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author | Justin Clark-Casey (justincc) | 2012-06-12 01:23:40 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-06-12 01:25:09 +0100 |
commit | 8c7149063bce41cac6543757c7b917583f21ea90 (patch) | |
tree | 6fe9cee7b0eb9c2d174a0eec117c3f0f762d5e21 | |
parent | Comment out the scene presence sitting debug log messages for now (diff) | |
download | opensim-SC-8c7149063bce41cac6543757c7b917583f21ea90.zip opensim-SC-8c7149063bce41cac6543757c7b917583f21ea90.tar.gz opensim-SC-8c7149063bce41cac6543757c7b917583f21ea90.tar.bz2 opensim-SC-8c7149063bce41cac6543757c7b917583f21ea90.tar.xz |
In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
4 files changed, 22 insertions, 24 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 869b069..f8b6a84 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -740,14 +740,24 @@ namespace OpenSim.Framework | |||
740 | /// </summary> | 740 | /// </summary> |
741 | string Name { get; } | 741 | string Name { get; } |
742 | 742 | ||
743 | /// <value> | 743 | /// <summary> |
744 | /// Determines whether the client thread is doing anything or not. | 744 | /// True if the client is active (sending and receiving new UDP messages). False if the client is closing. |
745 | /// </value> | 745 | /// </summary> |
746 | bool IsActive { get; set; } | 746 | bool IsActive { get; set; } |
747 | 747 | ||
748 | /// <value> | 748 | /// <summary> |
749 | /// Determines whether the client is or has been removed from a given scene | 749 | /// Set if the client is closing due to a logout request or because of too much time since last ack. |
750 | /// </value> | 750 | /// </summary> |
751 | /// <remarks> | ||
752 | /// Do not use this flag if you want to know if the client is closing, since it will not be set in other | ||
753 | /// circumstances (e.g. if a child agent is closed or the agent is kicked off the simulator). Use IsActive | ||
754 | /// instead. | ||
755 | /// | ||
756 | /// Only set for root agents. | ||
757 | /// | ||
758 | /// TODO: Too much time since last ack should probably be a separate property, or possibly part of a state | ||
759 | /// machine. | ||
760 | /// </remarks> | ||
751 | bool IsLoggingOut { get; set; } | 761 | bool IsLoggingOut { get; set; } |
752 | 762 | ||
753 | bool SendLogoutPacketWhenClosing { set; } | 763 | bool SendLogoutPacketWhenClosing { set; } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 74b9c6d..c4f167e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -490,12 +490,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
490 | /// </summary> | 490 | /// </summary> |
491 | public void Close() | 491 | public void Close() |
492 | { | 492 | { |
493 | IsActive = false; | ||
494 | |||
493 | m_log.DebugFormat( | 495 | m_log.DebugFormat( |
494 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 496 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
495 | Name, m_scene.RegionInfo.RegionName); | 497 | Name, m_scene.RegionInfo.RegionName); |
496 | 498 | ||
497 | IsActive = false; | ||
498 | |||
499 | // Shutdown the image manager | 499 | // Shutdown the image manager |
500 | ImageManager.Close(); | 500 | ImageManager.Close(); |
501 | 501 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs index ccfbf78..b43745c 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs | |||
@@ -64,7 +64,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
64 | scene.EventManager.OnNewClient -= OnNewClient; | 64 | scene.EventManager.OnNewClient -= OnNewClient; |
65 | 65 | ||
66 | m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID); | 66 | m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID); |
67 | |||
68 | } | 67 | } |
69 | 68 | ||
70 | public void OnMakeRootAgent(ScenePresence sp) | 69 | public void OnMakeRootAgent(ScenePresence sp) |
@@ -80,18 +79,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
80 | 79 | ||
81 | public void OnConnectionClose(IClientAPI client) | 80 | public void OnConnectionClose(IClientAPI client) |
82 | { | 81 | { |
83 | if (client.IsLoggingOut) | 82 | if (client.IsLoggingOut && !client.SceneAgent.IsChildAgent) |
84 | { | 83 | { |
85 | object sp = null; | ||
86 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) | ||
87 | { | ||
88 | if (sp is ScenePresence) | ||
89 | { | ||
90 | if (((ScenePresence)sp).IsChildAgent) | ||
91 | return; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); | 84 | // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); |
96 | m_PresenceService.LogoutAgent(client.SessionId); | 85 | m_PresenceService.LogoutAgent(client.SessionId); |
97 | } | 86 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7afde38..1305d83 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3463,10 +3463,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3463 | // Or the same user is trying to be root twice here, won't work. | 3463 | // Or the same user is trying to be root twice here, won't work. |
3464 | // Kill it. | 3464 | // Kill it. |
3465 | m_log.DebugFormat( | 3465 | m_log.DebugFormat( |
3466 | "[SCENE]: Zombie scene presence detected for {0} in {1}", | 3466 | "[SCENE]: Zombie scene presence detected for {0} {1} in {2}", |
3467 | agent.AgentID, | 3467 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3468 | RegionInfo.RegionName | 3468 | |
3469 | ); | ||
3470 | sp.ControllingClient.Close(); | 3469 | sp.ControllingClient.Close(); |
3471 | sp = null; | 3470 | sp = null; |
3472 | } | 3471 | } |