diff options
author | Teravus Ovares | 2008-05-15 19:28:10 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-05-15 19:28:10 +0000 |
commit | d60e4574633e50d257730cc582a6efb63c8e9d7b (patch) | |
tree | 3c51a5db9284eec4a29962a877e4c2f9dd0fc51a | |
parent | remove my UserAppearance object, switch all code to use (diff) | |
download | opensim-SC-d60e4574633e50d257730cc582a6efb63c8e9d7b.zip opensim-SC-d60e4574633e50d257730cc582a6efb63c8e9d7b.tar.gz opensim-SC-d60e4574633e50d257730cc582a6efb63c8e9d7b.tar.bz2 opensim-SC-d60e4574633e50d257730cc582a6efb63c8e9d7b.tar.xz |
Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
9 files changed, 309 insertions, 114 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 395d555..1eab16b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -4528,7 +4528,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4528 | handlerObjectPermissions = OnObjectPermissions; | 4528 | handlerObjectPermissions = OnObjectPermissions; |
4529 | 4529 | ||
4530 | if (handlerObjectPermissions != null) | 4530 | if (handlerObjectPermissions != null) |
4531 | OnObjectPermissions(this, AgentID, SessionID, field, localID, mask, set); | 4531 | handlerObjectPermissions(this, AgentID, SessionID, field, localID, mask, set); |
4532 | } | 4532 | } |
4533 | } | 4533 | } |
4534 | 4534 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index 7cf2427..d31a250 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs | |||
@@ -143,6 +143,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
143 | //Register functions with Scene External Checks! | 143 | //Register functions with Scene External Checks! |
144 | m_scene.ExternalChecks.addBypassPermissions(BypassPermissions); //FULLY IMPLEMENTED | 144 | m_scene.ExternalChecks.addBypassPermissions(BypassPermissions); //FULLY IMPLEMENTED |
145 | m_scene.ExternalChecks.addSetBypassPermissions(SetBypassPermissions); //FULLY IMPLEMENTED | 145 | m_scene.ExternalChecks.addSetBypassPermissions(SetBypassPermissions); //FULLY IMPLEMENTED |
146 | m_scene.ExternalChecks.addPropagatePermissions(PropagatePermissions); //FULLY IMPLEMENTED | ||
146 | m_scene.ExternalChecks.addCheckAbandonParcel(CanAbandonParcel); //FULLY IMPLEMENTED | 147 | m_scene.ExternalChecks.addCheckAbandonParcel(CanAbandonParcel); //FULLY IMPLEMENTED |
147 | m_scene.ExternalChecks.addGenerateClientFlags(GenerateClientFlags); //NOT YET FULLY IMPLEMENTED | 148 | m_scene.ExternalChecks.addGenerateClientFlags(GenerateClientFlags); //NOT YET FULLY IMPLEMENTED |
148 | m_scene.ExternalChecks.addCheckBeGodLike(CanBeGodLike); //FULLY IMPLEMENTED | 149 | m_scene.ExternalChecks.addCheckBeGodLike(CanBeGodLike); //FULLY IMPLEMENTED |
@@ -251,6 +252,11 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
251 | } | 252 | } |
252 | #endregion | 253 | #endregion |
253 | 254 | ||
255 | public bool PropagatePermissions() | ||
256 | { | ||
257 | return false; | ||
258 | } | ||
259 | |||
254 | public bool BypassPermissions() | 260 | public bool BypassPermissions() |
255 | { | 261 | { |
256 | return m_bypassPermissions; | 262 | return m_bypassPermissions; |
@@ -813,7 +819,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
813 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 819 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
814 | 820 | ||
815 | bool permission = GenericObjectPermission(userID, objectID,false); | 821 | bool permission = GenericObjectPermission(userID, objectID,false); |
816 | if (permission) | 822 | if (!permission) |
817 | { | 823 | { |
818 | if (!m_scene.Entities.ContainsKey(objectID)) | 824 | if (!m_scene.Entities.ContainsKey(objectID)) |
819 | { | 825 | { |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 6d00f71..aa22740 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -1339,11 +1339,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1339 | 1339 | ||
1340 | if (IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanEditObject(objid, user)) | 1340 | if (IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanEditObject(objid, user)) |
1341 | { | 1341 | { |
1342 | obj.AddFlag(LLObject.ObjectFlags.JointWheel); | 1342 | obj.ParentGroup.RootPart.AddFlag(LLObject.ObjectFlags.JointWheel); |
1343 | } | 1343 | } |
1344 | else if (!IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(objid,user)) | 1344 | else if (!IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(objid,user)) |
1345 | { | 1345 | { |
1346 | obj.RemFlag(LLObject.ObjectFlags.JointWheel); | 1346 | obj.ParentGroup.RootPart.RemFlag(LLObject.ObjectFlags.JointWheel); |
1347 | } | 1347 | } |
1348 | } | 1348 | } |
1349 | 1349 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 62ad2cd..fb142f5 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -284,6 +284,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
284 | item.Name = itemUpd.Name; | 284 | item.Name = itemUpd.Name; |
285 | item.Description = itemUpd.Description; | 285 | item.Description = itemUpd.Description; |
286 | item.NextPermissions = itemUpd.NextPermissions; | 286 | item.NextPermissions = itemUpd.NextPermissions; |
287 | item.CurrentPermissions |= 8; // Slam! | ||
287 | item.EveryOnePermissions = itemUpd.EveryOnePermissions; | 288 | item.EveryOnePermissions = itemUpd.EveryOnePermissions; |
288 | 289 | ||
289 | // TODO: Requires sanity checks | 290 | // TODO: Requires sanity checks |
@@ -347,7 +348,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
347 | InventoryItemBase item = senderUserInfo.RootFolder.FindItem(itemId); | 348 | InventoryItemBase item = senderUserInfo.RootFolder.FindItem(itemId); |
348 | 349 | ||
