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author | Justin Clark-Casey (justincc) | 2010-09-15 22:29:58 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-09-15 22:29:58 +0100 |
commit | 39d27fc8795e642280cc255c5c1c4ff1c7a915ec (patch) | |
tree | 56e552c7a3eaa932e2373916fa514851e9957f85 | |
parent | Instead of locking SOG.Children when a group is being removed from the scene,... (diff) | |
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rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
4 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 916148b..64567db 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | if (permissionToDelete) | 105 | if (permissionToDelete) |
106 | { | 106 | { |
107 | foreach (SceneObjectGroup g in objectGroups) | 107 | foreach (SceneObjectGroup g in objectGroups) |
108 | g.DeleteGroup(false); | 108 | g.DeleteGroupFromScene(false); |
109 | } | 109 | } |
110 | } | 110 | } |
111 | 111 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ef97dfc..8a90bc8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2120,7 +2120,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2120 | EventManager.TriggerParcelPrimCountTainted(); | 2120 | EventManager.TriggerParcelPrimCountTainted(); |
2121 | } | 2121 | } |
2122 | 2122 | ||
2123 | group.DeleteGroup(silent); | 2123 | group.DeleteGroupFromScene(silent); |
2124 | 2124 | ||
2125 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2125 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2126 | } | 2126 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 99c2abf..f9a8d41 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1235,7 +1235,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1235 | /// must be handled by the caller. | 1235 | /// must be handled by the caller. |
1236 | /// | 1236 | /// |
1237 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1237 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1238 | public void DeleteGroup(bool silent) | 1238 | public void DeleteGroupFromScene(bool silent) |
1239 | { | 1239 | { |
1240 | List<SceneObjectPart> parts; | 1240 | List<SceneObjectPart> parts; |
1241 | 1241 | ||
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs index fd59138..0b02a9f 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs | |||
@@ -263,7 +263,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement | |||
263 | scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); | 263 | scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); |
264 | scene.SendKillObject(scene.Entities[uuid].LocalId); | 264 | scene.SendKillObject(scene.Entities[uuid].LocalId); |
265 | scene.SceneGraph.DeleteSceneObject(uuid, false); | 265 | scene.SceneGraph.DeleteSceneObject(uuid, false); |
266 | ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(false); | 266 | ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroupFromScene(false); |
267 | } | 267 | } |
268 | catch(Exception e) | 268 | catch(Exception e) |
269 | { | 269 | { |