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authorUbitUmarov2016-07-13 02:07:07 +0100
committerUbitUmarov2016-07-13 02:07:07 +0100
commit2220ceb5227c33b497c44f0b63c29aa16083ef41 (patch)
tree27da74174121d11349d237c020062bcb30fae4c0
parentbe nicer to PIs (actually linux) (diff)
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a few changes to culling
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs54
1 files changed, 28 insertions, 26 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index fc6aeb4..9136f2d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4011,23 +4011,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4011 if (update.Entity is SceneObjectPart) 4011 if (update.Entity is SceneObjectPart)
4012 { 4012 {
4013 SceneObjectPart part = (SceneObjectPart)update.Entity; 4013 SceneObjectPart part = (SceneObjectPart)update.Entity;
4014 4014 SceneObjectGroup grp = part.ParentGroup;
4015 if (part.ParentGroup.inTransit) 4015 if (grp.inTransit)
4016 continue; 4016 continue;
4017 4017
4018 if (part.ParentGroup.IsDeleted) 4018 if (grp.IsDeleted)
4019 { 4019 {
4020 // Don't send updates for objects that have been marked deleted. 4020 // Don't send updates for objects that have been marked deleted.
4021 // Instead send another kill object, because the first one may have gotten 4021 // Instead send another kill object, because the first one may have gotten
4022 // into a race condition 4022 // into a race condition
4023 if (!m_killRecord.Contains(part.ParentGroup.LocalId)) 4023 if (!m_killRecord.Contains(grp.LocalId))
4024 m_killRecord.Add(part.ParentGroup.LocalId); 4024 m_killRecord.Add(grp.LocalId);
4025 continue; 4025 continue;
4026 } 4026 }
4027 4027
4028 if (part.ParentGroup.IsAttachment) 4028 if (grp.IsAttachment)
4029 { // Someone else's HUD, why are we getting these? 4029 { // Someone else's HUD, why are we getting these?
4030 if (part.ParentGroup.OwnerID != AgentId && part.ParentGroup.HasPrivateAttachmentPoint) 4030 if (grp.OwnerID != AgentId && grp.HasPrivateAttachmentPoint)
4031 continue; 4031 continue;
4032 ScenePresence sp; 4032 ScenePresence sp;
4033 // Owner is not in the sim, don't update it to 4033 // Owner is not in the sim, don't update it to
@@ -4039,7 +4039,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4039 bool found = false; 4039 bool found = false;
4040 foreach (SceneObjectGroup att in atts) 4040 foreach (SceneObjectGroup att in atts)
4041 { 4041 {
4042 if (att == part.ParentGroup) 4042 if (att == grp)
4043 { 4043 {
4044 found = true; 4044 found = true;
4045 break; 4045 break;
@@ -4061,10 +4061,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4061 4061
4062 } 4062 }
4063 4063
4064 if (part.ParentGroup.IsAttachment && m_disableFacelights) 4064 if (grp.IsAttachment && m_disableFacelights)
4065 { 4065 {
4066 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 4066 if (grp.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
4067 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) 4067 grp.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
4068 { 4068 {
4069 part.Shape.LightEntry = false; 4069 part.Shape.LightEntry = false;
4070 } 4070 }
@@ -4078,26 +4078,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4078 } 4078 }
4079 } 4079 }
4080 4080
4081 if(doCulling && !part.ParentGroup.IsAttachment) 4081 if(doCulling && !grp.IsAttachment)
4082 { 4082 {
4083 if(GroupsNeedFullUpdate.Contains(grp))
4084 continue;
4085
4083 bool inview = false; 4086 bool inview = false;
4084 lock(GroupsInView) 4087 lock(GroupsInView)
4085 inview = GroupsInView.Contains(part.ParentGroup); 4088 inview = GroupsInView.Contains(grp);
4086 4089
4087 if(!inview) 4090 if(!inview)
4088 { 4091 {
4089 Vector3 partpos = part.ParentGroup.AbsolutePosition; 4092 Vector3 partpos = grp.AbsolutePosition;
4090 float dcam = (partpos - mycamera).LengthSquared(); 4093 float dcam = (partpos - mycamera).LengthSquared();
4091 float dpos = (partpos - mypos).LengthSquared(); 4094 float dpos = (partpos - mypos).LengthSquared();
4092 if(dcam < dpos) 4095 if(dcam < dpos)
4093 dpos = dcam; 4096 dpos = dcam;
4094 dpos = (float)Math.Sqrt(dpos) - part.ParentGroup.GetBoundsRadius(); 4097 dpos = (float)Math.Sqrt(dpos) - grp.GetBoundsRadius();
4095 if(dpos > cullingrange) 4098 if(dpos > cullingrange)
4096 continue; 4099 continue;
4097 4100
4098 if(!GroupsNeedFullUpdate.Contains(part.ParentGroup)) 4101 GroupsNeedFullUpdate.Add(grp);
4099 GroupsNeedFullUpdate.Add(part.ParentGroup); 4102 continue;
4100 continue;
4101 } 4103 }
4102 } 4104 }
4103 4105
@@ -4362,7 +4364,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4362 4364
4363 HashSet<SceneObjectGroup> NewGroupsInView = new HashSet<SceneObjectGroup>(); 4365 HashSet<SceneObjectGroup> NewGroupsInView = new HashSet<SceneObjectGroup>();
4364 HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>(); 4366 HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>();
4365 4367 List<uint> kills = new List<uint>();
4366 // will this take for ever ? 4368 // will this take for ever ?
4367 EntityBase[] entities = m_scene.Entities.GetEntities(); 4369 EntityBase[] entities = m_scene.Entities.GetEntities();
4368 foreach (EntityBase e in entities) 4370 foreach (EntityBase e in entities)
@@ -4383,14 +4385,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4383 { 4385 {
4384 if(inview) 4386 if(inview)
4385 { 4387 {
4386 GroupsInView.Remove(grp); 4388// GroupsInView.Remove(grp);
4387 if (!m_killRecord.Contains(grp.LocalId)) 4389 if (!kills.Contains(grp.LocalId))
4388 m_killRecord.Add(grp.LocalId); 4390 kills.Add(grp.LocalId);
4389 } 4391 }
4390 } 4392 }
4391 else 4393 else
4392 { 4394 {
4393 if(!inview && !GroupsNeedFullUpdate.Contains(grp)) 4395 if(!inview)
4394 GroupsNeedFullUpdate.Add(grp); 4396 GroupsNeedFullUpdate.Add(grp);
4395 NewGroupsInView.Add(grp); 4397 NewGroupsInView.Add(grp);
4396 } 4398 }
@@ -4400,10 +4402,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4400 lock(GroupsInView) 4402 lock(GroupsInView)
4401 GroupsInView = NewGroupsInView; 4403 GroupsInView = NewGroupsInView;
4402 4404
4403 if (m_killRecord.Count > 0) 4405 if (kills.Count > 0)
4404 { 4406 {
4405 SendKillObject(m_killRecord); 4407 SendKillObject(kills);
4406 m_killRecord.Clear(); 4408 kills.Clear();
4407 } 4409 }
4408 4410
4409 if(GroupsNeedFullUpdate.Count > 0) 4411 if(GroupsNeedFullUpdate.Count > 0)