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author | MW | 2007-08-08 14:50:44 +0000 |
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committer | MW | 2007-08-08 14:50:44 +0000 |
commit | 6bfe911af337d0f4919e79fe97e271af1ed0546d (patch) | |
tree | 2e8cc57e74b2d978abaf4426330c7ebb7ea9012d | |
parent | Added ScriptEngine to solution (prebuild.xml) (diff) | |
download | opensim-SC-6bfe911af337d0f4919e79fe97e271af1ed0546d.zip opensim-SC-6bfe911af337d0f4919e79fe97e271af1ed0546d.tar.gz opensim-SC-6bfe911af337d0f4919e79fe97e271af1ed0546d.tar.bz2 opensim-SC-6bfe911af337d0f4919e79fe97e271af1ed0546d.tar.xz |
Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain.
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index e5313b9..4b9c5d6 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -1100,7 +1100,7 @@ namespace OpenSim.Region.Terrain | |||
1100 | for (int x = 0; x < copy.w; x++) | 1100 | for (int x = 0; x < copy.w; x++) |
1101 | { | 1101 | { |
1102 | // 512 is the largest possible height before colours clamp | 1102 | // 512 is the largest possible height before colours clamp |
1103 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy.Get(copy.h - y, x) / 512.0), 0.0) * (pallete - 1)); | 1103 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy.Get(x, copy.h - y) / 512.0), 0.0) * (pallete - 1)); |
1104 | bmp.SetPixel(x, y, colours[colorindex]); | 1104 | bmp.SetPixel(x, y, colours[colorindex]); |
1105 | } | 1105 | } |
1106 | } | 1106 | } |