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authorBlueWall2012-09-06 05:19:15 -0400
committerBlueWall2012-09-06 05:19:15 -0400
commit8fe8fdb0c9643e51db477b8b520d6f781ad967fa (patch)
tree9dee6b465881cec9df124bba1d4ebfa71dc35927
parent0006270: Warp3D leaks memory on mono based systems (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs34
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs16
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs20
3 files changed, 62 insertions, 8 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index ae6c44b..9b43a80 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -163,7 +163,7 @@ namespace OpenSim.Capabilities.Handlers
163 163
164 if (texture == null) 164 if (texture == null)
165 { 165 {
166 //m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache"); 166// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
167 167
168 // Fetch locally or remotely. Misses return a 404 168 // Fetch locally or remotely. Misses return a 404
169 texture = m_assetService.Get(textureID.ToString()); 169 texture = m_assetService.Get(textureID.ToString());
@@ -197,7 +197,7 @@ namespace OpenSim.Capabilities.Handlers
197 } 197 }
198 else // it was on the cache 198 else // it was on the cache
199 { 199 {
200 //m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); 200// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
201 WriteTextureData(httpRequest, httpResponse, texture, format); 201 WriteTextureData(httpRequest, httpResponse, texture, format);
202 return true; 202 return true;
203 } 203 }
@@ -219,12 +219,30 @@ namespace OpenSim.Capabilities.Handlers
219 int start, end; 219 int start, end;
220 if (TryParseRange(range, out start, out end)) 220 if (TryParseRange(range, out start, out end))
221 { 221 {
222
223 // Before clamping start make sure we can satisfy it in order to avoid 222 // Before clamping start make sure we can satisfy it in order to avoid
224 // sending back the last byte instead of an error status 223 // sending back the last byte instead of an error status
225 if (start >= texture.Data.Length) 224 if (start >= texture.Data.Length)
226 { 225 {
227 response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; 226 m_log.DebugFormat(
227 "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}",
228 texture.ID, start, texture.Data.Length);
229
230 // Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back
231 // Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations
232 // of the Linden Lab viewer (3.2.1 and 3.3.4 and probably earlier), a viewer that has previously
233 // received a very small texture may attempt to fetch bytes from the server past the
234 // range of data that it received originally. Whether this happens appears to depend on whether
235 // the viewer's estimation of how large a request it needs to make for certain discard levels
236 // (http://wiki.secondlife.com/wiki/Image_System#Discard_Level_and_Mip_Mapping), chiefly discard
237 // level 2. If this estimate is greater than the total texture size, returning a RequestedRangeNotSatisfiable
238 // here will cause the viewer to treat the texture as bad and never display the full resolution
239 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
240
241// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
242// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length));
243// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
244 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
245 response.ContentType = texture.Metadata.ContentType;
228 } 246 }
229 else 247 else
230 { 248 {
@@ -232,12 +250,18 @@ namespace OpenSim.Capabilities.Handlers
232 start = Utils.Clamp(start, 0, end); 250 start = Utils.Clamp(start, 0, end);
233 int len = end - start + 1; 251 int len = end - start + 1;
234 252
235 //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); 253// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
236 254
237 // Always return PartialContent, even if the range covered the entire data length 255 // Always return PartialContent, even if the range covered the entire data length
238 // We were accidentally sending back 404 before in this situation 256 // We were accidentally sending back 404 before in this situation
239 // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the 257 // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
240 // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. 258 // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
259 //
260 // We also do not want to send back OK even if the whole range was satisfiable since this causes
261 // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality.
262// if (end > maxEnd)
263// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
264// else
241 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; 265 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
242 266
243 response.ContentLength = len; 267 response.ContentLength = len;
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 3eedf49..e09f1a9 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
42{ 42{
43 public class DynamicTextureModule : IRegionModule, IDynamicTextureManager 43 public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
44 { 44 {
45 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 private const int ALL_SIDES = -1; 47 private const int ALL_SIDES = -1;
48 48
@@ -249,10 +249,18 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
249 } 249 }
250 } 250 }
251 251
252// m_log.DebugFormat(
253// "[DYNAMIC TEXTURE MODULE]: Requesting generation of new dynamic texture for {0} in {1}",
254// part.Name, part.ParentGroup.Scene.Name);
255
252 RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); 256 RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
253 } 257 }
254 else 258 else
255 { 259 {
260// m_log.DebugFormat(
261// "[DYNAMIC TEXTURE MODULE]: Reusing cached texture {0} for {1} in {2}",
262// objReusableTextureUUID, part.Name, part.ParentGroup.Scene.Name);
263
256 // No need to add to updaters as the texture is always the same. Not that this functionality 264 // No need to add to updaters as the texture is always the same. Not that this functionality
257 // apppears to be implemented anyway. 265 // apppears to be implemented anyway.
258 updater.UpdatePart(part, (UUID)objReusableTextureUUID); 266 updater.UpdatePart(part, (UUID)objReusableTextureUUID);
@@ -448,8 +456,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
448 IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); 456 IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
449 if (cacheLayerDecode != null) 457 if (cacheLayerDecode != null)
450 { 458 {
451 cacheLayerDecode.Decode(asset.FullID, asset.Data); 459 if (!cacheLayerDecode.Decode(asset.FullID, asset.Data))
452 cacheLayerDecode = null; 460 m_log.WarnFormat(
461 "[DYNAMIC TEXTURE MODULE]: Decoding of dynamically generated asset {0} for {1} in {2} failed",
462 asset.ID, part.Name, part.ParentGroup.Scene.Name);
453 } 463 }
454 464
455 UUID oldID = UpdatePart(part, asset.FullID); 465 UUID oldID = UpdatePart(part, asset.FullID);
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index 4268f2e..0e7051e 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -46,6 +46,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
46{ 46{
47 public class VectorRenderModule : IRegionModule, IDynamicTextureRender 47 public class VectorRenderModule : IRegionModule, IDynamicTextureRender
48 { 48 {
49 // These fields exist for testing purposes, please do not remove.
50// private static bool s_flipper;
51// private static byte[] s_asset1Data;
52// private static byte[] s_asset2Data;
53
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 55
51 private Scene m_scene; 56 private Scene m_scene;
@@ -161,6 +166,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
161 { 166 {
162 m_textureManager.RegisterRender(GetContentType(), this); 167 m_textureManager.RegisterRender(GetContentType(), this);
163 } 168 }
169
170 // This code exists for testing purposes, please do not remove.
171// s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data;
172// s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data;
173
174 // Terrain dirt - smallest bin/assets file (6004 bytes)
175// s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data;
164 } 176 }
165 177
166 public void Close() 178 public void Close()
@@ -364,6 +376,14 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
364 } 376 }
365 377
366 byte[] imageJ2000 = new byte[0]; 378 byte[] imageJ2000 = new byte[0];
379
380 // This code exists for testing purposes, please do not remove.
381// if (s_flipper)
382// imageJ2000 = s_asset1Data;
383// else
384// imageJ2000 = s_asset2Data;
385//
386// s_flipper = !s_flipper;
367 387
368 try 388 try
369 { 389 {