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authorDavid Walter Seikel2016-11-22 16:54:46 +1000
committerDavid Walter Seikel2016-11-22 16:54:46 +1000
commitbe1f9db781db96b5d2ec45aa889e21daa6a1af36 (patch)
tree38eb98d0e35531329a993a23b2227475984abc16
parentAlas "make IARs for those that logged on since the last time" failed, 8.2 bro... (diff)
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Various random white space clean ups.
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs50
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs28
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs2
4 files changed, 41 insertions, 41 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index 5f2534b..9fdef6a 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -651,7 +651,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
651 catch (Exception e) 651 catch (Exception e)
652 { 652 {
653 m_log.Warn(string.Format("[WARP 3D IMAGE MODULE]: Failed to decode asset {0}, exception ", id), e); 653 m_log.Warn(string.Format("[WARP 3D IMAGE MODULE]: Failed to decode asset {0}, exception ", id), e);
654 } 654 }
655 } 655 }
656 656
657 return ret; 657 return ret;
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
index 998789d..1e42fc5 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -68,54 +68,54 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
68 /// </param> 68 /// </param>
69 /// <returns></returns> 69 /// <returns></returns>
70 public static string ToXml(CoalescedSceneObjects coa, bool doScriptStates) 70 public static string ToXml(CoalescedSceneObjects coa, bool doScriptStates)
71 { 71 {
72 using (StringWriter sw = new StringWriter()) 72 using (StringWriter sw = new StringWriter())
73 { 73 {
74 using (XmlTextWriter writer = new XmlTextWriter(sw)) 74 using (XmlTextWriter writer = new XmlTextWriter(sw))
75 { 75 {
76 Vector3 size; 76 Vector3 size;
77 77
78 List<SceneObjectGroup> coaObjects = coa.Objects; 78 List<SceneObjectGroup> coaObjects = coa.Objects;
79 79
80// m_log.DebugFormat( 80// m_log.DebugFormat(
81// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object", 81// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object",
82// coaObjects.Count); 82// coaObjects.Count);
83 83
84 // This is weak - we're relying on the set of coalesced objects still being identical 84 // This is weak - we're relying on the set of coalesced objects still being identical
85 Vector3[] offsets = coa.GetSizeAndOffsets(out size); 85 Vector3[] offsets = coa.GetSizeAndOffsets(out size);
86 86
87 writer.WriteStartElement("CoalescedObject"); 87 writer.WriteStartElement("CoalescedObject");
88 88
89 writer.WriteAttributeString("x", size.X.ToString()); 89 writer.WriteAttributeString("x", size.X.ToString());
90 writer.WriteAttributeString("y", size.Y.ToString()); 90 writer.WriteAttributeString("y", size.Y.ToString());
91 writer.WriteAttributeString("z", size.Z.ToString()); 91 writer.WriteAttributeString("z", size.Z.ToString());
92 92
93 // Embed the offsets into the group XML 93 // Embed the offsets into the group XML
94 for (int i = 0; i < coaObjects.Count; i++) 94 for (int i = 0; i < coaObjects.Count; i++)
95 { 95 {
96 SceneObjectGroup obj = coaObjects[i]; 96 SceneObjectGroup obj = coaObjects[i];
97 97
98// m_log.DebugFormat( 98// m_log.DebugFormat(
99// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}", 99// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}",
100// i, obj.Name); 100// i, obj.Name);
101 101
102 writer.WriteStartElement("SceneObjectGroup"); 102 writer.WriteStartElement("SceneObjectGroup");
103 writer.WriteAttributeString("offsetx", offsets[i].X.ToString()); 103 writer.WriteAttributeString("offsetx", offsets[i].X.ToString());
104 writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); 104 writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
105 writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); 105 writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
106 106
107 SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates); 107 SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates);
108 108
109 writer.WriteEndElement(); // SceneObjectGroup 109 writer.WriteEndElement(); // SceneObjectGroup
110 } 110 }
111 111
112 writer.WriteEndElement(); // CoalescedObject 112 writer.WriteEndElement(); // CoalescedObject
113 } 113 }
114 114
115 string output = sw.ToString(); 115 string output = sw.ToString();
116 116
117// Console.WriteLine(output); 117// Console.WriteLine(output);
118 118
119 return output; 119 return output;
120 } 120 }
121 } 121 }
@@ -123,14 +123,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
123 public static bool TryFromXml(string xml, out CoalescedSceneObjects coa) 123 public static bool TryFromXml(string xml, out CoalescedSceneObjects coa)
124 { 124 {
125// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml); 125// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
126 126
127 coa = null; 127 coa = null;
128 128
129 try 129 try
130 { 130 {
