diff options
author | Melanie Thielker | 2008-11-26 12:23:56 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-11-26 12:23:56 +0000 |
commit | fdf5f55a5b0e8936277053d3d24faef23a8f3061 (patch) | |
tree | 1f6620272c0aec847d81026cd7457d7c8f23464d | |
parent | A migration to make the floats in prims table be doubles (diff) | |
download | opensim-SC-fdf5f55a5b0e8936277053d3d24faef23a8f3061.zip opensim-SC-fdf5f55a5b0e8936277053d3d24faef23a8f3061.tar.gz opensim-SC-fdf5f55a5b0e8936277053d3d24faef23a8f3061.tar.bz2 opensim-SC-fdf5f55a5b0e8936277053d3d24faef23a8f3061.tar.xz |
Yay for unit tests. Increased the type width of the prims and primshapes
tables, and changed the database modules to actually push these doubles
down into the database layer.
4 files changed, 82 insertions, 77 deletions
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index a3ac38e..f64b142 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs | |||
@@ -1078,38 +1078,38 @@ namespace OpenSim.Data.MySQL | |||
1078 | cmd.Parameters.AddWithValue("EveryoneMask", prim.EveryoneMask); | 1078 | cmd.Parameters.AddWithValue("EveryoneMask", prim.EveryoneMask); |
1079 | cmd.Parameters.AddWithValue("BaseMask", prim.BaseMask); | 1079 | cmd.Parameters.AddWithValue("BaseMask", prim.BaseMask); |
1080 | // vectors | 1080 | // vectors |
1081 | cmd.Parameters.AddWithValue("PositionX", prim.OffsetPosition.X); | 1081 | cmd.Parameters.AddWithValue("PositionX", (double)prim.OffsetPosition.X); |
1082 | cmd.Parameters.AddWithValue("PositionY", prim.OffsetPosition.Y); | 1082 | cmd.Parameters.AddWithValue("PositionY", (double)prim.OffsetPosition.Y); |
1083 | cmd.Parameters.AddWithValue("PositionZ", prim.OffsetPosition.Z); | 1083 | cmd.Parameters.AddWithValue("PositionZ", (double)prim.OffsetPosition.Z); |
1084 | cmd.Parameters.AddWithValue("GroupPositionX", prim.GroupPosition.X); | 1084 | cmd.Parameters.AddWithValue("GroupPositionX", (double)prim.GroupPosition.X); |
1085 | cmd.Parameters.AddWithValue("GroupPositionY", prim.GroupPosition.Y); | 1085 | cmd.Parameters.AddWithValue("GroupPositionY", (double)prim.GroupPosition.Y); |
1086 | cmd.Parameters.AddWithValue("GroupPositionZ", prim.GroupPosition.Z); | 1086 | cmd.Parameters.AddWithValue("GroupPositionZ", (double)prim.GroupPosition.Z); |
1087 | cmd.Parameters.AddWithValue("VelocityX", prim.Velocity.X); | 1087 | cmd.Parameters.AddWithValue("VelocityX", (double)prim.Velocity.X); |
1088 | cmd.Parameters.AddWithValue("VelocityY", prim.Velocity.Y); | 1088 | cmd.Parameters.AddWithValue("VelocityY", (double)prim.Velocity.Y); |
1089 | cmd.Parameters.AddWithValue("VelocityZ", prim.Velocity.Z); | 1089 | cmd.Parameters.AddWithValue("VelocityZ", (double)prim.Velocity.Z); |
1090 | cmd.Parameters.AddWithValue("AngularVelocityX", prim.AngularVelocity.X); | 1090 | cmd.Parameters.AddWithValue("AngularVelocityX", (double)prim.AngularVelocity.X); |
1091 | cmd.Parameters.AddWithValue("AngularVelocityY", prim.AngularVelocity.Y); | 1091 | cmd.Parameters.AddWithValue("AngularVelocityY", (double)prim.AngularVelocity.Y); |
1092 | cmd.Parameters.AddWithValue("AngularVelocityZ", prim.AngularVelocity.Z); | 1092 | cmd.Parameters.AddWithValue("AngularVelocityZ", (double)prim.AngularVelocity.Z); |
1093 | cmd.Parameters.AddWithValue("AccelerationX", prim.Acceleration.X); | 1093 | cmd.Parameters.AddWithValue("AccelerationX", (double)prim.Acceleration.X); |
1094 | cmd.Parameters.AddWithValue("AccelerationY", prim.Acceleration.Y); | 1094 | cmd.Parameters.AddWithValue("AccelerationY", (double)prim.Acceleration.Y); |
1095 | cmd.Parameters.AddWithValue("AccelerationZ", prim.Acceleration.Z); | 1095 | cmd.Parameters.AddWithValue("AccelerationZ", (double)prim.Acceleration.Z); |
1096 | // quaternions | 1096 | // quaternions |
1097 | cmd.Parameters.AddWithValue("RotationX", prim.RotationOffset.X); | 1097 | cmd.Parameters.AddWithValue("RotationX", (double)prim.RotationOffset.X); |
1098 | cmd.Parameters.AddWithValue("RotationY", prim.RotationOffset.Y); | 1098 | cmd.Parameters.AddWithValue("RotationY", (double)prim.RotationOffset.Y); |
1099 | cmd.Parameters.AddWithValue("RotationZ", prim.RotationOffset.Z); | 1099 | cmd.Parameters.AddWithValue("RotationZ", (double)prim.RotationOffset.Z); |
1100 | cmd.Parameters.AddWithValue("RotationW", prim.RotationOffset.W); | 1100 | cmd.Parameters.AddWithValue("RotationW", (double)prim.RotationOffset.W); |
1101 | 1101 | ||
1102 | // Sit target | 1102 | // Sit target |
1103 | Vector3 sitTargetPos = prim.SitTargetPositionLL; | 1103 | Vector3 sitTargetPos = prim.SitTargetPositionLL; |
1104 | cmd.Parameters.AddWithValue("SitTargetOffsetX", sitTargetPos.X); | 1104 | cmd.Parameters.AddWithValue("SitTargetOffsetX", (double)sitTargetPos.X); |
1105 | cmd.Parameters.AddWithValue("SitTargetOffsetY", sitTargetPos.Y); | 1105 | cmd.Parameters.AddWithValue("SitTargetOffsetY", (double)sitTargetPos.Y); |
1106 | cmd.Parameters.AddWithValue("SitTargetOffsetZ", sitTargetPos.Z); | 1106 | cmd.Parameters.AddWithValue("SitTargetOffsetZ", (double)sitTargetPos.Z); |
1107 | 1107 | ||
1108 | Quaternion sitTargetOrient = prim.SitTargetOrientationLL; | 1108 | Quaternion sitTargetOrient = prim.SitTargetOrientationLL; |
1109 | cmd.Parameters.AddWithValue("SitTargetOrientW", sitTargetOrient.W); | 1109 | cmd.Parameters.AddWithValue("SitTargetOrientW", (double)sitTargetOrient.W); |
1110 | cmd.Parameters.AddWithValue("SitTargetOrientX", sitTargetOrient.X); | 1110 | cmd.Parameters.AddWithValue("SitTargetOrientX", (double)sitTargetOrient.X); |
1111 | cmd.Parameters.AddWithValue("SitTargetOrientY", sitTargetOrient.Y); | 1111 | cmd.Parameters.AddWithValue("SitTargetOrientY", (double)sitTargetOrient.Y); |
1112 | cmd.Parameters.AddWithValue("SitTargetOrientZ", sitTargetOrient.Z); | 1112 | cmd.Parameters.AddWithValue("SitTargetOrientZ", (double)sitTargetOrient.Z); |
1113 | 1113 | ||
1114 | cmd.Parameters.AddWithValue("PayPrice", prim.PayPrice[0]); | 1114 | cmd.Parameters.AddWithValue("PayPrice", prim.PayPrice[0]); |
1115 | cmd.Parameters.AddWithValue("PayButton1", prim.PayPrice[1]); | 1115 | cmd.Parameters.AddWithValue("PayButton1", prim.PayPrice[1]); |
@@ -1131,17 +1131,17 @@ namespace OpenSim.Data.MySQL | |||
1131 | cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation); | 1131 | cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation); |
1132 | cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem); | 1132 | cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem); |
1133 | 1133 | ||
1134 | cmd.Parameters.AddWithValue("OmegaX", prim.RotationalVelocity.X); | 1134 | cmd.Parameters.AddWithValue("OmegaX", (double)prim.RotationalVelocity.X); |
1135 | cmd.Parameters.AddWithValue("OmegaY", prim.RotationalVelocity.Y); | 1135 | cmd.Parameters.AddWithValue("OmegaY", (double)prim.RotationalVelocity.Y); |
1136 | cmd.Parameters.AddWithValue("OmegaZ", prim.RotationalVelocity.Z); | 1136 | cmd.Parameters.AddWithValue("OmegaZ", (double)prim.RotationalVelocity.Z); |
1137 | 1137 | ||
1138 | cmd.Parameters.AddWithValue("CameraEyeOffsetX", prim.GetCameraEyeOffset().X); | 1138 | cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X); |
1139 | cmd.Parameters.AddWithValue("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y); | 1139 | cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y); |
1140 | cmd.Parameters.AddWithValue("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z); | 1140 | cmd.Parameters.AddWithValue("CameraEyeOffsetZ", (double)prim.GetCameraEyeOffset().Z); |
1141 | 1141 | ||
1142 | cmd.Parameters.AddWithValue("CameraAtOffsetX", prim.GetCameraAtOffset().X); | 1142 | cmd.Parameters.AddWithValue("CameraAtOffsetX", (double)prim.GetCameraAtOffset().X); |
1143 | cmd.Parameters.AddWithValue("CameraAtOffsetY", prim.GetCameraAtOffset().Y); | 1143 | cmd.Parameters.AddWithValue("CameraAtOffsetY", (double)prim.GetCameraAtOffset().Y); |
1144 | cmd.Parameters.AddWithValue("CameraAtOffsetZ", prim.GetCameraAtOffset().Z); | 1144 | cmd.Parameters.AddWithValue("CameraAtOffsetZ", (double)prim.GetCameraAtOffset().Z); |
1145 | 1145 | ||
1146 | if (prim.GetForceMouselook()) | 1146 | if (prim.GetForceMouselook()) |
1147 | cmd.Parameters.AddWithValue("ForceMouselook", 1); | 1147 | cmd.Parameters.AddWithValue("ForceMouselook", 1); |
@@ -1363,9 +1363,9 @@ byte[] textureEntry = (byte[]) row["Texture"]; | |||
1363 | // shape is an enum | 1363 | // shape is an enum |
1364 | cmd.Parameters.AddWithValue("Shape", 0); | 1364 | cmd.Parameters.AddWithValue("Shape", 0); |
1365 | // vectors | 1365 | // vectors |
1366 | cmd.Parameters.AddWithValue("ScaleX", s.Scale.X); | 1366 | cmd.Parameters.AddWithValue("ScaleX", (double)s.Scale.X); |
1367 | cmd.Parameters.AddWithValue("ScaleY", s.Scale.Y); | 1367 | cmd.Parameters.AddWithValue("ScaleY", (double)s.Scale.Y); |
1368 | cmd.Parameters.AddWithValue("ScaleZ", s.Scale.Z); | 1368 | cmd.Parameters.AddWithValue("ScaleZ", (double)s.Scale.Z); |
1369 | // paths | 1369 | // paths |
1370 | cmd.Parameters.AddWithValue("PCode", s.PCode); | 1370 | cmd.Parameters.AddWithValue("PCode", s.PCode); |
1371 | cmd.Parameters.AddWithValue("PathBegin", s.PathBegin); | 1371 | cmd.Parameters.AddWithValue("PathBegin", s.PathBegin); |
diff --git a/OpenSim/Data/MySQL/Resources/025_RegionStore.sql b/OpenSim/Data/MySQL/Resources/025_RegionStore.sql index 47fb6dd..e8f5d70 100644 --- a/OpenSim/Data/MySQL/Resources/025_RegionStore.sql +++ b/OpenSim/Data/MySQL/Resources/025_RegionStore.sql | |||
@@ -1,42 +1,46 @@ | |||
1 | BEGIN; | 1 | BEGIN; |
2 | 2 | ||
3 | alter table prims change column `PositionX` `PositionX` float default NULL; | 3 | alter table prims change column `PositionX` `PositionX` double default NULL; |
4 | alter table prims change column `PositionY` `PositionY` float default NULL; | 4 | alter table prims change column `PositionY` `PositionY` double default NULL; |
5 | alter table prims change column `PositionZ` `PositionZ` float default NULL; | 5 | alter table prims change column `PositionZ` `PositionZ` double default NULL; |
6 | alter table prims change column `GroupPositionX` `GroupPositionX` float default NULL; | 6 | alter table prims change column `GroupPositionX` `GroupPositionX` double default NULL; |
7 | alter table prims change column `GroupPositionY` `GroupPositionY` float default NULL; | 7 | alter table prims change column `GroupPositionY` `GroupPositionY` double default NULL; |
8 | alter table prims change column `GroupPositionZ` `GroupPositionZ` float default NULL; | 8 | alter table prims change column `GroupPositionZ` `GroupPositionZ` double default NULL; |
9 | alter table prims change column `VelocityX` `VelocityX` float default NULL; | 9 | alter table prims change column `VelocityX` `VelocityX` double default NULL; |
10 | alter table prims change column `VelocityY` `VelocityY` float default NULL; | 10 | alter table prims change column `VelocityY` `VelocityY` double default NULL; |
11 | alter table prims change column `VelocityZ` `VelocityZ` float default NULL; | 11 | alter table prims change column `VelocityZ` `VelocityZ` double default NULL; |
12 | alter table prims change column `AngularVelocityX` `AngularVelocityX` float default NULL; | 12 | alter table prims change column `AngularVelocityX` `AngularVelocityX` double default NULL; |
13 | alter table prims change column `AngularVelocityY` `AngularVelocityY` float default NULL; | 13 | alter table prims change column `AngularVelocityY` `AngularVelocityY` double default NULL; |
14 | alter table prims change column `AngularVelocityZ` `AngularVelocityZ` float default NULL; | 14 | alter table prims change column `AngularVelocityZ` `AngularVelocityZ` double default NULL; |
15 | alter table prims change column `AccelerationX` `AccelerationX` float default NULL; | 15 | alter table prims change column `AccelerationX` `AccelerationX` double default NULL; |
16 | alter table prims change column `AccelerationY` `AccelerationY` float default NULL; | 16 | alter table prims change column `AccelerationY` `AccelerationY` double default NULL; |
17 | alter table prims change column `AccelerationZ` `AccelerationZ` float default NULL; | 17 | alter table prims change column `AccelerationZ` `AccelerationZ` double default NULL; |
18 | alter table prims change column `RotationX` `RotationX` float default NULL; | 18 | alter table prims change column `RotationX` `RotationX` double default NULL; |
19 | alter table prims change column `RotationY` `RotationY` float default NULL; | 19 | alter table prims change column `RotationY` `RotationY` double default NULL; |
20 | alter table prims change column `RotationZ` `RotationZ` float default NULL; | 20 | alter table prims change column `RotationZ` `RotationZ` double default NULL; |
21 | alter table prims change column `RotationW` `RotationW` float default NULL; | 21 | alter table prims change column `RotationW` `RotationW` double default NULL; |
22 | alter table prims change column `SitTargetOffsetX` `SitTargetOffsetX` float default NULL; | 22 | alter table prims change column `SitTargetOffsetX` `SitTargetOffsetX` double default NULL; |
23 | alter table prims change column `SitTargetOffsetY` `SitTargetOffsetY` float default NULL; | 23 | alter table prims change column `SitTargetOffsetY` `SitTargetOffsetY` double default NULL; |
24 | alter table prims change column `SitTargetOffsetZ` `SitTargetOffsetZ` float default NULL; | 24 | alter table prims change column `SitTargetOffsetZ` `SitTargetOffsetZ` double default NULL; |
25 | alter table prims change column `SitTargetOrientW` `SitTargetOrientW` float default NULL; | 25 | alter table prims change column `SitTargetOrientW` `SitTargetOrientW` double default NULL; |
26 | alter table prims change column `SitTargetOrientX` `SitTargetOrientX` float default NULL; | 26 | alter table prims change column `SitTargetOrientX` `SitTargetOrientX` double default NULL; |
27 | alter table prims change column `SitTargetOrientY` `SitTargetOrientY` float default NULL; | 27 | alter table prims change column `SitTargetOrientY` `SitTargetOrientY` double default NULL; |
28 | alter table prims change column `SitTargetOrientZ` `SitTargetOrientZ` float default NULL; | 28 | alter table prims change column `SitTargetOrientZ` `SitTargetOrientZ` double default NULL; |
29 | alter table prims change column `LoopedSoundGain` `LoopedSoundGain` float NOT NULL default '0'; | 29 | alter table prims change column `LoopedSoundGain` `LoopedSoundGain` double NOT NULL default '0'; |
30 | alter table prims change column `OmegaX` `OmegaX` float NOT NULL default '0'; | 30 | alter table prims change column `OmegaX` `OmegaX` double NOT NULL default '0'; |
31 | alter table prims change column `OmegaY` `OmegaY` float NOT NULL default '0'; | 31 | alter table prims change column `OmegaY` `OmegaY` double NOT NULL default '0'; |
32 | alter table prims change column `OmegaZ` `OmegaZ` float NOT NULL default '0'; | 32 | alter table prims change column `OmegaZ` `OmegaZ` double NOT NULL default '0'; |
33 | alter table prims change column `CameraEyeOffsetX` `CameraEyeOffsetX` float NOT NULL default '0'; | 33 | alter table prims change column `CameraEyeOffsetX` `CameraEyeOffsetX` double NOT NULL default '0'; |
34 | alter table prims change column `CameraEyeOffsetY` `CameraEyeOffsetY` float NOT NULL default '0'; | 34 | alter table prims change column `CameraEyeOffsetY` `CameraEyeOffsetY` double NOT NULL default '0'; |
