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authorSean Dague2008-05-21 18:02:09 +0000
committerSean Dague2008-05-21 18:02:09 +0000
commit53bcf2139e7c8c9da2fbbcafc45704eae3bc5daa (patch)
tree6773914f9fd12e53240ce7c3ce8dad3e47ed9a1d
parentIZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYE (diff)
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this removes use of the mapper for wearables, and I can confirm things
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
-rw-r--r--OpenSim/Data/MSSQL/MSSQLUserData.cs18
-rw-r--r--OpenSim/Data/MySQL/MySQLManager.cs86
-rw-r--r--OpenSim/Data/MySQL/MySQLUserData.cs48
-rw-r--r--OpenSim/Data/MySQL/Resources/CreateAvatarAppearance.sql63
-rw-r--r--OpenSim/Data/NHibernate/NHibernateUserData.cs4
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserData.cs18
-rw-r--r--OpenSim/Data/UserDataBase.cs30
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs3
-rw-r--r--OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs5
9 files changed, 151 insertions, 124 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLUserData.cs b/OpenSim/Data/MSSQL/MSSQLUserData.cs
index 9dc6812..0d3563f 100644
--- a/OpenSim/Data/MSSQL/MSSQLUserData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLUserData.cs
@@ -747,15 +747,15 @@ namespace OpenSim.Data.MSSQL
747 747
748 /// Appearance 748 /// Appearance
749 /// TODO: stubs for now to get us to a compiling state gently 749 /// TODO: stubs for now to get us to a compiling state gently
750 // override public AvatarAppearance GetUserAppearance(LLUUID user) 750 override public AvatarAppearance GetUserAppearance(LLUUID user)
751 // { 751 {
752 // return new AvatarAppearance(); 752 return new AvatarAppearance();
753 // } 753 }
754 754
755 // override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) 755 override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
756 // { 756 {
757 // return; 757 return;
758 // } 758 }
759 759
760 override public void AddAttachment(LLUUID user, LLUUID item) 760 override public void AddAttachment(LLUUID user, LLUUID item)
761 { 761 {
diff --git a/OpenSim/Data/MySQL/MySQLManager.cs b/OpenSim/Data/MySQL/MySQLManager.cs
index 7e1b405..4b11739 100644
--- a/OpenSim/Data/MySQL/MySQLManager.cs
+++ b/OpenSim/Data/MySQL/MySQLManager.cs
@@ -191,6 +191,12 @@ namespace OpenSim.Data.MySQL
191 cmd.ExecuteNonQuery(); 191 cmd.ExecuteNonQuery();
192 } 192 }
193 193
194 public void ExecuteSql(string sql)
195 {
196 MySqlCommand cmd = new MySqlCommand(sql, dbcon);
197 cmd.ExecuteNonQuery();
198 }
199
194 /// <summary> 200 /// <summary>
195 /// Given a list of tables, return the version of the tables, as seen in the database 201 /// Given a list of tables, return the version of the tables, as seen in the database
196 /// </summary> 202 /// </summary>
@@ -532,38 +538,42 @@ namespace OpenSim.Data.MySQL
532 538
533 public AvatarAppearance readAppearanceRow(IDataReader reader) 539 public AvatarAppearance readAppearanceRow(IDataReader reader)
534 { 540 {
535 AvatarAppearance appearance = new AvatarAppearance(); 541 AvatarAppearance appearance = null;
536 appearance.Owner = new LLUUID((string)reader["owner"]); 542 if (reader.Read())
537 appearance.Serial = Convert.ToInt32(reader["serial"]); 543 {
538 appearance.VisualParams = (byte[])reader["visual_params"]; 544 appearance = new AvatarAppearance();
539 appearance.Texture = new LLObject.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length); 545 appearance.Owner = new LLUUID((string)reader["owner"]);
540 appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]); 546 appearance.Serial = Convert.ToInt32(reader["serial"]);
541 appearance.BodyItem = new LLUUID((string)reader["body_item"]); 547 appearance.VisualParams = (byte[])reader["visual_params"];
