diff options
author | onefang | 2020-09-10 21:20:23 +1000 |
---|---|---|
committer | onefang | 2020-09-10 21:20:23 +1000 |
commit | 2940f325436f5b07dcfbac03545b3eb96e20ffcf (patch) | |
tree | 71babe10d710dac41431d20c8a22387d48f5130b | |
parent | Another ini file I forgot in the last commit. (diff) | |
download | opensim-SC-2940f325436f5b07dcfbac03545b3eb96e20ffcf.zip opensim-SC-2940f325436f5b07dcfbac03545b3eb96e20ffcf.tar.gz opensim-SC-2940f325436f5b07dcfbac03545b3eb96e20ffcf.tar.bz2 opensim-SC-2940f325436f5b07dcfbac03545b3eb96e20ffcf.tar.xz |
Warp3DCachedImageModule from Christopher Latza.
From -
https://clatza.dev/OpenSim/OpenSim.Modules.Warp3DCachedImageModule.git
Commit ad0aa59f53ae77c85a7c745d9af5aa70187568ba on 17/5/20 1:37 AM
6 files changed, 2160 insertions, 0 deletions
diff --git a/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/.gitignore b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/.gitignore new file mode 100644 index 0000000..a752eac --- /dev/null +++ b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/.gitignore | |||
@@ -0,0 +1,287 @@ | |||
1 | ## Ignore Visual Studio temporary files, build results, and | ||
2 | ## files generated by popular Visual Studio add-ons. | ||
3 | ## | ||
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore | ||
5 | |||
6 | # User-specific files | ||
7 | *.suo | ||
8 | *.user | ||
9 | *.userosscache | ||
10 | *.sln.docstates | ||
11 | |||
12 | # User-specific files (MonoDevelop/Xamarin Studio) | ||
13 | *.userprefs | ||
14 | |||
15 | # Build results | ||
16 | [Dd]ebug/ | ||
17 | [Dd]ebugPublic/ | ||
18 | [Rr]elease/ | ||
19 | [Rr]eleases/ | ||
20 | x64/ | ||
21 | x86/ | ||
22 | bld/ | ||
23 | [Bb]in/ | ||
24 | [Oo]bj/ | ||
25 | [Ll]og/ | ||
26 | |||
27 | # Visual Studio 2015 cache/options directory | ||
28 | .vs/ | ||
29 | # Uncomment if you have tasks that create the project's static files in wwwroot | ||
30 | #wwwroot/ | ||
31 | |||
32 | # MSTest test Results | ||
33 | [Tt]est[Rr]esult*/ | ||
34 | [Bb]uild[Ll]og.* | ||
35 | |||
36 | # NUNIT | ||
37 | *.VisualState.xml | ||
38 | TestResult.xml | ||
39 | |||
40 | # Build Results of an ATL Project | ||
41 | [Dd]ebugPS/ | ||
42 | [Rr]eleasePS/ | ||
43 | dlldata.c | ||
44 | |||
45 | # .NET Core | ||
46 | project.lock.json | ||
47 | project.fragment.lock.json | ||
48 | artifacts/ | ||
49 | **/Properties/launchSettings.json | ||
50 | |||
51 | *_i.c | ||
52 | *_p.c | ||
53 | *_i.h | ||
54 | *.ilk | ||
55 | *.meta | ||
56 | *.obj | ||
57 | *.pch | ||
58 | *.pdb | ||
59 | *.pgc | ||
60 | *.pgd | ||
61 | *.rsp | ||
62 | *.sbr | ||
63 | *.tlb | ||
64 | *.tli | ||
65 | *.tlh | ||
66 | *.tmp | ||
67 | *.tmp_proj | ||
68 | *.log | ||
69 | *.vspscc | ||
70 | *.vssscc | ||
71 | .builds | ||
72 | *.pidb | ||
73 | *.svclog | ||
74 | *.scc | ||
75 | |||
76 | # Chutzpah Test files | ||
77 | _Chutzpah* | ||
78 | |||
79 | # Visual C++ cache files | ||
80 | ipch/ | ||
81 | *.aps | ||
82 | *.ncb | ||
83 | *.opendb | ||
84 | *.opensdf | ||
85 | *.sdf | ||
86 | *.cachefile | ||
87 | *.VC.db | ||
88 | *.VC.VC.opendb | ||
89 | |||
90 | # Visual Studio profiler | ||
91 | *.psess | ||
92 | *.vsp | ||
93 | *.vspx | ||
94 | *.sap | ||
95 | |||
96 | # TFS 2012 Local Workspace | ||
97 | $tf/ | ||
98 | |||
99 | # Guidance Automation Toolkit | ||
100 | *.gpState | ||
101 | |||
102 | # ReSharper is a .NET coding add-in | ||
103 | _ReSharper*/ | ||
104 | *.[Rr]e[Ss]harper | ||
105 | *.DotSettings.user | ||
106 | |||
107 | # JustCode is a .NET coding add-in | ||
108 | .JustCode | ||
109 | |||
110 | # TeamCity is a build add-in | ||
111 | _TeamCity* | ||
112 | |||
113 | # DotCover is a Code Coverage Tool | ||
114 | *.dotCover | ||
115 | |||
116 | # Visual Studio code coverage results | ||
117 | *.coverage | ||
118 | *.coveragexml | ||
119 | |||
120 | # NCrunch | ||
121 | _NCrunch_* | ||
122 | .*crunch*.local.xml | ||
123 | nCrunchTemp_* | ||
124 | |||
125 | # MightyMoose | ||
126 | *.mm.* | ||
127 | AutoTest.Net/ | ||
128 | |||
129 | # Web workbench (sass) | ||
130 | .sass-cache/ | ||
131 | |||
132 | # Installshield output folder | ||
133 | [Ee]xpress/ | ||
134 | |||
135 | # DocProject is a documentation generator add-in | ||
136 | DocProject/buildhelp/ | ||
137 | DocProject/Help/*.HxT | ||
138 | DocProject/Help/*.HxC | ||
139 | DocProject/Help/*.hhc | ||
140 | DocProject/Help/*.hhk | ||
141 | DocProject/Help/*.hhp | ||
142 | DocProject/Help/Html2 | ||
143 | DocProject/Help/html | ||
144 | |||
145 | # Click-Once directory | ||
146 | publish/ | ||
147 | |||
148 | # Publish Web Output | ||
149 | *.[Pp]ublish.xml | ||
150 | *.azurePubxml | ||
151 | # TODO: Comment the next line if you want to checkin your web deploy settings | ||
152 | # but database connection strings (with potential passwords) will be unencrypted | ||
153 | *.pubxml | ||
154 | *.publishproj | ||
155 | |||
156 | # Microsoft Azure Web App publish settings. Comment the next line if you want to | ||
157 | # checkin your Azure Web App publish settings, but sensitive information contained | ||
158 | # in these scripts will be unencrypted | ||
159 | PublishScripts/ | ||
160 | |||
161 | # NuGet Packages | ||
162 | *.nupkg | ||
163 | # The packages folder can be ignored because of Package Restore | ||
164 | **/packages/* | ||
165 | # except build/, which is used as an MSBuild target. | ||
166 | !**/packages/build/ | ||
167 | # Uncomment if necessary however generally it will be regenerated when needed | ||
168 | #!**/packages/repositories.config | ||
169 | # NuGet v3's project.json files produces more ignorable files | ||
170 | *.nuget.props | ||
171 | *.nuget.targets | ||
172 | |||
173 | # Microsoft Azure Build Output | ||
174 | csx/ | ||
175 | *.build.csdef | ||
176 | |||
177 | # Microsoft Azure Emulator | ||
178 | ecf/ | ||
179 | rcf/ | ||
180 | |||
181 | # Windows Store app package directories and files | ||
182 | AppPackages/ | ||
183 | BundleArtifacts/ | ||
184 | Package.StoreAssociation.xml | ||
185 | _pkginfo.txt | ||
186 | |||
187 | # Visual Studio cache files | ||
188 | # files ending in .cache can be ignored | ||
189 | *.[Cc]ache | ||
190 | # but keep track of directories ending in .cache | ||
191 | !*.[Cc]ache/ | ||
192 | |||
193 | # Others | ||
194 | ClientBin/ | ||
195 | ~$* | ||
196 | *~ | ||
197 | *.dbmdl | ||
198 | *.dbproj.schemaview | ||
199 | *.jfm | ||
200 | *.pfx | ||
201 | *.publishsettings | ||
202 | orleans.codegen.cs | ||
203 | |||
204 | # Since there are multiple workflows, uncomment next line to ignore bower_components | ||
205 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) | ||
206 | #bower_components/ | ||
207 | |||
208 | # RIA/Silverlight projects | ||
209 | Generated_Code/ | ||
210 | |||
211 | # Backup & report files from converting an old project file | ||
212 | # to a newer Visual Studio version. Backup files are not needed, | ||
213 | # because we have git ;-) | ||
214 | _UpgradeReport_Files/ | ||
215 | Backup*/ | ||
216 | UpgradeLog*.XML | ||
217 | UpgradeLog*.htm | ||
218 | |||
219 | # SQL Server files | ||
220 | *.mdf | ||
221 | *.ldf | ||
222 | |||
223 | # Business Intelligence projects | ||
224 | *.rdl.data | ||
225 | *.bim.layout | ||
226 | *.bim_*.settings | ||
227 | |||
228 | # Microsoft Fakes | ||
229 | FakesAssemblies/ | ||
230 | |||
231 | # GhostDoc plugin setting file | ||
232 | *.GhostDoc.xml | ||
233 | |||
234 | # Node.js Tools for Visual Studio | ||
235 | .ntvs_analysis.dat | ||
236 | node_modules/ | ||
237 | |||
238 | # Typescript v1 declaration files | ||
239 | typings/ | ||
240 | |||
241 | # Visual Studio 6 build log | ||
242 | *.plg | ||
243 | |||
244 | # Visual Studio 6 workspace options file | ||
245 | *.opt | ||
246 | |||
247 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) | ||
248 | *.vbw | ||
249 | |||
250 | # Visual Studio LightSwitch build output | ||
251 | **/*.HTMLClient/GeneratedArtifacts | ||
252 | **/*.DesktopClient/GeneratedArtifacts | ||
253 | **/*.DesktopClient/ModelManifest.xml | ||
254 | **/*.Server/GeneratedArtifacts | ||
255 | **/*.Server/ModelManifest.xml | ||
256 | _Pvt_Extensions | ||
257 | |||
258 | # Paket dependency manager | ||
259 | .paket/paket.exe | ||
260 | paket-files/ | ||
261 | |||
262 | # FAKE - F# Make | ||
263 | .fake/ | ||
264 | |||
265 | # JetBrains Rider | ||
266 | .idea/ | ||
267 | *.sln.iml | ||
268 | |||
269 | # CodeRush | ||
270 | .cr/ | ||
271 | |||
272 | # Python Tools for Visual Studio (PTVS) | ||
273 | __pycache__/ | ||
274 | *.pyc | ||
275 | |||
276 | # Cake - Uncomment if you are using it | ||
277 | # tools/** | ||
278 | # !tools/packages.config | ||
279 | |||
280 | # Telerik's JustMock configuration file | ||
281 | *.jmconfig | ||
282 | |||
283 | # BizTalk build output | ||
284 | *.btp.cs | ||
285 | *.btm.cs | ||
286 | *.odx.cs | ||
287 | *.xsd.cs \ No newline at end of file | ||
diff --git a/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/LICENSE b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/LICENSE new file mode 100644 index 0000000..570f732 --- /dev/null +++ b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/LICENSE | |||
@@ -0,0 +1,25 @@ | |||
1 | Copyright (c) Contributors, http://opensimulator.org/ | ||
2 | See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
3 | |||
4 | Redistribution and use in source and binary forms, with or without | ||
5 | modification, are permitted provided that the following conditions are met: | ||
6 | * Redistributions of source code must retain the above copyright | ||
