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authorJustin Clark-Casey (justincc)2014-09-03 23:37:20 +0100
committerJustin Clark-Casey (justincc)2014-09-03 23:37:20 +0100
commit29400538b7bb9505ab2873d90680d9ad4cb101d0 (patch)
tree1b29c091cb83bada8f6a8034a921b5f6c5addbe1
parentIf BulletSim is running on its own threads, start this thread via the thread ... (diff)
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minor: fix indenting from previous commit b08ab1e
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index d3b2ad7..f87c6c4 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -287,13 +287,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
287 if (BSParam.UseSeparatePhysicsThread) 287 if (BSParam.UseSeparatePhysicsThread)
288 { 288 {
289 // The physics simulation should happen independently of the heartbeat loop 289 // The physics simulation should happen independently of the heartbeat loop
290 m_physicsThread 290 m_physicsThread
291 = Watchdog.StartThread( 291 = Watchdog.StartThread(
292 BulletSPluginPhysicsThread, 292 BulletSPluginPhysicsThread,
293 string.Format("{0} ({1})", BulletEngineName, RegionName), 293 string.Format("{0} ({1})", BulletEngineName, RegionName),
294 ThreadPriority.Normal, 294 ThreadPriority.Normal,
295 true, 295 true,
296 false); 296 false);
297 } 297 }
298 } 298 }
299 299