349 | if (item != null) | 350 | if (item != null) |
350 | { | 351 | { |
352 | if (!ExternalChecks.ExternalChecksBypassPermissions()) | ||
353 | { | ||
354 | if((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
355 | return; | ||
356 | } | ||
357 | |||
351 | // TODO get recipient's root folder | 358 | // TODO get recipient's root folder |
352 | CachedUserInfo recipientUserInfo | 359 | CachedUserInfo recipientUserInfo |
353 | = CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId); | 360 | = CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId); |
@@ -365,12 +372,37 @@ namespace OpenSim.Region.Environment.Scenes | |||
365 | itemCopy.AssetType = item.AssetType; | 372 | itemCopy.AssetType = item.AssetType; |
366 | itemCopy.InvType = item.InvType; | 373 | itemCopy.InvType = item.InvType; |
367 | itemCopy.Folder = recipientUserInfo.RootFolder.ID; | 374 | itemCopy.Folder = recipientUserInfo.RootFolder.ID; |
368 | itemCopy.CurrentPermissions = 2147483647; | 375 | if (ExternalChecks.ExternalChecksPropagatePermissions()) |
369 | itemCopy.NextPermissions = 2147483647; | 376 | { |
370 | itemCopy.EveryOnePermissions = item.EveryOnePermissions; | 377 | if(item.InvType == 6) |
371 | itemCopy.BasePermissions = item.BasePermissions; | 378 | { |
372 | itemCopy.CurrentPermissions = item.CurrentPermissions; | 379 | itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); |
373 | 380 | itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; | |
381 | } | ||
382 | else | ||
383 | { | ||
384 | Console.WriteLine("Non-Prim item ==>"); | ||
385 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | ||
386 | } | ||
387 | |||
388 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | ||
389 | if((item.CurrentPermissions & 8) != 0) // Propagate slam bit | ||
390 | { | ||
391 | itemCopy.CurrentPermissions = item.NextPermissions; | ||
392 | itemCopy.BasePermissions=itemCopy.CurrentPermissions; | ||
393 | itemCopy.CurrentPermissions |= 8; | ||
394 | } | ||
395 | |||
396 | itemCopy.NextPermissions = item.NextPermissions; | ||
397 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | ||
398 | } | ||
399 | else | ||
400 | { | ||
401 | itemCopy.CurrentPermissions = item.CurrentPermissions; | ||
402 | itemCopy.NextPermissions = item.NextPermissions; | ||
403 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | ||
404 | itemCopy.BasePermissions = item.BasePermissions; | ||
405 | } | ||
374 | itemCopy.GroupID = item.GroupID; | 406 | itemCopy.GroupID = item.GroupID; |
375 | itemCopy.GroupOwned = item.GroupOwned; | 407 | itemCopy.GroupOwned = item.GroupOwned; |
376 | itemCopy.Flags = item.Flags; | 408 | itemCopy.Flags = item.Flags; |
@@ -379,6 +411,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
379 | 411 | ||
380 | recipientUserInfo.AddItem(itemCopy); | 412 | recipientUserInfo.AddItem(itemCopy); |
381 | 413 | ||
414 | if (!ExternalChecks.ExternalChecksBypassPermissions()) | ||
415 | { | ||
416 | if((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
417 | senderUserInfo.DeleteItem(itemId); | ||
418 | } | ||
419 | |||
382 | // Let the recipient client know about this new item | 420 | // Let the recipient client know about this new item |
383 | recipientClient.SendBulkUpdateInventory(itemCopy); | 421 | recipientClient.SendBulkUpdateInventory(itemCopy); |
384 | } | 422 | } |
@@ -446,9 +484,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
446 | 484 | ||
447 | if (asset != null) | 485 | if (asset != null) |
448 | { | 486 | { |
449 | // TODO: preserve current permissions? | 487 | if(remoteClient.AgentId == oldAgentID) |
450 | CreateNewInventoryItem( | 488 | { |
451 | remoteClient, newFolderID, callbackID, asset, item.NextPermissions); | 489 | CreateNewInventoryItem( |
490 | remoteClient, newFolderID, callbackID, asset, item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions); | ||
491 | } | ||
492 | else | ||
493 | { | ||
494 | CreateNewInventoryItem( | ||
495 | remoteClient, newFolderID, callbackID, asset, item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions); | ||
496 | } | ||
452 | } | 497 | } |
453 | else | 498 | else |
454 | { | 499 | { |
@@ -507,7 +552,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
507 | 552 | ||
508 | userInfo.DeleteItem(item.ID); | 553 | userInfo.DeleteItem(item.ID); |
509 | 554 | ||
510 | // TODO: preserve current permissions? | ||
511 | AddInventoryItem(remoteClient, item); | 555 | AddInventoryItem(remoteClient, item); |
512 | } | 556 | } |
513 | else | 557 | else |
@@ -525,6 +569,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
525 | } | 569 | } |
526 | } | 570 | } |
527 | 571 | ||
572 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, | ||
573 | AssetBase asset, uint nextOwnerMask) | ||
574 | { | ||
575 | CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask, nextOwnerMask, 0, nextOwnerMask); | ||
576 | } | ||
577 | |||
528 | /// <summary> | 578 | /// <summary> |
529 | /// Create a new inventory item. | 579 | /// Create a new inventory item. |
530 | /// </summary> | 580 | /// </summary> |
@@ -534,7 +584,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
534 | /// <param name="asset"></param> | 584 | /// <param name="asset"></param> |
535 | /// <param name="nextOwnerMask"></param> | 585 | /// <param name="nextOwnerMask"></param> |
536 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, | 586 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, |
537 | AssetBase asset, uint nextOwnerMask) | 587 | AssetBase asset, uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask) |
538 | { | 588 | { |
