diff options
author | UbitUmarov | 2012-10-09 00:18:39 +0100 |
---|---|---|
committer | UbitUmarov | 2012-10-09 00:18:39 +0100 |
commit | 3bf7201fd4d3e2b240f8139c20f88c916d338c31 (patch) | |
tree | f58ae6354071c182e487a72d9e5afad58c98d8a6 | |
parent | a few changes/fix (?) (diff) | |
download | opensim-SC-3bf7201fd4d3e2b240f8139c20f88c916d338c31.zip opensim-SC-3bf7201fd4d3e2b240f8139c20f88c916d338c31.tar.gz opensim-SC-3bf7201fd4d3e2b240f8139c20f88c916d338c31.tar.bz2 opensim-SC-3bf7201fd4d3e2b240f8139c20f88c916d338c31.tar.xz |
move terrain geom to own ode space. Limit range on raycast if includes
terrain until ode doesn't eat all stack. Add a pre-simulation method to do
pending actors changes (except mesh assets still not ready to use), to be
optionaly called before firing heartbeat. [UNTESTED]
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 128 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 165 |
4 files changed, 229 insertions, 83 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 46bfa59..ce269fa 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -246,6 +246,9 @@ namespace OpenSim.Region.Physics.Manager | |||
246 | 246 | ||
247 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); | 247 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); |
248 | 248 | ||
249 | |||
250 | public virtual void PrepareSimulation() { } | ||
251 | |||
249 | /// <summary> | 252 | /// <summary> |
250 | /// Perform a simulation of the current physics scene over the given timestep. | 253 | /// Perform a simulation of the current physics scene over the given timestep. |
251 | /// </summary> | 254 | /// </summary> |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index c2c4384..535a4e2 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -1325,12 +1325,48 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1325 | } | 1325 | } |
1326 | } | 1326 | } |
1327 | 1327 | ||
1328 | |||
1329 | private void SetGeom(IntPtr geom) | ||
1330 | { | ||
1331 | prim_geom = geom; | ||
1332 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | ||
1333 | if (prim_geom != IntPtr.Zero) | ||
1334 | { | ||
1335 | |||
1336 | if (m_NoColide) | ||
1337 | { | ||
1338 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1339 | if (m_isphysical) | ||
1340 | { | ||
1341 | d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land); | ||
1342 | } | ||
1343 | else | ||
1344 | { | ||
1345 | d.GeomSetCollideBits(prim_geom, 0); | ||
1346 | d.GeomDisable(prim_geom); | ||
1347 | } | ||
1348 | } | ||
1349 | else | ||
1350 | { | ||
1351 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
1352 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
1353 | } | ||
1354 | |||
1355 | UpdatePrimBodyData(); | ||
1356 | _parent_scene.actor_name_map[prim_geom] = this; | ||
1357 | |||
1358 | } | ||
1359 | else | ||
1360 | m_log.Warn("Setting bad Geom"); | ||
1361 | } | ||
1362 | |||
1328 | private bool GetMeshGeom() | 1363 | private bool GetMeshGeom() |
1329 | { | 1364 | { |
1330 | IntPtr vertices, indices; | 1365 | IntPtr vertices, indices; |
1331 | int vertexCount, indexCount; | 1366 | int vertexCount, indexCount; |
1332 | int vertexStride, triStride; | 1367 | int vertexStride, triStride; |
1333 | 1368 | ||
1369 | |||
1334 | IMesh mesh = m_mesh; | 1370 | IMesh mesh = m_mesh; |
1335 | 1371 | ||
1336 | if (mesh == null) | 1372 | if (mesh == null) |
@@ -1356,6 +1392,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1356 | m_mesh = null; | 1392 | m_mesh = null; |
1357 | return false; | 1393 | return false; |
1358 | } | 1394 | } |
1395 | |||
1396 | IntPtr geo = IntPtr.Zero; | ||
1397 | |||
1359 | try | 1398 | try |
1360 | { | 1399 | { |
1361 | _triMeshData = d.GeomTriMeshDataCreate(); | 1400 | _triMeshData = d.GeomTriMeshDataCreate(); |