7 | notice, this list of conditions and the following disclaimer. | ||
8 | * Redistributions in binary form must reproduce the above copyright | ||
9 | notice, this list of conditions and the following disclaimer in the | ||
10 | documentation and/or other materials provided with the distribution. | ||
11 | * Neither the name of the OpenSimulator Project nor the | ||
12 | names of its contributors may be used to endorse or promote products | ||
13 | derived from this software without specific prior written permission. | ||
14 | |||
15 | THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR | ||
16 | IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
19 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
20 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE | ||
21 | GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
22 | INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER | ||
23 | IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR | ||
24 | OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF | ||
25 | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
diff --git a/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/prebuild.xml b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/prebuild.xml new file mode 100644 index 0000000..df5b460 --- /dev/null +++ b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/prebuild.xml | |||
@@ -0,0 +1,41 @@ | |||
1 | <Project frameworkVersion="v4_6" name="OpenSim.Modules.Warp3DCachedImageModule" path="addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src" type="Library"> | ||
2 | <Configuration name="Debug"> | ||
3 | <Options> | ||
4 | <OutputPath>../../../bin</OutputPath> | ||
5 | </Options> | ||
6 | </Configuration> | ||
7 | <Configuration name="Release"> | ||
8 | <Options> | ||
9 | <OutputPath>../../../bin</OutputPath> | ||
10 | </Options> | ||
11 | </Configuration> | ||
12 | |||
13 | <ReferencePath>../../../bin</ReferencePath> | ||
14 | <Reference name="System" localCopy="false"/> | ||
15 | <Reference name="System.Xml"/> | ||
16 | <Reference name="System.Drawing"/> | ||
17 | <Reference name="System.Runtime.Remoting"/> | ||
18 | <Reference name="Nini.dll" path="../../../bin"/> | ||
19 | <Reference name="log4net.dll" path="../../../bin"/> | ||
20 | <Reference name="XMLRPC.dll" path="../../../bin"/> | ||
21 | <Reference name="CSJ2K.dll" path="../../../bin"/> | ||
22 | <Reference name="Warp3D.dll" path="../../../bin"/> | ||
23 | <Reference name="Mono.Addins.dll" path="../../../bin"/> | ||
24 | <Reference name="OpenMetaverseTypes.dll" path="../../../bin"/> | ||
25 | <Reference name="OpenSim.Region.PhysicsModules.SharedBase.dll" path="../../../bin"/> | ||
26 | <Reference name="OpenMetaverse.dll" path="../../../bin"/> | ||
27 | <Reference name="OpenMetaverse.StructuredData.dll" path="../../../bin"/> | ||
28 | <Reference name="HttpServer_OpenSim.dll" path="../../../bin"/> | ||
29 | <Reference name="OpenSim.Region.Framework" path="../../../bin"/> | ||
30 | <Reference name="OpenSim.Framework" path="../../../bin"/> | ||
31 | <Reference name="OpenSim.Framework.Console" path="../../../bin"/> | ||
32 | <Reference name="OpenSim.Framework.Servers" path="../../../bin"/> | ||
33 | <Reference name="OpenSim.Framework.Servers.HttpServer" path="../../../bin"/> | ||
34 | <Reference name="OpenSim.Services.Interfaces" path="../../../bin"/> | ||
35 | <Reference name="OpenSim.Server.Base" path="../../../bin"/> | ||
36 | <Reference name="OpenSim.Data" path="../../../bin"/> | ||
37 | |||
38 | <Files> | ||
39 | <Match pattern="*.cs" recurse="true"/> | ||
40 | </Files> | ||
41 | </Project> | ||
diff --git a/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/Perlin.cs b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/Perlin.cs new file mode 100644 index 0000000..2279b76 --- /dev/null +++ b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/Perlin.cs | |||
@@ -0,0 +1,264 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | |||
31 | namespace OpenSim.Region.CoreModules.World.Warp3DMap | ||
32 | { | ||
33 | public static class Perlin | ||
34 | { | ||
35 | // We use a hardcoded seed to keep the noise generation consistent between runs | ||
36 | private const int SEED = 42; | ||
37 | |||
38 | private const int SAMPLE_SIZE = 1024; | ||
39 | private const int B = SAMPLE_SIZE; | ||
40 | private const int BM = SAMPLE_SIZE - 1; | ||
41 | private const int N = 0x1000; | ||
42 | |||
43 | private static readonly int[] p = new int[SAMPLE_SIZE + SAMPLE_SIZE + 2]; | ||
44 | private static readonly float[,] g3 = new float[SAMPLE_SIZE + SAMPLE_SIZE + 2, 3]; | ||
45 | private static readonly float[,] g2 = new float[SAMPLE_SIZE + SAMPLE_SIZE + 2, 2]; | ||
46 | private static readonly float[] g1 = new float[SAMPLE_SIZE + SAMPLE_SIZE + 2]; | ||
47 | |||
48 | static Perlin() | ||
49 | { | ||
50 | Random rng = new Random(SEED); | ||
51 | int i, j, k; | ||
52 | |||
53 | for (i = 0; i < B; i++) | ||
54 | { | ||
55 | p[i] = i; | ||
56 | g1[i] = (float)((rng.Next() % (B + B)) - B) / B; | ||
57 | |||
58 | for (j = 0; j < 2; j++) | ||
59 | g2[i, j] = (float)((rng.Next() % (B + B)) - B) / B; | ||
60 | normalize2(g2, i); | ||
61 | |||
62 | for (j = 0; j < 3; j++) | ||
63 | g3[i, j] = (float)((rng.Next() % (B + B)) - B) / B; | ||
64 | normalize3(g3, i); | ||
65 | } | ||
66 | |||
67 | while (--i > 0) | ||
68 | { | ||
69 | k = p[i]; | ||
70 | p[i] = p[j = rng.Next() % B]; | ||
71 | p[j] = k; | ||
72 | } | ||
73 | |||
74 | for (i = 0; i < B + 2; i++) | ||
75 | { | ||
76 | p[B + i] = p[i]; | ||
77 | g1[B + i] = g1[i]; | ||
78 | for (j = 0; j < 2; j++) | ||
79 | g2[B + i, j] = g2[i, j]; | ||
80 | for (j = 0; j < 3; j++) | ||
81 | g3[B + i, j] = g3[i, j]; | ||
82 | } | ||
83 | } | ||
84 | |||
85 | public static float noise1(float arg) | ||
86 | { | ||
87 | int bx0, bx1; | ||
88 | float rx0, rx1, sx, t, u, v; | ||
89 | |||
90 | t = arg + N; | ||
91 | bx0 = ((int)t) & BM; | ||
92 | bx1 = (bx0 + 1) & BM; | ||
93 | rx0 = t - (int)t; | ||
94 | rx1 = rx0 - 1f; | ||
95 | |||
96 | sx = s_curve(rx0); | ||
97 | |||
98 | u = rx0 * g1[p[bx0]]; | ||
99 | v = rx1 * g1[p[bx1]]; | ||
100 | |||
101 | return Utils.Lerp(u, v, sx); | ||
102 | } | ||
103 | |||
104 | public static float noise2(float x, float y) | ||
105 | { | ||
106 | int bx, by, b00, b10, b01, b11; | ||
107 | float rx0, rx1, ry0, ry1, sx, sy, a, b, t, u, v; | ||
108 | int i, j; | ||
109 | |||
110 | t = x + N; | ||
111 | rx0 = t - (int)t; | ||
112 | bx = ((int)t) & BM; | ||
113 | i = p[bx]; | ||
114 | bx = (bx + 1) & BM; | ||
115 | j = p[bx]; | ||
116 | |||
117 | t = y + N; | ||
118 | ry0 = t - (int)t; | ||
119 | by = ((int)t) & BM; | ||
120 | b00 = p[i + by]; | ||
121 | b10 = p[j + by]; | ||
122 | |||
123 | by = (by + 1) & BM; | ||
124 | b01 = p[i + by]; | ||
125 | b11 = p[j + by]; | ||
126 | |||
127 | sx = s_curve(rx0); | ||
128 | u = rx0 * g2[b00, 0] + ry0 * g2[b00, 1]; | ||
129 | rx1 = rx0 - 1f; | ||
130 | v = rx1 * g2[b10, 0] + ry0 * g2[b10, 1]; | ||
131 | a = Utils.Lerp(u, v, sx); | ||
132 | |||
133 | ry1 = ry0 - 1f; | ||
134 | u = rx0 * g2[b01, 0] + ry1 * g2[b01, 1]; | ||
135 | v = rx1 * g2[b11, 0] + ry1 * g2[b11, 1]; | ||
136 | b = Utils.Lerp(u, v, sx); | ||
137 | |||
138 | sy = s_curve(ry0); | ||
139 | return Utils.Lerp(a, b, sy); | ||
140 | } | ||
141 | |||
142 | public static float noise3(float x, float y, float z) | ||
143 | { | ||
144 | int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11; | ||
145 | float rx0, rx1, ry0, ry1, rz0, rz1, sy, sz, a, b, c, d, t, u, v; | ||
146 | int i, j; | ||
147 | |||
148 | t = x + N; | ||
149 | bx0 = ((int)t) & BM; | ||
150 | bx1 = (bx0 + 1) & BM; | ||
151 | rx0 = t - (int)t; | ||
152 | rx1 = rx0 - 1f; | ||
153 | |||
154 | t = y + N; | ||
155 | by0 = ((int)t) & BM; | ||
156 | by1 = (by0 + 1) & BM; | ||
157 | ry0 = t - (int)t; | ||
158 | ry1 = ry0 - 1f; | ||
159 | |||
160 | t = z + N; | ||
161 | bz0 = ((int)t) & BM; | ||
162 | bz1 = (bz0 + 1) & BM; | ||
163 | rz0 = t - (int)t; | ||
164 | rz1 = rz0 - 1f; | ||
165 | |||
166 | i = p[bx0]; | ||
167 | j = p[bx1]; | ||
168 | |||
169 | b00 = p[i + by0]; | ||
170 | b10 = p[j + by0]; | ||
171 | b01 = p[i + by1]; | ||
172 | b11 = p[j + by1]; | ||
173 | |||
174 | t = s_curve(rx0); | ||
175 | sy = s_curve(ry0); | ||
176 | sz = s_curve(rz0); | ||
177 | |||
178 | u = rx0 * g3[b00 + bz0, 0] + ry0 * g3[b00 + bz0, 1] + rz0 * g3[b00 + bz0, 2]; | ||
179 | v = rx1 * g3[b10 + bz0, 0] + ry0 * g3[b10 + bz0, 1] + rz0 * g3[b10 + bz0, 2]; | ||
180 | a = Utils.Lerp(u, v, t); | ||
181 | |||
182 | u = rx0 * g3[b01 + bz0, 0] + ry1 * g3[b01 + bz0, 1] + rz0 * g3[b01 + bz0, 2]; | ||
183 | v = rx1 * g3[b11 + bz0, 0] + ry1 * g3[b11 + bz0, 1] + rz0 * g3[b11 + bz0, 2]; | ||
184 | b = Utils.Lerp(u, v, t); | ||
185 | |||
186 | c = Utils.Lerp(a, b, sy); | ||
187 | |||
188 | u = rx0 * g3[b00 + bz1, 0] + ry0 * g3[b00 + bz1, 1] + rz1 * g3[b00 + bz1, 2]; | ||
189 | v = rx1 * g3[b10 + bz1, 0] + ry0 * g3[b10 + bz1, 1] + rz1 * g3[b10 + bz1, 2]; | ||
190 | a = Utils.Lerp(u, v, t); | ||
191 | |||
192 | u = rx0 * g3[b01 + bz1, 0] + ry1 * g3[b01 + bz1, 1] + rz1 * g3[b01 + bz1, 2]; | ||
193 | v = rx1 * g3[b11 + bz1, 0] + ry1 * g3[b11 + bz1, 1] + rz1 * g3[b11 + bz1, 2]; | ||
194 | b = Utils.Lerp(u, v, t); | ||
195 | |||
196 | d = Utils.Lerp(a, b, sy); | ||
197 | return Utils.Lerp(c, d, sz); | ||
198 | } | ||
199 | |||
200 | public static float turbulence1(float x, float freq) | ||
201 | { | ||
202 | float t; | ||
203 | |||
204 | for (t = 0f; freq >= 1f; freq *= 0.5f) | ||
205 | { | ||
