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author | Justin Clark-Casey (justincc) | 2011-07-19 05:05:50 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-19 05:05:50 +0100 |
commit | 1fdb16f1cdf6e2722a763cdc0e9b7af9fed27a29 (patch) | |
tree | 4bfe52463c4337bb2dca29a2b8611397793699f0 | |
parent | Fix undo of rotation of single prims in a linkset (diff) | |
download | opensim-SC-1fdb16f1cdf6e2722a763cdc0e9b7af9fed27a29.zip opensim-SC-1fdb16f1cdf6e2722a763cdc0e9b7af9fed27a29.tar.gz opensim-SC-1fdb16f1cdf6e2722a763cdc0e9b7af9fed27a29.tar.bz2 opensim-SC-1fdb16f1cdf6e2722a763cdc0e9b7af9fed27a29.tar.xz |
Fix undo for rotation of the root prim in a linkset on its own.
The only obviously broken things right now are the undo of the position of just a root prim (stays in place) and the fact that resizes need two undoes.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UndoState.cs | 6 |
2 files changed, 15 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 9076d73..d653e66 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3013,11 +3013,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3013 | /// | 3013 | /// |
3014 | /// </summary> | 3014 | /// </summary> |
3015 | /// <param name="rot"></param> | 3015 | /// <param name="rot"></param> |
3016 | private void UpdateRootRotation(Quaternion rot) | 3016 | public void UpdateRootRotation(Quaternion rot) |
3017 | { | 3017 | { |
3018 | // m_log.DebugFormat( | 3018 | m_log.DebugFormat( |
3019 | // "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", | 3019 | "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", |
3020 | // Name, LocalId, rot); | 3020 | Name, LocalId, rot); |
3021 | 3021 | ||
3022 | Quaternion axRot = rot; | 3022 | Quaternion axRot = rot; |
3023 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3023 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
@@ -3046,6 +3046,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3046 | newRot *= Quaternion.Inverse(axRot); | 3046 | newRot *= Quaternion.Inverse(axRot); |
3047 | prim.RotationOffset = newRot; | 3047 | prim.RotationOffset = newRot; |
3048 | prim.ScheduleTerseUpdate(); | 3048 | prim.ScheduleTerseUpdate(); |
3049 | prim.IgnoreUndoUpdate = false; | ||
3049 | } | 3050 | } |
3050 | } | 3051 | } |
3051 | 3052 | ||
@@ -3054,12 +3055,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3054 | SceneObjectPart childpart = parts[i]; | 3055 | SceneObjectPart childpart = parts[i]; |
3055 | if (childpart != m_rootPart) | 3056 | if (childpart != m_rootPart) |
3056 | { | 3057 | { |
3057 | childpart.IgnoreUndoUpdate = false; | 3058 | // childpart.IgnoreUndoUpdate = false; |
3058 | childpart.StoreUndoState(); | 3059 | // childpart.StoreUndoState(); |
3059 | } | 3060 | } |
3060 | } | 3061 | } |
3061 | 3062 | ||
3062 | m_rootPart.ScheduleTerseUpdate(); | 3063 | m_rootPart.ScheduleTerseUpdate(); |
3064 | |||
3065 | m_log.DebugFormat( | ||
3066 | "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | ||
3067 | Name, LocalId, rot); | ||
3063 | } | 3068 | } |
3064 | 3069 | ||
3065 | #endregion | 3070 | #endregion |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 68d4cb4..dc509d9 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -150,8 +150,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
150 | "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 150 | "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", |
151 | part.RotationOffset, Rotation, part.Name, part.LocalId); | 151 | part.RotationOffset, Rotation, part.Name, part.LocalId); |
152 | 152 | ||
153 | part.UpdateRotation(Rotation); | 153 | if (ForGroup) |
154 | //part.RotationOffset = Rotation; | 154 | part.UpdateRotation(Rotation); |
155 | else | ||
156 | part.ParentGroup.UpdateRootRotation(Rotation); | ||
155 | 157 | ||
156 | if (Scale != Vector3.Zero) | 158 | if (Scale != Vector3.Zero) |
157 | { | 159 | { |