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authorMelanie2011-01-27 05:46:31 +0100
committerMelanie2011-01-27 06:41:07 +0000
commitb0f641fa157a04b13b3ea16a33feb3cca6a90846 (patch)
tree62834b7f5954aa8f013a159ee2fc3ccee385e673
parentAdd a TeleportFlags member to SP so we can tell how we got there. (diff)
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Make it work
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 8edf3d3..dc08b49 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2488,6 +2488,8 @@ namespace OpenSim.Region.Framework.Scenes
2488 ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance); 2488 ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance);
2489 m_eventManager.TriggerOnNewPresence(sp); 2489 m_eventManager.TriggerOnNewPresence(sp);
2490 2490
2491 sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags;
2492
2491 // HERE!!! Do the initial attachments right here 2493 // HERE!!! Do the initial attachments right here
2492 // first agent upon login is a root agent by design. 2494 // first agent upon login is a root agent by design.
2493 // All other AddNewClient calls find aCircuit.child to be true 2495 // All other AddNewClient calls find aCircuit.child to be true
@@ -3267,6 +3269,10 @@ namespace OpenSim.Region.Framework.Scenes
3267 } 3269 }
3268 else 3270 else
3269 { 3271 {
3272 // Let the SP know how we got here. This has a lot of interesting
3273 // uses down the line.
3274 sp.TeleportFlags = (TeleportFlags)teleportFlags;
3275
3270 if (sp.IsChildAgent) 3276 if (sp.IsChildAgent)
3271 { 3277 {
3272 m_log.DebugFormat( 3278 m_log.DebugFormat(
@@ -3279,10 +3285,6 @@ namespace OpenSim.Region.Framework.Scenes
3279 } 3285 }
3280 3286
3281 3287
3282 // Let the SP know how we got here. This has a lot of interesting
3283 // uses down the line.
3284 sp.TeleportFlags = (TeleportFlags)teleportFlags;
3285
3286 // In all cases, add or update the circuit data with the new agent circuit data and teleport flags 3288 // In all cases, add or update the circuit data with the new agent circuit data and teleport flags
3287 agent.teleportFlags = teleportFlags; 3289 agent.teleportFlags = teleportFlags;
3288 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 3290 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);