542 appearance.BodyAsset = new LLUUID((string)reader["body_asset"]); 548 appearance.Texture = new LLObject.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length);
543 appearance.SkinItem = new LLUUID((string)reader["skin_item"]); 549 appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]);
544 appearance.SkinAsset = new LLUUID((string)reader["skin_asset"]); 550 appearance.BodyItem = new LLUUID((string)reader["body_item"]);
545 appearance.HairItem = new LLUUID((string)reader["hair_item"]); 551 appearance.BodyAsset = new LLUUID((string)reader["body_asset"]);
546 appearance.HairAsset = new LLUUID((string)reader["hair_asset"]); 552 appearance.SkinItem = new LLUUID((string)reader["skin_item"]);
547 appearance.EyesItem = new LLUUID((string)reader["eyes_item"]); 553 appearance.SkinAsset = new LLUUID((string)reader["skin_asset"]);
548 appearance.EyesAsset = new LLUUID((string)reader["eyes_asset"]); 554 appearance.HairItem = new LLUUID((string)reader["hair_item"]);
549 appearance.ShirtItem = new LLUUID((string)reader["shirt_item"]); 555 appearance.HairAsset = new LLUUID((string)reader["hair_asset"]);
550 appearance.ShirtAsset = new LLUUID((string)reader["shirt_asset"]); 556 appearance.EyesItem = new LLUUID((string)reader["eyes_item"]);
551 appearance.PantsItem = new LLUUID((string)reader["pants_item"]); 557 appearance.EyesAsset = new LLUUID((string)reader["eyes_asset"]);
552 appearance.PantsAsset = new LLUUID((string)reader["pants_asset"]); 558 appearance.ShirtItem = new LLUUID((string)reader["shirt_item"]);
553 appearance.ShoesItem = new LLUUID((string)reader["shoes_item"]); 559 appearance.ShirtAsset = new LLUUID((string)reader["shirt_asset"]);
554 appearance.ShoesAsset = new LLUUID((string)reader["shoes_asset"]); 560 appearance.PantsItem = new LLUUID((string)reader["pants_item"]);
555 appearance.SocksItem = new LLUUID((string)reader["socks_item"]); 561 appearance.PantsAsset = new LLUUID((string)reader["pants_asset"]);
556 appearance.SocksAsset = new LLUUID((string)reader["socks_asset"]); 562 appearance.ShoesItem = new LLUUID((string)reader["shoes_item"]);
557 appearance.JacketItem = new LLUUID((string)reader["jacket_item"]); 563 appearance.ShoesAsset = new LLUUID((string)reader["shoes_asset"]);
558 appearance.JacketAsset = new LLUUID((string)reader["jacket_asset"]); 564 appearance.SocksItem = new LLUUID((string)reader["socks_item"]);
559 appearance.GlovesItem = new LLUUID((string)reader["gloves_item"]); 565 appearance.SocksAsset = new LLUUID((string)reader["socks_asset"]);
560 appearance.GlovesAsset = new LLUUID((string)reader["gloves_asset"]); 566 appearance.JacketItem = new LLUUID((string)reader["jacket_item"]);
561 appearance.UnderShirtItem = new LLUUID((string)reader["undershirt_item"]); 567 appearance.JacketAsset = new LLUUID((string)reader["jacket_asset"]);
562 appearance.UnderShirtAsset = new LLUUID((string)reader["undershirt_asset"]); 568 appearance.GlovesItem = new LLUUID((string)reader["gloves_item"]);
563 appearance.UnderPantsItem = new LLUUID((string)reader["underpants_item"]); 569 appearance.GlovesAsset = new LLUUID((string)reader["gloves_asset"]);
564 appearance.UnderPantsAsset = new LLUUID((string)reader["underpants_asset"]); 570 appearance.UnderShirtItem = new LLUUID((string)reader["undershirt_item"]);
565 appearance.SkirtItem = new LLUUID((string)reader["skirt_item"]); 571 appearance.UnderShirtAsset = new LLUUID((string)reader["undershirt_asset"]);
566 appearance.SkirtAsset = new LLUUID((string)reader["skirt_asset"]); 572 appearance.UnderPantsItem = new LLUUID((string)reader["underpants_item"]);
573 appearance.UnderPantsAsset = new LLUUID((string)reader["underpants_asset"]);
