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author | Alan M Webb | 2009-09-29 08:35:21 -0400 |
---|---|---|
committer | dr scofield (aka dirk husemann) | 2009-09-29 16:55:03 +0200 |
commit | 2a7bedb5e93cca37093220bfc11cc4ce45e45cfe (patch) | |
tree | 341793fa041600e182714951e4d36c8d1da5da0f | |
parent | Given the perverse way that strided works, if (diff) | |
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This fix addresses the problem where phantom objects do not
always behave like they are phantom, and llVolumeDetect
seems to operate in a random fashion.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ec262b0..cce45fe 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3455,6 +3455,7 @@ if (m_shape != null) { | |||
3455 | RotationOffset, | 3455 | RotationOffset, |
3456 | UsePhysics); | 3456 | UsePhysics); |
3457 | 3457 | ||
3458 | pa = PhysActor; | ||
3458 | if (pa != null) | 3459 | if (pa != null) |
3459 | { | 3460 | { |
3460 | pa.LocalID = LocalId; | 3461 | pa.LocalID = LocalId; |
@@ -3513,7 +3514,6 @@ if (m_shape != null) { | |||
3513 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active | 3514 | AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active |
3514 | this.VolumeDetectActive = true; | 3515 | this.VolumeDetectActive = true; |
3515 | } | 3516 | } |
3516 | |||
3517 | } | 3517 | } |
3518 | else | 3518 | else |
3519 | { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | 3519 | { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like |