539 | CachedUserInfo userInfo | 589 | CachedUserInfo userInfo |
540 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 590 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
@@ -551,8 +601,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
551 | item.AssetType = asset.Type; | 601 | item.AssetType = asset.Type; |
552 | item.InvType = asset.InvType; | 602 | item.InvType = asset.InvType; |
553 | item.Folder = folderID; | 603 | item.Folder = folderID; |
554 | item.CurrentPermissions = 2147483647; | 604 | item.CurrentPermissions = currentMask; |
555 | item.NextPermissions = nextOwnerMask; | 605 | item.NextPermissions = nextOwnerMask; |
606 | item.EveryOnePermissions = everyoneMask; | ||
607 | item.BasePermissions = baseMask; | ||
556 | 608 | ||
557 | userInfo.AddItem(item); | 609 | userInfo.AddItem(item); |
558 | remoteClient.SendInventoryItemCreateUpdate(item); | 610 | remoteClient.SendInventoryItemCreateUpdate(item); |
@@ -766,9 +818,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
766 | /// <param name="itemID"></param> | 818 | /// <param name="itemID"></param> |
767 | public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId) | 819 | public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId) |
768 | { | 820 | { |
769 | SceneObjectGroup group = GetGroupByPrim(primLocalId); | 821 | SceneObjectPart part = GetSceneObjectPart(primLocalId); |
770 | 822 | ||
771 | if (null == group) | 823 | if (null == part) |
772 | { | 824 | { |
773 | m_log.WarnFormat( | 825 | m_log.WarnFormat( |
774 | "[PRIM INVENTORY]: " + | 826 | "[PRIM INVENTORY]: " + |
@@ -778,7 +830,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
778 | return; | 830 | return; |
779 | } | 831 | } |
780 | 832 | ||
781 | TaskInventoryItem taskItem = group.GetInventoryItem(primLocalId, itemId); | 833 | TaskInventoryItem taskItem = part.GetInventoryItem(itemId); |
782 | 834 | ||
783 | if (null == taskItem) | 835 | if (null == taskItem) |
784 | { | 836 | { |
@@ -786,19 +838,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
786 | return; | 838 | return; |
787 | } | 839 | } |
788 | 840 | ||
789 | // bool permission; | 841 | // Only owner can copy |
790 | // permission = Permissions.CanCopyObject(remoteClient.AgentId, | ||
791 | // ((SceneObjectGroup) selectedEnt).UUID); | ||
792 | |||
793 | // Pending resolving upstream problems with permissions, we just won't allow anybody who is not the owner | ||
794 | // to copy | ||
795 | if (remoteClient.AgentId != taskItem.OwnerID) | 842 | if (remoteClient.AgentId != taskItem.OwnerID) |
796 | { | 843 | { |
797 | m_log.InfoFormat( | ||
798 | "[PRIM INVENTORY]: Attempt made by {0} {1} to copy inventory item {2} {3} in prim {4} {5}," | ||
799 | + " but temporarily not allowed pending upstream bugfixes/feature implementation", | ||
800 | remoteClient.Name, remoteClient.AgentId, taskItem.Name, taskItem.ItemID, group.Name, group.UUID); | ||
801 | |||
802 | return; | 844 | return; |
803 | } | 845 | } |
804 | 846 | ||
@@ -813,22 +855,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
813 | agentItem.AssetType = taskItem.Type; | 855 | agentItem.AssetType = taskItem.Type; |
814 | agentItem.InvType = taskItem.InvType; | 856 | agentItem.InvType = taskItem.InvType; |
815 | agentItem.Folder = folderId; | 857 | agentItem.Folder = folderId; |
816 | agentItem.EveryOnePermissions = taskItem.EveryoneMask; | ||
817 | 858 | ||
818 | if (remoteClient.AgentId != taskItem.OwnerID) | 859 | if ((remoteClient.AgentId != taskItem.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) |
819 | { | 860 | { |
820 | agentItem.BasePermissions = taskItem.NextOwnerMask; | 861 | agentItem.BasePermissions = taskItem.NextOwnerMask; |
821 | agentItem.CurrentPermissions = taskItem.NextOwnerMask; | 862 | agentItem.CurrentPermissions = taskItem.NextOwnerMask; |
822 | agentItem.NextPermissions = taskItem.NextOwnerMask; | 863 | agentItem.NextPermissions = taskItem.NextOwnerMask; |
864 | agentItem.EveryOnePermissions = taskItem.EveryoneMask & taskItem.NextOwnerMask; | ||
823 | } | 865 | } |
824 | else | 866 | else |
825 | { | 867 | { |
826 | agentItem.BasePermissions = taskItem.BaseMask; | 868 | agentItem.BasePermissions = taskItem.BaseMask; |
827 | agentItem.CurrentPermissions = taskItem.OwnerMask; | 869 | agentItem.CurrentPermissions = taskItem.OwnerMask; |
828 | agentItem.NextPermissions = taskItem.NextOwnerMask; | 870 | agentItem.NextPermissions = taskItem.NextOwnerMask; |
871 | agentItem.EveryOnePermissions = taskItem.EveryoneMask; | ||
829 | } | 872 | } |
830 | 873 | ||
831 | AddInventoryItem(remoteClient, agentItem); | 874 | AddInventoryItem(remoteClient, agentItem); |
875 | if (!ExternalChecks.ExternalChecksBypassPermissions()) | ||
876 | { | ||
877 | if((taskItem.OwnerMask & (uint)PermissionMask.Copy) == 0) | ||
878 | part.RemoveInventoryItem(itemId); | ||
879 | } | ||
880 | |||
832 | } | 881 | } |
833 | 882 | ||
834 | /// <summary> | 883 | /// <summary> |
@@ -842,9 +891,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
842 | public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, | 891 | public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, |
843 | uint primLocalID) | 892 | uint primLocalID) |
844 | { | 893 | { |
845 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 894 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
846 | 895 | ||
847 | if (group != null) | 896 | if (part != null) |
848 | { | 897 | { |
849 | LLUUID copyID = LLUUID.Random(); | 898 | LLUUID copyID = LLUUID.Random(); |
850 | if (itemID != LLUUID.Zero) | 899 | if (itemID != LLUUID.Zero) |