574 appearance.SkirtItem = new LLUUID((string)reader["skirt_item"]);
575 appearance.SkirtAsset = new LLUUID((string)reader["skirt_asset"]);
576 }
567 return appearance; 577 return appearance;
568 } 578 }
569 579
@@ -1007,10 +1017,10 @@ namespace OpenSim.Data.MySQL
1007 MySqlCommand cmd = (MySqlCommand) dbcon.CreateCommand(); 1017 MySqlCommand cmd = (MySqlCommand) dbcon.CreateCommand();
1008 cmd.CommandText = sql; 1018 cmd.CommandText = sql;
1009 cmd.Parameters.AddWithValue("?owner", appearance.Owner.ToString()); 1019 cmd.Parameters.AddWithValue("?owner", appearance.Owner.ToString());
1010 cmd.Parameters.AddWithValue("?serial", appearance.Serial.ToString()); 1020 cmd.Parameters.AddWithValue("?serial", appearance.Serial);
1011 cmd.Parameters.AddWithValue("?visual_params", appearance.VisualParams); 1021 cmd.Parameters.AddWithValue("?visual_params", appearance.VisualParams);
1012 cmd.Parameters.AddWithValue("?texture", appearance.Texture.ToBytes()); 1022 cmd.Parameters.AddWithValue("?texture", appearance.Texture.ToBytes());
1013 cmd.Parameters.AddWithValue("?avatar_height", appearance.AvatarHeight.ToString()); 1023 cmd.Parameters.AddWithValue("?avatar_height", appearance.AvatarHeight);
1014 cmd.Parameters.AddWithValue("?body_item", appearance.BodyItem.ToString()); 1024 cmd.Parameters.AddWithValue("?body_item", appearance.BodyItem.ToString());
1015 cmd.Parameters.AddWithValue("?body_asset", appearance.BodyAsset.ToString()); 1025 cmd.Parameters.AddWithValue("?body_asset", appearance.BodyAsset.ToString());
1016 cmd.Parameters.AddWithValue("?skin_item", appearance.SkinItem.ToString()); 1026 cmd.Parameters.AddWithValue("?skin_item", appearance.SkinItem.ToString());
@@ -1037,12 +1047,10 @@ namespace OpenSim.Data.MySQL
1037 cmd.Parameters.AddWithValue("?underpants_asset", appearance.UnderPantsAsset.ToString()); 1047 cmd.Parameters.AddWithValue("?underpants_asset", appearance.UnderPantsAsset.ToString());
1038 cmd.Parameters.AddWithValue("?skirt_item", appearance.SkirtItem.ToString()); 1048 cmd.Parameters.AddWithValue("?skirt_item", appearance.SkirtItem.ToString());
1039 cmd.Parameters.AddWithValue("?skirt_asset", appearance.SkirtAsset.ToString()); 1049 cmd.Parameters.AddWithValue("?skirt_asset", appearance.SkirtAsset.ToString());
1040 1050
1041 int x; 1051 if (cmd.ExecuteNonQuery() > 0)
1042 if ((x = cmd.ExecuteNonQuery()) > 0)
1043 {
1044 returnval = true; 1052 returnval = true;
1045 } 1053
1046 cmd.Dispose(); 1054 cmd.Dispose();
1047 } 1055 }
1048 catch (Exception e) 1056 catch (Exception e)
diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs
index 56bdcbf..35bcb1d 100644
--- a/OpenSim/Data/MySQL/MySQLUserData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserData.cs
@@ -34,8 +34,6 @@ using libsecondlife;
34using log4net; 34using log4net;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Data.Base; 36using OpenSim.Data.Base;
37using OpenSim.Data.MapperFactory;
38using OpenSim.Data.MySQLMapper;
39 37
40namespace OpenSim.Data.MySQL 38namespace OpenSim.Data.MySQL
41{ 39{
@@ -56,8 +54,6 @@ namespace OpenSim.Data.MySQL
56 private string m_userFriendsTableName; 54 private string m_userFriendsTableName;
57 private string m_appearanceTableName = "avatarappearance"; 55 private string m_appearanceTableName = "avatarappearance";
58 private string m_connectString; 56 private string m_connectString;
59 private BaseDatabaseConnector m_databaseMapper;
60 private AppearanceTableMapper m_appearanceMapper;
61 57
62 /// <summary> 58 /// <summary>
63 /// Loads and initialises the MySQL storage plugin 59 /// Loads and initialises the MySQL storage plugin
@@ -107,15 +103,6 @@ namespace OpenSim.Data.MySQL
