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authorJustin Clarke Casey2008-11-26 17:30:47 +0000
committerJustin Clarke Casey2008-11-26 17:30:47 +0000
commit759850cbc179cb711ff0e04d0dd882753f11252e (patch)
treec81ef4c6536b9dadfacf2c9888ea0fbd37f96fbf
parent* Get rid of the phenomena where the avatar sometimes reverts to the stand an... (diff)
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* Eliminate forceAvatarMovement() in favour of existing AddNewMovement()
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs11
1 files changed, 4 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index c32691f..f6b0f68 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -721,11 +721,6 @@ namespace OpenSim.Region.Environment.Scenes
721 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 721 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
722 } 722 }
723 723
724 public void forceAvatarMovement(Vector3 position, Quaternion rotation)
725 {
726 AddNewMovement(position, rotation);
727 }
728
729 #region Status Methods 724 #region Status Methods
730 725
731 /// <summary> 726 /// <summary>
@@ -1666,9 +1661,11 @@ namespace OpenSim.Region.Environment.Scenes
1666 } 1661 }
1667 1662
1668 /// <summary> 1663 /// <summary>
1669 /// Adds a new movement 1664 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector
1670 /// </summary> 1665 /// </summary>
1671 protected void AddNewMovement(Vector3 vec, Quaternion rotation) 1666 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
1667 /// <param name="rotation">The direction in which this avatar should now face.
1668 public void AddNewMovement(Vector3 vec, Quaternion rotation)
1672 { 1669 {
1673 if (m_isChildAgent) 1670 if (m_isChildAgent)
1674 { 1671 {