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authorUbitUmarov2016-11-26 05:08:46 +0000
committerUbitUmarov2016-11-26 05:08:46 +0000
commit5cc0d6620de4dd5c5b532ee284c8f873d0342ecb (patch)
tree090eb7e6348d5c973beef6ec3d6f4ad7cc83c551
parentmantis 7656, partialy apply patch, changing the start scripts for now (diff)
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remove 2 more null refs i added to release memory
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 498d5fe..6cdf6f6 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -615,8 +615,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
615 ImageManager.Close(); 615 ImageManager.Close();
616 ImageManager = null; 616 ImageManager = null;
617 617
618 m_entityUpdates = null; 618 m_entityUpdates = new PriorityQueue(1);
619 m_entityProps = null; 619 m_entityProps = new PriorityQueue(1);
620 m_killRecord.Clear(); 620 m_killRecord.Clear();
621 GroupsInView.Clear(); 621 GroupsInView.Clear();
622// m_scene = null; can't do this unless checks are added everywhere due to workitems already in pools 622// m_scene = null; can't do this unless checks are added everywhere due to workitems already in pools