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author | Justin Clark-Casey (justincc) | 2014-09-03 23:37:20 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-09-03 23:37:20 +0100 |
commit | 29400538b7bb9505ab2873d90680d9ad4cb101d0 (patch) | |
tree | 1b29c091cb83bada8f6a8034a921b5f6c5addbe1 | |
parent | If BulletSim is running on its own threads, start this thread via the thread ... (diff) | |
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minor: fix indenting from previous commit b08ab1e
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index d3b2ad7..f87c6c4 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -287,13 +287,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
287 | if (BSParam.UseSeparatePhysicsThread) | 287 | if (BSParam.UseSeparatePhysicsThread) |
288 | { | 288 | { |
289 | // The physics simulation should happen independently of the heartbeat loop | 289 | // The physics simulation should happen independently of the heartbeat loop |
290 | m_physicsThread | 290 | m_physicsThread |
291 | = Watchdog.StartThread( | 291 | = Watchdog.StartThread( |
292 | BulletSPluginPhysicsThread, | 292 | BulletSPluginPhysicsThread, |
293 | string.Format("{0} ({1})", BulletEngineName, RegionName), | 293 | string.Format("{0} ({1})", BulletEngineName, RegionName), |
294 | ThreadPriority.Normal, | 294 | ThreadPriority.Normal, |
295 | true, | 295 | true, |
296 | false); | 296 | false); |
297 | } | 297 | } |
298 | } | 298 | } |
299 | 299 | ||