131 // Quickly check if this is a coalesced object, without fully parsing the XML 131 // Quickly check if this is a coalesced object, without fully parsing the XML
132 using (StringReader sr = new StringReader(xml)) 132 using (StringReader sr = new StringReader(xml))
133 { 133 {
134 using (XmlTextReader reader = new XmlTextReader(sr)) 134 using (XmlTextReader reader = new XmlTextReader(sr))
135 { 135 {
136 reader.MoveToContent(); // skip possible xml declaration 136 reader.MoveToContent(); // skip possible xml declaration
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
140 // m_log.DebugFormat( 140 // m_log.DebugFormat(
141 // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false", 141 // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
142 // reader.Name); 142 // reader.Name);
143 143
144 return false; 144 return false;
145 } 145 }
146 } 146 }
@@ -151,12 +151,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
151 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject"); 151 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
152 if (e == null) 152 if (e == null)
153 return false; 153 return false;
154 154
155 coa = new CoalescedSceneObjects(UUID.Zero); 155 coa = new CoalescedSceneObjects(UUID.Zero);
156 156
157 XmlNodeList groups = e.SelectNodes("SceneObjectGroup"); 157 XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
158 int i = 0; 158 int i = 0;
159 159
160 foreach (XmlNode n in groups) 160 foreach (XmlNode n in groups)
161 { 161 {
162 SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); 162 SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
@@ -181,8 +181,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
181 m_log.Error("[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed ", e); 181 m_log.Error("[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed ", e);
182 Util.LogFailedXML("[COALESCED SCENE OBJECTS SERIALIZER]:", xml); 182 Util.LogFailedXML("[COALESCED SCENE OBJECTS SERIALIZER]:", xml);
183 return false; 183 return false;
184 } 184 }
185 185
186 return true; 186 return true;
187 } 187 }
188 } 188 }
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 4caa9cb..8f2c146 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
107 part.LinkNum = linkNum; 107 part.LinkNum = linkNum;
108 part.TrimPermissions(); 108 part.TrimPermissions();
109 } 109 }
110 } 110 }
111 while (reader.ReadToNextSibling("Part")); 111 while (reader.ReadToNextSibling("Part"));
112 } 112 }
113 113
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
156 { 156 {
157 ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false); 157 ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false);
158 } 158 }
159 159
160 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState) 160 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState)
161 { 161 {
162 using (StringWriter sw = new StringWriter()) 162 using (StringWriter sw = new StringWriter())
@@ -190,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
190 190
191 if (!noRootElement) 191 if (!noRootElement)
192 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 192 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
193 193
194 writer.WriteStartElement(String.Empty, "RootPart", String.Empty); 194 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
195 ToXmlFormat(sceneObject.RootPart, writer); 195 ToXmlFormat(sceneObject.RootPart, writer);
196 writer.WriteEndElement(); 196 writer.WriteEndElement();
@@ -212,23 +212,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
212 212
213 if (doScriptStates) 213 if (doScriptStates)
214 sceneObject.SaveScriptedState(writer); 214 sceneObject.SaveScriptedState(writer);
215 215
216 if (!noRootElement) 216 if (!noRootElement)
217 writer.WriteEndElement(); // SceneObjectGroup 217 writer.WriteEndElement(); // SceneObjectGroup
218 218
219// m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", sceneObject.Name, System.Environment.TickCount - time); 219// m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", sceneObject.Name, System.Environment.TickCount - time);
220 } 220 }
221 221
222 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) 222 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
223 { 223 {
224 SOPToXml2(writer, part, new Dictionary<string, object>()); 224 SOPToXml2(writer, part, new Dictionary<string, object>());
225 } 225 }
226 226
227 public static SceneObjectGroup FromXml2Format(string xmlData) 227 public static SceneObjectGroup FromXml2Format(string xmlData)
228 { 228 {
229 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); 229 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
230 //int time = System.Environment.TickCount; 230 //int time = System.Environment.TickCount;
231 231
232 try 232 try
233 { 233 {
234 XmlDocument doc = new XmlDocument(); 234 XmlDocument doc = new XmlDocument();
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
278 // Script state may, or may not, exist. Not having any, is NOT 278 // Script state may, or may not, exist. Not having any, is NOT
279 // ever a problem. 279 // ever a problem.
