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author | Homer Horwitz | 2008-11-10 19:55:30 +0000 |
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committer | Homer Horwitz | 2008-11-10 19:55:30 +0000 |
commit | 014eb2642623b3f64711dfd4c5fb982449df02bf (patch) | |
tree | 5dfba52b981631525bb755d18e6c220917d8212f | |
parent | * Take out the 1 second sleep debugging line in ScenePresence (diff) | |
download | opensim-SC-014eb2642623b3f64711dfd4c5fb982449df02bf.zip opensim-SC-014eb2642623b3f64711dfd4c5fb982449df02bf.tar.gz opensim-SC-014eb2642623b3f64711dfd4c5fb982449df02bf.tar.bz2 opensim-SC-014eb2642623b3f64711dfd4c5fb982449df02bf.tar.xz |
Removed some debug output I forgot to remove...
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs index badb4e3..89dde26 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs | |||
@@ -623,34 +623,27 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
623 | 623 | ||
624 | public void FinalizeLandPrimCountUpdate() | 624 | public void FinalizeLandPrimCountUpdate() |
625 | { | 625 | { |
626 | m_log.Debug("Called FinalizeLandPrimCountUpdate start"); | ||
627 | //Get Simwide prim count for owner | 626 | //Get Simwide prim count for owner |
628 | Dictionary<UUID, List<LandObject>> landOwnersAndParcels = new Dictionary<UUID, List<LandObject>>(); | 627 | Dictionary<UUID, List<LandObject>> landOwnersAndParcels = new Dictionary<UUID, List<LandObject>>(); |
629 | lock (m_landList) | 628 | lock (m_landList) |
630 | { | 629 | { |
631 | m_log.DebugFormat("[LAND]: Got {0} parcels", m_landList.Count); | ||
632 | foreach (LandObject p in m_landList.Values) | 630 | foreach (LandObject p in m_landList.Values) |
633 | { | 631 | { |
634 | m_log.DebugFormat("processing land {0}", p.GetHashCode()); | ||
635 | if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID)) | 632 | if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID)) |
636 | { | 633 | { |
637 | m_log.DebugFormat("adding new owner {0} to landlist", p.landData.OwnerID); | ||
638 | List<LandObject> tempList = new List<LandObject>(); | 634 | List<LandObject> tempList = new List<LandObject>(); |
639 | tempList.Add(p); | 635 | tempList.Add(p); |
640 | landOwnersAndParcels.Add(p.landData.OwnerID, tempList); | 636 | landOwnersAndParcels.Add(p.landData.OwnerID, tempList); |
641 | } | 637 | } |
642 | else | 638 | else |
643 | { | 639 | { |
644 | m_log.DebugFormat("adding to owner {0}", p.landData.OwnerID); | ||
645 | landOwnersAndParcels[p.landData.OwnerID].Add(p); | 640 | landOwnersAndParcels[p.landData.OwnerID].Add(p); |
646 | } | 641 | } |
647 | } | 642 | } |
648 | } | 643 | } |
649 | 644 | ||
650 | m_log.DebugFormat("got {0} owners of land", landOwnersAndParcels.Count); | ||
651 | foreach (UUID owner in landOwnersAndParcels.Keys) | 645 | foreach (UUID owner in landOwnersAndParcels.Keys) |
652 | { | 646 | { |
653 | m_log.DebugFormat("processing owner {0}", owner); | ||
654 | int simArea = 0; | 647 | int simArea = 0; |
655 | int simPrims = 0; | 648 | int simPrims = 0; |
656 | foreach (LandObject p in landOwnersAndParcels[owner]) | 649 | foreach (LandObject p in landOwnersAndParcels[owner]) |
@@ -658,23 +651,18 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
658 | simArea += p.landData.Area; | 651 | simArea += p.landData.Area; |
659 | simPrims += p.landData.OwnerPrims + p.landData.OtherPrims + p.landData.GroupPrims + | 652 | simPrims += p.landData.OwnerPrims + p.landData.OtherPrims + p.landData.GroupPrims + |
660 | p.landData.SelectedPrims; | 653 | p.landData.SelectedPrims; |
661 | m_log.DebugFormat("added {0} m² of land, total {1}", p.landData.Area, simArea); | ||
662 | } | 654 | } |
663 | 655 | ||
664 | m_log.DebugFormat("setting total area of {0} to {1} for {2} parcels", owner, simArea, landOwnersAndParcels[owner].Count); | ||
665 | foreach (LandObject p in landOwnersAndParcels[owner]) | 656 | foreach (LandObject p in landOwnersAndParcels[owner]) |
666 | { | 657 | { |
667 | m_log.DebugFormat("... in land {0}", p.GetHashCode()); | ||
668 | p.landData.SimwideArea = simArea; | 658 | p.landData.SimwideArea = simArea; |
669 | p.landData.SimwidePrims = simPrims; | 659 | p.landData.SimwidePrims = simPrims; |
670 | } | 660 | } |
671 | } | 661 | } |
672 | m_log.Debug("Called FinalizeLandPrimCountUpdate end"); | ||
673 | } | 662 | } |
674 | 663 | ||
675 | public void UpdateLandPrimCounts() | 664 | public void UpdateLandPrimCounts() |
676 | { | 665 | { |
677 | m_log.Debug("Called UpdateLandPrimCounts"); | ||
678 | ResetAllLandPrimCounts(); | 666 | ResetAllLandPrimCounts(); |
679 | lock (m_scene.Entities) | 667 | lock (m_scene.Entities) |
680 | { | 668 | { |
@@ -695,7 +683,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
695 | 683 | ||
696 | public void PerformParcelPrimCountUpdate() | 684 | public void PerformParcelPrimCountUpdate() |
697 | { | 685 | { |
698 | m_log.Debug("Called PerformParcelPrimCountUpdate"); | ||
699 | ResetAllLandPrimCounts(); | 686 | ResetAllLandPrimCounts(); |
700 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | 687 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); |
701 | FinalizeLandPrimCountUpdate(); | 688 | FinalizeLandPrimCountUpdate(); |