@@ -864,11 +913,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
864 | 913 | ||
865 | if (item != null) | 914 | if (item != null) |
866 | { | 915 | { |
867 | group.AddInventoryItem(remoteClient, primLocalID, item, copyID); | 916 | part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID); |
868 | m_log.InfoFormat( | 917 | m_log.InfoFormat( |
869 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", | 918 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", |
870 | item.Name, primLocalID, remoteClient.Name); | 919 | item.Name, primLocalID, remoteClient.Name); |
871 | group.GetProperties(remoteClient); | 920 | part.ParentGroup.GetProperties(remoteClient); |
921 | if (!ExternalChecks.ExternalChecksBypassPermissions()) | ||
922 | { | ||
923 | if((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
924 | RemoveInventoryItem(remoteClient, itemID); | ||
925 | } | ||
872 | } | 926 | } |
873 | else | 927 | else |
874 | { | 928 | { |
@@ -915,12 +969,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
915 | 969 | ||
916 | if (item != null) | 970 | if (item != null) |
917 | { | 971 | { |
918 | SceneObjectGroup group = GetGroupByPrim(localID); | 972 | SceneObjectPart part = GetSceneObjectPart(localID); |
919 | if (group != null) | 973 | if (part != null) |
920 | { | 974 | { |
921 | group.AddInventoryItem(remoteClient, localID, item, copyID); | 975 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); |
922 | group.StartScript(localID, copyID); | 976 | part.ParentGroup.StartScript(localID, copyID); |
923 | group.GetProperties(remoteClient); | 977 | part.ParentGroup.GetProperties(remoteClient); |
924 | 978 | ||
925 | // m_log.InfoFormat("[PRIMINVENTORY]: " + | 979 | // m_log.InfoFormat("[PRIMINVENTORY]: " + |
926 | // "Rezzed script {0} into prim local ID {1} for user {2}", | 980 | // "Rezzed script {0} into prim local ID {1} for user {2}", |
@@ -959,7 +1013,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
959 | /// <param name="packet"></param> | 1013 | /// <param name="packet"></param> |
960 | /// <param name="simClient"></param> | 1014 | /// <param name="simClient"></param> |
961 | public virtual void DeRezObject(Packet packet, IClientAPI remoteClient) | 1015 | public virtual void DeRezObject(Packet packet, IClientAPI remoteClient) |
962 | { | 1016 | { |
963 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; | 1017 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; |
964 | 1018 | ||
965 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) | 1019 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) |
@@ -1038,18 +1092,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
1038 | item.AssetType = asset.Type; | 1092 | item.AssetType = asset.Type; |
1039 | item.InvType = asset.InvType; | 1093 | item.InvType = asset.InvType; |
1040 | item.Folder = DeRezPacket.AgentBlock.DestinationID; | 1094 | item.Folder = DeRezPacket.AgentBlock.DestinationID; |
1041 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 1095 | if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) |
1042 | if (remoteClient.AgentId != objectGroup.RootPart.OwnerID) | ||
1043 | { | 1096 | { |
1044 | item.BasePermissions = objectGroup.RootPart.NextOwnerMask; | 1097 | objectGroup.ApplyNextOwnerPermissions(); |
1045 | item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; | 1098 | |
1046 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1099 | item.BasePermissions = objectGroup.GetEffectivePermissions() & objectGroup.RootPart.NextOwnerMask; |
1100 | item.CurrentPermissions = objectGroup.GetEffectivePermissions() & objectGroup.RootPart.NextOwnerMask; | ||
1101 | item.NextPermissions = objectGroup.GetEffectivePermissions() & objectGroup.RootPart.NextOwnerMask; | ||
1102 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; | ||
1047 | } | 1103 | } |
1048 | else | 1104 | else |
1049 | { | 1105 | { |
1050 | item.BasePermissions = objectGroup.RootPart.BaseMask; | 1106 | item.BasePermissions = objectGroup.GetEffectivePermissions(); |
1051 | item.CurrentPermissions = objectGroup.RootPart.OwnerMask; | 1107 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); |
1052 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1108 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1109 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | ||
1053 | } | 1110 | } |
1054 | 1111 | ||
1055 | // TODO: add the new fields (Flags, Sale info, etc) | 1112 | // TODO: add the new fields (Flags, Sale info, etc) |
@@ -1068,6 +1125,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1068 | } | 1125 | } |
1069 | } | 1126 | } |
1070 | } | 1127 | } |
1128 | |||
1071 | public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID) | 1129 | public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID) |
1072 | { | 1130 | { |
1073 | SceneObjectGroup objectGroup = grp; | 1131 | SceneObjectGroup objectGroup = grp; |
@@ -1130,19 +1188,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1130 | // Sticking it in root folder for now.. objects folder later? | 1188 | // Sticking it in root folder for now.. objects folder later? |
1131 | 1189 | ||
1132 | item.Folder = foundFolder;// DeRezPacket.AgentBlock.DestinationID; | 1190 | item.Folder = foundFolder;// DeRezPacket.AgentBlock.DestinationID; |
1133 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 1191 | if ((agentID != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) |
1134 | if (agentID != objectGroup.RootPart.OwnerID) | ||
1135 | { | 1192 | { |
1136 | item.BasePermissions = objectGroup.RootPart.NextOwnerMask; | 1193 | item.BasePermissions = objectGroup.RootPart.NextOwnerMask; |