206 | t += noise1(freq * x) / freq; | ||
207 | } | ||
208 | return t; | ||
209 | } | ||
210 | |||
211 | public static float turbulence2(float x, float y, float freq) | ||
212 | { | ||
213 | float t; | ||
214 | |||
215 | for (t = 0f; freq >= 1f; freq *= 0.5f) | ||
216 | t += noise2(freq * x, freq * y) / freq; | ||
217 | |||
218 | return t; | ||
219 | } | ||
220 | |||
221 | public static float turbulence3(float x, float y, float z, float freq) | ||
222 | { | ||
223 | float t; | ||
224 | |||
225 | for (t = 0f; freq >= 1f; freq *= 0.5f) | ||
226 | { | ||
227 | t += noise3(freq * x, freq * y, freq * z) / freq; | ||
228 | } | ||
229 | return t; | ||
230 | } | ||
231 | |||
232 | private static void normalize2(float[,] v, int i) | ||
233 | { | ||
234 | float s; | ||
235 | float a = v[i, 0]; | ||
236 | float b = v[i, 1]; | ||
237 | |||
238 | s = (float)Math.Sqrt(a * a + b * b); | ||
239 | s = 1.0f / s; | ||
240 | v[i, 0] = a * s; | ||
241 | v[i, 1] = b * s; | ||
242 | } | ||
243 | |||
244 | private static void normalize3(float[,] v, int i) | ||
245 | { | ||
246 | float s; | ||
247 | float a = v[i, 0]; | ||
248 | float b = v[i, 1]; | ||
249 | float c = v[i, 2]; | ||
250 | |||
251 | s = (float)Math.Sqrt(a * a + b * b + c * c); | ||
252 | s = 1.0f / s; | ||
253 | |||
254 | v[i, 0] = a * s; | ||
255 | v[i, 1] = b * s; | ||
256 | v[i, 2] = c * s; | ||
257 | } | ||
258 | |||
259 | private static float s_curve(float t) | ||
260 | { | ||
261 | return t * t * (3f - 2f * t); | ||
262 | } | ||
263 | } | ||
264 | } | ||
diff --git a/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/TerrainSplat.cs b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/TerrainSplat.cs new file mode 100644 index 0000000..f60beaf --- /dev/null +++ b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/TerrainSplat.cs | |||
@@ -0,0 +1,470 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Diagnostics; | ||
30 | using System.Drawing; | ||
31 | using System.Drawing.Imaging; | ||
32 | using log4net; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Services.Interfaces; | ||
37 | |||
38 | namespace OpenSim.Region.CoreModules.World.Warp3DMap | ||
39 | { | ||
40 | public static class TerrainSplat | ||
41 | { | ||
42 | #region Constants | ||
43 | |||
44 | private static readonly UUID DIRT_DETAIL = new UUID("0bc58228-74a0-7e83-89bc-5c23464bcec5"); | ||
45 | private static readonly UUID GRASS_DETAIL = new UUID("63338ede-0037-c4fd-855b-015d77112fc8"); | ||
46 | private static readonly UUID MOUNTAIN_DETAIL = new UUID("303cd381-8560-7579-23f1-f0a880799740"); | ||
47 | private static readonly UUID ROCK_DETAIL = new UUID("53a2f406-4895-1d13-d541-d2e3b86bc19c"); | ||
48 | |||
49 | private static readonly UUID[] DEFAULT_TERRAIN_DETAIL = new UUID[] | ||
50 | { | ||
51 | DIRT_DETAIL, | ||
52 | GRASS_DETAIL, | ||
53 | MOUNTAIN_DETAIL, | ||
54 | ROCK_DETAIL | ||
55 | }; | ||
56 | |||
57 | private static readonly Color[] DEFAULT_TERRAIN_COLOR = new Color[] | ||
58 | { | ||
59 | Color.FromArgb(255, 164, 136, 117), | ||
60 | Color.FromArgb(255, 65, 87, 47), | ||
61 | Color.FromArgb(255, 157, 145, 131), | ||
62 | Color.FromArgb(255, 125, 128, 130) | ||
63 | }; | ||
64 | |||
65 | private static readonly UUID TERRAIN_CACHE_MAGIC = new UUID("2c0c7ef2-56be-4eb8-aacb-76712c535b4b"); | ||
66 | |||
67 | #endregion Constants | ||
68 | |||
69 | private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name); | ||
70 | private static string LogHeader = "[WARP3D TERRAIN SPLAT]"; | ||
71 | |||
72 | /// <summary> | ||
73 | /// Builds a composited terrain texture given the region texture | ||
74 | /// and heightmap settings | ||
75 | /// </summary> | ||
76 | /// <param name="terrain">Terrain heightmap</param> | ||
77 | /// <param name="regionInfo">Region information including terrain texture parameters</param> | ||
78 | /// <returns>A 256x256 square RGB texture ready for rendering</returns> | ||
79 | /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting | ||
80 | /// Note we create a 256x256 dimension texture even if the actual terrain is larger. | ||
81 | /// </remarks> | ||
82 | |||
83 | public static Bitmap Splat(ITerrainChannel terrain, UUID[] textureIDs, | ||
84 | float[] startHeights, float[] heightRanges, | ||
85 | uint regionPositionX, uint regionPositionY, | ||
86 | IAssetService assetService, IJ2KDecoder decoder, | ||
87 | bool textureTerrain, bool averagetextureTerrain, | ||
88 | int twidth, int theight) | ||
89 | { | ||
90 | Debug.Assert(textureIDs.Length == 4); | ||
91 | Debug.Assert(startHeights.Length == 4); | ||
92 | Debug.Assert(heightRanges.Length == 4); | ||
93 | |||
94 | Bitmap[] detailTexture = new Bitmap[4]; | ||
95 | |||
96 | byte[] mapColorsRed = new byte[4]; | ||
97 | byte[] mapColorsGreen = new byte[4]; | ||
98 | byte[] mapColorsBlue = new byte[4]; | ||
99 | |||
100 | bool usecolors = false; | ||
101 | |||
102 | if (textureTerrain) | ||
103 | { | ||
104 | // Swap empty terrain textureIDs with default IDs | ||
105 | for(int i = 0; i < textureIDs.Length; i++) | ||
106 | { | ||
107 | if(textureIDs[i] == UUID.Zero) | ||
108 | textureIDs[i] = DEFAULT_TERRAIN_DETAIL[i]; | ||
109 | } | ||
110 | |||
111 | #region Texture Fetching | ||
112 | |||
113 | if(assetService != null) | ||
114 | { | ||
115 | for(int i = 0; i < 4; i++) | ||
116 | { | ||
117 | AssetBase asset = null; | ||
118 | |||
119 | // asset cache indexes are strings | ||
120 | string cacheName ="MAP-Patch" + textureIDs[i].ToString(); | ||
121 | |||
122 | // Try to fetch a cached copy of the decoded/resized version of this texture | ||
123 | asset = assetService.GetCached(cacheName); | ||
124 | if(asset != null) | ||
125 | { | ||
126 | try | ||
127 | { | ||
128 | using(System.IO.MemoryStream stream = new System.IO.MemoryStream(asset.Data)) | ||
129 | detailTexture[i] = (Bitmap)Image.FromStream(stream); | ||
130 | |||
131 | if(detailTexture[i].PixelFormat != PixelFormat.Format24bppRgb || | ||
132 | detailTexture[i].Width != 16 || detailTexture[i].Height != 16) | ||
133 | { | ||
134 | detailTexture[i].Dispose(); | ||
135 | detailTexture[i] = null; | ||
136 | } | ||
137 | } | ||
138 | catch(Exception ex) | ||
139 | { | ||
140 | m_log.Warn("Failed to decode cached terrain patch texture" + textureIDs[i] + "): " + ex.Message); | ||
141 | } | ||
142 | } | ||
143 | |||
144 | if(detailTexture[i] == null) | ||
145 | { | ||
146 | // Try to fetch the original JPEG2000 texture, resize if needed, and cache as PNG | ||
147 | asset = assetService.Get(textureIDs[i].ToString()); | ||
148 | if(asset != null) | ||
149 | { | ||
150 | try | ||
151 | { | ||
152 | detailTexture[i] = (Bitmap)decoder.DecodeToImage(asset.Data); | ||
153 | } | ||
154 | catch(Exception ex) | ||
155 | { | ||
156 | m_log.Warn("Failed to decode terrain texture " + asset.ID + ": " + ex.Message); | ||
157 | } | ||
158 | } | ||
159 | |||
160 | if(detailTexture[i] != null) | ||
161 | { | ||
162 | if(detailTexture[i].PixelFormat != PixelFormat.Format24bppRgb || | ||
163 | detailTexture[i].Width != 16 || detailTexture[i].Height != 16) | ||
164 | using(Bitmap origBitmap = detailTexture[i]) | ||
165 | detailTexture[i] = Util.ResizeImageSolid(origBitmap, 16, 16); | ||
166 | |||
167 | // Save the decoded and resized texture to the cache | ||
168 | byte[] data; | ||
169 | using(System.IO.MemoryStream stream = new System.IO.MemoryStream()) | ||
170 | { | ||
171 | detailTexture[i].Save(stream, ImageFormat.Png); | ||
172 | data = stream.ToArray(); | ||
173 | } | ||
174 | |||
175 | // Cache a PNG copy of this terrain texture | ||
176 | AssetBase newAsset = new AssetBase | ||
177 | { | ||
178 | Data = data, | ||
179 | Description = "PNG", | ||
180 | Flags = AssetFlags.Collectable, | ||
181 | FullID = UUID.Zero, | ||
182 | ID = cacheName, | ||
183 | Local = true, | ||
184 | Name = String.Empty, | ||
185 | Temporary = true, | ||
186 | Type = (sbyte)AssetType.Unknown | ||
187 | }; | ||
188 | newAsset.Metadata.ContentType = "image/png"; | ||
189 | assetService.Store(newAsset); | ||
190 | } | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | |||
195 | #endregion Texture Fetching | ||
196 | if(averagetextureTerrain) | ||
197 | { | ||
198 | for(int t = 0; t < 4; t++) | ||
199 | { | ||
200 | usecolors = true; | ||
201 | if(detailTexture[t] == null) | ||
202 | { | ||
203 | mapColorsRed[t] = DEFAULT_TERRAIN_COLOR[t].R; | ||
204 | mapColorsGreen[t] = DEFAULT_TERRAIN_COLOR[t].G; | ||
205 | mapColorsBlue[t] = DEFAULT_TERRAIN_COLOR[t].B; | ||
206 | continue; | ||
207 | } | ||
208 | |||
209 | int npixeis = 0; | ||
210 | int cR = 0; | ||
211 | int cG = 0; | ||
212 | int cB = 0; | ||
213 | |||
214 | BitmapData bmdata = detailTexture[t].LockBits(new Rectangle(0, 0, 16, 16), | ||
215 | ImageLockMode.ReadOnly, detailTexture[t].PixelFormat); | ||
216 | |||
217 | npixeis = bmdata.Height * bmdata.Width; | ||
218 | int ylen = bmdata.Height * bmdata.Stride; | ||
219 | |||
220 | unsafe | ||
221 | { | ||
222 | for(int y = 0; y < ylen; y += bmdata.Stride) | ||
223 | { | ||
224 | byte* ptrc = (byte*)bmdata.Scan0 + y; | ||
225 | for(int x = 0 ; x < bmdata.Width; ++x) | ||
226 | { | ||
227 | cR += *(ptrc++); | ||
228 | cG += *(ptrc++); | ||
229 | cB += *(ptrc++); | ||
230 | } | ||
231 | } | ||
232 | |||
233 | } | ||
234 | detailTexture[t].UnlockBits(bmdata); | ||
235 | detailTexture[t].Dispose(); | ||
236 | |||
237 | mapColorsRed[t] = (byte)Util.Clamp(cR / npixeis, 0 , 255); | ||
238 | mapColorsGreen[t] = (byte)Util.Clamp(cG / npixeis, 0 , 255); | ||
