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author | Justin Clark-Casey (justincc) | 2012-06-20 01:33:25 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-06-20 01:33:25 +0100 |
commit | 9ec9dafae6d8de93332c510ee7fa0159059dd983 (patch) | |
tree | c5eeb98be562be3e871224b6e46f60eb65c5e063 | |
parent | minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini ... (diff) | |
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Lower warn logging on not having friends/group module on permissions to debug.
It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)
-rw-r--r-- | OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 4f72463..7a8a57c 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -348,12 +348,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
348 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); | 348 | m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); |
349 | 349 | ||
350 | if (m_friendsModule == null) | 350 | if (m_friendsModule == null) |
351 | m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work"); | 351 | m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work"); |
352 | 352 | ||
353 | m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | 353 | m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); |
354 | 354 | ||
355 | if (m_groupsModule == null) | 355 | if (m_groupsModule == null) |
356 | m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work"); | 356 | m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work"); |
357 | 357 | ||
358 | m_moapModule = m_scene.RequestModuleInterface<IMoapModule>(); | 358 | m_moapModule = m_scene.RequestModuleInterface<IMoapModule>(); |
359 | 359 | ||