@@ -1363,7 +1402,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1363 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | 1402 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); |
1364 | d.GeomTriMeshDataPreprocess(_triMeshData); | 1403 | d.GeomTriMeshDataPreprocess(_triMeshData); |
1365 | 1404 | ||
1366 | prim_geom = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null); | 1405 | geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null); |
1367 | } | 1406 | } |
1368 | 1407 | ||
1369 | catch (Exception e) | 1408 | catch (Exception e) |
@@ -1380,15 +1419,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1380 | } | 1419 | } |
1381 | } | 1420 | } |
1382 | _triMeshData = IntPtr.Zero; | 1421 | _triMeshData = IntPtr.Zero; |
1383 | prim_geom = IntPtr.Zero; | ||
1384 | 1422 | ||
1385 | m_hasOBB = false; | 1423 | m_hasOBB = false; |
1386 | m_OBBOffset = Vector3.Zero; | 1424 | m_OBBOffset = Vector3.Zero; |
1387 | m_OBB = _size * 0.5f; | 1425 | m_OBB = _size * 0.5f; |
1388 | m_physCost = 0.1f; | 1426 | m_physCost = 0.1f; |
1389 | m_streamCost = 1.0f; | 1427 | m_streamCost = 1.0f; |
1428 | |||
1390 | _parent_scene.mesher.ReleaseMesh(mesh); | 1429 | _parent_scene.mesher.ReleaseMesh(mesh); |
1391 | m_meshState = MeshState.AssetFailed; | 1430 | m_meshState = MeshState.MeshFailed; |
1392 | m_mesh = null; | 1431 | m_mesh = null; |
1393 | return false; | 1432 | return false; |
1394 | } | 1433 | } |
@@ -1397,12 +1436,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1397 | // todo | 1436 | // todo |
1398 | m_streamCost = 1.0f; | 1437 | m_streamCost = 1.0f; |
1399 | 1438 | ||
1439 | SetGeom(geo); | ||
1440 | |||
1400 | return true; | 1441 | return true; |
1401 | } | 1442 | } |
1402 | 1443 | ||
1403 | private void CreateGeom() | 1444 | private void CreateGeom() |
1404 | { | 1445 | { |
1405 | IntPtr geo = IntPtr.Zero; | ||
1406 | bool hasMesh = false; | 1446 | bool hasMesh = false; |
1407 | 1447 | ||
1408 | m_NoColide = false; | 1448 | m_NoColide = false; |
@@ -1418,8 +1458,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1418 | m_NoColide = true; | 1458 | m_NoColide = true; |
1419 | } | 1459 | } |
1420 | 1460 | ||
1461 | |||
1421 | if (!hasMesh) | 1462 | if (!hasMesh) |
1422 | { | 1463 | { |
1464 | IntPtr geo = IntPtr.Zero; | ||
1465 | |||
1423 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 | 1466 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 |
1424 | && _size.X == _size.Y && _size.Y == _size.Z) | 1467 | && _size.X == _size.Y && _size.Y == _size.Z) |
1425 | { // it's a sphere | 1468 | { // it's a sphere |
@@ -1447,7 +1490,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1447 | } | 1490 | } |
1448 | m_physCost = 0.1f; | 1491 | m_physCost = 0.1f; |
1449 | m_streamCost = 1.0f; | 1492 | m_streamCost = 1.0f; |
1450 | prim_geom = geo; | 1493 | SetGeom(geo); |
1451 | } | 1494 | } |
1452 | } | 1495 | } |
1453 | 1496 | ||
@@ -2740,8 +2783,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2740 | { | 2783 | { |
2741 | } | 2784 | } |
2742 | 2785 | ||
2743 | |||
2744 | |||
2745 | private void changeAddPhysRep(ODEPhysRepData repData) | 2786 | private void changeAddPhysRep(ODEPhysRepData repData) |
2746 | { | 2787 | { |
2747 | _size = repData.size; //?? | 2788 | _size = repData.size; //?? |
@@ -2763,10 +2804,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2763 | 2804 | ||
2764 | if (prim_geom != IntPtr.Zero) | 2805 | if (prim_geom != IntPtr.Zero) |
2765 | { | 2806 | { |
2766 | UpdatePrimBodyData(); | ||
2767 | |||
2768 | _parent_scene.actor_name_map[prim_geom] = this; | ||
2769 | |||
2770 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 2807 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
2771 | d.Quaternion myrot = new d.Quaternion(); | 2808 | d.Quaternion myrot = new d.Quaternion(); |
2772 | myrot.X = _orientation.X; | 2809 | myrot.X = _orientation.X; |