239 | mapColorsBlue[t] = (byte)Util.Clamp(cB / npixeis, 0 , 255); | ||
240 | } | ||
241 | } | ||
242 | else | ||
243 | { | ||
244 | // Fill in any missing textures with a solid color | ||
245 | for(int i = 0; i < 4; i++) | ||
246 | { | ||
247 | if(detailTexture[i] == null) | ||
248 | { | ||
249 | m_log.DebugFormat("{0} Missing terrain texture for layer {1}. Filling with solid default color", LogHeader, i); | ||
250 | |||
251 | // Create a solid color texture for this layer | ||
252 | detailTexture[i] = new Bitmap(16, 16, PixelFormat.Format24bppRgb); | ||
253 | using(Graphics gfx = Graphics.FromImage(detailTexture[i])) | ||
254 | { | ||
255 | using(SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) | ||
256 | gfx.FillRectangle(brush, 0, 0, 16, 16); | ||
257 | } | ||
258 | } | ||
259 | else | ||
260 | { | ||
261 | if(detailTexture[i].Width != 16 || detailTexture[i].Height != 16) | ||
262 | { | ||
263 | using(Bitmap origBitmap = detailTexture[i]) | ||
264 | detailTexture[i] = Util.ResizeImageSolid(origBitmap, 16, 16); | ||
265 | } | ||
266 | } | ||
267 | } | ||
268 | } | ||
269 | } | ||
270 | else | ||
271 | { | ||
272 | usecolors = true; | ||
273 | for(int t = 0; t < 4; t++) | ||
274 | { | ||
275 | mapColorsRed[t] = DEFAULT_TERRAIN_COLOR[t].R; | ||
276 | mapColorsGreen[t] = DEFAULT_TERRAIN_COLOR[t].G; | ||
277 | mapColorsBlue[t] = DEFAULT_TERRAIN_COLOR[t].B; | ||
278 | } | ||
279 | } | ||
280 | |||
281 | #region Layer Map | ||
282 | |||
283 | float xFactor = terrain.Width / twidth; | ||
284 | float yFactor = terrain.Height / theight; | ||
285 | |||
286 | #endregion Layer Map | ||
287 | |||
288 | #region Texture Compositing | ||
289 | |||
290 | Bitmap output = new Bitmap(twidth, theight, PixelFormat.Format24bppRgb); | ||
291 | BitmapData outputData = output.LockBits(new Rectangle(0, 0, twidth, theight), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb); | ||
292 | |||
293 | // Unsafe work as we lock down the source textures for quicker access and access the | ||
294 | // pixel data directly | ||
295 | float invtwitdthMinus1 = 1.0f / (twidth - 1); | ||
296 | float invtheightMinus1 = 1.0f / (theight - 1); | ||
297 | int ty; | ||
298 | int tx; | ||
299 | float pctx; | ||
300 | float pcty; | ||
301 | float height; | ||
302 | float layer; | ||
303 | float layerDiff; | ||
304 | int l0; | ||
305 | int l1; | ||
306 | uint yglobalpos; | ||
307 | |||
308 | if(usecolors) | ||
309 | { | ||
310 | float a; | ||
311 | float b; | ||
312 | unsafe | ||
313 | { | ||
314 | byte* ptrO; | ||
315 | for(int y = 0; y < theight; ++y) | ||
316 | { | ||
317 | pcty = y * invtheightMinus1; | ||
318 | ptrO = (byte*)outputData.Scan0 + y * outputData.Stride; | ||
319 | ty = (int)(y * yFactor); | ||
320 | yglobalpos = (uint)ty + regionPositionY; | ||
321 | |||
322 | for(int x = 0; x < twidth; ++x) | ||
323 | { | ||
324 | tx = (int)(x * xFactor); | ||
325 | pctx = x * invtwitdthMinus1; | ||
326 | height = (float)terrain[tx, ty]; | ||
327 | layer = getLayerTex(height, pctx, pcty, | ||
328 | (uint)tx + regionPositionX, yglobalpos, | ||
329 | startHeights, heightRanges); | ||
330 | |||
331 | // Select two textures | ||
332 | l0 = (int)layer; | ||
333 | l1 = Math.Min(l0 + 1, 3); | ||
334 | |||
335 | layerDiff = layer - l0; | ||
336 | |||
337 | a = mapColorsRed[l0]; | ||
338 | b = mapColorsRed[l1]; | ||
339 | *(ptrO++) = (byte)(a + layerDiff * (b - a)); | ||
340 | |||
341 | a = mapColorsGreen[l0]; | ||
342 | b = mapColorsGreen[l1]; | ||
343 | *(ptrO++) = (byte)(a + layerDiff * (b - a)); | ||
344 | |||
345 | a = mapColorsBlue[l0]; | ||
346 | b = mapColorsBlue[l1]; | ||
347 | *(ptrO++) = (byte)(a + layerDiff * (b - a)); | ||
348 | } | ||
349 | } | ||
350 | } | ||
351 | } | ||
352 | else | ||
353 | { | ||
354 | float aB; | ||
355 | float aG; | ||
356 | float aR; | ||
357 | float bB; | ||
358 | float bG; | ||
359 | float bR; | ||
360 | |||
361 | unsafe | ||
362 | { | ||
363 | // Get handles to all of the texture data arrays | ||
364 | BitmapData[] datas = new BitmapData[] | ||
365 | { | ||
366 | detailTexture[0].LockBits(new Rectangle(0, 0, 16, 16), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat), | ||
367 | detailTexture[1].LockBits(new Rectangle(0, 0, 16, 16), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat), | ||
368 | detailTexture[2].LockBits(new Rectangle(0, 0, 16, 16), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat), | ||
369 | detailTexture[3].LockBits(new Rectangle(0, 0, 16, 16), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat) | ||
370 | }; | ||
371 | |||
372 | byte* ptr; | ||
373 | byte* ptrO; | ||
374 | for(int y = 0; y < theight; y++) | ||
375 | { | ||
376 | pcty = y * invtheightMinus1; | ||
377 | int ypatch = ((int)(y * yFactor) & 0x0f) * datas[0].Stride; | ||
378 | ptrO = (byte*)outputData.Scan0 + y * outputData.Stride; | ||
379 | ty = (int)(y * yFactor); | ||
380 | yglobalpos = (uint)ty + regionPositionY; | ||
381 | |||
382 | for(int x = 0; x < twidth; x++) | ||
383 | { | ||
384 | tx = (int)(x * xFactor); | ||
385 | pctx = x * invtwitdthMinus1; | ||
386 | height = (float)terrain[tx, ty]; | ||
387 | layer = getLayerTex(height, pctx, pcty, | ||
388 | (uint)tx + regionPositionX, yglobalpos, | ||
389 | startHeights, heightRanges); | ||
390 | |||
391 | // Select two textures | ||
392 | l0 = (int)layer; | ||
393 | layerDiff = layer - l0; | ||
394 | |||
395 | int patchOffset = (tx & 0x0f) * 3 + ypatch; | ||
396 | |||
397 | ptr = (byte*)datas[l0].Scan0 + patchOffset; | ||
398 | aB = *(ptr++); | ||
399 | aG = *(ptr++); | ||
400 | aR = *(ptr); | ||
401 | |||
402 | l1 = Math.Min(l0 + 1, 3); | ||
403 | ptr = (byte*)datas[l1].Scan0 + patchOffset; | ||
404 | bB = *(ptr++); | ||
405 | bG = *(ptr++); | ||
406 | bR = *(ptr); | ||
407 | |||
408 | |||
409 | // Interpolate between the two selected textures | ||
410 | *(ptrO++) = (byte)(aB + layerDiff * (bB - aB)); | ||
411 | *(ptrO++) = (byte)(aG + layerDiff * (bG - aG)); | ||
412 | *(ptrO++) = (byte)(aR + layerDiff * (bR - aR)); | ||
413 | } | ||
414 | } | ||
415 | |||
416 | for(int i = 0; i < detailTexture.Length; i++) | ||
417 | detailTexture[i].UnlockBits(datas[i]); | ||
418 | } | ||
419 | |||
420 | for(int i = 0; i < detailTexture.Length; i++) | ||
421 | if(detailTexture[i] != null) | ||
422 | detailTexture[i].Dispose(); | ||
423 | } | ||
424 | |||
425 | output.UnlockBits(outputData); | ||
426 | |||
427 | //output.Save("terr.png",ImageFormat.Png); | ||
428 | |||
429 | #endregion Texture Compositing | ||
430 | |||
431 | return output; | ||
432 | } | ||
433 | |||
434 | [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)] | ||
435 | private static float getLayerTex(float height, float pctX, float pctY, uint X, uint Y, | ||
436 | float[] startHeights, float[] heightRanges) | ||
437 | { | ||
438 | // Use bilinear interpolation between the four corners of start height and | ||
439 | // height range to select the current values at this position | ||
440 | float startHeight = ImageUtils.Bilinear( | ||
441 | startHeights[0], startHeights[2], | ||
442 | startHeights[1], startHeights[3], | ||
443 | pctX, pctY); | ||
444 | if (float.IsNaN(startHeight)) | ||
445 | return 0; | ||
446 | |||
447 | startHeight = Utils.Clamp(startHeight, 0f, 255f); | ||
448 | |||
449 | float heightRange = ImageUtils.Bilinear( | ||
450 | heightRanges[0], heightRanges[2], | ||
451 | heightRanges[1], heightRanges[3], | ||
452 | pctX, pctY); | ||
453 | heightRange = Utils.Clamp(heightRange, 0f, 255f); | ||
454 | if(heightRange == 0f || float.IsNaN(heightRange)) | ||
455 | return 0; | ||
456 | |||
457 | // Generate two frequencies of perlin noise based on our global position | ||
458 | // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting | ||
459 | float sX = X * 0.20319f; | ||
460 | float sY = Y * 0.20319f; | ||
461 | |||
462 | float noise = Perlin.noise2(sX * 0.222222f, sY * 0.222222f) * 13.0f; | ||
463 | noise += Perlin.turbulence2(sX, sY, 2f) * 4.5f; | ||
464 | |||
465 | // Combine the current height, generated noise, start height, and height range parameters, then scale all of it | ||
466 | float layer = ((height + noise - startHeight) / heightRange) * 4f; | ||
467 | return Utils.Clamp(layer, 0f, 3f); | ||
468 | } | ||
469 | } | ||
470 | } | ||
diff --git a/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/Warp3DImageModule.cs b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/Warp3DImageModule.cs new file mode 100644 index 0000000..8e50a16 --- /dev/null +++ b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/Warp3DImageModule.cs | |||
@@ -0,0 +1,1073 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | using System.Drawing.Imaging; | ||
32 | using System.IO; | ||
33 | using System.Reflection; | ||
34 | using System.Runtime; | ||
35 | |||
36 | using CSJ2K; | ||
37 | using Nini.Config; | ||
38 | using log4net; | ||
39 | using Warp3D; | ||
40 | using Mono.Addins; | ||
41 | |||
42 | using OpenSim.Framework; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | |||
48 | using OpenMetaverse; | ||
49 | using OpenMetaverse.Assets; | ||
50 | using OpenMetaverse.Imaging; | ||
51 | using OpenMetaverse.Rendering; | ||
52 | using OpenMetaverse.StructuredData; | ||
53 | |||
54 | using WarpRenderer = Warp3D.Warp3D; | ||
55 | using System.Drawing.Drawing2D; | ||
56 | |||
57 | [assembly: Addin("Warp3DCachedImageModule", "1.1")] | ||
58 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] | ||
59 | namespace OpenSim.Region.CoreModules.World.Warp3DMap | ||
60 | { | ||
