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author | Adam Frisby | 2008-02-14 12:27:24 +0000 |
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committer | Adam Frisby | 2008-02-14 12:27:24 +0000 |
commit | 3c22da9efc77b2ec133a789c5162650d2c3bf6d5 (patch) | |
tree | d30a26add215fcf90b6b473f7e3485a025b56806 | |
parent | * Fixed #564, errors in friend sql (diff) | |
download | opensim-SC-3c22da9efc77b2ec133a789c5162650d2c3bf6d5.zip opensim-SC-3c22da9efc77b2ec133a789c5162650d2c3bf6d5.tar.gz opensim-SC-3c22da9efc77b2ec133a789c5162650d2c3bf6d5.tar.bz2 opensim-SC-3c22da9efc77b2ec133a789c5162650d2c3bf6d5.tar.xz |
* Tree Populator Module, use "script tree" to make a growing tree in your sim.
-rw-r--r-- | OpenSim/Region/Environment/Modules/TreePopulatorModule.cs | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs new file mode 100644 index 0000000..9c556c1 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs | |||
@@ -0,0 +1,246 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using libsecondlife; | ||
32 | using Nini.Config; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Region.Environment.Interfaces; | ||
36 | using OpenSim.Region.Environment.Scenes; | ||
37 | |||
38 | namespace OpenSim.Region.Environment.Modules | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later. | ||
42 | /// </summary> | ||
43 | public class TreePopulatorModule : IRegionModule | ||
44 | { | ||
45 | private Scene m_scene; | ||
46 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | private List<LLUUID> m_trees; | ||
49 | |||
50 | public double m_tree_density = 50.0; // Aim for this many per region | ||
51 | public double m_tree_updates = 1000.0; // MS between updates | ||
52 | |||
53 | public void Initialise(Scene scene, IConfigSource config) | ||
54 | { | ||
55 | try | ||
56 | { | ||
57 | m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density); | ||
58 | } | ||
59 | catch (Exception) | ||
60 | { } | ||
61 | |||
62 | m_trees = new List<LLUUID>(); | ||
63 | m_scene = scene; | ||
64 | |||
65 | m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole); | ||
66 | |||
67 | System.Timers.Timer CalculateTrees = new System.Timers.Timer(m_tree_updates); | ||
68 | CalculateTrees.Elapsed += new System.Timers.ElapsedEventHandler(CalculateTrees_Elapsed); | ||
69 | CalculateTrees.Start(); | ||
70 | m_log.Debug("[TREES]: Initialised tree module"); | ||
71 | } | ||
72 | |||
73 | void EventManager_OnPluginConsole(string[] args) | ||
74 | { | ||
75 | if (args[0] == "tree") | ||
76 | { | ||
77 | m_log.Debug("[TREES]: New tree planting"); | ||
78 | CreateTree(new LLVector3(128.0f, 128.0f, 0.0f)); | ||
79 | } | ||
80 | } | ||
81 | |||
82 | void growTrees() | ||
83 | { | ||
84 | foreach (LLUUID tree in m_trees) | ||
85 | { | ||
86 | if (m_scene.Entities.ContainsKey(tree)) | ||
87 | { | ||
88 | SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | ||
89 | |||
90 | // 100 seconds to grow 1m | ||
91 | s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f); | ||
92 | s_tree.SendFullUpdateToAllClients(); | ||
93 | //s_tree.ScheduleTerseUpdate(); | ||
94 | } | ||
95 | else | ||
96 | { | ||
97 | m_trees.Remove(tree); | ||
98 | } | ||
99 | } | ||
100 | } | ||
101 | |||
102 | void seedTrees() | ||
103 | { | ||
104 | foreach (LLUUID tree in m_trees) | ||
105 | { | ||
106 | if (m_scene.Entities.ContainsKey(tree)) | ||
107 | { | ||
108 | SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | ||
109 | |||
110 | if (s_tree.Scale.X > 0.5) | ||
111 | { | ||
112 | if (Util.RandomClass.NextDouble() > 0.75) | ||
113 | { | ||
114 | SpawnChild(s_tree); | ||
115 | } | ||
116 | } | ||
117 | |||
118 | } | ||
119 | else | ||
120 | { | ||
121 | m_trees.Remove(tree); | ||
122 | } | ||
123 | } | ||
124 | } | ||
125 | |||