@@ -2774,23 +2811,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2774 | myrot.Z = _orientation.Z; | 2811 | myrot.Z = _orientation.Z; |
2775 | myrot.W = _orientation.W; | 2812 | myrot.W = _orientation.W; |
2776 | d.GeomSetQuaternion(prim_geom, ref myrot); | 2813 | d.GeomSetQuaternion(prim_geom, ref myrot); |
2814 | } | ||
2777 | 2815 | ||
2778 | if (!m_isphysical) | 2816 | if (!m_isphysical) |
2779 | { | 2817 | { |
2780 | SetInStaticSpace(this); | 2818 | SetInStaticSpace(this); |
2781 | UpdateCollisionCatFlags(); | 2819 | UpdateCollisionCatFlags(); |
2782 | ApplyCollisionCatFlags(); | 2820 | ApplyCollisionCatFlags(); |
2783 | } | 2821 | } |
2784 | else | 2822 | else |
2785 | MakeBody(); | 2823 | MakeBody(); |
2786 | 2824 | ||
2787 | if ((m_meshState & MeshState.NeedMask) != 0) | 2825 | if ((m_meshState & MeshState.NeedMask) != 0) |
2788 | { | 2826 | { |
2789 | repData.size = _size; | 2827 | repData.size = _size; |
2790 | repData.pbs = _pbs; | 2828 | repData.pbs = _pbs; |
2791 | repData.shapetype = m_shapetype; | 2829 | repData.shapetype = m_shapetype; |
2792 | _parent_scene.m_meshWorker.RequestMesh(repData); | 2830 | _parent_scene.m_meshWorker.RequestMesh(repData); |
2793 | } | ||
2794 | } | 2831 | } |
2795 | } | 2832 | } |
2796 | 2833 | ||
@@ -2831,14 +2868,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2831 | 2868 | ||
2832 | primVolume = repData.volume; | 2869 | primVolume = repData.volume; |
2833 | 2870 | ||
2834 | CreateGeom(); | 2871 | CreateGeom(); |
2835 | 2872 | ||
2836 | if (prim_geom != IntPtr.Zero) | 2873 | if (prim_geom != IntPtr.Zero) |
2837 | { | 2874 | { |
2838 | UpdatePrimBodyData(); | ||
2839 | |||
2840 | _parent_scene.actor_name_map[prim_geom] = this; | ||
2841 | |||
2842 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 2875 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
2843 | d.Quaternion myrot = new d.Quaternion(); | 2876 | d.Quaternion myrot = new d.Quaternion(); |
2844 | myrot.X = _orientation.X; | 2877 | myrot.X = _orientation.X; |
@@ -2846,29 +2879,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2846 | myrot.Z = _orientation.Z; | 2879 | myrot.Z = _orientation.Z; |
2847 | myrot.W = _orientation.W; | 2880 | myrot.W = _orientation.W; |
2848 | d.GeomSetQuaternion(prim_geom, ref myrot); | 2881 | d.GeomSetQuaternion(prim_geom, ref myrot); |
2882 | } | ||
2849 | 2883 | ||
2850 | if (m_isphysical) | 2884 | if (m_isphysical) |
2885 | { | ||
2886 | if (chp) | ||
2851 | { | 2887 | { |
2852 | if (chp) | 2888 | if (parent != null) |
2853 | { | 2889 | { |
2854 | if (parent != null) | 2890 | parent.MakeBody(); |
2855 | { | ||
2856 | parent.MakeBody(); | ||
2857 | } | ||
2858 | } | 2891 | } |
2859 | else | ||
2860 | MakeBody(); | ||
2861 | } | 2892 | } |
2862 | |||
2863 | else | 2893 | else |
2864 | { | 2894 | MakeBody(); |
2865 | SetInStaticSpace(this); | ||
2866 | UpdateCollisionCatFlags(); | ||
2867 | ApplyCollisionCatFlags(); | ||
2868 | } | ||
2869 | |||
2870 | resetCollisionAccounting(); | ||
2871 | } | 2895 | } |
2896 | else | ||
2897 | { | ||
2898 | SetInStaticSpace(this); | ||
2899 | UpdateCollisionCatFlags(); | ||
2900 | ApplyCollisionCatFlags(); | ||
2901 | } | ||
2902 | |||
2903 | resetCollisionAccounting(); | ||
2872 | 2904 | ||
2873 | if ((m_meshState & MeshState.NeedMask) != 0) | 2905 | if ((m_meshState & MeshState.NeedMask) != 0) |
2874 | { | 2906 | { |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs index 21fe9c0..06cb302 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs | |||
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
129 | req.length = length; | 129 | req.length = length; |
130 | req.Normal = direction; | 130 | req.Normal = direction; |
131 | req.Origin = position; | 131 | req.Origin = position; |
132 | req.filter = RayFilterFlags.AllPrims; | 132 | req.filter = RayFilterFlags.AllPrims | RayFilterFlags.land; |
