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author | Melanie | 2012-06-08 00:43:39 +0100 |
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committer | Melanie | 2012-06-08 00:43:39 +0100 |
commit | 48add77a4c985858794c2c3a9d7ea63a31921528 (patch) | |
tree | 7757e425e3d9e93d742c51e3f39bee57be04546b | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Go back to calling IncomingCloseAgent() in the "kick user" command for consis... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | 23 |
4 files changed, 24 insertions, 17 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 220b9c8..591259b 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -486,7 +486,7 @@ namespace OpenSim | |||
486 | else | 486 | else |
487 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); | 487 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); |
488 | 488 | ||
489 | presence.ControllingClient.Close(); | 489 | presence.Scene.IncomingCloseAgent(presence.UUID); |
490 | } | 490 | } |
491 | } | 491 | } |
492 | 492 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a77f26b..a804e29 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4233,16 +4233,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4233 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4233 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4234 | if (presence != null) | 4234 | if (presence != null) |
4235 | { | 4235 | { |
4236 | // Nothing is removed here, so down count it as such | ||
4237 | if (presence.IsChildAgent) | ||
4238 | { | ||
4239 | m_sceneGraph.removeUserCount(false); | ||
4240 | } | ||
4241 | else if (!childOnly) | ||
4242 | { | ||
4243 | m_sceneGraph.removeUserCount(true); | ||
4244 | } | ||
4245 | |||
4246 | presence.ControllingClient.Close(); | 4236 | presence.ControllingClient.Close(); |
4247 | return true; | 4237 | return true; |
4248 | } | 4238 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index a62c1ac..4c12496 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -782,12 +782,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
782 | 782 | ||
783 | public int GetChildAgentCount() | 783 | public int GetChildAgentCount() |
784 | { | 784 | { |
785 | // some network situations come in where child agents get closed twice. | ||
786 | if (m_numChildAgents < 0) | ||
787 | { | ||
788 | m_numChildAgents = 0; | ||
789 | } | ||
790 | |||
791 | return m_numChildAgents; | 785 | return m_numChildAgents; |
792 | } | 786 | } |
793 | 787 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index ccfe4ff..a407f01 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -97,6 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
97 | 97 | ||
98 | Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition)); | 98 | Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition)); |
99 | 99 | ||
100 | Assert.That(scene.GetRootAgentCount(), Is.EqualTo(1)); | ||
101 | Assert.That(scene.GetChildAgentCount(), Is.EqualTo(0)); | ||
102 | |||
100 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | 103 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera |
101 | // position instead). | 104 | // position instead). |
102 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | 105 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); |
@@ -158,6 +161,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
158 | Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); | 161 | Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); |
159 | Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); | 162 | Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); |
160 | 163 | ||
164 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0)); | ||
165 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); | ||
166 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1)); | ||
167 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); | ||
168 | |||
161 | // TODO: Add assertions to check correct circuit details in both scenes. | 169 | // TODO: Add assertions to check correct circuit details in both scenes. |
162 | 170 | ||
163 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | 171 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera |
@@ -235,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
235 | Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); | 243 | Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); |
236 | Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); | 244 | Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); |
237 | 245 | ||
246 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1)); | ||
247 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); | ||
248 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0)); | ||
249 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); | ||
250 | |||
238 | // TODO: Add assertions to check correct circuit details in both scenes. | 251 | // TODO: Add assertions to check correct circuit details in both scenes. |
239 | 252 | ||
240 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | 253 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera |
@@ -306,6 +319,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
306 | Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); | 319 | Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); |
307 | Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); | 320 | Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); |
308 | 321 | ||
322 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1)); | ||
323 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); | ||
324 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0)); | ||
325 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); | ||
326 | |||
309 | // TODO: Add assertions to check correct circuit details in both scenes. | 327 | // TODO: Add assertions to check correct circuit details in both scenes. |
310 | 328 | ||
311 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | 329 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera |
@@ -382,6 +400,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
382 | Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); | 400 | Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); |
383 | Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); | 401 | Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); |
384 | 402 | ||
403 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0)); | ||
404 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1)); | ||
405 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1)); | ||
406 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); | ||
407 | |||
385 | // TODO: Add assertions to check correct circuit details in both scenes. | 408 | // TODO: Add assertions to check correct circuit details in both scenes. |
386 | 409 | ||
387 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | 410 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera |