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authordiva2009-04-01 22:42:44 +0000
committerdiva2009-04-01 22:42:44 +0000
commit2e54f277d19b9845d44283c32fc44aca5cbcb6de (patch)
tree60d3926537665b90ad2d2ece18a8b10cad947db6
parentRefactoring, no functional changes. Moved ChildAgentDataUpdate data structure... (diff)
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One more bit of refactoring, so this can be used outside region code.
-rw-r--r--OpenSim/Framework/ISceneObject.cs (renamed from OpenSim/Region/Framework/Interfaces/ISceneObject.cs)84
1 files changed, 42 insertions, 42 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs
index 5b1152c..87dcc2d 100644
--- a/OpenSim/Region/Framework/Interfaces/ISceneObject.cs
+++ b/OpenSim/Framework/ISceneObject.cs
@@ -1,42 +1,42 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29 29
30namespace OpenSim.Region.Framework.Interfaces 30namespace OpenSim.Framework
31{ 31{
32 public interface ISceneObject 32 public interface ISceneObject
33 { 33 {
34 UUID UUID { get; } 34 UUID UUID { get; }
35 ISceneObject CloneForNewScene(); 35 ISceneObject CloneForNewScene();
36 string ToXmlString2(); 36 string ToXmlString2();
37 string ExtraToXmlString(); 37 string ExtraToXmlString();
38 void ExtraFromXmlString(string xmlstr); 38 void ExtraFromXmlString(string xmlstr);
39 string GetStateSnapshot(); 39 string GetStateSnapshot();
40 void SetState(string xmlstr, UUID regionID); 40 void SetState(string xmlstr, UUID regionID);
41 } 41 }
42} 42}