61 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "Warp3DCachedImageModule")] | ||
62 | public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule | ||
63 | { | ||
64 | private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216); | ||
65 | // private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 128); | ||
66 | |||
67 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
68 | |||
69 | #pragma warning disable 414 | ||
70 | private static string LogHeader = "[WARP 3D CACHED IMAGE MODULE]"; | ||
71 | #pragma warning restore 414 | ||
72 | private const float m_cameraHeight = 4096f; | ||
73 | |||
74 | internal Scene m_scene; | ||
75 | private IRendering m_primMesher; | ||
76 | internal IJ2KDecoder m_imgDecoder; | ||
77 | |||
78 | // caches per rendering | ||
79 | private Dictionary<string, warp_Texture> m_warpTextures = new Dictionary<string, warp_Texture>(); | ||
80 | private Dictionary<UUID, int> m_colors = new Dictionary<UUID, int>(); | ||
81 | |||
82 | private IConfigSource m_config; | ||
83 | private bool m_drawPrimVolume = true; // true if should render the prims on the tile | ||
84 | private bool m_textureTerrain = true; // true if to create terrain splatting texture | ||
85 | private bool m_textureAverageTerrain = false; // replace terrain textures by their average color | ||
86 | private bool m_texturePrims = true; // true if should texture the rendered prims | ||
87 | private float m_texturePrimSize = 48f; // size of prim before we consider texturing it | ||
88 | private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes | ||
89 | private float m_renderMinHeight = -100f; | ||
90 | private float m_renderMaxHeight = 4096f; | ||
91 | |||
92 | private String m_cacheDirectory = ""; | ||
93 | private bool m_enable_date = false; | ||
94 | private bool m_enable_regionName = false; | ||
95 | private bool m_enable_regionPosition = false; | ||
96 | private bool m_enable_refreshEveryMonth = false; | ||
97 | private bool m_enable_HostedBy = false; | ||
98 | private String m_enable_HostedByText = ""; | ||
99 | |||
100 | private bool m_Enabled = false; | ||
101 | |||
102 | // private Bitmap lastImage = null; | ||
103 | private DateTime lastImageTime = DateTime.MinValue; | ||
104 | |||
105 | #region Region Module interface | ||
106 | |||
107 | public void Initialise(IConfigSource source) | ||
108 | { | ||
109 | m_config = source; | ||
110 | |||
111 | string[] configSections = new string[] { "Map", "Startup" }; | ||
112 | |||
113 | if (Util.GetConfigVarFromSections<string>( | ||
114 | m_config, "MapImageModule", configSections, "MapImageModule") != "Warp3DCachedImageModule") | ||
115 | return; | ||
116 | |||
117 | m_Enabled = true; | ||
118 | |||
119 | m_drawPrimVolume = | ||
120 | Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, m_drawPrimVolume); | ||
121 | m_textureTerrain = | ||
122 | Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, m_textureTerrain); | ||
123 | m_textureAverageTerrain = | ||
124 | Util.GetConfigVarFromSections<bool>(m_config, "AverageTextureColorOnMapTile", configSections, m_textureAverageTerrain); | ||
125 | if (m_textureAverageTerrain) | ||
126 | m_textureTerrain = true; | ||
127 | m_texturePrims = | ||
128 | Util.GetConfigVarFromSections<bool>(m_config, "TexturePrims", configSections, m_texturePrims); | ||
129 | m_texturePrimSize = | ||
130 | Util.GetConfigVarFromSections<float>(m_config, "TexturePrimSize", configSections, m_texturePrimSize); | ||
131 | m_renderMeshes = | ||
132 | Util.GetConfigVarFromSections<bool>(m_config, "RenderMeshes", configSections, m_renderMeshes); | ||
133 | m_cacheDirectory = | ||
134 | Util.GetConfigVarFromSections<string>(m_config, "CacheDirectory", configSections, System.IO.Path.Combine(new DirectoryInfo(".").FullName, "MapImageCache")); | ||
135 | |||
136 | |||
137 | m_enable_date = Util.GetConfigVarFromSections<bool>(m_config, "enableDate", configSections, false); | ||
138 | m_enable_regionName = Util.GetConfigVarFromSections<bool>(m_config, "enableName", configSections, false); | ||
139 | m_enable_regionPosition = Util.GetConfigVarFromSections<bool>(m_config, "enablePosition", configSections, false); | ||
140 | m_enable_refreshEveryMonth = Util.GetConfigVarFromSections<bool>(m_config, "RefreshEveryMonth", configSections, true); | ||
141 | m_enable_HostedBy = Util.GetConfigVarFromSections<bool>(m_config, "enableHostedBy", configSections, false); | ||
142 | m_enable_HostedByText = Util.GetConfigVarFromSections<String>(m_config, "HosterText", configSections, String.Empty); | ||
143 | |||
144 | m_renderMaxHeight = Util.GetConfigVarFromSections<float>(m_config, "RenderMaxHeight", configSections, m_renderMaxHeight); | ||
145 | m_renderMinHeight = Util.GetConfigVarFromSections<float>(m_config, "RenderMinHeight", configSections, m_renderMinHeight); | ||
146 | |||
147 | if (!Directory.Exists(m_cacheDirectory)) | ||
148 | Directory.CreateDirectory(m_cacheDirectory); | ||
149 | |||
150 | if (m_renderMaxHeight < 100f) | ||
151 | m_renderMaxHeight = 100f; | ||
152 | else if (m_renderMaxHeight > m_cameraHeight - 10f) | ||
153 | m_renderMaxHeight = m_cameraHeight - 10f; | ||
154 | |||
155 | if (m_renderMinHeight < -100f) | ||
156 | m_renderMinHeight = -100f; | ||
157 | else if (m_renderMinHeight > m_renderMaxHeight - 10f) | ||
158 | m_renderMinHeight = m_renderMaxHeight - 10f; | ||
159 | } | ||
160 | |||
161 | public void AddRegion(Scene scene) | ||
162 | { | ||
163 | if (!m_Enabled) | ||
164 | return; | ||
165 | |||
166 | m_scene = scene; | ||
167 | |||
168 | List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); | ||
169 | if (renderers.Count > 0) | ||
170 | m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]); | ||
171 | else | ||
172 | m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled"); | ||
173 | |||
174 | m_scene.RegisterModuleInterface<IMapImageGenerator>(this); | ||
175 | } | ||
176 | |||
177 | public void RegionLoaded(Scene scene) | ||
178 | { | ||
179 | if (!m_Enabled) | ||
180 | return; | ||
181 | |||
182 | m_imgDecoder = m_scene.RequestModuleInterface<IJ2KDecoder>(); | ||
183 | } | ||
184 | |||
185 | public void RemoveRegion(Scene scene) | ||
186 | { | ||
187 | } | ||
188 | |||
189 | public void Close() | ||
190 | { | ||
191 | } | ||
192 | |||
193 | public string Name | ||
194 | { | ||
195 | get { return "Warp3DImageModule"; } | ||
196 | } | ||
197 | |||
198 | public Type ReplaceableInterface | ||
199 | { | ||
200 | get { return null; } | ||
201 | } | ||
202 | |||
203 | #endregion | ||
204 | |||
205 | #region IMapImageGenerator Members | ||
206 | |||
207 | private Vector3 cameraPos; | ||
208 | private Vector3 cameraDir; | ||
209 | private int viewWitdh = 256; | ||
210 | private int viewHeight = 256; | ||
211 | private float fov; | ||
212 | private bool orto; | ||
213 | |||
214 | public static string fillInt(int _i, int _l) | ||
215 | { | ||
216 | String _return = _i.ToString(); | ||
217 | |||
218 | while (_return.Length < _l) | ||
219 | { | ||
220 | _return = 0 + _return; | ||
221 | } | ||
222 | |||
223 | return _return; | ||
224 | } | ||
225 | |||
226 | public static int getCurrentUnixTime() | ||
227 | { | ||
228 | return (Int32)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds; | ||
229 | } | ||
230 | |||
231 | public static String unixTimeToDateString(int unixTime) | ||
232 | { | ||
233 | DateTime unixStart = new DateTime(1970, 1, 1, 0, 0, 0, 0, System.DateTimeKind.Utc); | ||
234 | long unixTimeStampInTicks = (long)(unixTime * TimeSpan.TicksPerSecond); | ||
235 | DateTime _date = new DateTime(unixStart.Ticks + unixTimeStampInTicks, System.DateTimeKind.Utc); | ||
236 | |||
237 | return fillInt(_date.Day, 2) + "." + fillInt(_date.Month, 2) + "." + fillInt(_date.Year, 4) + " " + fillInt(_date.Hour, 2) + ":" + fillInt(_date.Minute, 2); | ||
238 | } | ||
239 | |||
240 | private void writeDateOnMap(ref Bitmap _map) | ||
241 | { | ||
242 | RectangleF rectf = new RectangleF(2, 1, 200, 25); | ||
243 | |||
244 | Graphics g = Graphics.FromImage(_map); | ||
245 | g.SmoothingMode = SmoothingMode.AntiAlias; | ||
246 | g.InterpolationMode = InterpolationMode.HighQualityBicubic; | ||
247 | g.PixelOffsetMode = PixelOffsetMode.HighQuality; | ||
248 | g.DrawString(unixTimeToDateString(getCurrentUnixTime()), new Font("Arial", 8), Brushes.White, rectf); | ||
249 | g.Flush(); | ||
250 | } | ||
251 | |||
252 | private void writeNameOnMap(ref Bitmap _map) | ||
253 | { | ||
254 | RectangleF rectf = new RectangleF(2, m_scene.RegionInfo.RegionSizeX - 15, 200, 25); | ||
255 | |||
256 | Graphics g = Graphics.FromImage(_map); | ||
257 | g.SmoothingMode = SmoothingMode.AntiAlias; | ||
258 | g.InterpolationMode = InterpolationMode.HighQualityBicubic; | ||
259 | g.PixelOffsetMode = PixelOffsetMode.HighQuality; | ||
260 | g.DrawString(m_scene.Name, new Font("Arial", 8), Brushes.White, rectf); | ||
261 | g.Flush(); | ||
262 | } | ||
263 | |||
264 | private void writePositionOnMap(ref Bitmap _map) | ||
265 | { | ||
266 | RectangleF rectf = new RectangleF(m_scene.RegionInfo.RegionSizeY - 85, m_scene.RegionInfo.RegionSizeX - 15, 80, 25); | ||
267 | |||
268 | Graphics g = Graphics.FromImage(_map); | ||
269 | g.SmoothingMode = SmoothingMode.AntiAlias; | ||
270 | g.InterpolationMode = InterpolationMode.HighQualityBicubic; | ||
271 | g.PixelOffsetMode = PixelOffsetMode.HighQuality; | ||
272 | g.DrawString(m_scene.RegionInfo.RegionLocX + ", " + m_scene.RegionInfo.RegionLocY, new Font("Arial", 8), Brushes.White, rectf); | ||
273 | g.Flush(); | ||
274 | } | ||