1137 | item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; | 1194 | item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; |
1138 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1195 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1196 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; | ||
1139 | } | 1197 | } |
1140 | else | 1198 | else |
1141 | { | 1199 | { |
1142 | item.BasePermissions = objectGroup.RootPart.BaseMask; | 1200 | item.BasePermissions = objectGroup.GetEffectivePermissions(); |
1143 | item.CurrentPermissions = objectGroup.RootPart.OwnerMask; | 1201 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); |
1144 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1202 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1145 | } | 1203 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; |
1204 | } | ||
1146 | 1205 | ||
1147 | userInfo.AddItem(item); | 1206 | userInfo.AddItem(item); |
1148 | 1207 | ||
@@ -1187,18 +1246,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1187 | // Sticking it in root folder for now.. objects folder later? | 1246 | // Sticking it in root folder for now.. objects folder later? |
1188 | 1247 | ||
1189 | item.Folder = userInfo.RootFolder.ID;// DeRezPacket.AgentBlock.DestinationID; | 1248 | item.Folder = userInfo.RootFolder.ID;// DeRezPacket.AgentBlock.DestinationID; |
1190 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 1249 | if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) |
1191 | if (remoteClient.AgentId != objectGroup.RootPart.OwnerID) | ||
1192 | { | 1250 | { |
1193 | item.BasePermissions = objectGroup.RootPart.NextOwnerMask; | 1251 | item.BasePermissions = objectGroup.RootPart.NextOwnerMask; |
1194 | item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; | 1252 | item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; |
1195 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1253 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1254 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; | ||
1196 | } | 1255 | } |
1197 | else | 1256 | else |
1198 | { | 1257 | { |
1199 | item.BasePermissions = objectGroup.RootPart.BaseMask; | 1258 | item.BasePermissions = objectGroup.RootPart.BaseMask; |
1200 | item.CurrentPermissions = objectGroup.RootPart.OwnerMask; | 1259 | item.CurrentPermissions = objectGroup.RootPart.OwnerMask; |
1201 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1260 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1261 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | ||
1202 | } | 1262 | } |
1203 | 1263 | ||
1204 | userInfo.AddItem(item); | 1264 | userInfo.AddItem(item); |
@@ -1344,18 +1404,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
1344 | rootPart.Description = item.Description; | 1404 | rootPart.Description = item.Description; |
1345 | 1405 | ||
1346 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | 1406 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); |
1407 | |||
1408 | if(rootPart.OwnerID != item.Owner) | ||
1409 | { | ||
1410 | if((item.CurrentPermissions & 8) != 0) | ||
1411 | { | ||
1412 | foreach (SceneObjectPart part in partList) | ||
1413 | { | ||
1414 | part.EveryoneMask = item.EveryOnePermissions; | ||
1415 | part.NextOwnerMask = item.NextPermissions; | ||
1416 | } | ||
1417 | } | ||
1418 | group.ApplyNextOwnerPermissions(); | ||
1419 | } | ||
1420 | |||
1347 | foreach (SceneObjectPart part in partList) | 1421 | foreach (SceneObjectPart part in partList) |
1348 | { | 1422 | { |
1349 | if (part.OwnerID != item.Owner) | 1423 | if (part.OwnerID != item.Owner) |
1350 | { | 1424 | { |
1351 | part.LastOwnerID = part.OwnerID; | 1425 | part.LastOwnerID = part.OwnerID; |
1352 | part.OwnerID = item.Owner; | 1426 | part.OwnerID = item.Owner; |
1353 | part.EveryoneMask = item.EveryOnePermissions; | ||
1354 | part.BaseMask = item.BasePermissions; | ||
1355 | part.OwnerMask = item.CurrentPermissions; | ||
1356 | part.NextOwnerMask = item.NextPermissions; | ||
1357 | part.ChangeInventoryOwner(item.Owner); | 1427 | part.ChangeInventoryOwner(item.Owner); |
1358 | } | 1428 | } |
1429 | else if(((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam! | ||
1430 | { | ||
1431 | part.EveryoneMask = item.EveryOnePermissions; | ||
1432 | part.NextOwnerMask = item.NextPermissions; | ||
1433 | } | ||
1359 | } | 1434 | } |
1360 | 1435 | ||
1361 | rootPart.TrimPermissions(); | 1436 | rootPart.TrimPermissions(); |
@@ -1421,18 +1496,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
1421 | rootPart.Description = item.Description; | 1496 | rootPart.Description = item.Description; |
1422 | 1497 | ||
1423 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | 1498 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); |
1499 | |||
1500 | if(rootPart.OwnerID != item.OwnerID) | ||
1501 | { | ||
1502 | if((item.OwnerMask & 8) != 0) | ||
1503 | { | ||
1504 | foreach (SceneObjectPart part in partList) | ||
1505 | { | ||
1506 | part.EveryoneMask = item.EveryoneMask; | ||
1507 | part.NextOwnerMask = item.NextOwnerMask; | ||
1508 | } | ||
1509 | } | ||
1510 | group.ApplyNextOwnerPermissions(); | ||
1511 | } | ||
1512 | |||
1424 | foreach (SceneObjectPart part in partList) | 1513 | foreach (SceneObjectPart part in partList) |
1425 | { | 1514 | { |
1426 | if (part.OwnerID != item.OwnerID) | 1515 | if (part.OwnerID != item.OwnerID) |
1427 | { | 1516 | { |
1428 | part.LastOwnerID = part.OwnerID; | 1517 | part.LastOwnerID = part.OwnerID; |
1429 | part.OwnerID = item.OwnerID; | 1518 | part.OwnerID = item.OwnerID; |