133 | 133 | ||
134 | m_PendingRequests.Enqueue(req); | 134 | m_PendingRequests.Enqueue(req); |
135 | } | 135 | } |
@@ -261,6 +261,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
261 | closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1); | 261 | closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1); |
262 | backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1); | 262 | backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1); |
263 | 263 | ||
264 | // current ode land to ray collisions is very bad | ||
265 | // so for now limit its range badly | ||
266 | |||
267 | if (req.length > 30.0f && (CurrentRayFilter & RayFilterFlags.land) != 0) | ||
268 | req.length = 30.0f; | ||
269 | |||
264 | d.GeomRaySetLength(ray, req.length); | 270 | d.GeomRaySetLength(ray, req.length); |
265 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | 271 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); |
266 | d.GeomRaySetParams(ray, 0, backfacecull); | 272 | d.GeomRaySetParams(ray, 0, backfacecull); |
@@ -288,7 +294,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
288 | catflags |= CollisionCategories.Water; | 294 | catflags |= CollisionCategories.Water; |
289 | 295 | ||
290 | if (catflags != 0) | 296 | if (catflags != 0) |
297 | { | ||
298 | d.GeomSetCollideBits(ray, (uint)catflags); | ||
291 | doSpaceRay(req); | 299 | doSpaceRay(req); |
300 | } | ||
292 | } | 301 | } |
293 | else | 302 | else |
294 | { | 303 | { |
@@ -314,7 +323,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
314 | /// | 323 | /// |
315 | 324 | ||
316 | private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton; | 325 | private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton; |
317 | private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; | 326 | // private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; |
327 | private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; | ||
318 | 328 | ||
319 | private void doSpaceRay(ODERayRequest req) | 329 | private void doSpaceRay(ODERayRequest req) |
320 | { | 330 | { |
@@ -323,6 +333,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
323 | d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); | 333 | d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); |
324 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) | 334 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) |
325 | d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback); | 335 | d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback); |
336 | if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
337 | d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback); | ||
326 | 338 | ||
327 | if (req.callbackMethod is RaycastCallback) | 339 | if (req.callbackMethod is RaycastCallback) |
328 | { | 340 | { |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index ed2a531..beaba13 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -300,6 +300,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
300 | public IntPtr TopSpace; // the global space | 300 | public IntPtr TopSpace; // the global space |
301 | public IntPtr ActiveSpace; // space for active prims | 301 | public IntPtr ActiveSpace; // space for active prims |
302 | public IntPtr StaticSpace; // space for the static things around | 302 | public IntPtr StaticSpace; // space for the static things around |
303 | public IntPtr GroundSpace; // space for ground | ||
303 | 304 | ||
304 | // some speedup variables | 305 | // some speedup variables |
305 | private int spaceGridMaxX; | 306 | private int spaceGridMaxX; |
@@ -372,6 +373,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
372 | // now the major subspaces | 373 | // now the major subspaces |
373 | ActiveSpace = d.HashSpaceCreate(TopSpace); | 374 | ActiveSpace = d.HashSpaceCreate(TopSpace); |