275 | |||
276 | private void writeHostedByOnMap(ref Bitmap _map) | ||
277 | { | ||
278 | RectangleF rectf = new RectangleF(2, m_scene.RegionInfo.RegionSizeX - 15, 200, 25); | ||
279 | |||
280 | Graphics g = Graphics.FromImage(_map); | ||
281 | g.SmoothingMode = SmoothingMode.AntiAlias; | ||
282 | g.InterpolationMode = InterpolationMode.HighQualityBicubic; | ||
283 | g.PixelOffsetMode = PixelOffsetMode.HighQuality; | ||
284 | g.DrawString(m_enable_HostedByText, new Font("Arial", 8), Brushes.Gray, rectf); | ||
285 | g.Flush(); | ||
286 | } | ||
287 | |||
288 | |||
289 | public Bitmap CreateMapTile() | ||
290 | { | ||
291 | if ((File.GetCreationTime(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")).Month != DateTime.Now.Month) && m_enable_refreshEveryMonth == true) | ||
292 | File.Delete(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")); | ||
293 | |||
294 | if (File.Exists(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp"))) | ||
295 | { | ||
296 | return new Bitmap(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")); | ||
297 | } | ||
298 | else | ||
299 | { | ||
300 | List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); | ||
301 | if (renderers.Count > 0) | ||
302 | { | ||
303 | m_primMesher = RenderingLoader.LoadRenderer(renderers[0]); | ||
304 | } | ||
305 | |||
306 | cameraPos = new Vector3( | ||
307 | (m_scene.RegionInfo.RegionSizeX) * 0.5f, | ||
308 | (m_scene.RegionInfo.RegionSizeY) * 0.5f, | ||
309 | m_cameraHeight); | ||
310 | |||
311 | cameraDir = -Vector3.UnitZ; | ||
312 | viewWitdh = (int)m_scene.RegionInfo.RegionSizeX; | ||
313 | viewHeight = (int)m_scene.RegionInfo.RegionSizeY; | ||
314 | orto = true; | ||
315 | |||
316 | // fov = warp_Math.rad2deg(2f * (float)Math.Atan2(viewWitdh, 4096f)); | ||
317 | // orto = false; | ||
318 | |||
319 | Bitmap tile = GenImage(); | ||
320 | |||
321 | if (m_enable_date) | ||
322 | writeDateOnMap(ref tile); | ||
323 | |||
324 | if (m_enable_regionName) | ||
325 | writeNameOnMap(ref tile); | ||
326 | |||
327 | if (m_enable_regionPosition) | ||
328 | writePositionOnMap(ref tile); | ||
329 | |||
330 | if (m_enable_HostedBy) | ||
331 | writeHostedByOnMap(ref tile); | ||
332 | |||
333 | tile.Save(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")); | ||
334 | |||
335 | // image may be reloaded elsewhere, so no compression format | ||
336 | string filename = "MAP-" + m_scene.RegionInfo.RegionID.ToString() + ".png"; | ||
337 | tile.Save(filename, ImageFormat.Png); | ||
338 | m_primMesher = null; | ||
339 | return tile; | ||
340 | } | ||
341 | } | ||
342 | |||
343 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float pfov, int width, int height, bool useTextures) | ||
344 | { | ||
345 | List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); | ||
346 | if (renderers.Count > 0) | ||
347 | { | ||
348 | m_primMesher = RenderingLoader.LoadRenderer(renderers[0]); | ||
349 | } | ||
350 | |||
351 | cameraPos = camPos; | ||
352 | cameraDir = camDir; | ||
353 | viewWitdh = width; | ||
354 | viewHeight = height; | ||
355 | fov = pfov; | ||
356 | orto = false; | ||
357 | |||
358 | Bitmap tile = GenImage(); | ||
359 | m_primMesher = null; | ||
360 | return tile; | ||
361 | } | ||
362 | |||
363 | private Bitmap GenImage() | ||
364 | { | ||
365 | m_colors.Clear(); | ||
366 | m_warpTextures.Clear(); | ||
367 | |||
368 | WarpRenderer renderer = new WarpRenderer(); | ||
369 | |||
370 | if (!renderer.CreateScene(viewWitdh, viewHeight)) | ||
371 | return new Bitmap(viewWitdh, viewHeight); | ||
372 | |||
373 | #region Camera | ||
374 | |||
375 | warp_Vector pos = ConvertVector(cameraPos); | ||
376 | warp_Vector lookat = warp_Vector.add(pos, ConvertVector(cameraDir)); | ||
377 | |||
378 | if (orto) | ||
379 | renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeight); | ||
380 | else | ||
381 | renderer.Scene.defaultCamera.setFov(fov); | ||
382 | |||
383 | renderer.Scene.defaultCamera.setPos(pos); | ||
384 | renderer.Scene.defaultCamera.lookAt(lookat); | ||
385 | #endregion Camera | ||
386 | |||
387 | renderer.Scene.setAmbient(warp_Color.getColor(192, 191, 173)); | ||
388 | renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(0f, 1f, 8f), warp_Color.White, 0, 320, 40)); | ||
389 | |||
390 | CreateWater(renderer); | ||
391 | CreateTerrain(renderer); | ||
392 | if (m_drawPrimVolume) | ||
393 | CreateAllPrims(renderer); | ||
394 | |||
395 | renderer.Render(); | ||
396 | Bitmap bitmap = renderer.Scene.getImage(); | ||
397 | |||
398 | renderer.Scene.destroy(); | ||
399 | renderer.Reset(); | ||
400 | renderer = null; | ||
401 | |||
402 | m_colors.Clear(); | ||
403 | m_warpTextures.Clear(); | ||
404 | |||
405 | GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce; | ||
406 | GC.Collect(); | ||
407 | GC.WaitForPendingFinalizers(); | ||
408 | GC.Collect(); | ||
409 | GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default; | ||
410 | return bitmap; | ||
411 | } | ||
412 | |||
413 | public byte[] WriteJpeg2000Image() | ||
414 | { | ||
415 | try | ||
416 | { | ||
417 | using (Bitmap mapbmp = CreateMapTile()) | ||
418 | return OpenJPEG.EncodeFromImage(mapbmp, false); | ||
419 | } | ||
420 | catch (Exception e) | ||
421 | { | ||
422 | // JPEG2000 encoder failed | ||
423 | m_log.Error("[WARP 3D IMAGE MODULE]: Failed generating terrain map: ", e); | ||
424 | } | ||
425 | |||
426 | return null; | ||
427 | } | ||
428 | |||
429 | #endregion | ||
430 | |||
431 | #region Rendering Methods | ||
432 | |||
433 | // Add a water plane to the renderer. | ||
434 | private void CreateWater(WarpRenderer renderer) | ||
435 | { | ||
436 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | ||
437 | |||
438 | renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); | ||
439 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX * 0.5f, | ||
440 | waterHeight, | ||
441 | m_scene.RegionInfo.RegionSizeY * 0.5f); | ||
442 | |||
443 | warp_Material waterMaterial = new warp_Material(ConvertColor(WATER_COLOR)); | ||
444 | renderer.Scene.addMaterial("WaterMat", waterMaterial); | ||
445 | renderer.SetObjectMaterial("Water", "WaterMat"); | ||
446 | } | ||
447 | |||
448 | // Add a terrain to the renderer. | ||
449 | // Note that we create a 'low resolution' 257x257 vertex terrain rather than trying for | ||
450 | // full resolution. This saves a lot of memory especially for very large regions. | ||
451 | private void CreateTerrain(WarpRenderer renderer) | ||
452 | { | ||
453 | ITerrainChannel terrain = m_scene.Heightmap; | ||
454 | |||
455 | float regionsx = m_scene.RegionInfo.RegionSizeX; | ||
456 | float regionsy = m_scene.RegionInfo.RegionSizeY; | ||
457 | |||
458 | // 'diff' is the difference in scale between the real region size and the size of terrain we're buiding | ||
459 | |||
460 | int bitWidth; | ||
461 | int bitHeight; | ||
462 | |||
463 | const double log2inv = 1.4426950408889634073599246810019; | ||
464 | bitWidth = (int)Math.Ceiling((Math.Log(terrain.Width) * log2inv)); | ||
465 | bitHeight = (int)Math.Ceiling((Math.Log(terrain.Height) * log2inv)); | ||
466 | |||
467 | if (bitWidth > 8) // more than 256 is very heavy :( | ||
468 | bitWidth = 8; | ||
469 | if (bitHeight > 8) | ||
470 | bitHeight = 8; | ||
471 | |||
472 | int twidth = (int)Math.Pow(2, bitWidth); | ||
473 | int theight = (int)Math.Pow(2, bitHeight); | ||
474 | |||
475 | float diff = regionsx / twidth; | ||
476 | |||
477 | int npointsx = (int)(regionsx / diff); | ||
478 | int npointsy = (int)(regionsy / diff); | ||
479 | |||
480 | float invsx = 1.0f / (npointsx * diff); | ||
481 | float invsy = 1.0f / (npointsy * diff); | ||
482 | |||
483 | npointsx++; | ||
484 | npointsy++; | ||
485 | |||
486 | // Create all the vertices for the terrain | ||
487 | warp_Object obj = new warp_Object(); | ||
488 | warp_Vector pos; | ||
489 | float x, y; | ||
490 | float tv; | ||
491 | for (y = 0; y < regionsy; y += diff) | ||
492 | { | ||
493 | tv = y * invsy; | ||
494 | for (x = 0; x < regionsx; x += diff) | ||
495 | { | ||
496 | pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); | ||
497 | obj.addVertex(new warp_Vertex(pos, x * invsx, tv)); | ||
498 | } | ||
499 | pos = ConvertVector(x, y, (float)terrain[(int)(x - diff), (int)y]); | ||
500 | obj.addVertex(new warp_Vertex(pos, 1.0f, tv)); | ||
501 | } | ||
502 | |||
503 | int lastY = (int)(y - diff); | ||
504 | for (x = 0; x < regionsx; x += diff) | ||
505 | { | ||
506 | pos = ConvertVector(x, y, (float)terrain[(int)x, lastY]); | ||
507 | obj.addVertex(new warp_Vertex(pos, x * invsx, 1.0f)); | ||
508 | } | ||
509 | pos = ConvertVector(x, y, (float)terrain[(int)(x - diff), lastY]); | ||
510 | obj.addVertex(new warp_Vertex(pos, 1.0f, 1.0f)); | ||
511 | |||
512 | // create triangles. | ||
513 | int limx = npointsx - 1; | ||
514 | int limy = npointsy - 1; | ||
515 | for (int j = 0; j < limy; j++) | ||
516 | { | ||
517 | for (int i = 0; i < limx; i++) | ||
518 | { | ||
519 | int v = j * npointsx + i; | ||
520 | |||
521 | // Make two triangles for each of the squares in the grid of vertices | ||
522 | obj.addTriangle( | ||
523 | v, | ||
524 | v + 1, | ||
525 | v + npointsx); | ||
526 | |||
527 | obj.addTriangle( | ||
528 | v + npointsx + 1, | ||
529 | v + npointsx, | ||
530 | v + 1); | ||
531 | } | ||
532 | } | ||
533 | |||
534 | renderer.Scene.addObject("Terrain", obj); | ||
535 | |||
536 | UUID[] textureIDs = new UUID[4]; | ||
537 | float[] startHeights = new float[4]; | ||
538 | float[] heightRanges = new float[4]; | ||
539 | |||
