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author | MW | 2007-03-30 12:12:33 +0000 |
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committer | MW | 2007-03-30 12:12:33 +0000 |
commit | cf182b98970a684ba57eed590db17a039d66158b (patch) | |
tree | c4f80d82c4dcf90febe0886c7c2587597c52e0d7 | |
parent | Removed a few comments sent to the console (diff) | |
download | opensim-SC-cf182b98970a684ba57eed590db17a039d66158b.zip opensim-SC-cf182b98970a684ba57eed590db17a039d66158b.tar.gz opensim-SC-cf182b98970a684ba57eed590db17a039d66158b.tar.bz2 opensim-SC-cf182b98970a684ba57eed590db17a039d66158b.tar.xz |
Clothing now seems to work (though there are likely to still be some problems)
-rw-r--r-- | OpenSim.RegionServer/AgentAssetUpload.cs | 6 | ||||
-rw-r--r-- | OpenSim.RegionServer/SimClient.cs | 22 |
2 files changed, 25 insertions, 3 deletions
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim.RegionServer/AgentAssetUpload.cs index f6b388d..722da53 100644 --- a/OpenSim.RegionServer/AgentAssetUpload.cs +++ b/OpenSim.RegionServer/AgentAssetUpload.cs | |||
@@ -41,6 +41,7 @@ namespace OpenSim | |||
41 | response.AssetBlock.Success = true; | 41 | response.AssetBlock.Success = true; |
42 | response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID); | 42 | response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID); |
43 | this.ourClient.OutPacket(response); | 43 | this.ourClient.OutPacket(response); |
44 | m_assetCache.AddAsset(asset); | ||
44 | } | 45 | } |
45 | else | 46 | else |
46 | { | 47 | { |
@@ -150,10 +151,11 @@ namespace OpenSim | |||
150 | response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID); | 151 | response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID); |
151 | this.ourClient.OutPacket(response); | 152 | this.ourClient.OutPacket(response); |
152 | 153 | ||
154 | m_assetCache.AddAsset(trans.Asset); | ||
153 | //check if we should add it to inventory | 155 | //check if we should add it to inventory |
154 | if (trans.AddToInventory) | 156 | if (trans.AddToInventory) |
155 | { | 157 | { |
156 | m_assetCache.AddAsset(trans.Asset); | 158 | // m_assetCache.AddAsset(trans.Asset); |
157 | m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); | 159 | m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); |
158 | } | 160 | } |
159 | 161 | ||
@@ -201,7 +203,7 @@ namespace OpenSim | |||
201 | if (trans.UploadComplete) | 203 | if (trans.UploadComplete) |
202 | { | 204 | { |
203 | //already complete so we can add it to the inventory | 205 | //already complete so we can add it to the inventory |
204 | m_assetCache.AddAsset(trans.Asset); | 206 | //m_assetCache.AddAsset(trans.Asset); |
205 | Console.WriteLine( "Item created is " +m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated()); | 207 | Console.WriteLine( "Item created is " +m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated()); |
206 | } | 208 | } |
207 | else | 209 | else |
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index 0985447..6ea9e6e 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim | |||
69 | private const int MAX_SEQUENCE = 0xFFFFFF; | 69 | private const int MAX_SEQUENCE = 0xFFFFFF; |
70 | private AgentAssetUpload UploadAssets; | 70 | private AgentAssetUpload UploadAssets; |
71 | private LLUUID newAssetFolder = LLUUID.Zero; | 71 | private LLUUID newAssetFolder = LLUUID.Zero; |
72 | private bool debug = false; | 72 | private bool debug = true;//false; |
73 | private World m_world; | 73 | private World m_world; |
74 | private Dictionary<uint, SimClient> m_clientThreads; | 74 | private Dictionary<uint, SimClient> m_clientThreads; |
75 | private AssetCache m_assetCache; | 75 | private AssetCache m_assetCache; |
@@ -78,6 +78,7 @@ namespace OpenSim | |||
78 | private OpenSimNetworkHandler m_application; | 78 | private OpenSimNetworkHandler m_application; |
79 | private InventoryCache m_inventoryCache; | 79 | private InventoryCache m_inventoryCache; |
80 | private bool m_sandboxMode; | 80 | private bool m_sandboxMode; |
81 | private int cachedtextureserial = 0; | ||
81 | 82 | ||
82 | 83 | ||
83 | public IUserServer UserServer | 84 | public IUserServer UserServer |
@@ -149,6 +150,25 @@ namespace OpenSim | |||
149 | // Console.WriteLine(appear.ToString()); | 150 | // Console.WriteLine(appear.ToString()); |
150 | this.ClientAvatar.SetAppearance(appear); | 151 | this.ClientAvatar.SetAppearance(appear); |
151 | break; | 152 | break; |
153 | case PacketType.AgentCachedTexture: | ||
154 | Console.WriteLine(Pack.ToString()); | ||
155 | AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)Pack; | ||
156 | AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); | ||
157 | cachedresp.AgentData.AgentID = this.AgentID; | ||
158 | cachedresp.AgentData.SessionID = this.SessionID; | ||
159 | cachedresp.AgentData.SerialNum = this.cachedtextureserial; | ||
160 | this.cachedtextureserial++; | ||
161 | cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length]; | ||
162 | for (int i = 0; i < chechedtex.WearableData.Length; i++) | ||
163 | { | ||
164 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
165 | cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex; | ||
166 | cachedresp.WearableData[i].TextureID = LLUUID.Zero; | ||
167 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
168 | } | ||
169 | |||
170 | this.OutPacket(cachedresp); | ||
171 | break; | ||
152 | case PacketType.ObjectAdd: | 172 | case PacketType.ObjectAdd: |
153 | m_world.AddNewPrim((ObjectAddPacket)Pack, this); | 173 | m_world.AddNewPrim((ObjectAddPacket)Pack, this); |
154 | break; | 174 | break; |