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author | Justin Clark-Casey (justincc) | 2011-08-04 01:22:01 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-04 01:22:01 +0100 |
commit | 831f933ce63eb8cf2bb24c1258ae5aeff394740f (patch) | |
tree | 01473346e13373a5dcfe6e976cb77c5ba53be849 | |
parent | move reset code out of HandleMoveToTargetUpdate() so that we only call it whe... (diff) | |
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only call move target code in SP.HandleAgentUpdate() if we're actually in the process of moving to a position
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d471414..bb15a45 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1484,17 +1484,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1484 | i++; | 1484 | i++; |
1485 | } | 1485 | } |
1486 | 1486 | ||
1487 | // If the user has pressed a key then we want to cancel any move to target. | 1487 | if (m_moveToPositionInProgress) |
1488 | if (DCFlagKeyPressed && m_moveToPositionInProgress) | ||
1489 | { | 1488 | { |
1490 | ResetMoveToTarget(); | 1489 | // If the user has pressed a key then we want to cancel any move to target. |
1491 | update_movementflag = true; | 1490 | if (DCFlagKeyPressed) |
1492 | } | 1491 | { |
1493 | else | 1492 | ResetMoveToTarget(); |
1494 | { | ||
1495 | if (HandleMoveToTargetUpdate( | ||
1496 | ref agent_control_v3, bodyRotation, bAllowUpdateMoveToPosition)) | ||
1497 | update_movementflag = true; | 1493 | update_movementflag = true; |
1494 | } | ||
1495 | else | ||
1496 | { | ||
1497 | if (HandleMoveToTargetUpdate( | ||
1498 | ref agent_control_v3, bodyRotation, bAllowUpdateMoveToPosition)) | ||
1499 | update_movementflag = true; | ||
1500 | } | ||
1498 | } | 1501 | } |
1499 | } | 1502 | } |
1500 | 1503 | ||