540 | OpenSim.Framework.RegionSettings regionInfo = m_scene.RegionInfo.RegionSettings; | ||
541 | |||
542 | textureIDs[0] = regionInfo.TerrainTexture1; | ||
543 | textureIDs[1] = regionInfo.TerrainTexture2; | ||
544 | textureIDs[2] = regionInfo.TerrainTexture3; | ||
545 | textureIDs[3] = regionInfo.TerrainTexture4; | ||
546 | |||
547 | startHeights[0] = (float)regionInfo.Elevation1SW; | ||
548 | startHeights[1] = (float)regionInfo.Elevation1NW; | ||
549 | startHeights[2] = (float)regionInfo.Elevation1SE; | ||
550 | startHeights[3] = (float)regionInfo.Elevation1NE; | ||
551 | |||
552 | heightRanges[0] = (float)regionInfo.Elevation2SW; | ||
553 | heightRanges[1] = (float)regionInfo.Elevation2NW; | ||
554 | heightRanges[2] = (float)regionInfo.Elevation2SE; | ||
555 | heightRanges[3] = (float)regionInfo.Elevation2NE; | ||
556 | |||
557 | warp_Texture texture; | ||
558 | using (Bitmap image = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, | ||
559 | m_scene.RegionInfo.WorldLocX, m_scene.RegionInfo.WorldLocY, | ||
560 | m_scene.AssetService, m_imgDecoder, m_textureTerrain, m_textureAverageTerrain, | ||
561 | twidth, twidth)) | ||
562 | texture = new warp_Texture(image); | ||
563 | |||
564 | warp_Material material = new warp_Material(texture); | ||
565 | renderer.Scene.addMaterial("TerrainMat", material); | ||
566 | renderer.SetObjectMaterial("Terrain", "TerrainMat"); | ||
567 | } | ||
568 | |||
569 | private void CreateAllPrims(WarpRenderer renderer) | ||
570 | { | ||
571 | if (m_primMesher == null) | ||
572 | return; | ||
573 | |||
574 | m_scene.ForEachSOG( | ||
575 | delegate (SceneObjectGroup group) | ||
576 | { | ||
577 | foreach (SceneObjectPart child in group.Parts) | ||
578 | CreatePrim(renderer, child); | ||
579 | } | ||
580 | ); | ||
581 | } | ||
582 | |||
583 | private void UVPlanarMap(Vertex v, Vector3 scale, out float tu, out float tv) | ||
584 | { | ||
585 | Vector3 scaledPos = v.Position * scale; | ||
586 | float d = v.Normal.X; | ||
587 | if (d >= 0.5f) | ||
588 | { | ||
589 | tu = 2f * scaledPos.Y; | ||
590 | tv = scaledPos.X * v.Normal.Z - scaledPos.Z * v.Normal.X; | ||
591 | } | ||
592 | else if (d <= -0.5f) | ||
593 | { | ||
594 | tu = -2f * scaledPos.Y; | ||
595 | tv = -scaledPos.X * v.Normal.Z + scaledPos.Z * v.Normal.X; | ||
596 | } | ||
597 | else if (v.Normal.Y > 0f) | ||
598 | { | ||
599 | tu = -2f * scaledPos.X; | ||
600 | tv = scaledPos.Y * v.Normal.Z - scaledPos.Z * v.Normal.Y; | ||
601 | } | ||
602 | else | ||
603 | { | ||
604 | tu = 2f * scaledPos.X; | ||
605 | tv = -scaledPos.Y * v.Normal.Z + scaledPos.Z * v.Normal.Y; | ||
606 | } | ||
607 | |||
608 | tv *= 2f; | ||
609 | } | ||
610 | |||
611 | private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim) | ||
612 | { | ||
613 | if ((PCode)prim.Shape.PCode != PCode.Prim) | ||
614 | return; | ||
615 | |||
616 | Vector3 ppos = prim.GetWorldPosition(); | ||
617 | if (ppos.Z < m_renderMinHeight || ppos.Z > m_renderMaxHeight) | ||
618 | return; | ||
619 | |||
620 | warp_Vector primPos = ConvertVector(ppos); | ||
621 | warp_Quaternion primRot = ConvertQuaternion(prim.GetWorldRotation()); | ||
622 | warp_Matrix m = warp_Matrix.quaternionMatrix(primRot); | ||
623 | |||
624 | float screenFactor = renderer.Scene.EstimateBoxProjectedArea(primPos, ConvertVector(prim.Scale), m); | ||
625 | if (screenFactor < 0) | ||
626 | return; | ||
627 | |||
628 | int p2 = (int)(-(float)Math.Log(screenFactor) * 1.442695f * 0.5 - 1); | ||
629 | |||
630 | if (p2 < 0) | ||
631 | p2 = 0; | ||
632 | else if (p2 > 3) | ||
633 | p2 = 3; | ||
634 | |||
635 | DetailLevel lod = (DetailLevel)(3 - p2); | ||
636 | |||
637 | FacetedMesh renderMesh = null; | ||
638 | Primitive omvPrim = prim.Shape.ToOmvPrimitive(prim.OffsetPosition, prim.RotationOffset); | ||
639 | |||
640 | if (m_renderMeshes) | ||
641 | { | ||
642 | if (omvPrim.Sculpt != null && omvPrim.Sculpt.SculptTexture != UUID.Zero) | ||
643 | { | ||
644 | // Try fetchinng the asset | ||
645 | byte[] sculptAsset = m_scene.AssetService.GetData(omvPrim.Sculpt.SculptTexture.ToString()); | ||
646 | if (sculptAsset != null) | ||
647 | { | ||
648 | // Is it a mesh? | ||
649 | if (omvPrim.Sculpt.Type == SculptType.Mesh) | ||
650 | { | ||
651 | AssetMesh meshAsset = new AssetMesh(omvPrim.Sculpt.SculptTexture, sculptAsset); | ||
652 | FacetedMesh.TryDecodeFromAsset(omvPrim, meshAsset, lod, out renderMesh); | ||
653 | meshAsset = null; | ||
654 | } | ||
655 | else // It's sculptie | ||
656 | { | ||
657 | if (m_imgDecoder != null) | ||
658 | { | ||
659 | Image sculpt = m_imgDecoder.DecodeToImage(sculptAsset); | ||
660 | if (sculpt != null) | ||
661 | { | ||
662 | renderMesh = m_primMesher.GenerateFacetedSculptMesh(omvPrim, (Bitmap)sculpt, lod); | ||
663 | sculpt.Dispose(); | ||
664 | } | ||
665 | } | ||
666 | } | ||
667 | } | ||
668 | else | ||
669 | { | ||
670 | m_log.WarnFormat("[Warp3D] failed to get mesh or sculpt asset {0} of prim {1} at {2}", | ||
671 | omvPrim.Sculpt.SculptTexture.ToString(), prim.Name, prim.GetWorldPosition().ToString()); | ||
672 | } | ||
673 | } | ||
674 | } | ||
675 | |||
676 | // If not a mesh or sculptie, try the regular mesher | ||
677 | if (renderMesh == null) | ||
678 | { | ||
679 | renderMesh = m_primMesher.GenerateFacetedMesh(omvPrim, lod); | ||
680 | } | ||
681 | |||
682 | if (renderMesh == null) | ||
683 | return; | ||
684 | |||
685 | string primID = prim.UUID.ToString(); | ||
686 | |||
687 | // Create the prim faces | ||
688 | // TODO: Implement the useTextures flag behavior | ||
689 | for (int i = 0; i < renderMesh.Faces.Count; i++) | ||
690 | { | ||
691 | Face face = renderMesh.Faces[i]; | ||
692 | string meshName = primID + i.ToString(); | ||
693 | |||
694 | // Avoid adding duplicate meshes to the scene | ||
695 | if (renderer.Scene.objectData.ContainsKey(meshName)) | ||
696 | continue; | ||
697 | |||
698 | warp_Object faceObj = new warp_Object(); | ||
699 | |||
700 | Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i); | ||
701 | Color4 faceColor = teFace.RGBA; | ||
702 | if (faceColor.A == 0) | ||
703 | continue; | ||
704 | |||
705 | string materialName = String.Empty; | ||
706 | if (m_texturePrims) | ||
707 | { | ||
708 | // if(lod > DetailLevel.Low) | ||
709 | { | ||
710 | // materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID, lod == DetailLevel.Low); | ||
711 | materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID, false, prim); | ||
712 | if (String.IsNullOrEmpty(materialName)) | ||
713 | continue; | ||
714 | int c = renderer.Scene.material(materialName).getColor(); | ||
715 | if ((c & warp_Color.MASKALPHA) == 0) | ||
716 | continue; | ||
717 | } | ||
718 | } | ||
719 | else | ||
720 | materialName = GetOrCreateMaterial(renderer, faceColor); | ||
721 | |||
722 | if (renderer.Scene.material(materialName).getTexture() == null) | ||
723 | { | ||
724 | // uv map details dont not matter for color; | ||
725 | for (int j = 0; j < face.Vertices.Count; j++) | ||
726 | { | ||
727 | Vertex v = face.Vertices[j]; | ||
728 | warp_Vector pos = ConvertVector(v.Position); | ||
729 | warp_Vertex vert = new warp_Vertex(pos, v.TexCoord.X, v.TexCoord.Y); | ||
730 | faceObj.addVertex(vert); | ||
731 | } | ||
732 | } | ||
733 | else | ||
734 | { | ||
735 | float tu; | ||
736 | float tv; | ||
737 | float offsetu = teFace.OffsetU + 0.5f; | ||
738 | float offsetv = teFace.OffsetV + 0.5f; | ||
739 | float scaleu = teFace.RepeatU; | ||
740 | float scalev = teFace.RepeatV; | ||
741 | float rotation = teFace.Rotation; | ||
742 | float rc = 0; | ||
743 | float rs = 0; | ||
744 | if (rotation != 0) | ||
745 | { | ||
746 | rc = (float)Math.Cos(rotation); | ||
747 | rs = (float)Math.Sin(rotation); | ||
748 | } | ||
749 | |||
750 | for (int j = 0; j < face.Vertices.Count; j++) | ||
751 | { | ||
752 | warp_Vertex vert; | ||
753 | Vertex v = face.Vertices[j]; | ||
754 | warp_Vector pos = ConvertVector(v.Position); | ||
755 | if (teFace.TexMapType == MappingType.Planar) | ||
756 | UVPlanarMap(v, prim.Scale, out tu, out tv); | ||
757 | else | ||
758 | { | ||
759 | tu = v.TexCoord.X - 0.5f; | ||
760 | tv = 0.5f - v.TexCoord.Y; | ||
761 | } | ||
762 | if (rotation != 0) | ||
763 | { | ||
764 | float tur = tu * rc - tv * rs; | ||
765 | float tvr = tu * rs + tv * rc; | ||
766 | tur *= scaleu; | ||
767 | tur += offsetu; | ||
768 | |||
769 | tvr *= scalev; | ||
770 | tvr += offsetv; | ||
771 | vert = new warp_Vertex(pos, tur, tvr); | ||
772 | } | ||
773 | else | ||
774 | { | ||
775 | tu *= scaleu; | ||
776 | tu += offsetu; | ||
777 | tv *= scalev; | ||
778 | tv += offsetv; | ||
779 | vert = new warp_Vertex(pos, tu, tv); | ||
780 | } | ||
781 | |||
782 | faceObj.addVertex(vert); | ||
783 | } | ||
784 | } | ||
785 | |||
786 | for (int j = 0; j < face.Indices.Count; j += 3) | ||
787 | { | ||
788 | faceObj.addTriangle( | ||
789 | face.Indices[j + 0], | ||
790 | face.Indices[j + 1], | ||
791 | face.Indices[j + 2]); | ||
792 | } | ||
793 | |||
794 | faceObj.scaleSelf(prim.Scale.X, prim.Scale.Z, prim.Scale.Y); | ||
795 | faceObj.transform(m); | ||
796 | faceObj.setPos(primPos); | ||
797 | |||
798 | renderer.Scene.addObject(meshName, faceObj); | ||
799 | renderer.SetObjectMaterial(meshName, materialName); | ||
800 | } | ||
801 | } | ||
802 | |||
803 | private int GetFaceColor(Primitive.TextureEntryFace face) | ||
804 | { | ||
805 | int color; | ||
806 | Color4 ctmp = Color4.White; | ||
807 | |||
808 | if (face.TextureID == UUID.Zero) | ||
809 | return warp_Color.White; | ||
810 | |||