1430 | part.EveryoneMask = item.EveryoneMask; | ||
1431 | part.BaseMask = item.BaseMask; | ||
1432 | part.OwnerMask = item.OwnerMask; | ||
1433 | part.NextOwnerMask = item.NextOwnerMask; | ||
1434 | part.ChangeInventoryOwner(item.OwnerID); | 1519 | part.ChangeInventoryOwner(item.OwnerID); |
1435 | } | 1520 | } |
1521 | else if((item.OwnerMask & 8) != 0) // Slam! | ||
1522 | { | ||
1523 | part.EveryoneMask = item.EveryoneMask; | ||
1524 | part.NextOwnerMask = item.NextOwnerMask; | ||
1525 | } | ||
1436 | } | 1526 | } |
1437 | rootPart.TrimPermissions(); | 1527 | rootPart.TrimPermissions(); |
1438 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | 1528 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs index fcc6c75..645c302 100644 --- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs +++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs | |||
@@ -61,7 +61,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
61 | 61 | ||
62 | public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID) | 62 | public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID) |
63 | { | 63 | { |
64 | uint perms=(uint)2147483647; | 64 | SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); |
65 | |||
66 | uint perms=part.GetEffectiveObjectFlags() | | ||
67 | (uint)LLObject.ObjectFlags.ObjectModify | | ||
68 | (uint)LLObject.ObjectFlags.ObjectCopy | | ||
69 | (uint)LLObject.ObjectFlags.ObjectMove | | ||
70 | (uint)LLObject.ObjectFlags.ObjectTransfer | | ||
71 | (uint)LLObject.ObjectFlags.ObjectYouOwner | | ||
72 | (uint)LLObject.ObjectFlags.ObjectYouOfficer; | ||
73 | |||
65 | foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions) | 74 | foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions) |
66 | { | 75 | { |
67 | perms &= check(userID, objectID); | 76 | perms &= check(userID, objectID); |
@@ -117,6 +126,32 @@ namespace OpenSim.Region.Environment.Scenes | |||
117 | return true; | 126 | return true; |
118 | } | 127 | } |
119 | 128 | ||
129 | public delegate bool PropagatePermissions(); | ||
130 | private List<PropagatePermissions> PropagatePermissionsCheckFunctions = new List<PropagatePermissions>(); | ||
131 | |||
132 | public void addPropagatePermissions(PropagatePermissions delegateFunc) | ||
133 | { | ||
134 | if (!PropagatePermissionsCheckFunctions.Contains(delegateFunc)) | ||
135 | PropagatePermissionsCheckFunctions.Add(delegateFunc); | ||
136 | } | ||
137 | public void removePropagatePermissions(PropagatePermissions delegateFunc) | ||
138 | { | ||
139 | if (PropagatePermissionsCheckFunctions.Contains(delegateFunc)) | ||
140 | PropagatePermissionsCheckFunctions.Remove(delegateFunc); | ||
141 | } | ||
142 | |||
143 | public bool ExternalChecksPropagatePermissions() | ||
144 | { | ||
145 | foreach (PropagatePermissions check in PropagatePermissionsCheckFunctions) | ||
146 | { | ||
147 | if (check() == false) | ||
148 | { | ||
149 | return false; | ||
150 | } | ||
151 | } | ||
152 | return true; | ||
153 | } | ||
154 | |||
120 | #region REZ OBJECT | 155 | #region REZ OBJECT |
121 | public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene); | 156 | public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene); |
122 | private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>(); | 157 | private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>(); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 721680f..8a7096f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
28 | using System.Reflection; | 29 | using System.Reflection; |
29 | using libsecondlife; | 30 | using libsecondlife; |
30 | using log4net; | 31 | using log4net; |
@@ -282,5 +283,38 @@ namespace OpenSim.Region.Environment.Scenes | |||
282 | 283 | ||
283 | return -1; | 284 | return -1; |
284 | } | 285 | } |
286 | |||
287 | public uint GetEffectivePermissions() | ||
288 | { | ||
289 | uint perms=(uint)(PermissionMask.Modify | | ||
290 | PermissionMask.Copy | | ||
291 | PermissionMask.Move | | ||
292 | PermissionMask.Transfer) | 7; | ||
293 | |||
294 | foreach (SceneObjectPart part in m_parts.Values) | ||
295 | perms &= part.MaskEffectivePermissions(); | ||
296 | |||
297 | if((RootPart.OwnerMask & (uint)PermissionMask.Modify) == 0) | ||
298 | perms &= ~(uint)PermissionMask.Modify; | ||
299 | if((RootPart.OwnerMask & (uint)PermissionMask.Copy) == 0) | ||
300 | perms &= ~(uint)PermissionMask.Copy; | ||
301 | if((RootPart.OwnerMask & (uint)PermissionMask.Transfer) == 0) | ||
302 | perms &= ~(uint)PermissionMask.Transfer; | ||
303 | |||
304 | if((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0) | ||
305 | perms &= ~((uint)PermissionMask.Modify >> 13); | ||
306 | if((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0) | ||
307 | perms &= ~((uint)PermissionMask.Copy >> 13); | ||
308 | if((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) | ||
309 | perms &= ~((uint)PermissionMask.Transfer >> 13); | ||
310 | |||
311 | return perms; | ||
312 | } | ||
313 | |||
314 | public void ApplyNextOwnerPermissions() | ||
315 | { | ||
316 | foreach (SceneObjectPart part in m_parts.Values) | ||
317 | part.ApplyNextOwnerPermissions(); | ||
318 | } | ||
285 | } | 319 | } |
286 | } | 320 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 3ec6ed8..14bfde0 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1352,7 +1352,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1352 | { | 1352 | { |
1353 | // Apply Next Owner Permissions if we're not bypassing permissions | 1353 | // Apply Next Owner Permissions if we're not bypassing permissions |
