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authorUbitUmarov2014-07-27 08:11:27 +0100
committerUbitUmarov2014-07-27 08:11:27 +0100
commit5a7a609683e8d77a8e2eb70573c07f205e1574a1 (patch)
treee833239be99ba137e842ceeab0a0ac2af7718780
parentserialize sound parameters for llLoopSound (diff)
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remove forgotten lines
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 3b3a99b..52bd5c9 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -268,13 +268,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
268 else 268 else
269 sceneObject.RootPart.KeyframeMotion = null; 269 sceneObject.RootPart.KeyframeMotion = null;
270 270
271
272 XmlNodeList SOGSound = doc.GetElementsByTagName("SOGSound");
273 if (SOGSound.Count > 0)
274 {
275
276 }
277
278 // Script state may, or may not, exist. Not having any, is NOT 271 // Script state may, or may not, exist. Not having any, is NOT
279 // ever a problem. 272 // ever a problem.
280 sceneObject.LoadScriptState(doc); 273 sceneObject.LoadScriptState(doc);