107 database = new MySQLManager(m_connectString); 103 database = new MySQLManager(m_connectString);
108 } 104 }
109 105
110 string mapperTypeStr = "MySQL";
111 DataMapperFactory.MAPPER_TYPE mapperType =
112 (DataMapperFactory.MAPPER_TYPE)
113 Enum.Parse(typeof (DataMapperFactory.MAPPER_TYPE), mapperTypeStr);
114
115 m_databaseMapper = DataMapperFactory.GetDataBaseMapper(mapperType, m_connectString);
116
117 m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance");
118
119 TestTables(); 106 TestTables();
120 } 107 }
121 108
@@ -203,6 +190,12 @@ namespace OpenSim.Data.MySQL
203 { 190 {
204 database.ExecuteResourceSql("CreateAvatarAppearance.sql"); 191 database.ExecuteResourceSql("CreateAvatarAppearance.sql");
205 return; 192 return;
193 }
194 else if (oldVersion.Contains("Rev.1"))
195 {
196 database.ExecuteSql("drop table avatarappearance");
197 database.ExecuteResourceSql("CreateAvatarAppearance.sql");
198 return;
206 } 199 }
207 } 200 }
208 201
@@ -676,18 +669,35 @@ namespace OpenSim.Data.MySQL
676 // override 669 // override
677 override public AvatarAppearance GetUserAppearance(LLUUID user) 670 override public AvatarAppearance GetUserAppearance(LLUUID user)
678 { 671 {
679 AvatarAppearance appearance = null; 672 try {
680 if (!m_appearanceMapper.TryGetValue(user.UUID, out appearance)) 673 lock (database)
674 {
675 Dictionary<string, string> param = new Dictionary<string, string>();
676 param["?owner"] = user.ToString();
677
678 IDbCommand result = database.Query("SELECT * FROM " + m_appearanceTableName + " WHERE owner = ?owner", param);
679 IDataReader reader = result.ExecuteReader();
680
681 AvatarAppearance appearance = database.readAppearanceRow(reader);
682
683 reader.Close();
684 result.Dispose();
685
686 return appearance;
687 }
688 }
689 catch (Exception e)
681 { 690 {
682 appearance = null; 691 database.Reconnect();
692 m_log.Error(e.ToString());
693 return null;
683 } 694 }
684 return appearance;
685 } 695 }
686
687 // override 696 // override
688 override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) 697 override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
689 { 698 {
690 m_appearanceMapper.Update(user.UUID, appearance); 699 appearance.Owner = user;
700 database.insertAppearanceRow(appearance);
691 } 701 }
692 702
693 override public void AddAttachment(LLUUID user, LLUUID item) 703 override public void AddAttachment(LLUUID user, LLUUID item)
diff --git a/OpenSim/Data/MySQL/Resources/CreateAvatarAppearance.sql b/OpenSim/Data/MySQL/Resources/CreateAvatarAppearance.sql
index 0deb099..475c933 100644
--- a/OpenSim/Data/MySQL/Resources/CreateAvatarAppearance.sql
+++ b/OpenSim/Data/MySQL/Resources/CreateAvatarAppearance.sql
@@ -4,36 +4,39 @@
4 4
5DROP TABLE IF EXISTS `avatarappearance`; 5DROP TABLE IF EXISTS `avatarappearance`;
6CREATE TABLE `avatarappearance` ( 6CREATE TABLE `avatarappearance` (
7 `UUID` char(36) NOT NULL, 7 Owner char(36) NOT NULL,
8 `Serial` int(10) unsigned NOT NULL, 8 Serial int(10) unsigned NOT NULL,
9 `WearableItem0` char(36) NOT NULL, 9 Visual_Params blob NOT NULL,
10 `WearableAsset0` char(36) NOT NULL, 10 Texture blob NOT NULL,
11 `WearableItem1` char(36) NOT NULL, 11 Avatar_Height float NOT NULL,
12 `WearableAsset1` char(36) NOT NULL, 12 Body_Item char(36) NOT NULL,
13 `WearableItem2` char(36) NOT NULL, 13 Body_Asset char(36) NOT NULL,
14 `WearableAsset2` char(36) NOT NULL, 14 Skin_Item char(36) NOT NULL,
15 `WearableItem3` char(36) NOT NULL, 15 Skin_Asset char(36) NOT NULL,
16 `WearableAsset3` char(36) NOT NULL, 16 Hair_Item char(36) NOT NULL,
17 `WearableItem4` char(36) NOT NULL, 17 Hair_Asset char(36) NOT NULL,
18 `WearableAsset4` char(36) NOT NULL, 18 Eyes_Item char(36) NOT NULL,
