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authorJohn Hurliman2010-04-14 19:49:02 -0700
committerJohn Hurliman2010-04-14 19:49:02 -0700
commita7449a82bc7be89583c7280e0bb421021f4bfbaa (patch)
tree439ee2bef1fcf3d5e0cda00a06b5d6eecd17d29b
parentPatch from mcortez to add basic caching to the groups module. This prevents d... (diff)
parentThis version of the launcher exe works. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs51
-rw-r--r--OpenSim/Tools/Robust.32BitLaunch/Robust.32BitLaunch.csproj62
-rw-r--r--bin/Robust.32BitLaunch.exebin5632 -> 5632 bytes
4 files changed, 96 insertions, 19 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index ace40e5..a032670 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Data.SQLite
137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
140 140
141 cmd.ExecuteNonQuery(); 141 cmd.ExecuteNonQuery();
142 } 142 }
143 } 143 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index f0f3932..b3f5f09 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -7069,6 +7069,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7069 return true; 7069 return true;
7070 } 7070 }
7071 7071
7072 /// <summary>
7073 /// This is the entry point for the UDP route by which the client can retrieve asset data. If the request
7074 /// is successful then a TransferInfo packet will be sent back, followed by one or more TransferPackets
7075 /// </summary>
7076 /// <param name="sender"></param>
7077 /// <param name="Pack"></param>
7078 /// <returns>This parameter may be ignored since we appear to return true whatever happens</returns>
7072 private bool HandleTransferRequest(IClientAPI sender, Packet Pack) 7079 private bool HandleTransferRequest(IClientAPI sender, Packet Pack)
7073 { 7080 {
7074 //m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); 7081 //m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
@@ -7079,7 +7086,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7079 // Has to be done here, because AssetCache can't do it 7086 // Has to be done here, because AssetCache can't do it
7080 // 7087 //
7081 UUID taskID = UUID.Zero; 7088 UUID taskID = UUID.Zero;
7082 if (transfer.TransferInfo.SourceType == 3) 7089 if (transfer.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
7083 { 7090 {
7084 taskID = new UUID(transfer.TransferInfo.Params, 48); 7091 taskID = new UUID(transfer.TransferInfo.Params, 48);
7085 UUID itemID = new UUID(transfer.TransferInfo.Params, 64); 7092 UUID itemID = new UUID(transfer.TransferInfo.Params, 64);
@@ -11356,17 +11363,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11356 return String.Empty; 11363 return String.Empty;
11357 } 11364 }
11358 11365
11359 public void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID) 11366 /// <summary>
11367 /// Make an asset request to the asset service in response to a client request.
11368 /// </summary>
11369 /// <param name="transferRequest"></param>
11370 /// <param name="taskID"></param>
11371 protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
11360 { 11372 {
11361 UUID requestID = UUID.Zero; 11373 UUID requestID = UUID.Zero;
11362 if (transferRequest.TransferInfo.SourceType == 2) 11374 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
11363 { 11375 {
11364 //direct asset request
11365 requestID = new UUID(transferRequest.TransferInfo.Params, 0); 11376 requestID = new UUID(transferRequest.TransferInfo.Params, 0);
11366 } 11377 }
11367 else if (transferRequest.TransferInfo.SourceType == 3) 11378 else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
11368 { 11379 {
11369 //inventory asset request
11370 requestID = new UUID(transferRequest.TransferInfo.Params, 80); 11380 requestID = new UUID(transferRequest.TransferInfo.Params, 80);
11371 //m_log.Debug("[XXX] inventory asset request " + requestID); 11381 //m_log.Debug("[XXX] inventory asset request " + requestID);
11372 //if (taskID == UUID.Zero) // Agent 11382 //if (taskID == UUID.Zero) // Agent
@@ -11379,29 +11389,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11379 // } 11389 // }
11380 } 11390 }
11381 11391
11382 //check to see if asset is in local cache, if not we need to request it from asset server. 11392 //m_log.DebugFormat("[LLCLIENTVIEW]: {0} requesting asset {1}", Name, requestID);
11383 //m_log.Debug("asset request " + requestID);
11384 11393
11385 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 11394 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
11386
11387 } 11395 }
11388 11396
11397 /// <summary>
11398 /// When we get a reply back from the asset service in response to a client request, send back the data.
11399 /// </summary>
11400 /// <param name="id"></param>
11401 /// <param name="sender"></param>
11402 /// <param name="asset"></param>
11389 protected void AssetReceived(string id, Object sender, AssetBase asset) 11403 protected void AssetReceived(string id, Object sender, AssetBase asset)
11390 { 11404 {
11391 TransferRequestPacket transferRequest = (TransferRequestPacket)sender; 11405 TransferRequestPacket transferRequest = (TransferRequestPacket)sender;
11392 11406
11393 UUID requestID = UUID.Zero; 11407 UUID requestID = UUID.Zero;
11394 byte source = 2; 11408 byte source = (byte)SourceType.Asset;
11395 if ((transferRequest.TransferInfo.SourceType == 2) || (transferRequest.TransferInfo.SourceType == 2222)) 11409
11410 if ((transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
11411 || (transferRequest.TransferInfo.SourceType == 2222))
11396 { 11412 {
11397 //direct asset request
11398 requestID = new UUID(transferRequest.TransferInfo.Params, 0); 11413 requestID = new UUID(transferRequest.TransferInfo.Params, 0);
11399 } 11414 }
11400 else if ((transferRequest.TransferInfo.SourceType == 3) || (transferRequest.TransferInfo.SourceType == 3333)) 11415 else if ((transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
11416 || (transferRequest.TransferInfo.SourceType == 3333))
11401 { 11417 {
11402 //inventory asset request
11403 requestID = new UUID(transferRequest.TransferInfo.Params, 80); 11418 requestID = new UUID(transferRequest.TransferInfo.Params, 80);
11404 source = 3; 11419 source = (byte)SourceType.SimInventoryItem;
11405 //m_log.Debug("asset request " + requestID); 11420 //m_log.Debug("asset request " + requestID);
11406 } 11421 }
11407 11422
@@ -11414,9 +11429,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11414 if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer())) 11429 if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer()))
11415 { 11430 {
11416 m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id); 11431 m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id);
11417 if (transferRequest.TransferInfo.SourceType == 2) 11432 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
11418 transferRequest.TransferInfo.SourceType = 2222; // marker 11433 transferRequest.TransferInfo.SourceType = 2222; // marker
11419 else if (transferRequest.TransferInfo.SourceType == 3) 11434 else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
11420 transferRequest.TransferInfo.SourceType = 3333; // marker 11435 transferRequest.TransferInfo.SourceType = 3333; // marker
11421 11436
11422 m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived); 11437 m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived);
@@ -11431,7 +11446,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11431 } 11446 }
11432 11447
11433 // Scripts cannot be retrieved by direct request 11448 // Scripts cannot be retrieved by direct request
11434 if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10) 11449 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset && asset.Type == 10)
11435 return; 11450 return;
11436 11451
11437 // The asset is known to exist and is in our cache, so add it to the AssetRequests list 11452 // The asset is known to exist and is in our cache, so add it to the AssetRequests list
diff --git a/OpenSim/Tools/Robust.32BitLaunch/Robust.32BitLaunch.csproj b/OpenSim/Tools/Robust.32BitLaunch/Robust.32BitLaunch.csproj
new file mode 100644
index 0000000..f19e082
--- /dev/null
+++ b/OpenSim/Tools/Robust.32BitLaunch/Robust.32BitLaunch.csproj
@@ -0,0 +1,62 @@
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6 <ProductVersion>9.0.30729</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{595D67F3-B413-4A43-8568-5B5930E3B31D}</ProjectGuid>
9 <OutputType>Exe</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>Robust._32BitLaunch</RootNamespace>
12 <AssemblyName>Robust.32BitLaunch</AssemblyName>
13 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
14 <FileAlignment>512</FileAlignment>
15 </PropertyGroup>
16 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
17 <DebugSymbols>true</DebugSymbols>
18 <DebugType>full</DebugType>
19 <Optimize>false</Optimize>
20 <OutputPath>..\..\..\bin\</OutputPath>
21 <DefineConstants>DEBUG;TRACE</DefineConstants>
22 <ErrorReport>prompt</ErrorReport>
23 <WarningLevel>4</WarningLevel>
24 <PlatformTarget>x86</PlatformTarget>
25 </PropertyGroup>
26 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
27 <DebugType>pdbonly</DebugType>
28 <Optimize>true</Optimize>
29 <OutputPath>bin\Release\</OutputPath>
30 <DefineConstants>TRACE</DefineConstants>
31 <ErrorReport>prompt</ErrorReport>
32 <WarningLevel>4</WarningLevel>
33 </PropertyGroup>
34 <ItemGroup>
35 <Reference Include="log4net, Version=1.2.10.0, Culture=neutral, PublicKeyToken=1b44e1d426115821, processorArchitecture=MSIL">
36 <SpecificVersion>False</SpecificVersion>
37 <HintPath>..\..\..\bin\log4net.dll</HintPath>
38 </Reference>
39 <Reference Include="OpenSim.Server, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
40 <SpecificVersion>False</SpecificVersion>
41 <HintPath>..\..\..\bin\OpenSim.Server.exe</HintPath>
42 </Reference>
43 <Reference Include="System" />
44 <Reference Include="System.Core">
45 <RequiredTargetFramework>3.5</RequiredTargetFramework>
46 </Reference>
47 <Reference Include="System.Data" />
48 <Reference Include="System.Xml" />
49 </ItemGroup>
50 <ItemGroup>
51 <Compile Include="Program.cs" />
52 <Compile Include="Properties\AssemblyInfo.cs" />
53 </ItemGroup>
54 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
55 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
56 Other similar extension points exist, see Microsoft.Common.targets.
57 <Target Name="BeforeBuild">
58 </Target>
59 <Target Name="AfterBuild">
60 </Target>
61 -->
62</Project> \ No newline at end of file
diff --git a/bin/Robust.32BitLaunch.exe b/bin/Robust.32BitLaunch.exe
index 3119dc9..14a6db3 100644
--- a/bin/Robust.32BitLaunch.exe
+++ b/bin/Robust.32BitLaunch.exe
Binary files differ