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author | Justin Clark-Casey (justincc) | 2012-10-29 23:22:40 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-10-29 23:22:40 +0000 |
commit | 09f4e72d6af4b86238af516b1719ff4f63aa7174 (patch) | |
tree | b374a183a3610509af839c5b514d4d1eabc6902f | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-09f4e72d6af4b86238af516b1719ff4f63aa7174.zip opensim-SC-09f4e72d6af4b86238af516b1719ff4f63aa7174.tar.gz opensim-SC-09f4e72d6af4b86238af516b1719ff4f63aa7174.tar.bz2 opensim-SC-09f4e72d6af4b86238af516b1719ff4f63aa7174.tar.xz |
Fix memory leak where removing an NPC did not remove its circuits.
This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 11 |
3 files changed, 15 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index b24641a..2236e43 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -1111,7 +1111,7 @@ namespace OpenSim | |||
1111 | aCircuit.Name, | 1111 | aCircuit.Name, |
1112 | aCircuit.child ? "child" : "root", | 1112 | aCircuit.child ? "child" : "root", |
1113 | aCircuit.circuitcode.ToString(), | 1113 | aCircuit.circuitcode.ToString(), |
1114 | aCircuit.IPAddress.ToString(), | 1114 | aCircuit.IPAddress != null ? aCircuit.IPAddress.ToString() : "not set", |
1115 | aCircuit.Viewer); | 1115 | aCircuit.Viewer); |
1116 | }); | 1116 | }); |
1117 | 1117 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2cdc4b3..7d8cbf5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3384,9 +3384,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3384 | } | 3384 | } |
3385 | else | 3385 | else |
3386 | { | 3386 | { |
3387 | // We remove the acd up here to avoid later raec conditions if two RemoveClient() calls occurred | 3387 | // We remove the acd up here to avoid later race conditions if two RemoveClient() calls occurred |
3388 | // simultaneously. | 3388 | // simultaneously. |
3389 | m_authenticateHandler.RemoveCircuit(acd.circuitcode); | 3389 | // We also need to remove by agent ID since NPCs will have no circuit code. |
3390 | m_authenticateHandler.RemoveCircuit(agentID); | ||
3390 | } | 3391 | } |
3391 | } | 3392 | } |
3392 | 3393 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 9179966..52ed846 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -117,6 +117,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
117 | Assert.That(npc, Is.Not.Null); | 117 | Assert.That(npc, Is.Not.Null); |
118 | Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); | 118 | Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); |
119 | Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); | 119 | Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); |
120 | |||
121 | IClientAPI client; | ||
122 | Assert.That(m_scene.TryGetClient(npcId, out client), Is.True); | ||
123 | |||
124 | // Have to account for both SP and NPC. | ||
125 | Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2)); | ||
120 | } | 126 | } |
121 | 127 | ||
122 | [Test] | 128 | [Test] |
@@ -136,6 +142,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
136 | ScenePresence deletedNpc = m_scene.GetScenePresence(npcId); | 142 | ScenePresence deletedNpc = m_scene.GetScenePresence(npcId); |
137 | 143 | ||
138 | Assert.That(deletedNpc, Is.Null); | 144 | Assert.That(deletedNpc, Is.Null); |
145 | IClientAPI client; | ||
146 | Assert.That(m_scene.TryGetClient(npcId, out client), Is.False); | ||
147 | |||
148 | // Have to account for SP still present. | ||
149 | Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
139 | } | 150 | } |
140 | 151 | ||
141 | [Test] | 152 | [Test] |