19 `WearableItem5` char(36) NOT NULL, 19 Eyes_Asset char(36) NOT NULL,
20 `WearableAsset5` char(36) NOT NULL, 20 Shirt_Item char(36) NOT NULL,
21 `WearableItem6` char(36) NOT NULL, 21 Shirt_Asset char(36) NOT NULL,
22 `WearableAsset6` char(36) NOT NULL, 22 Pants_Item char(36) NOT NULL,
23 `WearableItem7` char(36) NOT NULL, 23 Pants_Asset char(36) NOT NULL,
24 `WearableAsset7` char(36) NOT NULL, 24 Shoes_Item char(36) NOT NULL,
25 `WearableItem8` char(36) NOT NULL, 25 Shoes_Asset char(36) NOT NULL,
26 `WearableAsset8` char(36) NOT NULL, 26 Socks_Item char(36) NOT NULL,
27 `WearableItem9` char(36) NOT NULL, 27 Socks_Asset char(36) NOT NULL,
28 `WearableAsset9` char(36) NOT NULL, 28 Jacket_Item char(36) NOT NULL,
29 `WearableItem10` char(36) NOT NULL, 29 Jacket_Asset char(36) NOT NULL,
30 `WearableAsset10` char(36) NOT NULL, 30 Gloves_Item char(36) NOT NULL,
31 `WearableItem11` char(36) NOT NULL, 31 Gloves_Asset char(36) NOT NULL,
32 `WearableAsset11` char(36) NOT NULL, 32 Undershirt_Item char(36) NOT NULL,
33 `WearableItem12` char(36) NOT NULL, 33 Undershirt_Asset char(36) NOT NULL,
34 `WearableAsset12` char(36) NOT NULL, 34 Underpants_Item char(36) NOT NULL,
35 Underpants_Asset char(36) NOT NULL,
36 Skirt_Item char(36) NOT NULL,
37 Skirt_Asset char(36) NOT NULL,
35 38
36 39
37 PRIMARY KEY (`UUID`) 40 PRIMARY KEY (`Owner`)
38) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev.1'; 41) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev.2';
39 42
diff --git a/OpenSim/Data/NHibernate/NHibernateUserData.cs b/OpenSim/Data/NHibernate/NHibernateUserData.cs
index 678ec04..b757496 100644
--- a/OpenSim/Data/NHibernate/NHibernateUserData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateUserData.cs
@@ -306,7 +306,7 @@ namespace OpenSim.Data.NHibernate
306 306
307 /// Appearance 307 /// Appearance
308 /// TODO: stubs for now to get us to a compiling state gently 308 /// TODO: stubs for now to get us to a compiling state gently
309 public AvatarAppearance GetUserAppearance(LLUUID user) 309 public override AvatarAppearance GetUserAppearance(LLUUID user)
310 { 310 {
311 AvatarAppearance appearance; 311 AvatarAppearance appearance;
312 // TODO: I'm sure I'll have to do something silly here 312 // TODO: I'm sure I'll have to do something silly here
@@ -328,7 +328,7 @@ namespace OpenSim.Data.NHibernate
328 } 328 }
329 329
330 330
331 public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) 331 public override void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
332 { 332 {
333 bool exists = ExistsAppearance(user); 333 bool exists = ExistsAppearance(user);
334 using (ISession session = factory.OpenSession()) 334 using (ISession session = factory.OpenSession())
diff --git a/OpenSim/Data/SQLite/SQLiteUserData.cs b/OpenSim/Data/SQLite/SQLiteUserData.cs
index d8b140c..d943f53 100644
--- a/OpenSim/Data/SQLite/SQLiteUserData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserData.cs
@@ -480,15 +480,15 @@ namespace OpenSim.Data.SQLite
480 480
481 /// Appearance 481 /// Appearance
482 /// TODO: stubs for now to get us to a compiling state gently 482 /// TODO: stubs for now to get us to a compiling state gently
483 // override public AvatarAppearance GetUserAppearance(LLUUID user) 483 override public AvatarAppearance GetUserAppearance(LLUUID user)
484 // { 484 {
485 // return new AvatarAppearance(); 485 return new AvatarAppearance();
486 // } 486 }
487 487
488 // override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) 488 override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
489 // { 489 {
490 // return; 490 return;
491 // } 491 }
492 492
493 override public void AddAttachment(LLUUID user, LLUUID item) 493 override public void AddAttachment(LLUUID user, LLUUID item)
