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authorJustin Clark-Casey (justincc)2012-06-22 01:57:14 +0100
committerJustin Clark-Casey (justincc)2012-06-22 01:57:14 +0100
commitf907182ab28cd761bebd398dab38f9a997ecd19d (patch)
tree955c3af0071043d9e71be1a903c4f7f4dde6820a
parentStop flicking IsAttachment false and then true in AttachmentsModule.UpdateAtt... (diff)
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Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine.DoOnRezScriptQueue()
The later invocation of this function will happen on an empty compile queue.
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs11
1 files changed, 2 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index e961e76..26df758 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -855,13 +855,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
855 { 855 {
856 m_InitialStartup = false; 856 m_InitialStartup = false;
857 System.Threading.Thread.Sleep(15000); 857 System.Threading.Thread.Sleep(15000);
858
859 if (m_CompileQueue.Count == 0)
860 {
861 // No scripts on region, so won't get triggered later
862 // by the queue becoming empty so we trigger it here
863 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, String.Empty);
864 }
865 } 858 }
866 859
867 object[] o; 860 object[] o;
@@ -889,11 +882,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
889 // due to a race condition 882 // due to a race condition
890 // 883 //
891 lock (m_CompileQueue) 884 lock (m_CompileQueue)
892 {
893 m_CurrentCompile = null; 885 m_CurrentCompile = null;
894 } 886
895 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount, 887 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount,
896 m_ScriptErrorMessage); 888 m_ScriptErrorMessage);
889
897 m_ScriptFailCount = 0; 890 m_ScriptFailCount = 0;
898 891
899 return null; 892 return null;