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authorUbitUmarov2016-12-25 05:46:16 +0000
committerUbitUmarov2016-12-25 05:46:16 +0000
commit293b65ac82890f338b6ed420ca7e56f876e79f40 (patch)
tree3561598c24407ac02252e23d06e36ef316d6303a
parentAdd en explanation to osslEnable.ini for GRID_GOD (diff)
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FloatSamCache: dont use slideexpire on current libovm expirecache. Change example settings to use memory cache with short expire time. ( 20% to 40% mem cache hit rates observed
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs75
-rw-r--r--bin/config-include/FlotsamCache.ini.example13
2 files changed, 58 insertions, 30 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 9413598..b6dd565 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -62,7 +62,8 @@ namespace OpenSim.Region.CoreModules.Asset
62 MethodBase.GetCurrentMethod().DeclaringType); 62 MethodBase.GetCurrentMethod().DeclaringType);
63 63
64 private bool m_Enabled; 64 private bool m_Enabled;
65 private bool m_Running; 65 private bool m_timerRunning;
66 private bool m_cleanupRunning;
66 67
67 private const string m_ModuleName = "FlotsamAssetCache"; 68 private const string m_ModuleName = "FlotsamAssetCache";
68 private const string m_DefaultCacheDirectory = "./assetcache"; 69 private const string m_DefaultCacheDirectory = "./assetcache";
@@ -91,9 +92,8 @@ namespace OpenSim.Region.CoreModules.Asset
91 private bool m_MemoryCacheEnabled = false; 92 private bool m_MemoryCacheEnabled = false;
92 93
93 // Expiration is expressed in hours. 94 // Expiration is expressed in hours.
94 private const double m_DefaultMemoryExpiration = 2; 95 private double m_MemoryExpiration = 0.001;
95 private const double m_DefaultFileExpiration = 48; 96 private const double m_DefaultFileExpiration = 48;
96 private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
97 private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration); 97 private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
98 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(1.0); 98 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(1.0);
99 99
@@ -150,7 +150,8 @@ namespace OpenSim.Region.CoreModules.Asset
150 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); 150 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
151 151
152 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", m_MemoryCacheEnabled); 152 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", m_MemoryCacheEnabled);
153 m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); 153 m_MemoryExpiration = assetConfig.GetDouble("MemoryCacheTimeout", m_MemoryExpiration);
154 m_MemoryExpiration *= 3600.0; // config in hours to seconds
154 155
155 #if WAIT_ON_INPROGRESS_REQUESTS 156 #if WAIT_ON_INPROGRESS_REQUESTS
156 m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000); 157 m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
@@ -224,9 +225,9 @@ namespace OpenSim.Region.CoreModules.Asset
224 m_Scenes.Remove(scene); 225 m_Scenes.Remove(scene);
225 lock(timerLock) 226 lock(timerLock)
226 { 227 {
227 if(m_Running && m_Scenes.Count <= 0) 228 if(m_timerRunning && m_Scenes.Count <= 0)
228 { 229 {
229 m_Running = false; 230 m_timerRunning = false;
230 m_CacheCleanTimer.Stop(); 231 m_CacheCleanTimer.Stop();
231 m_CacheCleanTimer.Close(); 232 m_CacheCleanTimer.Close();
232 } 233 }
@@ -242,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Asset
242 m_AssetService = scene.RequestModuleInterface<IAssetService>(); 243 m_AssetService = scene.RequestModuleInterface<IAssetService>();
243 lock(timerLock) 244 lock(timerLock)
244 { 245 {
245 if(!m_Running) 246 if(!m_timerRunning)
246 { 247 {
247 if (m_FileCacheEnabled && (m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) 248 if (m_FileCacheEnabled && (m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
248 { 249 {