494 { 494 {
diff --git a/OpenSim/Data/UserDataBase.cs b/OpenSim/Data/UserDataBase.cs
index ad40bbc..cbf24a7 100644
--- a/OpenSim/Data/UserDataBase.cs
+++ b/OpenSim/Data/UserDataBase.cs
@@ -59,20 +59,22 @@ namespace OpenSim.Data
59 public abstract string Name {get;} 59 public abstract string Name {get;}
60 public abstract void Initialise(string connect); 60 public abstract void Initialise(string connect);
61 public abstract List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query); 61 public abstract List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query);
62 public virtual AvatarAppearance GetUserAppearance(LLUUID user) { 62 public abstract AvatarAppearance GetUserAppearance(LLUUID user);
63 AvatarAppearance aa = null; 63 public abstract void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance);
64 try { 64 // public virtual AvatarAppearance GetUserAppearance(LLUUID user) {
65 aa = aplist[user]; 65 // AvatarAppearance aa = null;
66 m_log.Info("[APPEARANCE] Found appearance for " + user.ToString() + aa.ToString()); 66 // try {
67 } catch (System.Collections.Generic.KeyNotFoundException e) { 67 // aa = aplist[user];
68 m_log.Info("[APPEARANCE] No appearance found for " + user.ToString()); 68 // m_log.Info("[APPEARANCE] Found appearance for " + user.ToString() + aa.ToString());
69 } 69 // } catch (System.Collections.Generic.KeyNotFoundException e) {
70 return aa; 70 // m_log.Info("[APPEARANCE] No appearance found for " + user.ToString());
71 } 71 // }
72 public virtual void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) { 72 // return aa;
73 aplist[user] = appearance; 73 // }
74 m_log.Info("[APPEARANCE] Setting appearance for " + user.ToString() + appearance.ToString()); 74 // public virtual void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) {
75 } 75 // aplist[user] = appearance;
76 // m_log.Info("[APPEARANCE] Setting appearance for " + user.ToString() + appearance.ToString());
77 // }
76 public abstract void AddAttachment(LLUUID user, LLUUID item); 78 public abstract void AddAttachment(LLUUID user, LLUUID item);
77 public abstract void RemoveAttachment(LLUUID user, LLUUID item); 79 public abstract void RemoveAttachment(LLUUID user, LLUUID item);
78 public abstract List<LLUUID> GetAttachments(LLUUID user); 80 public abstract List<LLUUID> GetAttachments(LLUUID user);
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index d0b87fd..f70eb45 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1456,8 +1456,7 @@ namespace OpenSim.Region.Environment.Scenes
1456 1456
1457 SendFullUpdateToAllClients(); 1457 SendFullUpdateToAllClients();
1458 SendAppearanceToAllOtherAgents(); 1458 SendAppearanceToAllOtherAgents();
1459 // This is probably egregious 1459 SendOwnAppearance();
1460 m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
1461 } 1460 }
1462 1461
1463 1462
diff --git a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
index 37b7e8d..5c5cb17 100644
--- a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
@@ -61,9 +61,14 @@ namespace OpenSim.Region.Modules.AvatarFactory
61 { 61 {
62 appearance = m_scene.CommsManager.UserService.GetUserAppearance(avatarId); 62 appearance = m_scene.CommsManager.UserService.GetUserAppearance(avatarId);
63 if (appearance != null) 63 if (appearance != null)
64 {
64 return true; 65 return true;
66 }
65 else 67 else
68 {
69 m_log.InfoFormat("[APPEARANCE] appearance not found for {0}", avatarId.ToString());
66 return false; 70 return false;
71 }
67 72
68 // //should only let one thread at a time do this part 73 // //should only let one thread at a time do this part
69 // EventWaitHandle waitHandle = null; 74 // EventWaitHandle waitHandle = null;