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author | Justin Clark-Casey (justincc) | 2013-06-18 21:21:59 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-06-18 21:21:59 +0100 |
commit | 0767523834b51772cbdf61002e9c7cbae334ee72 (patch) | |
tree | 3ca5bdc0317be8c140efaff5500a17d2620c2d19 | |
parent | If SmartThreadPool is active, display statistical information about it in "sh... (diff) | |
download | opensim-SC-0767523834b51772cbdf61002e9c7cbae334ee72.zip opensim-SC-0767523834b51772cbdf61002e9c7cbae334ee72.tar.gz opensim-SC-0767523834b51772cbdf61002e9c7cbae334ee72.tar.bz2 opensim-SC-0767523834b51772cbdf61002e9c7cbae334ee72.tar.xz |
Fix other places when saving scripts or notecards in prim inventories where messages should be transient without an OK button
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 6c79b13..1e4d558 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -326,7 +326,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
326 | // Update item with new asset | 326 | // Update item with new asset |
327 | item.AssetID = asset.FullID; | 327 | item.AssetID = asset.FullID; |
328 | if (group.UpdateInventoryItem(item)) | 328 | if (group.UpdateInventoryItem(item)) |
329 | remoteClient.SendAgentAlertMessage("Script saved", false); | 329 | remoteClient.SendAlertMessage("Script saved"); |
330 | 330 | ||
331 | part.SendPropertiesToClient(remoteClient); | 331 | part.SendPropertiesToClient(remoteClient); |
332 | 332 | ||
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
342 | } | 342 | } |
343 | else | 343 | else |
344 | { | 344 | { |
345 | remoteClient.SendAgentAlertMessage("Script saved", false); | 345 | remoteClient.SendAlertMessage("Script saved"); |
346 | } | 346 | } |
347 | 347 | ||
348 | // Tell anyone managing scripts that a script has been reloaded/changed | 348 | // Tell anyone managing scripts that a script has been reloaded/changed |
@@ -1616,11 +1616,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1616 | remoteClient, part, transactionID, currentItem); | 1616 | remoteClient, part, transactionID, currentItem); |
1617 | 1617 | ||
1618 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | 1618 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) |
1619 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 1619 | remoteClient.SendAlertMessage("Notecard saved"); |
1620 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | 1620 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) |
1621 | remoteClient.SendAgentAlertMessage("Script saved", false); | 1621 | remoteClient.SendAlertMessage("Script saved"); |
1622 | else | 1622 | else |
1623 | remoteClient.SendAgentAlertMessage("Item saved", false); | 1623 | remoteClient.SendAlertMessage("Item saved"); |
1624 | } | 1624 | } |
1625 | 1625 | ||
1626 | // Base ALWAYS has move | 1626 | // Base ALWAYS has move |