1354 | if (!m_scene.ExternalChecks.ExternalChecksBypassPermissions()) | 1354 | if (!m_scene.ExternalChecks.ExternalChecksBypassPermissions()) |
1355 | m_rootPart.ApplyNextOwnerPermissions(); | 1355 | ApplyNextOwnerPermissions(); |
1356 | } | 1356 | } |
1357 | 1357 | ||
1358 | part.ScheduleFullUpdate(); | 1358 | part.ScheduleFullUpdate(); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 9a9314c..e1be8ff 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -44,18 +44,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | private string m_inventoryFileName = String.Empty; | 44 | private string m_inventoryFileName = String.Empty; |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
47 | /// The inventory folder for this prim | ||
48 | /// </summary> | ||
49 | private LLUUID m_folderID = LLUUID.Zero; | ||
50 | |||
51 | /// <summary> | ||
52 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | 47 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see |
53 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | 48 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. |
54 | /// </summary> | 49 | /// </summary> |
55 | public LLUUID FolderID | 50 | public LLUUID FolderID |
56 | { | 51 | { |
57 | get { return m_folderID; } | 52 | get { return UUID; } |
58 | set { m_folderID = value; } | 53 | set { } // Don't allow assignment, or legacy prims wil b0rk |
59 | } | 54 | } |
60 | 55 | ||
61 | /// <summary> | 56 | /// <summary> |
@@ -133,8 +128,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
133 | { | 128 | { |
134 | item.LastOwnerID = item.OwnerID; | 129 | item.LastOwnerID = item.OwnerID; |
135 | item.OwnerID = ownerId; | 130 | item.OwnerID = ownerId; |
136 | item.BaseMask = item.NextOwnerMask & (uint)PermissionMask.All; | ||
137 | item.OwnerMask = item.NextOwnerMask & (uint)PermissionMask.All; | ||
138 | } | 131 | } |
139 | } | 132 | } |
140 | } | 133 | } |
@@ -291,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
291 | /// <param name="item"></param> | 284 | /// <param name="item"></param> |
292 | public void AddInventoryItem(TaskInventoryItem item) | 285 | public void AddInventoryItem(TaskInventoryItem item) |
293 | { | 286 | { |
294 | item.ParentID = m_folderID; | 287 | item.ParentID = UUID; |
295 | item.CreationDate = 1000; | 288 | item.CreationDate = 1000; |
296 | item.ParentPartID = UUID; | 289 | item.ParentPartID = UUID; |
297 | 290 | ||
@@ -486,7 +479,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
486 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches | 479 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches |
487 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality | 480 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality |
488 | // isn't available (such as drag from prim inventory to agent inventory) | 481 | // isn't available (such as drag from prim inventory to agent inventory) |
489 | InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, LLUUID.Zero); | 482 | InventoryStringBuilder invString = new InventoryStringBuilder(UUID, LLUUID.Zero); |
490 | 483 | ||
491 | lock (m_taskInventory) | 484 | lock (m_taskInventory) |
492 | { | 485 | { |
@@ -494,26 +487,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
494 | { | 487 | { |
495 | invString.AddItemStart(); | 488 | invString.AddItemStart(); |
496 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 489 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
497 | invString.AddNameValueLine("parent_id", m_folderID.ToString()); | 490 | invString.AddNameValueLine("parent_id", UUID.ToString()); |
498 | 491 | ||
499 | invString.AddPermissionsStart(); | 492 | invString.AddPermissionsStart(); |
500 | 493 | ||
501 | // FIXME: Temporary until permissions are properly sorted. | 494 | invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask)); |
502 | invString.AddNameValueLine("base_mask", "7fffffff"); | 495 | invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask)); |
503 | invString.AddNameValueLine("owner_mask", "7fffffff"); | 496 | invString.AddNameValueLine("group_mask", "00000000"); |
504 | invString.AddNameValueLine("group_mask", "7fffffff"); | 497 | invString.AddNameValueLine("everyone_mask", "00000000"); |
505 | invString.AddNameValueLine("everyone_mask", "7fffffff"); | 498 | invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask)); |
506 | invString.AddNameValueLine("next_owner_mask", "7fffffff"); | ||
507 | |||
508 | // invString.AddNameValueLine("group_mask", "00000000"); | ||
509 | // invString.AddNameValueLine("everyone_mask", "00000000"); | ||
510 | // invString.AddNameValueLine("next_owner_mask", "00086000"); | ||
511 | |||
512 | // invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask)); | ||
513 | // invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask)); | ||
514 | // invString.AddNameValueLine("group_mask", Helpers.UIntToHexString(item.GroupMask)); | ||
515 | // invString.AddNameValueLine("everyone_mask", Helpers.UIntToHexString(item.EveryoneMask)); | ||
516 | // invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask)); | ||
517 | 499 | ||
518 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 500 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
519 | invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); | 501 | invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); |
@@ -538,8 +520,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
538 | invString.AddNameValueLine("desc", item.Description + "|"); | 520 | invString.AddNameValueLine("desc", item.Description + "|"); |
539 | 521 | ||
540 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 522 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