374 | StaticSpace = d.HashSpaceCreate(TopSpace); | 375 | StaticSpace = d.HashSpaceCreate(TopSpace); |
376 | GroundSpace = d.HashSpaceCreate(TopSpace); | ||
375 | } | 377 | } |
376 | catch | 378 | catch |
377 | { | 379 | { |
@@ -381,10 +383,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
381 | d.HashSpaceSetLevels(TopSpace, -2, 8); | 383 | d.HashSpaceSetLevels(TopSpace, -2, 8); |
382 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); | 384 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); |
383 | d.HashSpaceSetLevels(StaticSpace, -2, 8); | 385 | d.HashSpaceSetLevels(StaticSpace, -2, 8); |
386 | d.HashSpaceSetLevels(GroundSpace, 0, 8); | ||
384 | 387 | ||
385 | // demote to second level | 388 | // demote to second level |
386 | d.SpaceSetSublevel(ActiveSpace, 1); | 389 | d.SpaceSetSublevel(ActiveSpace, 1); |
387 | d.SpaceSetSublevel(StaticSpace, 1); | 390 | d.SpaceSetSublevel(StaticSpace, 1); |
391 | d.SpaceSetSublevel(GroundSpace, 1); | ||
388 | 392 | ||
389 | d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space | | 393 | d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space | |
390 | CollisionCategories.Geom | | 394 | CollisionCategories.Geom | |
@@ -402,6 +406,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
402 | )); | 406 | )); |
403 | d.GeomSetCollideBits(StaticSpace, 0); | 407 | d.GeomSetCollideBits(StaticSpace, 0); |
404 | 408 | ||
409 | d.GeomSetCategoryBits(GroundSpace, (uint)(CollisionCategories.Land)); | ||
410 | d.GeomSetCollideBits(GroundSpace, 0); | ||
405 | 411 | ||
406 | contactgroup = d.JointGroupCreate(0); | 412 | contactgroup = d.JointGroupCreate(0); |
407 | //contactgroup | 413 | //contactgroup |
@@ -1210,6 +1216,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1210 | chr.CollidingObj = false; | 1216 | chr.CollidingObj = false; |
1211 | // do colisions with static space | 1217 | // do colisions with static space |
1212 | d.SpaceCollide2(StaticSpace, chr.Shell, IntPtr.Zero, nearCallback); | 1218 | d.SpaceCollide2(StaticSpace, chr.Shell, IntPtr.Zero, nearCallback); |
1219 | // no coll with gnd | ||
1213 | } | 1220 | } |
1214 | } | 1221 | } |
1215 | catch (AccessViolationException) | 1222 | catch (AccessViolationException) |
@@ -1238,7 +1245,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1238 | if (!prm.m_outbounds) | 1245 | if (!prm.m_outbounds) |
1239 | { | 1246 | { |
1240 | if (d.BodyIsEnabled(prm.Body)) | 1247 | if (d.BodyIsEnabled(prm.Body)) |
1248 | { | ||
1241 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); | 1249 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); |
1250 | d.SpaceCollide2(GroundSpace, prm.collide_geom, IntPtr.Zero, nearCallback); | ||
1251 | } | ||
1242 | } | 1252 | } |
1243 | } | 1253 | } |
1244 | } | 1254 | } |
@@ -1595,8 +1605,52 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1595 | /// </summary> | 1605 | /// </summary> |
1596 | /// <param name="prim"></param> | 1606 | /// <param name="prim"></param> |
1597 | public override void AddPhysicsActorTaint(PhysicsActor prim) | 1607 | public override void AddPhysicsActorTaint(PhysicsActor prim) |
1608 | { | ||
1609 | } | ||
1610 | |||
1611 | // does all pending changes generated during region load process | ||
1612 | public override void PrepareSimulation() | ||
1613 | { | ||
1614 | lock (OdeLock) | ||
1598 | { | 1615 | { |
1616 | if (world == IntPtr.Zero) | ||
1617 | { | ||
1618 | ChangesQueue.Clear(); | ||
1619 | return; | ||
1620 | } | ||
1621 | |||
1622 | ODEchangeitem item; | ||
1623 | |||
1624 | int donechanges = 0; | ||
1625 | if (ChangesQueue.Count > 0) | ||
1626 | { | ||
1627 | m_log.InfoFormat("[ODE] start processing pending actor operations"); | ||
1628 | int tstart = Util.EnvironmentTickCount(); | ||
1629 | |||
1630 | while (ChangesQueue.Dequeue(out item)) | ||
