 174 | ||
175 | if (req.callbackMethod is RaycastCallback) | 175 | if (req.callbackMethod is RaycastCallback) |
176 | { | ||
176 | // if we only want one get only one per Collision pair saving memory | 177 | // if we only want one get only one per Collision pair saving memory |
177 | CurrentRayFilter |= RayFilterFlags.ClosestHit; | 178 | CurrentRayFilter |= RayFilterFlags.ClosestHit; |
179 | d.GeomRaySetClosestHit(ray, 1); | ||
180 | } | ||
181 | else | ||
182 | d.GeomRaySetClosestHit(ray, closestHit); | ||
178 | } | 183 | } |
179 | 184 | ||
180 | if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0) | 185 | if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0) |
@@ -555,10 +560,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
555 | 560 | ||
556 | ContactResult collisionresult = new ContactResult(); | 561 | ContactResult collisionresult = new ContactResult(); |
557 | collisionresult.ConsumerID = ID; | 562 | collisionresult.ConsumerID = ID; |
558 | collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z); | 563 | collisionresult.Pos.X = curcontact.pos.X; |
564 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
565 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
559 | collisionresult.Depth = curcontact.depth; | 566 | collisionresult.Depth = curcontact.depth; |
560 | collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y, | 567 | collisionresult.Normal.X = curcontact.normal.X; |
561 | curcontact.normal.Z); | 568 | collisionresult.Normal.Y = curcontact.normal.Y; |
569 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
562 | lock (m_contactResults) | 570 | lock (m_contactResults) |
563 | { | 571 | { |
564 | m_contactResults.Add(collisionresult); | 572 | m_contactResults.Add(collisionresult); |
@@ -581,10 +589,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
581 | 589 | ||
582 | if (curcontact.depth < collisionresult.Depth) | 590 | if (curcontact.depth < collisionresult.Depth) |
583 | { | 591 | { |
584 | collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z); | 592 | collisionresult.Pos.X = curcontact.pos.X; |
593 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
594 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
585 | collisionresult.Depth = curcontact.depth; | 595 | collisionresult.Depth = curcontact.depth; |
586 | collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y, | 596 | collisionresult.Normal.X = curcontact.normal.X; |
587 | curcontact.normal.Z); | 597 | collisionresult.Normal.Y = curcontact.normal.Y; |
598 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
588 | } | 599 | } |
589 | } | 600 | } |
590 | 601 | ||
@@ -699,10 +710,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
699 | 710 | ||
700 | ContactResult collisionresult = new ContactResult(); | 711 | ContactResult collisionresult = new ContactResult(); |
701 | collisionresult.ConsumerID = ID; | 712 | collisionresult.ConsumerID = ID; |
702 | collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z); | 713 | collisionresult.Pos.X = curcontact.pos.X; |
714 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
715 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
703 | collisionresult.Depth = curcontact.depth; | 716 | collisionresult.Depth = curcontact.depth; |
704 | collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y, | 717 | collisionresult.Normal.X = curcontact.normal.X; |
705 | curcontact.normal.Z); | 718 | collisionresult.Normal.Y = curcontact.normal.Y; |
719 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
706 | lock (m_contactResults) | 720 | lock (m_contactResults) |
707 | { | 721 | { |
708 | m_contactResults.Add(collisionresult); | 722 | m_contactResults.Add(collisionresult); |
@@ -725,10 +739,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
725 | 739 | ||
726 | if (curcontact.depth < collisionresult.Depth) | 740 | if (curcontact.depth < collisionresult.Depth) |
727 | { | 741 | { |
728 | collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z); | 742 | collisionresult.Pos.X = curcontact.pos.X; |
743 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
744 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
729 | collisionresult.Depth = curcontact.depth; | 745 | collisionresult.Depth = curcontact.depth; |
730 | collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y, | 746 | collisionresult.Normal.X = curcontact.normal.X; |
731 | curcontact.normal.Z); | 747 | collisionresult.Normal.Y = curcontact.normal.Y; |
748 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
732 | } | 749 | } |
733 | } | 750 | } |
734 | 751 | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs index ecc732a..e9023c3 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs | |||