280 sceneObject.LoadScriptState(doc); 280 sceneObject.LoadScriptState(doc);
281 281
282 return sceneObject; 282 return sceneObject;
283 } 283 }
284 catch (Exception e) 284 catch (Exception e)
@@ -307,14 +307,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
307 } 307 }
308 } 308 }
309 309
310 310
311 /// <summary> 311 /// <summary>
312 /// Modifies a SceneObjectGroup. 312 /// Modifies a SceneObjectGroup.
313 /// </summary> 313 /// </summary>
314 /// <param name="sog">The object</param> 314 /// <param name="sog">The object</param>
315 /// <returns>Whether the object was actually modified</returns> 315 /// <returns>Whether the object was actually modified</returns>
316 public delegate bool SceneObjectModifier(SceneObjectGroup sog); 316 public delegate bool SceneObjectModifier(SceneObjectGroup sog);
317 317
318 /// <summary> 318 /// <summary>
319 /// Modifies an object by deserializing it; applying 'modifier' to each SceneObjectGroup; and reserializing. 319 /// Modifies an object by deserializing it; applying 'modifier' to each SceneObjectGroup; and reserializing.
320 /// </summary> 320 /// </summary>
@@ -328,7 +328,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
328 CoalescedSceneObjects coa = null; 328 CoalescedSceneObjects coa = null;
329 329
330 string xmlData = ExternalRepresentationUtils.SanitizeXml(Utils.BytesToString(data)); 330 string xmlData = ExternalRepresentationUtils.SanitizeXml(Utils.BytesToString(data));
331 331
332 if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa)) 332 if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
333 { 333 {
334 // m_log.DebugFormat("[SERIALIZER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count); 334 // m_log.DebugFormat("[SERIALIZER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
@@ -483,7 +483,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
483 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); 483 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
484 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); 484 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
485 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); 485 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
486 486
487 #endregion 487 #endregion
488 488
489 #region ShapeXmlProcessors initialization 489 #region ShapeXmlProcessors initialization
@@ -1139,7 +1139,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1139 { 1139 {
1140 shp.HollowShape = Util.ReadEnum<HollowShape>(reader, "HollowShape"); 1140 shp.HollowShape = Util.ReadEnum<HollowShape>(reader, "HollowShape");
1141 } 1141 }
1142 1142
1143 private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlReader reader) 1143 private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlReader reader)
1144 { 1144 {
1145 shp.SculptTexture = Util.ReadUUID(reader, "SculptTexture"); 1145 shp.SculptTexture = Util.ReadUUID(reader, "SculptTexture");
@@ -1372,7 +1372,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1372 if (sop.MediaUrl != null) 1372 if (sop.MediaUrl != null)
1373 writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); 1373 writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
1374 WriteVector(writer, "AttachedPos", sop.AttachedPos); 1374 WriteVector(writer, "AttachedPos", sop.AttachedPos);
1375 1375
1376 if (sop.DynAttrs.CountNamespaces > 0) 1376 if (sop.DynAttrs.CountNamespaces > 0)
1377 { 1377 {
1378 writer.WriteStartElement("DynAttrs"); 1378 writer.WriteStartElement("DynAttrs");
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 9ec4e1d..453d95d 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -510,7 +510,7 @@ namespace OpenSim.Region.Framework.Scenes
510 /// </summary> 510 /// </summary>
511 /// <param name="gestureAsset"></param> 511 /// <param name="gestureAsset"></param>
512 private void RecordGestureAssetUuids(AssetBase gestureAsset) 512 private void RecordGestureAssetUuids(AssetBase gestureAsset)
513 { 513 {
514 using (MemoryStream ms = new MemoryStream(gestureAsset.Data)) 514 using (MemoryStream ms = new MemoryStream(gestureAsset.Data))
515 using (StreamReader sr = new StreamReader(ms)) 515 using (StreamReader sr = new StreamReader(ms))
516 { 516 {