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authorUbitUmarov2012-02-18 18:25:48 +0000
committerUbitUmarov2012-02-18 18:25:48 +0000
commit70b3b599bc09385c03cea0b0aca655f090b02e9f (patch)
tree526e8cbfd65ea0e402e019a2502b355180109b95
parentchanged how vehicle data is stored and passed to physics. use unsafe in seria... (diff)
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added some ToXml2 to SOGVehicle ( unused untested )
-rw-r--r--OpenSim/Region/Framework/Scenes/SOGVehicle.cs85
1 files changed, 84 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SOGVehicle.cs b/OpenSim/Region/Framework/Scenes/SOGVehicle.cs
index 470f403..d06224c 100644
--- a/OpenSim/Region/Framework/Scenes/SOGVehicle.cs
+++ b/OpenSim/Region/Framework/Scenes/SOGVehicle.cs
@@ -29,7 +29,10 @@ using System;
29using OpenMetaverse; 29using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Physics.Manager; 31using OpenSim.Region.Physics.Manager;
32 32using System.Xml;
33using OpenSim.Framework.Serialization;
34using OpenSim.Framework.Serialization.External;
35using OpenSim.Region.Framework.Scenes.Serialization;
33 36
34namespace OpenSim.Region.Framework.Scenes 37namespace OpenSim.Region.Framework.Scenes
35{ 38{
@@ -476,5 +479,85 @@ namespace OpenSim.Region.Framework.Scenes
476 ph.VehicleFlags((int)m_flags, false); 479 ph.VehicleFlags((int)m_flags, false);
477 */ 480 */
478 } 481 }
482
483 private XmlTextWriter writer;
484
485 private void XWint(string name, int i)
486 {
487 writer.WriteElementString(name, i.ToString());
488 }
489 private void XWfloat(string name, float f)
490 {
491 writer.WriteElementString(name, f.ToString());
492 }
493
494 private void XWVector(string name, Vector3 vec)
495 {
496 writer.WriteStartElement(name);
497 writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
498 writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
499 writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
500 writer.WriteEndElement();
501 }
502
503
504
505 private void XWQuat(string name, Quaternion quat)
506 {
507 writer.WriteStartElement(name);
508 writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
509 writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
510 writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
511 writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
512 writer.WriteEndElement();
513 }
514
515 public void ToXml2(XmlTextWriter twriter)
516 {
517 writer = twriter;
518 writer.WriteStartElement("SceneObjectVehicle");
519
520 XWint("V_Type", (int)vd.m_type);
521 XWint("V_Flags", (int)vd.m_flags);
522
523 // Linear properties
524 XWVector("LM_DIRECTION", vd.m_linearMotorDirection);
525 XWVector("LM_FRICTION_TIMESCALE", vd.m_linearFrictionTimescale);
526 XWfloat("LM_DECAY_TIMESCALE", vd.m_linearMotorDecayTimescale);
527 XWfloat("LM_TIMESCALE", vd.m_linearMotorTimescale);
528 XWVector("LM_OFFSET", vd.m_linearMotorOffset);
529
530 //Angular properties
531 XWVector("AM_DIRECTION", vd.m_angularMotorDirection);
532 XWfloat("AM_TIMESCALE", vd.m_angularMotorTimescale);
533 XWfloat("AM_DECAY_TIMESCALE", vd.m_angularMotorDecayTimescale);
534 XWVector("AM_FRICTION_TIMESCALE", vd.m_angularFrictionTimescale);
535
536 //Deflection properties
537 XWfloat("AD_EFFICIENCY", vd.m_angularDeflectionEfficiency);
538 XWfloat("AD_TIMESCALE", vd.m_angularDeflectionTimescale);
539 XWfloat("LD_EFFICIENCY", vd.m_linearDeflectionEfficiency);
540 XWfloat("LD_TIMESCALE", vd.m_linearDeflectionTimescale);
541
542 //Banking properties
543 XWfloat("B_EFFICIENCY", vd.m_bankingEfficiency);
544 XWfloat("B_MIX", vd.m_bankingMix);
545 XWfloat("B_TIMESCALE", vd.m_bankingTimescale);
546
547 //Hover and Buoyancy properties
548 XWfloat("H_HEIGHT", vd.m_VhoverHeight);
549 XWfloat("H_EFFICIENCY", vd.m_VhoverEfficiency);
550 XWfloat("H_TIMESCALE", vd.m_VhoverTimescale);
551 XWfloat("VBUOYANCY", vd.m_VehicleBuoyancy);
552
553 //Attractor properties
554 XWfloat("VA_EFFICIENCY", vd.m_verticalAttractionEfficiency);
555 XWfloat("VA_TIMESCALE", vd.m_verticalAttractionTimescale);
556
557 XWQuat("REF_FRAME", vd.m_referenceFrame);
558
559 writer.WriteEndElement();
560 writer = null;
561 }
479 } 562 }
480} \ No newline at end of file 563} \ No newline at end of file