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author | UbitUmarov | 2018-10-20 19:49:37 +0100 |
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committer | UbitUmarov | 2018-10-20 19:49:37 +0100 |
commit | 4ca859b4fc5f0a9c8b99a10c3f9c191e86146373 (patch) | |
tree | 98c0b1146fc1c729e6789c1250949f823cc39675 | |
parent | oops (diff) | |
download | opensim-SC-4ca859b4fc5f0a9c8b99a10c3f9c191e86146373.zip opensim-SC-4ca859b4fc5f0a9c8b99a10c3f9c191e86146373.tar.gz opensim-SC-4ca859b4fc5f0a9c8b99a10c3f9c191e86146373.tar.bz2 opensim-SC-4ca859b4fc5f0a9c8b99a10c3f9c191e86146373.tar.xz |
mantis 8356: patched by hand, thx Lotek
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 21311b0..423fbc7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -567,7 +567,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
567 | 567 | ||
568 | if (RootPart.GetStatusSandbox()) | 568 | if (RootPart.GetStatusSandbox()) |
569 | { | 569 | { |
570 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 570 | if (Vector3.DistanceSquared(RootPart.StatusSandboxPos, value) > 100) |
571 | { | 571 | { |
572 | RootPart.ScriptSetPhysicsStatus(false); | 572 | RootPart.ScriptSetPhysicsStatus(false); |
573 | 573 | ||
@@ -1994,7 +1994,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1994 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | 1994 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) |
1995 | { | 1995 | { |
1996 | XmlDocument doc = new XmlDocument(); | 1996 | XmlDocument doc = new XmlDocument(); |
1997 | doc.XmlResolver=null; | ||
1998 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1997 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
1999 | 1998 | ||
2000 | SceneObjectPart[] parts = m_parts.GetArray(); | 1999 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -2783,14 +2782,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2783 | return RootPart.Torque; | 2782 | return RootPart.Torque; |
2784 | } | 2783 | } |
2785 | 2784 | ||
2786 | // This is used by llMoveToTarget() in an attached object | 2785 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object |
2787 | public void MoveToTarget(Vector3 target, float tau) | 2786 | public void MoveToTarget(Vector3 target, float tau) |
2788 | { | 2787 | { |
2789 | if (IsAttachment) | 2788 | if (IsAttachment) |
2790 | { | 2789 | { |
2791 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | 2790 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); |
2792 | 2791 | ||
2793 | if (avatar != null) | 2792 | if (avatar != null && !avatar.IsSatOnObject) |
2794 | avatar.MoveToTarget(target, false, false, tau); | 2793 | avatar.MoveToTarget(target, false, false, tau); |
2795 | } | 2794 | } |
2796 | else | 2795 | else |
@@ -4531,7 +4530,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4531 | 4530 | ||
4532 | if (RootPart.GetStatusSandbox()) | 4531 | if (RootPart.GetStatusSandbox()) |
4533 | { | 4532 | { |
4534 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10) | 4533 | if (Vector3.DistanceSquared(RootPart.StatusSandboxPos, pos) > 100) |
4535 | { | 4534 | { |
4536 | RootPart.ScriptSetPhysicsStatus(false); | 4535 | RootPart.ScriptSetPhysicsStatus(false); |
4537 | pos = AbsolutePosition; | 4536 | pos = AbsolutePosition; |
@@ -5029,7 +5028,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5029 | foreach (uint idx in m_targets.Keys) | 5028 | foreach (uint idx in m_targets.Keys) |
5030 | { | 5029 | { |
5031 | scriptPosTarget target = m_targets[idx]; | 5030 | scriptPosTarget target = m_targets[idx]; |
5032 | if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) | 5031 | if (Vector3.DistanceSquared(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance * target.tolerance) |
5033 | { | 5032 | { |
5034 | at_target = true; | 5033 | at_target = true; |
5035 | 5034 | ||