541 | // invString.AddNameValueLine("creation_date", "1209151453"); | ||
542 | |||
543 | invString.AddSectionEnd(); | 523 | invString.AddSectionEnd(); |
544 | } | 524 | } |
545 | } | 525 | } |
@@ -629,5 +609,65 @@ namespace OpenSim.Region.Environment.Scenes | |||
629 | { | 609 | { |
630 | } | 610 | } |
631 | } | 611 | } |
612 | |||
613 | public uint MaskEffectivePermissions() | ||
614 | { | ||
615 | uint mask=0x7fffffff; | ||
616 | |||
617 | foreach (TaskInventoryItem item in m_taskInventory.Values) | ||
618 | { | ||
619 | if(item.InvType != 6) | ||
620 | { | ||
621 | if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Copy) == 0) | ||
622 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
623 | if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) | ||
624 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
625 | if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Modify) == 0) | ||
626 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
627 | } | ||
628 | else | ||
629 | { | ||
630 | if((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
631 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
632 | if((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
633 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
634 | if((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
635 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
636 | } | ||
637 | |||
638 | if((item.OwnerMask & (uint)PermissionMask.Copy) == 0) | ||
639 | mask &= ~(uint)PermissionMask.Copy; | ||
640 | if((item.OwnerMask & (uint)PermissionMask.Transfer) == 0) | ||
641 | mask &= ~(uint)PermissionMask.Transfer; | ||
642 | if((item.OwnerMask & (uint)PermissionMask.Modify) == 0) | ||
643 | mask &= ~(uint)PermissionMask.Modify; | ||
644 | } | ||
645 | return mask; | ||
646 | } | ||
647 | |||
648 | public void ApplyNextOwnerPermissions() | ||
649 | { | ||
650 | BaseMask &= NextOwnerMask; | ||
651 | OwnerMask &= NextOwnerMask; | ||
652 | EveryoneMask &= NextOwnerMask; | ||
653 | |||
654 | foreach (TaskInventoryItem item in m_taskInventory.Values) | ||
655 | { | ||
656 | if(item.InvType == 6) | ||
657 | { | ||
658 | if((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
659 | item.OwnerMask &= ~(uint)PermissionMask.Copy; | ||
660 | if((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
661 | item.OwnerMask &= ~(uint)PermissionMask.Transfer; | ||
662 | if((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
663 | item.OwnerMask &= ~(uint)PermissionMask.Modify; | ||
664 | } | ||
665 | item.OwnerMask &= item.NextOwnerMask; | ||
666 | item.BaseMask &= item.NextOwnerMask; | ||
667 | item.EveryoneMask &= item.NextOwnerMask; | ||
668 | } | ||
669 | |||
670 | TriggerScriptChangedEvent(Changed.OWNER); | ||
671 | } | ||
632 | } | 672 | } |
633 | } | 673 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index c171e78..0196b91 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -813,11 +813,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
813 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, | 813 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, |
814 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 814 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
815 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 815 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
816 | m_folderID = UUID; | ||
817 | 816 | ||
818 | Flags = 0; | 817 | Flags = 0; |
819 | Flags |= LLObject.ObjectFlags.AllowInventoryDrop | | 818 | Flags |= LLObject.ObjectFlags.CreateSelected; |
820 | LLObject.ObjectFlags.CreateSelected; | ||
821 | 819 | ||
822 | TrimPermissions(); | 820 | TrimPermissions(); |
823 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); | 821 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); |
@@ -877,9 +875,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
877 | /// <returns></returns> | 875 | /// <returns></returns> |
878 | public static SceneObjectPart FromXml(XmlReader xmlReader) | 876 | public static SceneObjectPart FromXml(XmlReader xmlReader) |
879 | { | 877 | { |
878 | // It's not necessary to persist this | ||
879 | |||
880 | XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); | 880 | XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); |
881 | SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); | 881 | SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); |
882 | |||
883 | return newobject; | 882 | return newobject; |
884 | } | 883 | } |
885 | 884 | ||
@@ -913,15 +912,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
913 | } | 912 | } |
914 | } | 913 | } |
915 | 914 | ||
916 | public void ApplyNextOwnerPermissions() | ||
917 | { | ||
918 | BaseMask = NextOwnerMask; | ||
919 | OwnerMask = NextOwnerMask; | ||
920 | |||
921 | TriggerScriptChangedEvent(Changed.OWNER); | ||
922 | |||
923 | } | ||
924 | |||
925 | public void TrimPermissions() | 915 | public void TrimPermissions() |
926 | { | 916 | { |
927 | 917 | ||
@@ -2541,7 +2531,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2541 | } | 2531 | } |
2542 | 2532 | ||
2543 | info.AddValue("m_inventoryFileName", m_inventoryFileName); | 2533 | info.AddValue("m_inventoryFileName", m_inventoryFileName); |
2544 | info.AddValue("m_folderID", m_folderID.UUID); | 2534 | info.AddValue("m_folderID", UUID); |
2545 | info.AddValue("PhysActor", PhysActor); | 2535 | info.AddValue("PhysActor", PhysActor); |
2546 | 2536 | ||
2547 | Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>(); | 2537 | Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>(); |