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authorUbitUmarov2012-07-10 05:28:47 +0100
committerUbitUmarov2012-07-10 05:28:47 +0100
commit652ac5f66bacb048628bc953497ffe4256676f05 (patch)
treef8e76c2dfca00d4dcd7168258c109f1c3a64a23c
parent let rotationVelocity or AngularVelocity be setted on prims. Limited to (diff)
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more work on llSetAngularVelocity()
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs29
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs4
2 files changed, 29 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index dd30a59..0f44823 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1845,7 +1845,7 @@ namespace OpenSim.Region.Framework.Scenes
1845 } 1845 }
1846 } 1846 }
1847 1847
1848// SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future 1848 // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
1849 public void SetVelocity(Vector3 pVel, bool localGlobalTF) 1849 public void SetVelocity(Vector3 pVel, bool localGlobalTF)
1850 { 1850 {
1851 if (ParentGroup == null || ParentGroup.IsDeleted) 1851 if (ParentGroup == null || ParentGroup.IsDeleted)
@@ -1871,6 +1871,33 @@ namespace OpenSim.Region.Framework.Scenes
1871 1871
1872 ParentGroup.Velocity = pVel; 1872 ParentGroup.Velocity = pVel;
1873 } 1873 }
1874
1875 // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future
1876 public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF)
1877 {
1878 if (ParentGroup == null || ParentGroup.IsDeleted)
1879 return;
1880
1881 if (ParentGroup.IsAttachment)
1882 return; // don't work on attachments (for now ??)
1883
1884 SceneObjectPart root = ParentGroup.RootPart;
1885
1886 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1887 return;
1888
1889 PhysicsActor pa = root.PhysActor;
1890
1891 if (pa == null || !pa.IsPhysical)
1892 return;
1893
1894 if (localGlobalTF)
1895 {
1896 pAngVel = pAngVel * GetWorldRotation();
1897 }
1898
1899 root.AngularVelocity = pAngVel;
1900 }
1874 1901
1875 1902
1876 /// <summary> 1903 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 0ee2748..cae7343 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2597,12 +2597,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2597 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); 2597 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
2598 } 2598 }
2599 2599
2600
2601 public void llSetAngularVelocity(LSL_Vector avel, int local) 2600 public void llSetAngularVelocity(LSL_Vector avel, int local)
2602 { 2601 {
2603 m_host.AddScriptLPS(1); 2602 m_host.AddScriptLPS(1);
2604 // Still not done !!!! 2603 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2605// m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2606 } 2604 }
2607 2605
2608 public LSL_Vector llGetOmega() 2606 public LSL_Vector llGetOmega()