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author | Justin Clark-Casey (justincc) | 2011-07-29 22:27:04 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-29 22:27:04 +0100 |
commit | 84c68c61bd4c3f20640b7af2376c40ad5c38dc2c (patch) | |
tree | 68a93f60011f0f1ef50507d1e13608ffccfb962d | |
parent | Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ... (diff) | |
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When we start the appearance saving thread, make sure we set the culture to En_US so that a different culture doesn't save values with commas as decimal points, etc.
This will hopefully stop giants stalking the grid.
See http://opensimulator.org/mantis/view.php?id=5614
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 995a552..20dff0c 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -305,6 +305,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
305 | 305 | ||
306 | private void HandleAppearanceSave(UUID agentid) | 306 | private void HandleAppearanceSave(UUID agentid) |
307 | { | 307 | { |
308 | // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved | ||
309 | // in a culture where decimal points are commas and then reloaded in a culture which just treats them as | ||
310 | // number seperators. | ||
311 | Culture.SetCurrentCulture(); | ||
312 | |||
308 | ScenePresence sp = m_scene.GetScenePresence(agentid); | 313 | ScenePresence sp = m_scene.GetScenePresence(agentid); |
309 | if (sp == null) | 314 | if (sp == null) |
310 | { | 315 | { |