1631 | { | ||
1632 | if (item.actor != null) | ||
1633 | { | ||
1634 | try | ||
1635 | { | ||
1636 | if (item.actor is OdeCharacter) | ||
1637 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | ||
1638 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | ||
1639 | RemovePrimThreadLocked((OdePrim)item.actor); | ||
1640 | } | ||
1641 | catch | ||
1642 | { | ||
1643 | m_log.WarnFormat("[PHYSICS]: Operation failed for a actor {0} {1}", | ||
1644 | item.actor.Name, item.what.ToString()); | ||
1645 | } | ||
1646 | } | ||
1647 | donechanges++; | ||
1648 | } | ||
1649 | int time = Util.EnvironmentTickCountSubtract(tstart); | ||
1650 | m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time); | ||
1651 | } | ||
1599 | } | 1652 | } |
1653 | } | ||
1600 | 1654 | ||
1601 | /// <summary> | 1655 | /// <summary> |
1602 | /// This is our main simulate loop | 1656 | /// This is our main simulate loop |
@@ -1642,7 +1696,40 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1642 | lock(OdeLock) | 1696 | lock(OdeLock) |
1643 | { | 1697 | { |
1644 | if (world == IntPtr.Zero) | 1698 | if (world == IntPtr.Zero) |
1699 | { | ||
1700 | ChangesQueue.Clear(); | ||
1645 | return 0; | 1701 | return 0; |
1702 | } | ||
1703 | |||
1704 | ODEchangeitem item; | ||
1705 | |||
1706 | if (ChangesQueue.Count > 0) | ||
1707 | { | ||
1708 | int ttmpstart = Util.EnvironmentTickCount(); | ||
1709 | int ttmp; | ||
1710 | |||
1711 | while (ChangesQueue.Dequeue(out item)) | ||
1712 | { | ||
1713 | if (item.actor != null) | ||
1714 | { | ||
1715 | try | ||
1716 | { | ||
1717 | if (item.actor is OdeCharacter) | ||
1718 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | ||
1719 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | ||
1720 | RemovePrimThreadLocked((OdePrim)item.actor); | ||
1721 | } | ||
1722 | catch | ||
1723 | { | ||
1724 | m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}", | ||
1725 | item.actor.Name, item.what.ToString()); | ||
1726 | } | ||
1727 | } | ||
1728 | ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); | ||
1729 | if (ttmp > 20) | ||
1730 | break; | ||
1731 | } | ||
1732 | } | ||
1646 | 1733 | ||
1647 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); | 1734 | d.WorldSetQuickStepNumIterations(world, curphysiteractions); |
1648 | 1735 | ||
@@ -1653,35 +1740,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1653 | // clear pointer/counter to contacts to pass into joints | 1740 | // clear pointer/counter to contacts to pass into joints |
1654 | m_global_contactcount = 0; | 1741 | m_global_contactcount = 0; |
1655 | 1742 | ||
1656 | ODEchangeitem item; | ||
1657 | |||
1658 | if(ChangesQueue.Count >0) | ||
1659 | { | ||
1660 | int ttmpstart = Util.EnvironmentTickCount(); | ||
1661 | int ttmp; | ||
1662 | |||
1663 | while(ChangesQueue.Dequeue(out item)) | ||
1664 | { | ||
1665 | if (item.actor != null) | ||
1666 | { | ||
1667 | try | ||
1668 | { | ||
1669 | if (item.actor is OdeCharacter) | ||
1670 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | ||
1671 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | ||
1672 | RemovePrimThreadLocked((OdePrim)item.actor); | ||
1673 | } | ||
1674 | catch | ||
1675 | { | ||
1676 | m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}", | ||
1677 | item.actor.Name, item.what.ToString()); | ||
1678 | } | ||
1679 | } | ||
1680 | ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); | ||
1681 | if (ttmp > 20) | ||
1682 | break; | ||
1683 | } | ||
1684 | } | ||
1685 | 1743 | ||
1686 | // Move characters | 1744 | // Move characters |
1687 | lock (_characters) | 1745 | lock (_characters) |
@@ -1813,10 +1871,47 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1813 | mesher.ExpireReleaseMeshs(); | 1871 | mesher.ExpireReleaseMeshs(); |
1814 | m_lastMeshExpire = now; | 1872 | m_lastMeshExpire = now; |