35 | alter table prims change column `CameraEyeOffsetZ` `CameraEyeOffsetZ` float NOT NULL default '0'; | 35 | alter table prims change column `CameraEyeOffsetZ` `CameraEyeOffsetZ` double NOT NULL default '0'; |
36 | alter table prims change column `CameraAtOffsetX` `CameraAtOffsetX` float NOT NULL default '0'; | 36 | alter table prims change column `CameraAtOffsetX` `CameraAtOffsetX` double NOT NULL default '0'; |
37 | alter table prims change column `CameraAtOffsetY` `CameraAtOffsetY` float NOT NULL default '0'; | 37 | alter table prims change column `CameraAtOffsetY` `CameraAtOffsetY` double NOT NULL default '0'; |
38 | alter table prims change column `CameraAtOffsetZ` `CameraAtOffsetZ` float NOT NULL default '0'; | 38 | alter table prims change column `CameraAtOffsetZ` `CameraAtOffsetZ` double NOT NULL default '0'; |
39 | alter table prims change column `CollisionSoundVolume` `CollisionSoundVolume` float NOT NULL default '0'; | 39 | alter table prims change column `CollisionSoundVolume` `CollisionSoundVolume` double NOT NULL default '0'; |
40 | |||
41 | alter table primshapes change column `ScaleX` `ScaleX` double NOT NULL default '0'; | ||
42 | alter table primshapes change column `ScaleY` `ScaleY` double NOT NULL default '0'; | ||
43 | alter table primshapes change column `ScaleZ` `ScaleZ` double NOT NULL default '0'; | ||
40 | 44 | ||
41 | COMMIT; | 45 | COMMIT; |
42 | 46 | ||
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs index 4428e0d..fac0466 100644 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ b/OpenSim/Data/Tests/BasicRegionTest.cs | |||
@@ -220,7 +220,7 @@ namespace OpenSim.Data.Tests | |||
220 | uint localid = localID+1; | 220 | uint localid = localID+1; |
221 | localID = localID + 1; | 221 | localID = localID + 1; |
222 | string name = "Adam West"; | 222 | string name = "Adam West"; |
223 | byte material = (byte) random.Next(255); | 223 | byte material = (byte) random.Next(127); |
224 | ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next(); | 224 | ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next(); |
225 | int pin = random.Next(); | 225 | int pin = random.Next(); |
226 | Byte[] partsys = new byte[8]; | 226 | Byte[] partsys = new byte[8]; |
@@ -381,7 +381,7 @@ namespace OpenSim.Data.Tests | |||
381 | TaskInventoryDictionary dic = new TaskInventoryDictionary(); | 381 | TaskInventoryDictionary dic = new TaskInventoryDictionary(); |
382 | localID = localID + 1; | 382 | localID = localID + 1; |
383 | string name = "West Adam"; | 383 | string name = "West Adam"; |
384 | byte material = (byte) random.Next(255); | 384 | byte material = (byte) random.Next(127); |
385 | ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next(); | 385 | ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next(); |
386 | int pin = random.Next(); | 386 | int pin = random.Next(); |
387 | Byte[] partsys = new byte[8]; | 387 | Byte[] partsys = new byte[8]; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp index baabe65..708afab 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp | |||
@@ -22,6 +22,7 @@ | |||
22 | <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | 22 | <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> |
23 | <File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | 23 | <File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> |
24 | <File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | 24 | <File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> |
25 | <File name="./ScriptSponsor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> | ||
25 | </Contents> | 26 | </Contents> |
26 | <References> | 27 | <References> |
27 | <ProjectReference type="Assembly" refto="../../../../../../bin/log4net.dll" localcopy="False" /> | 28 | <ProjectReference type="Assembly" refto="../../../../../../bin/log4net.dll" localcopy="False" /> |