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authorRobert Adams2013-01-27 12:48:16 -0800
committerRobert Adams2013-01-27 12:50:07 -0800
commit26d4596080295d7509ef16bce9eb571d326c3ba6 (patch)
tree2e3f26a94b8bacf38a4ace6bd298f812e5adc4c4
parentBulletSim: add framework for BulletSim unit tests. No tests yet. (diff)
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BulletSim: reinstate the supression of rotational velocity for vehicles
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 17fddd7..998836c 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -1620,7 +1620,7 @@ public sealed class BSPrim : BSPhysObject
1620 // TODO: handle physics introduced by Bullet with computed vehicle physics. 1620 // TODO: handle physics introduced by Bullet with computed vehicle physics.
1621 if (_vehicle.IsActive) 1621 if (_vehicle.IsActive)
1622 { 1622 {
1623 // entprop.RotationalVelocity = OMV.Vector3.Zero; 1623 entprop.RotationalVelocity = OMV.Vector3.Zero;
1624 } 1624 }
1625 1625
1626 // DetailLog("{0},BSPrim.UpdateProperties,entry,entprop={1}", LocalID, entprop); // DEBUG DEBUG 1626 // DetailLog("{0},BSPrim.UpdateProperties,entry,entprop={1}", LocalID, entprop); // DEBUG DEBUG