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authorJustin Clark-Casey (justincc)2012-05-21 21:33:59 +0100
committerJustin Clark-Casey (justincc)2012-05-21 21:33:59 +0100
commit9ab0c81c1dfb95e423d73599bd1fc66778749f0d (patch)
treec239f22c965a1e6ce283e402c5565f9227985189
parentminor: extend commented out LinkInventoryItem log message for future use (diff)
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Setting 'in transit' on a local teleport as well as inter-region teleports.
This is to eliminate possible race conditions if two teleport calls are made concurrently, where at least one is a local teleport. This is pretty much impossible on a manual user teleport but can happen on script-invoked teleports.
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 5dbe5e4..36e9da6 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -230,6 +230,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
230 "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}", 230 "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
231 sp.Name, position, sp.Scene.RegionInfo.RegionName); 231 sp.Name, position, sp.Scene.RegionInfo.RegionName);
232 232
233 if (!SetInTransit(sp.UUID))
234 {
235 m_log.DebugFormat(
236 "[ENTITY TRANSFER MODULE]: Ignoring within region teleport request of {0} {1} to {2} - agent is already in transit.",
237 sp.Name, sp.UUID, position);
238 }
239
233 // Teleport within the same region 240 // Teleport within the same region
234 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) 241 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
235 { 242 {
@@ -268,6 +275,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
268 { 275 {
269 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); 276 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
270 } 277 }
278
279 ResetFromTransit(sp.UUID);
271 } 280 }
272 281
273 /// <summary> 282 /// <summary>