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authorMelanie2010-12-21 22:58:52 +0000
committerMelanie2010-12-21 22:58:52 +0000
commit1c3e77b728b8a14e64c0fae6814f3edc4a76b40f (patch)
tree85653dbf6f90918fb9a5fb069c3a510843debfff
parentAnother good catch. Update file name serial. (diff)
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What is the point of using different types to express the same damn thing?
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 9bf31fa..1177378 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
47 47
48 private string m_inventoryFileName = String.Empty; 48 private string m_inventoryFileName = String.Empty;
49 private byte[] m_inventoryFileData = new byte[0]; 49 private byte[] m_inventoryFileData = new byte[0];
50 private int m_inventoryFileNameSerial = 0; 50 private uint m_inventoryFileNameSerial = 0;
51 51
52 /// <value> 52 /// <value>
53 /// The part to which the inventory belongs. 53 /// The part to which the inventory belongs.