126 | void killTrees() | ||
127 | { | ||
128 | foreach (LLUUID tree in m_trees) | ||
129 | { | ||
130 | double killLikelyhood = 0.0; | ||
131 | |||
132 | if (m_scene.Entities.ContainsKey(tree)) | ||
133 | { | ||
134 | SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | ||
135 | double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + | ||
136 | Math.Pow(selectedTree.Scale.Y, 2) + | ||
137 | Math.Pow(selectedTree.Scale.Z, 2)); | ||
138 | |||
139 | foreach (LLUUID picktree in m_trees) | ||
140 | { | ||
141 | if (picktree != tree) | ||
142 | { | ||
143 | SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart; | ||
144 | |||
145 | double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + | ||
146 | Math.Pow(pickedTree.Scale.Y, 2) + | ||
147 | Math.Pow(pickedTree.Scale.Z, 2)); | ||
148 | |||
149 | double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) + | ||
150 | Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) + | ||
151 | Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2)); | ||
152 | |||
153 | killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; | ||
154 | } | ||
155 | } | ||
156 | |||
157 | if (Util.RandomClass.NextDouble() < killLikelyhood) | ||
158 | { | ||
159 | m_scene.RemoveEntity(selectedTree.ParentGroup); | ||
160 | m_trees.Remove(selectedTree.ParentGroup.UUID); | ||
161 | |||
162 | m_scene.ForEachClient(delegate(IClientAPI controller) | ||
163 | { | ||
164 | controller.SendKillObject(m_scene.RegionInfo.RegionHandle, | ||
165 | selectedTree.LocalID); | ||
166 | }); | ||
167 | |||
168 | break; | ||
169 | } | ||
170 | else | ||
171 | { | ||
172 | selectedTree.SetText(killLikelyhood.ToString(), new Axiom.Math.Vector3(1.0f, 1.0f, 1.0f), 1.0); | ||
173 | } | ||
174 | } | ||
175 | else | ||
176 | { | ||
177 | m_trees.Remove(tree); | ||
178 | } | ||
179 | } | ||
180 | } | ||
181 | |||
182 | private void SpawnChild(SceneObjectPart s_tree) | ||
183 | { | ||
184 | LLVector3 position = new LLVector3(); | ||
185 | |||
186 | position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); | ||
187 | if (position.X > 255) | ||
188 | position.X = 255; | ||
189 | if (position.X < 0) | ||
190 | position.X = 0; | ||
191 | position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1))); | ||
192 | if (position.Y > 255) | ||
193 | position.Y = 255; | ||
194 | if (position.Y < 0) | ||
195 | position.Y = 0; | ||
196 | |||
197 | double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); | ||
198 | double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); | ||
199 | |||
200 | position.X += (float)randX; | ||
201 | position.Y += (float)randY; | ||
202 | |||
203 | CreateTree(position); | ||
204 | } | ||
205 | |||
206 | private void CreateTree(LLVector3 position) | ||
207 | { | ||
208 | position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y); | ||
209 | |||
210 | SceneObjectGroup tree = | ||
211 | m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), | ||
212 | LLQuaternion.Identity, | ||
213 | position, | ||
214 | Tree.Cypress1, | ||
215 | false); | ||
216 | |||
217 | m_trees.Add(tree.UUID); | ||
218 | tree.SendGroupFullUpdate(); | ||
219 | } | ||
220 | |||
221 | void CalculateTrees_Elapsed(object sender, System.Timers.ElapsedEventArgs e) | ||
222 | { | ||
223 | growTrees(); | ||
224 | seedTrees(); | ||
225 | killTrees(); | ||
226 | } | ||
227 | |||
228 | public void PostInitialise() | ||
229 | { | ||
230 | } | ||
231 | |||
232 | public void Close() | ||
233 | { | ||
234 | } | ||
235 | |||
236 | public string Name | ||
237 | { | ||
238 | get { return "TreePopulatorModule"; } | ||
239 | } | ||
240 | |||
241 | public bool IsSharedModule | ||
242 | { | ||
243 | get { return false; } | ||
244 | } | ||
245 | } | ||
246 | } \ No newline at end of file | ||