811 | if (!m_colors.TryGetValue(face.TextureID, out color)) | ||
812 | { | ||
813 | bool fetched = false; | ||
814 | |||
815 | // Attempt to fetch the texture metadata | ||
816 | string cacheName = "MAPCLR" + face.TextureID.ToString(); | ||
817 | AssetBase metadata = m_scene.AssetService.GetCached(cacheName); | ||
818 | if (metadata != null) | ||
819 | { | ||
820 | OSDMap map = null; | ||
821 | try { map = OSDParser.Deserialize(metadata.Data) as OSDMap; } catch { } | ||
822 | |||
823 | if (map != null) | ||
824 | { | ||
825 | ctmp = map["X-RGBA"].AsColor4(); | ||
826 | fetched = true; | ||
827 | } | ||
828 | } | ||
829 | |||
830 | if (!fetched) | ||
831 | { | ||
832 | // Fetch the texture, decode and get the average color, | ||
833 | // then save it to a temporary metadata asset | ||
834 | AssetBase textureAsset = m_scene.AssetService.Get(face.TextureID.ToString()); | ||
835 | if (textureAsset != null) | ||
836 | { | ||
837 | int width, height; | ||
838 | ctmp = GetAverageColor(textureAsset.FullID, textureAsset.Data, out width, out height); | ||
839 | |||
840 | OSDMap data = new OSDMap { { "X-RGBA", OSD.FromColor4(ctmp) } }; | ||
841 | metadata = new AssetBase | ||
842 | { | ||
843 | Data = System.Text.Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(data)), | ||
844 | Description = "Metadata for texture color" + face.TextureID.ToString(), | ||
845 | Flags = AssetFlags.Collectable, | ||
846 | FullID = UUID.Zero, | ||
847 | ID = cacheName, | ||
848 | Local = true, | ||
849 | Temporary = true, | ||
850 | Name = String.Empty, | ||
851 | Type = (sbyte)AssetType.Unknown | ||
852 | }; | ||
853 | m_scene.AssetService.Store(metadata); | ||
854 | } | ||
855 | else | ||
856 | { | ||
857 | ctmp = new Color4(0.5f, 0.5f, 0.5f, 1.0f); | ||
858 | } | ||
859 | } | ||
860 | color = ConvertColor(ctmp); | ||
861 | m_colors[face.TextureID] = color; | ||
862 | } | ||
863 | |||
864 | return color; | ||
865 | } | ||
866 | |||
867 | private string GetOrCreateMaterial(WarpRenderer renderer, Color4 color) | ||
868 | { | ||
869 | string name = color.ToString(); | ||
870 | |||
871 | warp_Material material = renderer.Scene.material(name); | ||
872 | if (material != null) | ||
873 | return name; | ||
874 | |||
875 | renderer.AddMaterial(name, ConvertColor(color)); | ||
876 | return name; | ||
877 | } | ||
878 | |||
879 | public string GetOrCreateMaterial(WarpRenderer renderer, Color4 faceColor, UUID textureID, bool useAverageTextureColor, SceneObjectPart sop) | ||
880 | { | ||
881 | int color = ConvertColor(faceColor); | ||
882 | string idstr = textureID.ToString() + color.ToString(); | ||
883 | string materialName = "MAPMAT" + idstr; | ||
884 | |||
885 | if (renderer.Scene.material(materialName) != null) | ||
886 | return materialName; | ||
887 | |||
888 | warp_Material mat = new warp_Material(); | ||
889 | warp_Texture texture = GetTexture(textureID, sop); | ||
890 | if (texture != null) | ||
891 | { | ||
892 | if (useAverageTextureColor) | ||
893 | color = warp_Color.multiply(color, texture.averageColor); | ||
894 | else | ||
895 | mat.setTexture(texture); | ||
896 | } | ||
897 | else | ||
898 | color = warp_Color.multiply(color, warp_Color.Grey); | ||
899 | |||
900 | mat.setColor(color); | ||
901 | renderer.Scene.addMaterial(materialName, mat); | ||
902 | |||
903 | return materialName; | ||
904 | } | ||
905 | |||
906 | private warp_Texture GetTexture(UUID id, SceneObjectPart sop) | ||
907 | { | ||
908 | warp_Texture ret = null; | ||
909 | if (id == UUID.Zero) | ||
910 | return ret; | ||
911 | |||
912 | if (m_warpTextures.TryGetValue(id.ToString(), out ret)) | ||
913 | return ret; | ||
914 | |||
915 | byte[] asset = m_scene.AssetService.GetData(id.ToString()); | ||
916 | |||
917 | if (asset != null) | ||
918 | { | ||
919 | try | ||
920 | { | ||
921 | using (Bitmap img = (Bitmap)m_imgDecoder.DecodeToImage(asset)) | ||
922 | ret = new warp_Texture(img, 8); // reduce textures size to 256x256 | ||
923 | } | ||
924 | catch (Exception e) | ||
925 | { | ||
926 | m_log.WarnFormat("[Warp3D]: Failed to decode texture {0} for prim {1} at {2}, exception {3}", id.ToString(), sop.Name, sop.GetWorldPosition().ToString(), e.Message); | ||
927 | } | ||
928 | } | ||
929 | else | ||
930 | m_log.WarnFormat("[Warp3D]: missing texture {0} data for prim {1} at {2}", | ||
931 | id.ToString(), sop.Name, sop.GetWorldPosition().ToString()); | ||
932 | |||
933 | m_warpTextures[id.ToString()] = ret; | ||
934 | return ret; | ||
935 | } | ||
936 | |||
937 | #endregion Rendering Methods | ||
938 | |||
939 | #region Static Helpers | ||
940 | // Note: axis change. | ||
941 | private static warp_Vector ConvertVector(float x, float y, float z) | ||
942 | { | ||
943 | return new warp_Vector(x, z, y); | ||
944 | } | ||
945 | |||
946 | private static warp_Vector ConvertVector(Vector3 vector) | ||
947 | { | ||
948 | return new warp_Vector(vector.X, vector.Z, vector.Y); | ||
949 | } | ||
950 | |||
951 | private static warp_Quaternion ConvertQuaternion(Quaternion quat) | ||
952 | { | ||
953 | return new warp_Quaternion(quat.X, quat.Z, quat.Y, -quat.W); | ||
954 | } | ||
955 | |||
956 | private static int ConvertColor(Color4 color) | ||
957 | { | ||
958 | int c = warp_Color.getColor((byte)(color.R * 255f), (byte)(color.G * 255f), (byte)(color.B * 255f), (byte)(color.A * 255f)); | ||
959 | return c; | ||
960 | } | ||
961 | |||
962 | private static Vector3 SurfaceNormal(Vector3 c1, Vector3 c2, Vector3 c3) | ||
963 | { | ||
964 | Vector3 edge1 = new Vector3(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); | ||
965 | Vector3 edge2 = new Vector3(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z); | ||
966 | |||
967 | Vector3 normal = Vector3.Cross(edge1, edge2); | ||
968 | normal.Normalize(); | ||
969 | |||
970 | return normal; | ||
971 | } | ||
972 | |||
973 | public Color4 GetAverageColor(UUID textureID, byte[] j2kData, out int width, out int height) | ||
974 | { | ||
975 | ulong r = 0; | ||
976 | ulong g = 0; | ||
977 | ulong b = 0; | ||
978 | ulong a = 0; | ||
979 | int pixelBytes; | ||
980 | |||
981 | try | ||
982 | { | ||
983 | using (MemoryStream stream = new MemoryStream(j2kData)) | ||
984 | using (Bitmap bitmap = (Bitmap)J2kImage.FromStream(stream)) | ||
985 | { | ||
986 | width = bitmap.Width; | ||
987 | height = bitmap.Height; | ||
988 | |||
989 | BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, bitmap.PixelFormat); | ||
990 | pixelBytes = (bitmap.PixelFormat == PixelFormat.Format24bppRgb) ? 3 : 4; | ||
991 | |||
992 | // Sum up the individual channels | ||
993 | unsafe | ||
994 | { | ||
995 | if (pixelBytes == 4) | ||
996 | { | ||
997 | for (int y = 0; y < height; y++) | ||
998 | { | ||
999 | byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride); | ||
1000 | |||
1001 | for (int x = 0; x < width; x++) | ||
1002 | { | ||
1003 | b += row[x * pixelBytes + 0]; | ||
1004 | g += row[x * pixelBytes + 1]; | ||
1005 | r += row[x * pixelBytes + 2]; | ||
1006 | a += row[x * pixelBytes + 3]; | ||
1007 | } | ||
1008 | } | ||
1009 | } | ||
1010 | else | ||
1011 | { | ||
1012 | for (int y = 0; y < height; y++) | ||
1013 | { | ||
1014 | byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride); | ||
1015 | |||
1016 | for (int x = 0; x < width; x++) | ||
1017 | { | ||
1018 | b += row[x * pixelBytes + 0]; | ||
1019 | g += row[x * pixelBytes + 1]; | ||
1020 | r += row[x * pixelBytes + 2]; | ||
1021 | } | ||
1022 | } | ||
1023 | } | ||
1024 | } | ||
1025 | } | ||
1026 | // Get the averages for each channel | ||
1027 | const decimal OO_255 = 1m / 255m; | ||
1028 | decimal totalPixels = (decimal)(width * height); | ||
1029 | |||
1030 | decimal rm = ((decimal)r / totalPixels) * OO_255; | ||
1031 | decimal gm = ((decimal)g / totalPixels) * OO_255; | ||
1032 | decimal bm = ((decimal)b / totalPixels) * OO_255; | ||
1033 | decimal am = ((decimal)a / totalPixels) * OO_255; | ||
1034 | |||
1035 | if (pixelBytes == 3) | ||
1036 | am = 1m; | ||
1037 | |||
1038 | return new Color4((float)rm, (float)gm, (float)bm, (float)am); | ||
1039 | |||
1040 | } | ||
1041 | catch (Exception ex) | ||
1042 | { | ||
1043 | m_log.WarnFormat( | ||
1044 | "[WARP 3D IMAGE MODULE]: Error decoding JPEG2000 texture {0} ({1} bytes): {2}", | ||
1045 | textureID, j2kData.Length, ex.Message); | ||
1046 | |||
1047 | width = 0; | ||
1048 | height = 0; | ||
1049 | return new Color4(0.5f, 0.5f, 0.5f, 1.0f); | ||
1050 | } | ||
1051 | } | ||
1052 | |||
1053 | #endregion Static Helpers | ||
1054 | } | ||
1055 | |||
1056 | public static class ImageUtils | ||
1057 | { | ||
1058 | /// <summary> | ||
1059 | /// Performs bilinear interpolation between four values | ||
1060 | /// </summary> | ||
1061 | /// <param name="v00">First, or top left value</param> | ||
1062 | /// <param name="v01">Second, or top right value</param> | ||
1063 | /// <param name="v10">Third, or bottom left value</param> | ||
1064 | /// <param name="v11">Fourth, or bottom right value</param> | ||
1065 | /// <param name="xPercent">Interpolation value on the X axis, between 0.0 and 1.0</param> | ||
1066 | /// <param name="yPercent">Interpolation value on fht Y axis, between 0.0 and 1.0</param> | ||
1067 | /// <returns>The bilinearly interpolated result</returns> | ||
1068 | public static float Bilinear(float v00, float v01, float v10, float v11, float xPercent, float yPercent) | ||
1069 | { | ||
1070 | return Utils.Lerp(Utils.Lerp(v00, v01, xPercent), Utils.Lerp(v10, v11, xPercent), yPercent); | ||
1071 | } | ||
1072 | } | ||
1073 | } | ||