@@ -250,7 +251,7 @@ namespace OpenSim.Region.CoreModules.Asset
250 m_CacheCleanTimer.AutoReset = false; 251 m_CacheCleanTimer.AutoReset = false;
251 m_CacheCleanTimer.Elapsed += CleanupExpiredFiles; 252 m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
252 m_CacheCleanTimer.Start(); 253 m_CacheCleanTimer.Start();
253 m_Running = true; 254 m_timerRunning = true;
254 } 255 }
255 } 256 }
256 } 257 }
@@ -263,6 +264,7 @@ namespace OpenSim.Region.CoreModules.Asset
263 264
264 private void UpdateMemoryCache(string key, AssetBase asset) 265 private void UpdateMemoryCache(string key, AssetBase asset)
265 { 266 {
267 // NOTE DO NOT USE SLIDEEXPIRE option on current libomv
266 m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); 268 m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
267 } 269 }
268 270
@@ -480,12 +482,10 @@ namespace OpenSim.Region.CoreModules.Asset
480 asset = GetFromMemoryCache(id); 482 asset = GetFromMemoryCache(id);
481 483
482 if (asset == null && m_FileCacheEnabled) 484 if (asset == null && m_FileCacheEnabled)
483 {
484 asset = GetFromFileCache(id); 485 asset = GetFromFileCache(id);
485 486
486 if (m_MemoryCacheEnabled && asset != null) 487 if (m_MemoryCacheEnabled && asset != null)
487 UpdateMemoryCache(id, asset); 488 UpdateMemoryCache(id, asset);
488 }
489 489
490 if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0)) 490 if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
491 { 491 {
@@ -561,8 +561,12 @@ namespace OpenSim.Region.CoreModules.Asset
561 if (m_LogLevel >= 2) 561 if (m_LogLevel >= 2)
562 m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration); 562 m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
563 563
564 if(!m_Running) 564 lock(timerLock)
565 return; 565 {
566 if(!m_timerRunning || m_cleanupRunning)
567 return;
568 m_cleanupRunning = true;
569 }
566 // Purge all files last accessed prior to this point 570 // Purge all files last accessed prior to this point
567 DateTime purgeLine = DateTime.Now - m_FileExpiration; 571 DateTime purgeLine = DateTime.Now - m_FileExpiration;
568 572
@@ -578,8 +582,9 @@ namespace OpenSim.Region.CoreModules.Asset
578 582
579 lock(timerLock) 583 lock(timerLock)
580 { 584 {
581 if(m_Running) 585 if(m_timerRunning)
582 m_CacheCleanTimer.Start(); 586 m_CacheCleanTimer.Start();
587 m_cleanupRunning = false;
583 } 588 }
584 } 589 }
585 590
@@ -816,13 +821,13 @@ namespace OpenSim.Region.CoreModules.Asset
816 821
817 s.ForEachSOG(delegate(SceneObjectGroup e) 822 s.ForEachSOG(delegate(SceneObjectGroup e)
818 { 823 {
819 if(!m_Running && !storeUncached) 824 if(!m_timerRunning && !storeUncached)
820 return; 825 return;
821 826
822 gatherer.AddForInspection(e); 827 gatherer.AddForInspection(e);
823 gatherer.GatherAll(); 828 gatherer.GatherAll();
824 829
825 if(!m_Running && !storeUncached) 830 if(!m_timerRunning && !storeUncached)
826 return; 831 return;
827 832
828 foreach (UUID assetID in gatherer.GatheredUuids.Keys) 833 foreach (UUID assetID in gatherer.GatheredUuids.Keys)
@@ -854,13 +859,13 @@ namespace OpenSim.Region.CoreModules.Asset
854 } 859 }
855 860
856 gatherer.GatheredUuids.Clear(); 861 gatherer.GatheredUuids.Clear();
857 if(!m_Running && !storeUncached) 862 if(!m_timerRunning && !storeUncached)
858 return; 863 return;
859 864
860 if(!storeUncached) 865 if(!storeUncached)
861 Thread.Sleep(50); 866 Thread.Sleep(50);
862 }); 867 });
863 if(!m_Running && !storeUncached) 868 if(!m_timerRunning && !storeUncached)
864 break; 869 break;
865 } 870 }
866 871
@@ -905,16 +910,23 @@ namespace OpenSim.Region.CoreModules.Asset
905 { 910 {
906 List<string> outputLines = new List<string>(); 911 List<string> outputLines = new List<string>();
907 912
908 double fileHitRate = (double)m_DiskHits / m_Requests * 100.0; 913 double invReq = 100.0 / m_Requests;
914
915 double fileHitRate = m_DiskHits * invReq;