1815 | } | 1873 | } |
1874 | |||
1875 | // information block running in debug only | ||
1816 | /* | 1876 | /* |
1817 | int nactivegeoms = d.SpaceGetNumGeoms(ActiveSpace); | 1877 | int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace); |
1818 | int nstaticgeoms = d.SpaceGetNumGeoms(StaticSpace); | 1878 | int ntopstaticgeoms = d.SpaceGetNumGeoms(StaticSpace); |
1879 | int ngroundgeoms = d.SpaceGetNumGeoms(GroundSpace); | ||
1880 | |||
1881 | int nactivegeoms = 0; | ||
1882 | int nactivespaces = 0; | ||
1883 | |||
1884 | int nstaticgeoms = 0; | ||
1885 | int nstaticspaces = 0; | ||
1886 | IntPtr sp; | ||
1887 | |||
1888 | for (int i = 0; i < ntopactivegeoms; i++) | ||
1889 | { | ||
1890 | sp = d.SpaceGetGeom(ActiveSpace, i); | ||
1891 | if (d.GeomIsSpace(sp)) | ||
1892 | { | ||
1893 | nactivespaces++; | ||
1894 | nactivegeoms += d.SpaceGetNumGeoms(sp); | ||
1895 | } | ||
1896 | else | ||
1897 | nactivegeoms++; | ||
1898 | } | ||
1899 | |||
1900 | for (int i = 0; i < ntopstaticgeoms; i++) | ||
1901 | { | ||
1902 | sp = d.SpaceGetGeom(StaticSpace, i); | ||
1903 | if (d.GeomIsSpace(sp)) | ||
1904 | { | ||
1905 | nstaticspaces++; | ||
1906 | nstaticgeoms += d.SpaceGetNumGeoms(sp); | ||
1907 | } | ||
1908 | else | ||
1909 | nstaticgeoms++; | ||
1910 | } | ||
1911 | |||
1819 | int ntopgeoms = d.SpaceGetNumGeoms(TopSpace); | 1912 | int ntopgeoms = d.SpaceGetNumGeoms(TopSpace); |
1913 | |||
1914 | int totgeoms = nstaticgeoms + nactivegeoms + ngroundgeoms + 1; // one ray | ||
1820 | int nbodies = d.NTotalBodies; | 1915 | int nbodies = d.NTotalBodies; |
1821 | int ngeoms = d.NTotalGeoms; | 1916 | int ngeoms = d.NTotalGeoms; |
1822 | */ | 1917 | */ |
@@ -2113,7 +2208,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2113 | offset, thickness, wrap); | 2208 | offset, thickness, wrap); |
2114 | 2209 | ||
2115 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | 2210 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); |
2116 | GroundGeom = d.CreateHeightfield(StaticSpace, HeightmapData, 1); | 2211 | |
2212 | GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1); | ||
2213 | |||
2117 | if (GroundGeom != IntPtr.Zero) | 2214 | if (GroundGeom != IntPtr.Zero) |
2118 | { | 2215 | { |
2119 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); | 2216 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); |
@@ -2234,12 +2331,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2234 | thickness, wrap); | 2331 | thickness, wrap); |
2235 | 2332 | ||
2236 | // d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | 2333 | // d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); |
2237 | GroundGeom = d.CreateUbitTerrain(StaticSpace, HeightmapData, 1); | 2334 | GroundGeom = d.CreateUbitTerrain(GroundSpace, HeightmapData, 1); |
2238 | if (GroundGeom != IntPtr.Zero) | 2335 | if (GroundGeom != IntPtr.Zero) |
2239 | { | 2336 | { |
2240 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); | 2337 | d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land)); |
2241 | d.GeomSetCollideBits(GroundGeom, 0); | 2338 | d.GeomSetCollideBits(GroundGeom, 0); |
2242 | 2339 | ||
2340 | |||
2243 | PhysicsActor pa = new NullPhysicsActor(); | 2341 | PhysicsActor pa = new NullPhysicsActor(); |
2244 | pa.Name = "Terrain"; | 2342 | pa.Name = "Terrain"; |
2245 | pa.PhysicsActorType = (int)ActorTypes.Ground; | 2343 | pa.PhysicsActorType = (int)ActorTypes.Ground; |
@@ -2455,6 +2553,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2455 | d.GeomDestroy(GroundGeom); | 2553 | d.GeomDestroy(GroundGeom); |
2456 | } | 2554 | } |
2457 | 2555 | ||
2556 | |||
2458 | RegionTerrain.Clear(); | 2557 | RegionTerrain.Clear(); |
2459 | 2558 | ||
2460 | if (TerrainHeightFieldHeightsHandlers.Count > 0) | 2559 | if (TerrainHeightFieldHeightsHandlers.Count > 0) |