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authorAdam Frisby2007-07-02 23:52:18 +0000
committerAdam Frisby2007-07-02 23:52:18 +0000
commit315a49e7fdec9b7612ecf2bd9efd756e9223d6d5 (patch)
tree4ed4053fbc2dea90d75c6fdfd2838c36a7ceca2b
parentAttempted workaround for Mono's insistence on compiling BasicTerrain incorrectly (diff)
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You can now substitute %name% in the filename argument for terrain save & load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs4
2 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 102ff76..097d1cc 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -429,7 +429,7 @@ namespace OpenSim
429 string result = ""; 429 string result = "";
430 for (int i = 0; i < m_localWorld.Count; i++) 430 for (int i = 0; i < m_localWorld.Count; i++)
431 { 431 {
432 if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result)) 432 if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result,m_localWorld[i].RegionInfo.RegionName))
433 { 433 {
434 m_log.Error(result); 434 m_log.Error(result);
435 } 435 }
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index 8bd09e3..0f450c3 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -178,7 +178,7 @@ namespace OpenSim.Region.Terrain
178 /// <param name="args">Commandline arguments (space seperated)</param> 178 /// <param name="args">Commandline arguments (space seperated)</param>
179 /// <param name="resultText">Reference that returns error or help text if returning false</param> 179 /// <param name="resultText">Reference that returns error or help text if returning false</param>
180 /// <returns>If the operation was successful (if not, the error is placed into resultText)</returns> 180 /// <returns>If the operation was successful (if not, the error is placed into resultText)</returns>
181 public bool RunTerrainCmd(string[] args, ref string resultText) 181 public bool RunTerrainCmd(string[] args, ref string resultText, string simName)
182 { 182 {
183 string command = args[0]; 183 string command = args[0];
184 184
@@ -248,6 +248,7 @@ namespace OpenSim.Region.Terrain
248 break; 248 break;
249 249
250 case "load": 250 case "load":
251 args[2].Replace("%name%", simName);
251 switch (args[1].ToLower()) 252 switch (args[1].ToLower())
252 { 253 {
253 case "f32": 254 case "f32":
@@ -273,6 +274,7 @@ namespace OpenSim.Region.Terrain
273 break; 274 break;
274 275
275 case "save": 276 case "save":
277 args[2].Replace("%name%", simName);
276 switch (args[1].ToLower()) 278 switch (args[1].ToLower())
277 { 279 {
278 case "f32": 280 case "f32":