@@ -78,8 +78,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
78 | 78 | ||
79 | IntPtr geom = ((OdePrim)actor).prim_geom; | 79 | IntPtr geom = ((OdePrim)actor).prim_geom; |
80 | 80 | ||
81 | Vector3 geopos = d.GeomGetPositionOMV(geom); | 81 | // Vector3 geopos = d.GeomGetPositionOMV(geom); |
82 | Quaternion geomOri = d.GeomGetQuaternionOMV(geom); | 82 | // Quaternion geomOri = d.GeomGetQuaternionOMV(geom); |
83 | |||
84 | Vector3 geopos = actor.Position; | ||
85 | Quaternion geomOri = actor.Orientation; | ||
86 | |||
83 | Quaternion geomInvOri = Quaternion.Conjugate(geomOri); | 87 | Quaternion geomInvOri = Quaternion.Conjugate(geomOri); |
84 | 88 | ||
85 | Quaternion ori = Quaternion.Identity; | 89 | Quaternion ori = Quaternion.Identity; |
@@ -116,6 +120,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
116 | } | 120 | } |
117 | 121 | ||
118 | int status = 1; | 122 | int status = 1; |
123 | |||
119 | offset = rayResults[0].Pos - geopos; | 124 | offset = rayResults[0].Pos - geopos; |
120 | 125 | ||
121 | d.GeomClassID geoclass = d.GeomGetClass(geom); | 126 | d.GeomClassID geoclass = d.GeomGetClass(geom); |
@@ -191,13 +196,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
191 | if (norm.Z < 0.5f) | 196 | if (norm.Z < 0.5f) |
192 | { | 197 | { |
193 | float rayDist = 4.0f; | 198 | float rayDist = 4.0f; |
194 | float curEdgeDist = 0.0f; | ||
195 | 199 | ||
196 | for (int i = 0; i < 6; i++) | 200 | for (int i = 0; i < 6; i++) |
197 | { | 201 | { |
198 | pivot.X -= 0.005f * norm.X; | 202 | pivot.X -= 0.01f * norm.X; |
199 | pivot.Y -= 0.005f * norm.Y; | 203 | pivot.Y -= 0.01f * norm.Y; |
200 | pivot.Z -= 0.005f * norm.Z; | 204 | pivot.Z -= 0.01f * norm.Z; |
201 | 205 | ||
202 | rayDir.X = -norm.X * norm.Z; | 206 | rayDir.X = -norm.X * norm.Z; |
203 | rayDir.Y = -norm.Y * norm.Z; | 207 | rayDir.Y = -norm.Y * norm.Z; |
@@ -208,8 +212,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
208 | if (rayResults.Count == 0) | 212 | if (rayResults.Count == 0) |
209 | break; | 213 | break; |
210 | 214 | ||
211 | curEdgeDist += rayResults[0].Depth; | ||
212 | |||
213 | if (Math.Abs(rayResults[0].Normal.Z) < 0.7f) | 215 | if (Math.Abs(rayResults[0].Normal.Z) < 0.7f) |
214 | { | 216 | { |
215 | rayDist -= rayResults[0].Depth; | 217 | rayDist -= rayResults[0].Depth; |
@@ -226,7 +228,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
226 | else | 228 | else |
227 | { | 229 | { |
228 | foundEdge = true; | 230 | foundEdge = true; |
229 | edgeDist = curEdgeDist; | ||
230 | edgePos = rayResults[0].Pos; | 231 | edgePos = rayResults[0].Pos; |
231 | break; | 232 | break; |
232 | } | 233 | } |
@@ -254,7 +255,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
254 | 255 | ||
255 | for (int i = 0; i < 3; i++) | 256 | for (int i = 0; i < 3; i++) |
256 | { | 257 | { |
257 | pivot.Z -= 0.005f; | 258 | pivot.Z -= 0.01f; |
258 | rayDir.X = toCamX; | 259 | rayDir.X = toCamX; |
259 | rayDir.Y = toCamY; | 260 | rayDir.Y = toCamY; |
260 | rayDir.Z = (-toCamX * norm.X - toCamY * norm.Y) / norm.Z; | 261 | rayDir.Z = (-toCamX * norm.X - toCamY * norm.Y) / norm.Z; |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index d045b59..0d18adb 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -2586,7 +2586,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2586 | req.Normal = direction; | 2586 | req.Normal = direction; |
2587 | req.Origin = position; | 2587 | req.Origin = position; |
2588 | req.Count = 0; | 2588 | req.Count = 0; |
2589 | req.filter = RayFilterFlags.All; | 2589 | req.filter = RayFilterFlags.AllPrims; |
2590 | 2590 | ||
2591 | m_rayCastManager.QueueRequest(req); | 2591 | m_rayCastManager.QueueRequest(req); |
2592 | } | 2592 | } |
@@ -2603,7 +2603,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2603 | req.Normal = direction; | 2603 | req.Normal = direction; |
2604 | req.Origin = position; | 2604 | req.Origin = position; |
2605 | req.Count = Count; | 2605 | req.Count = Count; |
2606 | req.filter = RayFilterFlags.All; | 2606 | req.filter = RayFilterFlags.AllPrims; |
2607 | 2607 | ||
2608 | m_rayCastManager.QueueRequest(req); | 2608 | m_rayCastManager.QueueRequest(req); |
2609 | } | 2609 | } |
@@ -2631,7 +2631,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2631 | req.Normal = direction; | 2631 | req.Normal = direction; |
2632 | req.Origin = position; | 2632 | req.Origin = position; |
2633 | req.Count = Count; | 2633 | req.Count = Count; |
2634 | req.filter = RayFilterFlags.All; | 2634 | req.filter = RayFilterFlags.AllPrims; |
2635 | 2635 | ||
2636 | lock (SyncObject) | 2636 | lock (SyncObject) |
