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authorJustin Clark-Casey (justincc)2012-08-02 22:14:09 +0100
committerJustin Clark-Casey (justincc)2012-08-02 22:14:09 +0100
commit86b005de1dc2192dc9d18988eed63e144a085866 (patch)
tree6e0d21f9f83052896f8399521a9d8a0eebd7b887
parentFix a bug in pCampbot grabbing behaviour where an exception would be thrown i... (diff)
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Add simple draw test for the VectorRenderModule
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs75
-rw-r--r--prebuild.xml2
2 files changed, 76 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs
new file mode 100644
index 0000000..9787c8c
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs
@@ -0,0 +1,75 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using log4net.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenMetaverse.Assets;
37using OpenSim.Framework;
38using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
39using OpenSim.Region.CoreModules.Scripting.VectorRender;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.Framework.Scenes.Serialization;
42using OpenSim.Tests.Common;
43using OpenSim.Tests.Common.Mock;
44
45namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
46{
47 [TestFixture]
48 public class VectorRenderModuleTests
49 {
50 [Test]
51 public void TestDraw()
52 {
53 TestHelpers.InMethod();
54
55 Scene scene = new SceneHelpers().SetupScene();
56 DynamicTextureModule dtm = new DynamicTextureModule();
57 VectorRenderModule vrm = new VectorRenderModule();
58 SceneHelpers.SetupSceneModules(scene, dtm, vrm);
59
60 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
61 UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
62
63 dtm.AddDynamicTextureData(
64 scene.RegionInfo.RegionID,
65 so.UUID,
66 vrm.GetContentType(),
67 "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
68 "",
69 0);
70
71
72 Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
73 }
74 }
75} \ No newline at end of file
diff --git a/prebuild.xml b/prebuild.xml
index 9f0168e..b4f4464 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -2956,13 +2956,13 @@
2956 --> 2956 -->
2957 <Files> 2957 <Files>
2958 <!-- SADLY the way this works means you need to keep adding these paths --> 2958 <!-- SADLY the way this works means you need to keep adding these paths -->
2959 <Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
2960 <Match path="Asset/Tests" pattern="*.cs" recurse="true"/> 2959 <Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
2961 <Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/> 2960 <Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/>
2962 <Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/> 2961 <Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
2963 <Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/> 2962 <Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/>
2964 <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/> 2963 <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
2965 <Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/> 2964 <Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
2965 <Match path="Scripting/VectorRender/Tests" pattern="*.cs" recurse="true"/>
2966 <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/> 2966 <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
2967 <Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/> 2967 <Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
2968 <Match path="World/Land/Tests" pattern="*.cs" recurse="true"/> 2968 <Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>