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author | Robert Adams | 2012-10-11 17:06:58 -0700 |
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committer | Robert Adams | 2012-10-11 17:37:27 -0700 |
commit | 87a87ebb9a68f9bb4cd44f3b00954ed7fca7da3a (patch) | |
tree | 9a6eea958f710cc094f9ee65ceb3a774fde1adfb | |
parent | minor: Comment out "Client requested range for texture ... but" message. Thi... (diff) | |
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BulletSim: fix problem with some shapes (like cylinders) being implemented as cubes.
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index d5e2172..a0d111a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -387,7 +387,7 @@ public class BSShapeCollection : IDisposable | |||
387 | prim.LocalID, forceRebuild, prim.BSShape); | 387 | prim.LocalID, forceRebuild, prim.BSShape); |
388 | } | 388 | } |
389 | } | 389 | } |
390 | else | 390 | if (pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) |
391 | { | 391 | { |
392 | haveShape = true; | 392 | haveShape = true; |
393 | if (forceRebuild | 393 | if (forceRebuild |