2637 | { | 2637 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index aa389ba..9ae9b59 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2359,8 +2359,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2359 | { | 2359 | { |
2360 | m_host.AddScriptLPS(1); | 2360 | m_host.AddScriptLPS(1); |
2361 | 2361 | ||
2362 | |||
2363 | // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments | ||
2364 | // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against. | ||
2365 | // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid. | ||
2366 | // RootPart != null should shortcircuit | ||
2367 | |||
2362 | // try to let this work as in SL... | 2368 | // try to let this work as in SL... |
2363 | if (m_host.ParentID == 0) | 2369 | if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart)) |
2364 | { | 2370 | { |
2365 | // special case: If we are root, rotate complete SOG to new rotation | 2371 | // special case: If we are root, rotate complete SOG to new rotation |
2366 | SetRot(m_host, rot); | 2372 | SetRot(m_host, rot); |
@@ -2443,6 +2449,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2443 | 2449 | ||
2444 | m_host.AddScriptLPS(1); | 2450 | m_host.AddScriptLPS(1); |
2445 | Quaternion q = m_host.GetWorldRotation(); | 2451 | Quaternion q = m_host.GetWorldRotation(); |
2452 | |||
2453 | if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0) | ||
2454 | { | ||
2455 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | ||
2456 | if (avatar != null) | ||
2457 | { | ||
2458 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2459 | q = avatar.CameraRotation * q; // Mouselook | ||
2460 | else | ||
2461 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2462 | } | ||
2463 | } | ||
2464 | |||
2446 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2465 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2447 | } | 2466 | } |
2448 | 2467 | ||
@@ -2468,7 +2487,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2468 | q = part.ParentGroup.GroupRotation; // just the group rotation | 2487 | q = part.ParentGroup.GroupRotation; // just the group rotation |
2469 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2488 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2470 | } | 2489 | } |
2490 | |||
2471 | q = part.GetWorldRotation(); | 2491 | q = part.GetWorldRotation(); |
2492 | if (part.ParentGroup.AttachmentPoint != 0) | ||
2493 | { | ||
2494 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); | ||
2495 | if (avatar != null) | ||
2496 | { | ||
2497 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2498 | q = avatar.CameraRotation * q; // Mouselook | ||
2499 | else | ||
2500 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2501 | } | ||
2502 | } | ||
2503 | |||
2472 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2504 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2473 | } | 2505 | } |
2474 | 2506 | ||
@@ -7909,7 +7941,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7909 | 7941 | ||
7910 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7942 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7911 | // try to let this work as in SL... | 7943 | // try to let this work as in SL... |
7912 | if (part.ParentID == 0) | 7944 | if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart)) |
7913 | { | 7945 | { |
7914 | // special case: If we are root, rotate complete SOG to new rotation | 7946 | // special case: If we are root, rotate complete SOG to new rotation |
7915 | SetRot(part, q); | 7947 | SetRot(part, q); |
@@ -8701,7 +8733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8701 | 8733 | ||
8702 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); | 8734 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); |
8703 | 8735 | ||
8704 | while (remaining != null && remaining.Length > 2) | 8736 | while ((object)remaining != null && remaining.Length > 2) |
8705 | { | 8737 | { |
8706 | int linknumber = remaining.GetLSLIntegerItem(0); | 8738 | int linknumber = remaining.GetLSLIntegerItem(0); |
8707 | rules = remaining.GetSublist(1, -1); | 8739 | rules = remaining.GetSublist(1, -1); |
@@ -8742,11 +8774,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8742 | remaining = GetPrimParams(avatar, rules, ref res); | 8774 | remaining = GetPrimParams(avatar, rules, ref res); |
8743 | } | 8775 | } |
8744 | 8776 | ||
8745 | if (remaining != null && remaining.Length > 0) | 8777 | if ((object)remaining != null && remaining.Length > 0) |
8746 | { | 8778 | { |
8747 | linknumber = remaining.GetLSLIntegerItem(0); | 8779 | linknumber = remaining.GetLSLIntegerItem(0); |
8748 | rules = remaining.GetSublist(1, -1); | 8780 | rules = remaining.GetSublist(1, -1); |
8749 | } | 8781 | } |
8782 | else | ||
8783 | break; | ||
8750 | } | 8784 | } |
8751 | 8785 | ||
8752 | return res; | 8786 | return res; |