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authorCharles Krinke2009-01-12 03:49:48 +0000
committerCharles Krinke2009-01-12 03:49:48 +0000
commitd7f1660761a2078b88acd3b3e3de4f3e13e35b0c (patch)
treecf7160b00793c22d50444621b65c2397c20f96ff
parentThank you kindly, Tlaukkan (Tommil) for a patch that: (diff)
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Commenting out the succesful REST message as under heavy use there
are multiple messages in a second and that is usually (in my experience) meaning the logging itself is slowing down the program. Leaving the unsuccesful message as we need to know about that path.
-rw-r--r--OpenSim/Grid/AssetServer/RestService.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Grid/AssetServer/RestService.cs b/OpenSim/Grid/AssetServer/RestService.cs
index 8200f11..7b5b334 100644
--- a/OpenSim/Grid/AssetServer/RestService.cs
+++ b/OpenSim/Grid/AssetServer/RestService.cs
@@ -97,9 +97,13 @@ namespace OpenSim.Grid.AssetServer
97 97
98 result = ms.GetBuffer(); 98 result = ms.GetBuffer();
99 99
100 m_log.InfoFormat( 100//Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there
101 "[REST]: GET:/asset found {0} with name {1}, size {2} bytes", 101//are multiple messages in a second and that is usually (in my experience) meaning
102 assetID, asset.Name, result.Length); 102//the logging itself is slowing down the program. Leaving the unsuccesful message
103//as we need to know about that path.
104// m_log.InfoFormat(
105// "[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
106// assetID, asset.Name, result.Length);
103 107
104 Array.Resize<byte>(ref result, (int) ms.Length); 108 Array.Resize<byte>(ref result, (int) ms.Length);
105 } 109 }