909 outputLines.Add( 916 outputLines.Add(
910 string.Format("File Hit Rate: {0}% for {1} requests", fileHitRate.ToString("0.00"), m_Requests)); 917 string.Format("File Hit Rate: {0}% for {1} requests", fileHitRate.ToString("0.00"), m_Requests));
911 918
912 if (m_MemoryCacheEnabled) 919 if (m_MemoryCacheEnabled)
913 { 920 {
914 double memHitRate = (double)m_MemoryHits / m_Requests * 100.0; 921 double HitRate = m_MemoryHits * invReq;
922
923 outputLines.Add(
924 string.Format("Memory Hit Rate: {0}% for {1} requests", HitRate.ToString("0.00"), m_Requests));
925
926 HitRate += fileHitRate;
915 927
916 outputLines.Add( 928 outputLines.Add(
917 string.Format("Memory Hit Rate: {0}% for {1} requests", memHitRate.ToString("0.00"), m_Requests)); 929 string.Format("Total Hit Rate: {0}% for {1} requests", HitRate.ToString("0.00"), m_Requests));
918 } 930 }
919 931
920 outputLines.Add( 932 outputLines.Add(
@@ -1019,17 +1031,27 @@ namespace OpenSim.Region.CoreModules.Asset
1019 break; 1031 break;
1020 1032
1021 case "assets": 1033 case "assets":
1022 con.Output("Ensuring assets are cached for all scenes."); 1034 lock(timerLock)
1035 {
1036 if(m_cleanupRunning)
1037 {
1038 con.OutputFormat("FloatSam assets check already running");
1039 return;
1040 }
1041 m_cleanupRunning = true;
1042 }
1043
1044 con.Output("FloatSam Ensuring assets are cached for all scenes.");
1023 1045
1024 WorkManager.RunInThread(delegate 1046 WorkManager.RunInThread(delegate
1025 { 1047 {
1026 bool wasRunning= false; 1048 bool wasRunning= false;
1027 lock(timerLock) 1049 lock(timerLock)
1028 { 1050 {
1029 if(m_Running) 1051 if(m_timerRunning)
1030 { 1052 {
1031 m_CacheCleanTimer.Stop(); 1053 m_CacheCleanTimer.Stop();
1032 m_Running = false; 1054 m_timerRunning = false;
1033 wasRunning = true; 1055 wasRunning = true;
1034 Thread.Sleep(100); 1056 Thread.Sleep(100);
1035 } 1057 }
@@ -1041,8 +1063,9 @@ namespace OpenSim.Region.CoreModules.Asset
1041 if(wasRunning) 1063 if(wasRunning)
1042 { 1064 {
1043 m_CacheCleanTimer.Start(); 1065 m_CacheCleanTimer.Start();
1044 m_Running = true; 1066 m_timerRunning = true;
1045 } 1067 }
1068 m_cleanupRunning = false;
1046 } 1069 }
1047 con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal); 1070 con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
1048 }, null, "TouchAllSceneAssets"); 1071 }, null, "TouchAllSceneAssets");
diff --git a/bin/config-include/FlotsamCache.ini.example b/bin/config-include/FlotsamCache.ini.example
index db8d4db..6666812 100644
--- a/bin/config-include/FlotsamCache.ini.example
+++ b/bin/config-include/FlotsamCache.ini.example
@@ -20,15 +20,20 @@
20 HitRateDisplay = 100 20 HitRateDisplay = 100
21 21
22 ; Set to false for no memory cache 22 ; Set to false for no memory cache
23 MemoryCacheEnabled = false 23 ; assets can be requested several times in short periods
24 ; so even a small memory cache is usefull
25 MemoryCacheEnabled = true
24 26
25 ; Set to false for no file cache 27 ; Set to false for no file cache
26 FileCacheEnabled = true 28 FileCacheEnabled = true
27 29
28 ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes 30 ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
29 ; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute) 31 ; even a few minutes may mean many assets loaded to memory, if not all.
30 ; increases performance without large memory impact 32 ; this is good if memory is not a problem.
31 MemoryCacheTimeout = 2 33 ; if memory is a problem then a few seconds may actually save same.
34 ; reducing duplications.
35 ; see hit rates with console comand: fcache status
36 MemoryCacheTimeout = .001 // 3.6s ie around 4s (1s resolution)
32 37
33 ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes 38 ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
34 ; Specify 0 if you do not want your disk cache to expire 39 ; Specify 0 if you do not want your disk cache to expire