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authorUbitUmarov2019-12-03 14:27:31 +0000
committerUbitUmarov2019-12-03 14:27:31 +0000
commit052e4a060ceed35eeda623cee9a9826cc1e7b8f8 (patch)
tree85c824194c575a1b3af71635a2a950763a4be0f2
parenta few changes on check targets for lsl (diff)
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mantis 8632: stop trigering Changed on just scale checks
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs65
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs7
2 files changed, 51 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 6cbdc43..1942dfe 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2313,15 +2313,7 @@ namespace OpenSim.Region.Framework.Scenes
2313 if (pa != null) 2313 if (pa != null)
2314 { 2314 {
2315 if (UsePhysics != pa.IsPhysical) 2315 if (UsePhysics != pa.IsPhysical)
2316 { 2316 ClampScale(UsePhysics);
2317 float minsize = UsePhysics ? ParentGroup.Scene.m_minPhys : ParentGroup.Scene.m_minNonphys;
2318 float maxsize = UsePhysics ? ParentGroup.Scene.m_maxPhys : ParentGroup.Scene.m_maxNonphys;
2319 Vector3 scale = Scale;
2320 scale.X = Util.Clamp(scale.X, minsize, maxsize);
2321 scale.Y = Util.Clamp(scale.Y, minsize, maxsize);
2322 scale.Z = Util.Clamp(scale.Z, minsize, maxsize);
2323 Scale = scale;
2324 }
2325 2317
2326 if (UsePhysics != pa.IsPhysical || isNew) 2318 if (UsePhysics != pa.IsPhysical || isNew)
2327 { 2319 {
@@ -3042,6 +3034,51 @@ namespace OpenSim.Region.Framework.Scenes
3042 Inventory.ResetInventoryIDs(); 3034 Inventory.ResetInventoryIDs();
3043 } 3035 }
3044 3036
3037
3038 private void ClampScale(bool isPhysical)
3039 {
3040 float minsize = isPhysical ? ParentGroup.Scene.m_minPhys : ParentGroup.Scene.m_minNonphys;
3041 float maxsize = isPhysical ? ParentGroup.Scene.m_maxPhys : ParentGroup.Scene.m_maxNonphys;
3042 Vector3 scale = Scale;
3043 bool changed = false;
3044
3045 if (scale.X < minsize)
3046 {
3047 scale.X = minsize;
3048 changed = true;
3049 }
3050 else if (scale.X > maxsize)
3051 {
3052 scale.X = maxsize;
3053 changed = true;
3054 }
3055
3056 if (scale.Y < minsize)
3057 {
3058 scale.Y = minsize;
3059 changed = true;
3060 }
3061 else if (scale.Y > maxsize)
3062 {
3063 scale.Y = maxsize;
3064 changed = true;
3065 }
3066
3067 if (scale.Z < minsize)
3068 {
3069 scale.Z = minsize;
3070 changed = true;
3071 }
3072 else if (scale.Z > maxsize)
3073 {
3074 scale.Z = maxsize;
3075 changed = true;
3076 }
3077
3078 if (changed)
3079 Scale = scale;
3080 }
3081
3045 /// <summary> 3082 /// <summary>
3046 /// Set the scale of this part. 3083 /// Set the scale of this part.
3047 /// </summary> 3084 /// </summary>
@@ -4777,15 +4814,7 @@ namespace OpenSim.Region.Framework.Scenes
4777 private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics) 4814 private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics)
4778 { 4815 {
4779 if (ParentGroup.Scene != null) 4816 if (ParentGroup.Scene != null)
4780 { 4817 ClampScale(isPhysical);
4781 float minsize = isPhysical ? ParentGroup.Scene.m_minPhys : ParentGroup.Scene.m_minNonphys;
4782 float maxsize = isPhysical ? ParentGroup.Scene.m_maxPhys : ParentGroup.Scene.m_maxNonphys;
4783 Vector3 scale = Scale;
4784 scale.X = Util.Clamp(scale.X, minsize, maxsize);
4785 scale.Y = Util.Clamp(scale.Y, minsize, maxsize);
4786 scale.Z = Util.Clamp(scale.Z, minsize, maxsize);
4787 Scale = scale;
4788 }
4789 4818
4790 PhysicsActor pa; 4819 PhysicsActor pa;
4791 Vector3 velocity = Velocity; 4820 Vector3 velocity = Velocity;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1591cb1..8815a28 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -8912,6 +8912,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8912 elemLength = 3; 8912 elemLength = 3;
8913 8913
8914 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); 8914 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
8915 bool hasTranslation = (data & KeyframeMotion.DataFormat.Translation) != 0;
8916 bool hasRotation = (data & KeyframeMotion.DataFormat.Rotation) != 0;
8915 while (idx < frames.Data.Length) 8917 while (idx < frames.Data.Length)
8916 { 8918 {
8917 int remain = frames.Data.Length - idx; 8919 int remain = frames.Data.Length - idx;
@@ -8923,16 +8925,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8923 frame.Position = null; 8925 frame.Position = null;
8924 frame.Rotation = null; 8926 frame.Rotation = null;
8925 8927
8926 if ((data & KeyframeMotion.DataFormat.Translation) != 0) 8928 if (hasTranslation)
8927 { 8929 {
8928 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); 8930 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
8929 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); 8931 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
8930 } 8932 }
8931 if ((data & KeyframeMotion.DataFormat.Rotation) != 0) 8933 if (hasRotation)
8932 { 8934 {
8933 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); 8935 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
8934 Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); 8936 Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
8935 q.Normalize();
8936 frame.Rotation = q; 8937 frame.Rotation = q;
8937 } 8938 }
8938 8939