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author | Brian McBee | 2007-08-08 20:47:44 +0000 |
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committer | Brian McBee | 2007-08-08 20:47:44 +0000 |
commit | 0a6628f333fedbb8d2b57f46078d815c0b733710 (patch) | |
tree | 5604dd6288f04ff2b2d8519741c1f7740a83f2ee | |
parent | add MonoSqlite storage module, this might break windows folks, need (diff) | |
download | opensim-SC-0a6628f333fedbb8d2b57f46078d815c0b733710.zip opensim-SC-0a6628f333fedbb8d2b57f46078d815c0b733710.tar.gz opensim-SC-0a6628f333fedbb8d2b57f46078d815c0b733710.tar.bz2 opensim-SC-0a6628f333fedbb8d2b57f46078d815c0b733710.tar.xz |
worldmap now gets correctly updated when terrain changes
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index e05ea90..19fd075 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -247,6 +247,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
247 | 247 | ||
248 | if (Terrain.Tainted()) | 248 | if (Terrain.Tainted()) |
249 | { | 249 | { |
250 | CreateTerrainTexture(); | ||
251 | |||
250 | lock (Terrain.heightmap) | 252 | lock (Terrain.heightmap) |
251 | { | 253 | { |
252 | lock (m_syncRoot) | 254 | lock (m_syncRoot) |