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author | Justin Clark-Casey (justincc) | 2011-12-02 22:14:47 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-02 22:14:47 +0000 |
commit | 2a6597f61e6a21a6950a0b951e56a13c54e49e21 (patch) | |
tree | 7468a6dd71df9bc8b6acf867716f52419a91ee35 | |
parent | Stop performing the asset save part of baked texture uploading on the UploadB... (diff) | |
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Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.
Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c2d3501..1c2025c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -782,9 +782,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
782 | 782 | ||
783 | AdjustKnownSeeds(); | 783 | AdjustKnownSeeds(); |
784 | 784 | ||
785 | // TODO: I think, this won't send anything, as we are still a child here... | ||
786 | Animator.TrySetMovementAnimation("STAND"); | ||
787 | |||
788 | // we created a new ScenePresence (a new child agent) in a fresh region. | 785 | // we created a new ScenePresence (a new child agent) in a fresh region. |
789 | // Request info about all the (root) agents in this region | 786 | // Request info about all the (root) agents in this region |
790 | // Note: This won't send data *to* other clients in that region (children don't send) | 787 | // Note: This won't send data *to* other clients in that region (children don't send) |