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authorDahlia Trimble2009-03-26 18:12:10 +0000
committerDahlia Trimble2009-03-26 18:12:10 +0000
commitad012d4b46413bcd550f6bc5d300db3ae3cb7a2e (patch)
treeca7f0922f5e0925e1a4168a7e250d41f8e67db88
parent* Ooops, wasn't that - it was the lack of a Types reference isntead (diff)
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add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs7
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMesh.cs11
2 files changed, 16 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 306eab4..8c9836e 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -202,7 +202,6 @@ namespace OpenSim.Region.Physics.Meshing
202 return null; 202 return null;
203 } 203 }
204 204
205
206 PrimMesher.SculptMesh.SculptType sculptType; 205 PrimMesher.SculptMesh.SculptType sculptType;
207 switch ((OpenMetaverse.SculptType)primShape.SculptType) 206 switch ((OpenMetaverse.SculptType)primShape.SculptType)
208 { 207 {
@@ -220,7 +219,11 @@ namespace OpenSim.Region.Physics.Meshing
220 sculptType = PrimMesher.SculptMesh.SculptType.sphere; 219 sculptType = PrimMesher.SculptMesh.SculptType.sphere;
221 break; 220 break;
222 } 221 }
223 sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false); 222
223 bool mirror = ((primShape.SculptType & 128) != 0);
224 bool invert = ((primShape.SculptType & 64) != 0);
225
226 sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert);
224 227
225 idata.Dispose(); 228 idata.Dispose();
226 229
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index 534dd4d..0e39d73 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -216,6 +216,16 @@ namespace PrimMesher
216 216
217 public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode) 217 public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode)
218 { 218 {
219 _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, false, false);
220 }
221
222 public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert)
223 {
224 _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, mirror, invert);
225 }
226
227 void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert)
228 {
219 coords = new List<Coord>(); 229 coords = new List<Coord>();
220 faces = new List<Face>(); 230 faces = new List<Face>();
221 normals = new List<Coord>(); 231 normals = new List<Coord>();
@@ -310,6 +320,7 @@ namespace PrimMesher
310 color = bitmap.GetPixel(imageX == width ? 0 : imageX, imageY == height ? height - 1 : imageY); 320 color = bitmap.GetPixel(imageX == width ? 0 : imageX, imageY == height ? height - 1 : imageY);
311 321
312 x = (color.R - 128) * pixScale; 322 x = (color.R - 128) * pixScale;
323 if (mirror) x = -x;
313 y = (color.G - 128) * pixScale; 324 y = (color.G - 128) * pixScale;
314 z = (color.B - 128) * pixScale; 325 z = (color.B - 128) * pixScale;
315 326